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Thread: Basics of Animation

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    Booted from Halomaps Tarzan's Avatar
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    Basics of Animation

    I'm trying to learn how to animate models - specifically robotic arms (some of you from halomaps have prolly seen the models). Anyway - I linked the arms together in a tree, and got the pivot points to the right places. But now I'm kinda lost. I would assume that there's some tutorials on this such as offspring's animated scenery tutorial... But to make it sync, it needs to be a device machine, and I have no idea how to create those...

    So... where do I start with all this?
    Tarzan - Master of Hang 'Em High, hater of n00bs.

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  2. #2

    Re: Basics of Animation

    For devices just export as "device position.JMO."

    Then you can pretty much just look at bungies doors to see how the device_machine tag is setup.

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    Booted from Halomaps Tarzan's Avatar
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    Re: Basics of Animation

    ok - so do I need two animations for the arms opening and closing? or can I just play the same animation backwards? And will the HAX exporter do JMO files?
    Tarzan - Master of Hang 'Em High, hater of n00bs.

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  4. #4

    Re: Basics of Animation

    No. device possision.JMO uses an Overlay because it uses the same anim for open and close, except it closes in reverse.
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