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Thread: weird "glare" effect on an object at differnt angles....

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    not my real name damn-it! kenney001's Avatar
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    weird "glare" effect on an object at differnt angles....

    Last edited by kenney001; September 2nd, 2007 at 04:55 PM.
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    Is bad, really bad SMASH's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    It could have a cubemap attached to it...
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    not my real name damn-it! kenney001's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    I said....I have tried it with a completely blank shader, and the big blocky lights on the side of the building is using the exact same shader as the one applied to the beam now. and they arent affected....
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    Re: weird "glare" effect on an object at differnt angles....

    It may be the game rendering the light on that piece of scenery incorrectly, but I can't be sure. Could it be your alphas, or by blank you mean no bitmaps at all?

    Headlong looks :awesome:, by the way.

    EDIT: Didn't you make that a .vehicle so it would tilt like that when you ran on it? Just curious, you kept saying scenery, and now I'm confused.
    Last edited by Jay2645; September 3rd, 2007 at 03:54 AM.
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    not my real name damn-it! kenney001's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    no its a piece of scenery that has a scripted animation on it. And yes by blank i mean File/New/.shader_model and applied that to the beam. with no bitmaps or anything...
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    Senior Member Hunter's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    You tryed re running lightmaps?
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    Re: weird "glare" effect on an object at differnt angles....

    Change some sky properties, like the sun and rerun the light maps.

    Trial & Error I guess.
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    not my real name damn-it! kenney001's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    didnt work. I added "clear afternoon.sky", re-ran lightmaps, and it still does it, just with a differrent tint.
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    Re: weird "glare" effect on an object at differnt angles....

    It's definitely something with your lightmaps. Try rotating the scenery 180 degrees so the problem side faces the other way and see what happens.
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    not my real name damn-it! kenney001's Avatar
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    Re: weird "glare" effect on an object at differnt angles....

    eeeh that would screw things up.....its linked to trigger volumes/scipts/animations...
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