In your shader, set the material type to water.
I've sort of had it with the waterstuff, i had a good water shader... looked like water and animated, wanted to use it for another map so i just and only copied it to another folder, bitmaps etc were where they should be... was all good. Guess what, it didn't look like water on the new map and even worse, this i really don't understand, the original didn't work anymore either... didn't edit it, did nothing to it... got all weird colors etc... it did still animate but it was screwed up... sigh...
did you try using the copied shader in place of your original on a map you already have it in use? and in the shader are any of the bitmap names red?
it sounds funny to me.
why did you copy it? you can use the same shader on many maps?
Last edited by johnnyblaz20; September 30th, 2007 at 07:02 PM.
Yeah u can use the same water shader on every map, that would result in having the same reflection on every map...that's not my idea of mapping. None of the bitmaps are in red (i would have spotted that ). And as i said earlier it did work on 1 map, copied it to another for another map and the original didn't work as before, it's nuts.
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