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Thread: H2V DevTrainer by Paulus in the making!

  1. #1
    Dismembered Caboose O'Malley's Avatar
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    H2V DevTrainer by Paulus in the making!

    Hey, so Paulus wrote at HaloMods regarding the Skull Hack-thingy and he said that He was making a DevTrainer for H2V!
    (PS. He made the DevTrainer for Halo 1 PC...)

    Quote Originally Posted by Paulus
    Yh...the DevTrainer for Halo 1 was actually fairly amature...except for TimeFreeze...which I didnt work out myself.

    H2V DevTrainer is slightly more complex since (as far as I know) Halo 2v doesn't have any built in cheats, except for the skulls.

    Here's features that are working:

    Resolution Hack (allows any resolution, althgh I forget what happens if you pick a strange resolution in fullscreen)
    Deathless Player
    Infinite Grenades
    Bottomless Clip
    Infinite Plasma
    No Overheat
    Superjump (adjustable height)
    One Shot Kills
    Any Skull Activator/Deactivator
    Time Freeze (except you can walk through characters..also, it will freeze any other "players" (i.e. online players)...Experimental Time Freeze allows you to also drive vehicles, although sometimes colliding with other vehicles causes them to come to life and for you to get stuck)
    Physics Freeze (Great fun! No Gravity, or friction...doesn't affect you...very easy to send objects flying...also Experimental Physics Freeze is the same as above)
    Save Checkpoint at anytime
    Wireframe (which I guess i won't implement lol)
    --------------------------

    It also works in Vista and XP, and should work with any version of Halo2v...even future versions.

    The game does not crash in Vista when the cheats are activated.

    The following features are also a possibility:

    Other shot modifiers (e.g. shoot players to change their team, freeze them,make them fly up to the top of the level)
    "Shoot" possesion (shoot someone to possess them)
    Save/Load player's position in a level
    No Shooting
    No Scripts? (nothing is spawned etc.)
    No AI (enemies just stand there)
    Glare light effects do not dissapear (looks impressive)

    But I dont want to get anyones hopes up I need to work on implemeting an effective UI into the game (it won't be pretty, but it has to work).

    Plus now I'm at Uni...I've hardly had anytime to work on it at all...but hopefully, it wont be too long...

    Paulus
    Man, I had so much fun using the original Devtrainer back in the day; freezing everything up and firing hundreds of needles into the enemy to see them flying.... Good ol' days.
    "There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB

    Read this before posting here about tech issues regarding H2V!
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  2. #2
    In a galaxy far far away beele's Avatar
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    Post Re: H2V DevTrainer by Paulus in the making!

    I'm looking forward to this.
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  3. #3

    Re: H2V DevTrainer by Paulus in the making!

    If this program will adjust gravity of a player then it will sync even if the player isn't host. Not a great idea to release that.
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  4. #4

    Re: H2V DevTrainer by Paulus in the making!

    He should limit the options available for MP.

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    Dismembered Caboose O'Malley's Avatar
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    Re: H2V DevTrainer by Paulus in the making!

    Quote Originally Posted by Syuusuke View Post
    He should limit the options available for MP.
    Why are all of you going on with the assumption that it'll even work for multiplayer?
    "There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB

    Read this before posting here about tech issues regarding H2V!
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  6. #6

    Re: H2V DevTrainer by Paulus in the making!

    Well why would we be assuming that it won't?

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  7. #7
    Dismembered Caboose O'Malley's Avatar
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    Re: H2V DevTrainer by Paulus in the making!

    Quote Originally Posted by Syuusuke View Post
    Well why would we be assuming that it won't?
    I'm just saying that don't go and bring the man down. Instead, give suggestions...
    And I bet that the options, if activated in multiplayer, will be on for EVERYONE
    "There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB

    Read this before posting here about tech issues regarding H2V!
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  8. #8
    Dismembered Caboose O'Malley's Avatar
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    Re: H2V DevTrainer by Paulus in the making!

    Quote Originally Posted by KIWIDOGGIE View Post
    still ruins the game.
    But cheaters get their satifaction by having an unfair advantage on others, not if everyone has it.... So Problem solved?
    "There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB

    Read this before posting here about tech issues regarding H2V!
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  9. #9

    Re: H2V DevTrainer by Paulus in the making!

    Quote Originally Posted by Caboose O'Malley View Post
    I'm just saying that don't go and bring the man down. Instead, give suggestions...
    And I bet that the options, if activated in multiplayer, will be on for EVERYONE
    Do you know what your talking about? Single player maps are the same as multiplayer in a way but multiplayer can go online; they were compiled using the same tool, the same command. If you are not host the gravity hack will only work for you, this isn't halo pc's network here. If you change the gravity for SP it will be just for player 1, just like the speed hack, so it will work for multiplayer no matter what.
    Last edited by Skyline; October 6th, 2007 at 10:33 AM.
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  10. #10

    Re: H2V DevTrainer by Paulus in the making!

    It doesn't work for multilayer xbox7887 said that skulls aren't in the MP side of halo 2, so stop talking shit on stuff you don't know...


    Also low grav doesn't sync over xbl in halo 2
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