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Thread: Metroid Online - The Move

  1. #21

    Re: Metroid Online - The Move

    If you'd like I can beta, I've seen this mod progress for a while, it's come a long way.
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  2. #22

    Re: Metroid Online - The Move

    Quote Originally Posted by MNC View Post
    I do, but let's keep this about the Halo CE mod.
    .


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  3. #23
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    Re: Metroid Online - The Move

    Quote Originally Posted by odseraphim View Post
    I'll go ahead and say that probably anyone that I can muster into the beta, can be in it. We can even have two servers, with a team member in both. I'm not really worried about leaking right now, but I don't encourage it, obviously.

    Case in point: I'm more worried about tags leaking than the map itself. A lot of work went into it (obviously, 3 years of work). So, let the discussion commence!

    Ah, and I fixed a lot of what you saw in that video, and stuff that you didn't see, like the damage and it's effects.
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  4. #24

    Re: Metroid Online - The Move

    Beams look really awesome. I'd beta if you need anyone else.
    wat
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  5. #25

    Re: Metroid Online - The Move

    ^ I'll beta as well.

    See? It's not too hard to find Beta testers when the mod is :awesome:!
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  6. #26

    Re: Metroid Online - The Move

    Just letting you guys know, and confirming, that no beta is happening until I fix up a current map or until Phendrana is done. I know that may seem like an impossible endeavor, but I promise, it's a worthwhile hike.

    I'll keep you posted, please don't turn this into a "can I beta" thread. I said anyone that is available (and that I have the staff-members to accommodate servers with), is invited. This does exclude the obvious leakers, but I haven't seen them in months.

    -Seraphim
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  7. #27
    HCE Information Library Kirby_422's Avatar
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    Re: Metroid Online - The Move

    Quote Originally Posted by odseraphim View Post
    We had to drop the morphball as the script doesn't work online with more than 1 person. Nothing can change that.
    come on, it does work, it just sometimes gets off track if you hammer the flashlight button enough lol.. it took us like 5 minutes of constantly pressing flashlight before we got off sync.. but then again, if its posible to get off sync, I guess thats bad.. lol
    Quote Originally Posted by odseraphim View Post
    The hud works, we're still trying to tweak the mod itself to ensure that it's fair and balanced, and all the gametypes are now supported. I'm trying to decide how I want to do the beta test, but I need to get 9 people other than me (fat chance in CE these days, huh?).
    so you figured out that little grenade counter visiblity without me? lol (if not, ill tell you exactly whats wrong with next time I talk to you)
    and im sure I could round up a huge pile of testers.. I doubt all of them would be the most trustable testers, but I do have a few people who send me messages just asking me how progress is on metroid online adn the sonic team like once every 3 days lol (they get anoying..)

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  8. #28
    Looking for his home. Apoc4lypse's Avatar
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    Re: Metroid Online - The Move

    I'd be up for testing, I haven't played CE in a long while tho lolz...
    Some people take steps forward while others take steps backwards, me I walk backwards while moving forward.
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  9. #29

    Re: Metroid Online - The Move

    wow seraphim, i am really impressed by this... and i had thought the metroid team had given up. i honestly can say that it is damn near flawless. the ONE thing i saw, was that the missile didnt budge the hog when it impacted it. an easy fix though. you have my download.

    also, will any other bsp's be made for those tags? that would be really cool, to have multiple samus maps.


    PS: i'd beta test
    With my bare hands
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  10. #30

    Re: Metroid Online - The Move

    I'd not only beta, i'd host a beta on my server >.>
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