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Thread: Zero Time to Spectacle

  1. #71

    Re: Zero Time to Spectacle

    The whiteness settings on the specular are too high and there isn't any diffusion through it. Thats what makes shit look wet. I think they need to just fuck the bump maps right off the detail map because the only way you could fix it is by giving the detail maps their own specular map as well. Better to just leave the bump maps to the main texture.
    Last edited by DaneO'Roo; October 17th, 2007 at 06:41 AM.

    Elke Jean Brennand 4/3/91 - 24/5/07 I will always remember you, little sister ll Elke's Myspace
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  2. #72

    Re: Zero Time to Spectacle

    Quote Originally Posted by TheGhost View Post
    You really didn't need to quote all of those pictures, did you?
    Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
    Last edited by Amit; October 17th, 2007 at 07:46 PM.
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  3. #73

    Re: Zero Time to Spectacle

    when u quote someone it posts exactly what they posted.

    u just edit the pictures out.
    done.
    found some old assets of mine from 8 years ago lmao
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  4. #74

    Re: Zero Time to Spectacle

    Quick question, do any of you play with Post Processing as "Intense?" Although it doesn't seem to have any noticeable FPS dropping, I find it almost too "foggy." I keep my setting at Default so it looks like a cleaner version of Unreal Tournament 2004.
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  5. #75

    Re: Zero Time to Spectacle

    Quote Originally Posted by Amit View Post
    Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
    Quote Originally Posted by Żͣ View Post
    when u quote someone it posts exactly what they posted.

    u just edit the pictures out.
    done.
    I know that, I meant that I don't know how I forgot to edit out all of those pics.
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