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Thread: Nothing like a bit of competition to spur you on...

  1. #1

    Nothing like a bit of competition to spur you on...

    A bit of a misleading title here. What I really mean to say is,

    I'm interested in seeing what other custom SP maps exist for Halo CE. I'm not talking about mp maps with scripts and AI, I mean real campaign maps. I can only think of 2 off the top of my head.
    The first one is Polar's BioHalo. I understand this was more of a self-tutorial project instead of a big map project with a purpose (correct me if I'm wrong, Polar)
    The second one I can't quite recall the title, but it was decent. Had quite a few scripting problems and the BSP wasn't all that hot, but it was decent, I spose.

    No offense to you Polar, cause I think BioHalo is great- in fact, it's what made me want to do an SP mod in the first place, but I digress- but I don't really consider either map to be competition for Bridge CE, because of BioHalo's short simplicity and the other map's, well, general lack of polish and storyline. Damn I wish I could remember what that map was called. edit: OH YEAH it was called 'The Rush'.

    ANYWAY, I seem to be rambling a bit, so I'll get straight to the point. Who knows of any real, good, custom single player maps for Halo CE? I'd really like to know what's out there, and what may be in production, just to know what my map can be directly compared to. Just a bit of competition, to help myself work harder.


    On a side note, there was a point when I had no idea what anything was, when I was just getting into the game, no pun intended, when I heard about Vertigo City, and for a while I thought that was gonna be my competition. Secretly I was thinking "yes, awesome, no matter how bad my map is it's gonna be awesome in comparison to this!" lol


    Edit: oh yeah I just remembered another one- the solo Danger Canyon mod. But I'm not sure how much that counts as custom...

    Edit edit: oh yeah oh yeah, I just remembered the SP map listing on Halomaps. I'm currently browsing through that, but it'll take me a while to download and play through each one, so if you've played any of them speak up and tell me what you thought of it.

    Oh and another thing I guess, tell me what you liked and didn't like about each level, so I can see if I can polish my map to better suit what people enjoy in a mod.
    Last edited by Rob Oplawar; October 17th, 2007 at 01:53 AM.
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  2. #2
    The Silent Photographer Zeph's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    desertplat was the first true single player map for CE. It doesn't have any of the hard coded support for a SP level, but it was properly extracted from a CE map, recompiled through the terribly-beta tag converter, and populated again in Sapien. As for true and good single player maps, you wont find many and off the top of my head biohalo is pretty much it. I had a few in the works for that old campaign of mine where I had a spartan team inserted into the far side of covenant space, but not being able to get the monitor animation graphs to convert ultimately killed Project Euclid. I actually thought of trying to revive it here recently, butCE is soo old and I could just as easily turn it into a new IP and stick it into something like Cryengine2 or Torque.
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  3. #3

    Re: Nothing like a bit of competition to spur you on...

    Oh hai Zeph, good to see you weren't killed by a terrorist janitor after all.

    You mean to tell me that the SP modding for Halo CE is that devoid of life? I've come this far on BCE and by golly I'm gonna see it through, but I'm wishing more and more that I had got into Half Life a lot sooner, because then I could be doing a source mod.
    But then again, the fewer SP maps are out there, the more Scythopolis will stand out.
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  4. #4
    The Silent Photographer Zeph's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    There are a good number of SP maps out there. The number of them that properly set up AI, rig meaningful cutscenes, and are more that random AI dropped in a map is very small. Dont regret not getting into Source. It has its merits, but Halo's engine is much more appealing.

    And yeah, that guy freaks me out. At least he understands that without a supervisor, he can just sit in his car and smoke half the time and still get payed for it. With his schedule, he takes about five or six hours to vacuum, mop, and housekeep two floors of a ~30'x75'ish building.
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  5. #5
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Quote Originally Posted by Rob Oplawar View Post
    The first one is Polar's BioHalo. I understand this was more of a self-tutorial project instead of a big map project with a purpose (correct me if I'm wrong, Polar)
    You are right. BioHalo v1.1a was the start of something bigger; you may recall my idea for a survival-horror campaign featuring the Flood being on Earth. However, due to lack of interest from my team (only one other person still kept in touch, but not for long) and lack of time on my end, I canceled the damn thing instead of carrying it around with me.

    Nobody from my rep buddy circle really mods CE anymore, or less than they used to, myself included. The new generation of players are more interested in playing than modding, and a majority of them are too immature and impatient to sit down and read a tutorial (hence all the shitty map requests that we've been plagued with). That said, there are very few quality CUSTOM SP maps out.

    Quote Originally Posted by Rob Oplawar View Post
    No offense to you Polar,
    WHAT FUCK YOU YOU SACK OF CRAP I AM TOTALLY OFFENDED <> Kidding! Kidding!
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  6. #6
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    Re: Nothing like a bit of competition to spur you on...

    i made an SP map once. never REALLY finished it, but it was totally fucking awesome.

    i gave it to cmt, because i cba finising it.

    maybe if i can find it somewhere, ill release it.
    (solosolo anyone?)
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  7. #7

    Re: Nothing like a bit of competition to spur you on...

    oh snap, tweek made a solo map? now I would consider that competition. Do show!
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  8. #8
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    Re: Nothing like a bit of competition to spur you on...

    it's way old though.
    i even released the bsp models.
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  9. #9
    got blood on his suit MNC's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Well, solo dangercanyon was sort of a way to find my limit to solo modding... Trying all kind of things, pushing it all into one map... etc. Too bad I had to use the dangercanyon bsp. I'm working on a new bsp and a new solo map though, which I'm hoping will work out properly.
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  10. #10
    Your mom goes to college! odseraphim's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    I'm planning on releasing a Metroid CE SP Map, but I don't know how I want to go about it. Chances are, it's going to have Samus in one of the Campaign levels from Halo 1, and that's about it.

    And it will have the morphball, as a weapon vehicle, not a maneuverability vehicle (as in, you can't bombjump with it).
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