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Thread: Nothing like a bit of competition to spur you on...

  1. #21
    State your identity! Hotrod's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    One of my favorite custom SP maps is cleanup. If you don't know what it is, it's a level where you play as the covenant and you fight the flood and the humans. There were some new weapons and vehicles in the map, but it was mostly all Halo 2 stuff (Energy Sword, Specter, Carbine). It wasn't too short either, no offense polar, but Biohalo was pretty short. I liked the new scenario of the map and the fact that it was long. However, I didn't like it that there was one part that you have to run through because it's too hard to fight everybody that's there.
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  2. #22

    Re: Nothing like a bit of competition to spur you on...

    Well in the length department, I wouldn't worry too much- BCE is going to be pretty long.

    And fatso I just watched the vid- looks like most of your encounters didn't have any move or firing positions, but it looks like the map had potential. It's a shame you got bored and never finished it.
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  3. #23
    El Durado :/
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    Re: Nothing like a bit of competition to spur you on...

    I found a Single Player map on at the halomods website.

    Here is the forum page http://forums.halomods.com/viewtopic.php?t=55125
    I don't know how it is but after reading some posts I think you play as Captain Keyes and fight off some new enemy called a Daleck. It is not on halomaps. I haven't downloaded it yet but if anyone wants to try it out go ahead.
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  4. #24
    "Think Different" Masterz1337's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Quote Originally Posted by Zeph View Post
    desertplat was the first true single player map for CE. It doesn't have any of the hard coded support for a SP level, but it was properly extracted from a CE map, recompiled through the terribly-beta tag converter, and populated again in Sapien. As for true and good single player maps, you wont find many and off the top of my head biohalo is pretty much it. I had a few in the works for that old campaign of mine where I had a spartan team inserted into the far side of covenant space, but not being able to get the monitor animation graphs to convert ultimately killed Project Euclid. I actually thought of trying to revive it here recently, butCE is soo old and I could just as easily turn it into a new IP and stick it into something like Cryengine2 or Torque.
    You coulda just manualy fixed the monitor animations :-\.
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  5. #25
    Senior Member fatso784's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Quote Originally Posted by Rob Oplawar View Post
    Well in the length department, I wouldn't worry too much- BCE is going to be pretty long.

    And fatso I just watched the vid- looks like most of your encounters didn't have any move or firing positions, but it looks like the map had potential. It's a shame you got bored and never finished it.
    Yeah I rushed it.. random encounter here, not-gonna-fix-dat-texture-error-there. Lightmaps became too time consuming. Maybe I'll get inspired by a new custom sp map and pick up the project again, but for now - I'm playin Halo 3.
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  6. #26
    Rocket jump! Lateksi's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Quote Originally Posted by MNC View Post
    I'm pretty sure you mean BioHalo.
    But wasn't BioHalo a more round map? It was all inside a "forerunner thingy" lol and in center were hunters. I'm just too lazy to check it out.
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  7. #27
    -barely sane- nooBBooze's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    XCE WAS a sp mod right?
    EDIT: nvm...just saw Neuros thread. once again

    also,
    Quote Originally Posted by supersniper View Post
    I found a Single Player map on at the halomods website.

    Here is the forum page http://forums.halomods.com/viewtopic.php?t=55125
    I don't know how it is but after reading some posts I think you play as Captain Keyes and fight off some new enemy called a Daleck. It is not on halomaps. I haven't downloaded it yet but if anyone wants to try it out go ahead.
    idk but this map kinda sucks. its not really sp, more like mp with bots. i like the idea of a bunch of marines marching through the library but thats pretty much the only good thing about the map. daleks=crappy sentinel replacements with no collision model. im pretty sure you can do better than that rob :P
    Last edited by nooBBooze; October 22nd, 2007 at 07:59 AM.
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  8. #28
    The Silent Photographer Zeph's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Quote Originally Posted by Apoc4lypse View Post
    I think ce still has alot of potential, when it comes to Single player maps, we could potentially make the game have a completely different campaign and our only limit would be figuring out the recorded animations, which I'm sure have some way of being broken or figured out...

    The reason we don't have any real amazing single player maps is that most of the ones that were finished only had small teams of 2-3 people or so. I think its because its going to be hard to get a storyline down where the whole team will agree with it, everyone has so many ideas story wise, and stuff they'd like to see them selves that its hard for them to commit to someone else's single player ideas, thats just my opinion though.

    Bridge CE I would say is the most successful SP bsp currently in the works, and if it is finished to how Rob envisions, it would be the best, and I also think it would spark some more projects like it...

    Another reason for so few sp maps is they are a hard item to work on over the interwebz, you can't really talk to people in person or show them concepts in real time or explain stuff how you could if you were next to the person, then because there single player, there harder to test, plus harder to enjoy the finished product with your team when theres no such thing as online co-op or co-op on the pc...

    I think Bridge will make it, Rob's been working on it for like a year now, and he doesn't sound like giving up at all to me lol, hes focused, (unlike me he keeps having to nag me to work on it with him.)
    Recorded animations have been figured out. You essentially start a record command, take control of an in-game character/vehicle, walk/drive/fly it around, and put in an end command. It's all fine and dandy and we understand the exported form of them. However, the code of Halo 1 Sapien that has the user take control of the character/vehicle is missing so you can start the process but not move on to get it done. You could write it out by hand, but it would take an obscene amount of time.

    And no, there have been plenty of good single player campaigns in the workds. Problems with tag extraction and hopes of Halo 2 Vista being a plausible solution led them to hold off for that. Bridge is pretty much the only one to find its way back into CE instead of another engine such as Source, Torque, and Unreal. As for communicating ideas with others across the internet, it's not a problem at all. Anything approaching the basics of a professional design process would work. There's this thing called a "lead". That person is in charge of whatever and people should listen and do what that person says. Otherwise, you have too many chiefs and not enough injuns. And if you need to be next to someone to explain something instead of being able to do there in text or voice form, you just need to take more time to develop your ideas. You should always be able to produce a writeup or be able to talk about a piece of work or idea before you try to present it.

    I've found them to not be any harder to test than a multiplayer map. Checking the quality of the bsp is the same, instead of checking for weapon and gameplay balance you just make sure there's an enjoyable linear flow, and other than that you've just got to make sure each character has an actor variant that's working. Honestly, you can do all of that in Sapien by placing an AI on the same team as the player and telling it where to go.

    You coulda just manualy fixed the monitor animations :-\.
    This was before we understood why they were fucked .
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  9. #29
    Rocket jump! Lateksi's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    Offtopic again...
    Never mind - I checked the BioHalo and the other map was called Colossus. You were right, I was confused.
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  10. #30
    Movie Maker Siliconmaster's Avatar
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    Re: Nothing like a bit of competition to spur you on...

    I personally love SP maps, and I check out any that appear on halomaps. It got to the point that I was incredibly amused by a few maps called "The_Floods" or something to that affect. The bsps weren't exactly genius work, but playing through them was fun the first time, and they even had a small warthog run.

    Can't wait for Bridge CE. If I can be entertained by an educated noob map, I'll find your map to be endless fun.
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