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Thread: Delta Halo (Working title) SP Map

  1. #1

    Delta Halo (Working title) SP Map

    So here i have a video of some cool things i scripted into my map, heres the linky

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    I had to lock fraps at 15 fps otherwise it refused to record.... ( i usually get around 95) so some sounds might sound inaccurate, and all the other stuff that happens when you get 15 fps. Trust me it will look a lot smoother in person. Especially the drop pods, in the vid they look like they just appear , when i fix this gay fraps issue ill be sure to show a more smoother version.

    BUGS: Cruiser's sound needs to be louder
    One crewman i forgot to script into an ai

    First part of the video is a cruiser flying by dropping many droppods. (You have to get to that cruiser later in the level)
    Second part is me meleeing a crewman, and watching everyone fight. (Echo 419 lands shortly after the video ends, sorry)
    Any further updates will be posted here.

    Credits are at the end of the video

    EDIT: also bsp IS NOT final
    Last edited by Kornman00; February 5th, 2008 at 05:48 AM. Reason: its called [youtube] tags. l2tag ;p
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  2. #2

    Re: Delta Halo (Working title) SP Map

    Will this come with the Delta Halo UI...[some random hurry up finish it hint]

    Looks nice. Will it be based off the delta halo sp map in Halo 2??
    H2v Hub
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  3. #3

    Re: Delta Halo (Working title) SP Map

    Yep. The bsps are... 8 months old, so once all the scripting and gameplay is worked out, im going to go back into the max files, and work on the surrounding details. As you can see, many thing are way to boxy and plain atm :-/
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  4. #4

    Re: Delta Halo (Working title) SP Map

    Yeh as you said, the BSP isnt pretty :|

    But I like how the covenent ship flew over, and I see potential here, I might donate some forerunner structures that might be useful, I just have to make them sometime after exam week.

    Either way may not look sexed up yet, but either way It shows great potential and I hope you see it through to the end.
    Last edited by Sel; January 29th, 2008 at 04:23 PM.
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  5. #5

    Re: Delta Halo (Working title) SP Map

    eh, i think ill make one more video to show, then no more vids for a while
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  6. #6

    Re: Delta Halo (Working title) SP Map

    aside from looking like crap, this has some potential. i like the cruiser flying over head. keep it up
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  7. #7

    Re: Delta Halo (Working title) SP Map



    ^ hog escort ( follows a specific path, doesnt crash)

    EDIT: i could really use help with the textures, some that make it really look delta haloish, right now it kind of ruins it
    Last edited by Ki11a_FTW; January 28th, 2008 at 06:47 PM.
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  8. #8

    Re: Delta Halo (Working title) SP Map

    Lol ask Arteen. I know he did textures in his Delta ruined map. Or you can ask Dano.
    H2v Hub
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  9. #9
    For Auir! ODX's Avatar
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    Re: Delta Halo (Working title) SP Map

    You going to use one of the many Halo 2 bipeds out there and maybe animate the SMG to be a little less jerky? Also, are you trying to make it more like Halo 2? Because those Battle Rifle animations are :\. But still, I agree it has potential, only because it has Halo 2 music
    Edit: OH SNAP! That was you who had the successful ghost boarding! Will that be in this also?
    Last edited by ODX; January 28th, 2008 at 09:06 PM.
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  10. #10
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Delta Halo (Working title) SP Map

    I could rip you the h2 ones, or i could attempt at making a DH Forrruner skin, or you could change the gray forruner stuff to tan
    Buttsocks for sale! Getcher buttsocks here!
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