You're probably all wondering what happened to Valhalla and why I'm working on this map instead. Well, this map is just for learning the H2EK a bit more and what I can do with it. Valhalla is by no means canceled or forgotten. This map, Nightfall, came when I felt like learning a bit more about the H2EK and making an original map. When I had my Gold trial, I loved the co-op gametype Zombies. Seeing as the only few maps being played for Zombies were Foundation and District, I wanted to make my own Zombies map. I got the idea for Nightfall and started sketching it out on some paper, working out gameplay stuff.
Nightfall is an asymmetrical UNSC storage facility that was stripped of everything useful when the war began with the covenant. The map is really too small for warthogs, so I've included just one ghost per side. All the features in the map in a relatively small area should really make for some fast-paced gameplay, I think it should be fun for any gametype as long as there aren't too many people. I'd guess this map plays well for around 4-12 people in team games, 2-10 in FFA.
Along with creating an original map, I wanted to create an original sky for the map. I was browsing around the tags and came across the cubemap for the sky in the old New Mombasa, the one seen in the E3 trailer that got scrapped. I really liked the look of it, especially the sunset, which inspired me to create a custom sky for Nightfall. Unfortunately, none of the render_models of the provided skies were suitable for my bitmap (most were domes with different UV's). I had to make a big cylinder around my level to put my sky on, but it seems this has caused too many problems and I can't package the level now. The custom sky has been ditched for now until I can make a real one.
Here are some pics from sapien:
Thoughts and suggestions?
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