prity gewd ide letin in konsepts for te kompititonlol i sed tit..12 vry nic of u snaf
Yes it was nice of him, thanks to that I'm now working with someone on the apc. Now we have a question about the 3 inspirational/ reference pictures... are those really required, because what if we want to base it off of something not made, and we can already imagine what an armored personal carrier would look like?
Ok, so here's the deal.
I've been doing visualization for yadda yadda yadda you don't care, the short of it is I am in hardcore "i don't care about polygon count" mode. My last model was 500k polys.
So like, I'm tossing around an idea here, and if I were allowed to do, say, movie style modeling, rather than game style modeling, I think I could make something stunning.
Of course, that would put many game-style models at a severe disadvantage, as getting similar quality out of that many fewer polygons would take a lot of time and effort.
I'm committed to this idea of mine now, so if you stick by your 7500 rule that's ok, I'll just post it in my Studio thread instead.
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