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Thread: My Forunner Base W.I.P.

  1. #21
    Taiko Drums = Win
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    Re: My Forunner Base W.I.P.

    Nah, Hunter. This one is better.
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  2. #22
    Senior Member Hunter's Avatar
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    Re: My Forunner Base W.I.P.

    True (:
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  3. #23
    got dam forumers.... SnaFuBAR's Avatar
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    Re: My Forunner Base W.I.P.

    Your work needs to look like it's more applied and purposeful. You're off to an ok start, and i think that would actually make an interesting shape for a base jutting off of cliff face with supports underneath with energy tethers, but it needs more refinement.

    Hunter, FRain, just knock it off.
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  4. #24

    Re: My Forunner Base W.I.P.



    Update
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  5. #25
    Useless Member jngrow's Avatar
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    Re: My Forunner Base W.I.P.

    I'm not sure if MC will be able to walk up that slope.
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  6. #26

    Re: My Forunner Base W.I.P.

    yes i know I've updated it a bit and added doors and stretched it out a lot more because the whole time i was modeling i was afraid of that

    now i just have to model an INSIDE which i have no idea how to do lol
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  7. #27
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    Looks to be 45 degrees, maybe a shade under. Should be alright - I think the MC's max gradient is a bit higher.
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  8. #28
    Untruely Bannable~ Inferno's Avatar
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    Re: My Forunner Base W.I.P.

    MC max gradient is > 45. Well at least that's how it is on my high ground map.
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  9. #29

    Re: My Forunner Base W.I.P.

    update again ...





    BIG Advancement from last pic
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  10. #30
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    Way too many pointless bevels and extrudes on the central tower.
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