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Thread: Weird Tool Exception

  1. #1
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    Weird Tool Exception

    EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount

    I've searched around but cannot find anyhting to fix this error.

    Help is greatly appreciated!!
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  2. #2

    Re: Wierd Tool Exception

    That looks like the mat id error. Is this error not one of those?
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  3. #3
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    Re: Wierd Tool Exception

    I was actually thinking the same, however I am not sure. It possibly could be, since the model was merged into a different max file and then exported (However I had used the same material library on the different max file before importing into the new one with the same library)

    I'll try redoing the materials on the bsp and seeing if it works.

    e: Nope, it didn't work.
    Last edited by Higuy; February 8th, 2010 at 07:24 PM.
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  4. #4
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    Re: Wierd Tool Exception

    I believe it has something to do with having too many tags in the tags directory. Try moving some or deleting some unused tags. That should fix the error, as I have had this before, but I don't remember the exact name of the error.
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  5. #5
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    Re: Wierd Tool Exception

    Yeah so, that didn't work.

    I still think its a material error, but I wouldn't know what to check for..
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  6. #6
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    Re: Wierd Tool Exception

    Try selecting each material face using the Select ID, and hide each one as you go through your material library list, if any faces are left, label those with the correct material. (you have 6 materials in the library, but there are few faces with the Mat ID of 7)
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  7. #7
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Wierd Tool Exception

    Uh, what command are you running through Tool, anyway?
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  8. #8
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    Re: Wierd Tool Exception

    Quote Originally Posted by p0lar_bear View Post
    Uh, what command are you running through Tool, anyway?
    Structure, sorry if I forgot to post that.
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  9. #9
    Shaka when the walls fell sleepy1212's Avatar
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    Re: Wierd Tool Exception

    Quote Originally Posted by Amor View Post
    Try selecting each material face using the Select ID, and hide each one as you go through your material library list, if any faces are left, label those with the correct material. (you have 6 materials in the library, but there are few faces with the Mat ID of 7)
    i don't think it will export to jms like that, if it does tool will request a shader for something like Default01
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  10. #10
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    Re: Weird Tool Exception

    All of my materials are labeled correctly. It's no tag file maximum error becuase I just got a different bsp in game... so
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