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Thread: OpenSauce Post Processing

  1. #171
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Personally, I don't see the appeal of 3D with coloured glasses (It's never looked right to me) so it's not something i'd take on as a project, plus I don't think it would be compatible with my post processing extension since everything (rendering to the gbuffer, applying post processes) would have to be done twice and it's already creating quite a framerate drop as it is . I do think its possible however.
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  2. #172

    Re: OpenSauce Post Processing

    I honestly wouldn't bother with the colored 3D.
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  3. #173
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Bit of a slap and dash test update here. I've tried to figure out the motion blur black screen shit so here's a test build for those who have the problem. If it still occurs (I wouldn't be suprised ) then i'm just going to have to disable it on ATI cards, not something I want to do obviously, but i'm out of ideas as to the cause.

    If you try this build you may notice a new menu system hidden away in the F7 key, it's something I've been cooking for a little while, but it's largely untested. There's seperate menus for the main menu, in-game and pause menu, nothing fantastically interesting on them and nothing is certain to stay, but there's a version changer in the main menu if you want to peruse 1.00 - 1.09 servers. Also, it replaces the original OS ingame menu, so you'll lose it's functionality for the time being.

    Another new thing is another (yes now 4, imma go drain your performance some more) gbuffer texture available to shaders that provides information on what type of object a mesh is (scenery, device machine, etc) and what team it is on, which allows things like this to be done (which isn't included btw):


    So here's your >>Download<<. If you have problems let me know as soon as possible please .
    Last edited by FireScythe; April 20th, 2010 at 04:57 PM.
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  4. #174
    Glorious Beacon of Light Disaster's Avatar
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    Re: OpenSauce Post Processing

    Thats awesome.
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  5. #175
    a bit of the old in-out Roostervier's Avatar
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    Re: OpenSauce Post Processing

    motion blur works for me, and i have an ati card. :X

    don't disable it!

    also, liking this so far, although i get terrible fps unless i run at 800x600 :\
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  6. #176
    HA10 Limited's Avatar
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    Re: OpenSauce Post Processing

    That is sick, great job.
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  7. #177
    chilango Con's Avatar
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    Re: OpenSauce Post Processing

    I've also noticed a hit in performance, but it's acceptable and definitely worth it. I love you FS.
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  8. #178
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Post Processing

    Yeah MotionBlur still doesnt work on my card. I'm going to invert the color and see if I can see if it's actually blurring.
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  9. #179
    a bit of the old in-out Roostervier's Avatar
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    Re: OpenSauce Post Processing

    realised im using an 09 version that had motionblur, so i dont know if the 2010 version motionblur works or not. hope it does though, its a nice effect. i dont know if this has been explained or not, but could you explain how to add or take away certain post filters? if its been posted, could i have a link?
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  10. #180
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Post Processing

    Hehehehe, nice vision mode 8)

    Damn I wish I had a computer which could run shit like this . Just a few more months
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