Quote Originally Posted by Choking Victim View Post
EDIT: The field offset you're looking for is 0x28 in the bitmaps block. I believe this is the address of the ID3DTextureinterface you're talking about korn.
Indeed . from the end of pixels_offset there is:

uint32 for something
datum_index handle for the bitmap tag
datum_index for the texture cache data (im guessing)
IDirect3DBaseTexture9* directX texture
uint32 for something else

But the methods for getting the directx texture created and destroyed is still needed. I'm looking for it but its not my forte.
Quote Originally Posted by Con View Post
"loading shaders
no shaders to write"
You need to have the ps_replacements and vs_replacements folders from >>here<< in your shaders folder (the same file structure in the archive).

Also, >>VISR<<.