Indeed. from the end of pixels_offset there is:
uint32 for something
datum_index handle for the bitmap tag
datum_index for the texture cache data (im guessing)
IDirect3DBaseTexture9* directX texture
uint32 for something else
But the methods for getting the directx texture created and destroyed is still needed. I'm looking for it but its not my forte.
You need to have the ps_replacements and vs_replacements folders from >>here<< in your shaders folder (the same file structure in the archive).
Also, >>VISR<<.
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