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Thread: Shader questions

  1. #11

    Re: Shader questions

    Just looked through all the shader templates, and it seems there are no templates that can blend bump maps along with the detail maps.
    The one that kills ripped from Coag only blends detail and is entirely flat. Is there any way to write a new shader template? do you need to make the shader instructions for it as well or do they automatically get created from the template? that sounds unlikely but I don't see any way to write new shader instructions or templates for the instructions.

    NINJA EDIT:

    The unlocked h2ek apparently lets you create more things and I never knew which .exe file to use since there are like 4 of the "h2guerillaTST.exe & h2guerillaDONE.exe & h2guerillaNew.exe & h2x.exe" (whats the difference?) but after trying one I see you can probably make new templates this way... now to find out how... any insight guys?
    Last edited by Computron; June 12th, 2011 at 06:52 PM.
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  2. #12

    Re: Shader questions

    I use the one labeled h2guerillaDONE.exe.


    I did not rip shaders, there is no tool that I know of that does so. I make all of em by studying and experimenting, same with most other tags.
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