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Thread: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

  1. #1

    Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    I know I've been getting snippy lately. So I think I can handle getting constructive criticism on my modifications. I think the reason why you didn't reply to any of my 'Covenant Campaign' mods is because I didn't expect any criticism. But I did receive criticism when I told you I was meta swapping. But I will try my BEST to take the criticism you give me.

    I locked my 'Covenant Campaign' thread because I posted it for the wrong reason. This time, I want to learn how I can make my Halo PC mod better. Also, don't blurt out that I need to stop meta swapping and do 'dependency swapping' because I need to make sure my mods comes out right. Don't worry, most of my mods did not break and I used an alternative solution if I make a mistake. Trust me, I have a solution to one of the problems with meta swapping. But the other problems you have, I can live with.

    I need you to give me feedback on how you like my modifications and how I can fix the issues with them. I will first start off with my 'Pillar of Autumn' modification so you can tell me what you think of them.

    http://www.youtube.com/watch?v=gj9CcKkcEf4

    Please, do not mention anything about dependency swapping because I have a solution to one of the problems with meta swapping. Just tell me what you think about my mod.

  2. #2
    State your identity! Hotrod's Avatar
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    I gave you criticism before and you all shot it down due to "Spark Edit being crap" or "this is how I want my map, I'm not changing anything".

    Now, I'll say it again, but a bit more direct this time. Your mod is very simple, something that everybody here could do and probably has done before (myself included). I don't want to sound rude, but you just switched a few metas around, five minutes worth of modding. If you want your mod to stand out in any way, definitely go and do more stuff to make it different and interesting. Change the weapons around, make characters behave differently (which you CAN do in HHT if you have the right plugins). Just do something that will make people think "Hey, this looks kind of cool, I think I might take it for a spin".

  3. #3

    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    Quote Originally Posted by Hotrod View Post
    I gave you criticism before and you all shot it down due to "Spark Edit being crap" or "this is how I want my map, I'm not changing anything".

    Now, I'll say it again, but a bit more direct this time. Your mod is very simple, something that everybody here could do and probably has done before (myself included). I don't want to sound rude, but you just switched a few metas around, five minutes worth of modding. If you want your mod to stand out in any way, definitely go and do more stuff to make it different and interesting. Change the weapons around, make characters behave differently (which you CAN do in HHT if you have the right plugins). Just do something that will make people think "Hey, this looks kind of cool, I think I might take it for a spin".
    Good suggestion. I have ALL the plugins on HMT.

    What exactly do you want me to do? How should the AI behave?

  4. #4
    El Durado :/
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    Please, keep all your mod stuff to ONE thread.

  5. #5
    nnh Ifafudafi's Avatar
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    I'm starting to gravitate toward's Muki's line of thought (hot) but knowing the HCE base you can never be sure, so even though I was giving you the newbie benefit of the doubt when you first started posting, judging by your response to our earlier suggestions, it's time to lay it down.

    Your mod is incredibly unimpressive. The meta swapping you're doing requires zero effort and even less creativity; nobody here is going to bother commenting on a mod so simple and unoriginal it'd be considered too basic for an introductory HMT tutorial. It's difficult to give you proper feedback because 1. you've done almost nothing beyond a few model switches, making it difficult to judge the scope and direction of your mod and 2. anything - and I mean pretty much anything - that would make it worth our while is impossible to do with HMT/HHT/SparkEdit alone.

    Working under the assumption that all you want is the H1 campaign while playing as the Covenant - why is an Elite captaining a human ship (stocked with human vehicles) talking to a human AI? Why are the first-person arms still that of a Spartan? Why are you handed a Pistol? Why are there Assault Rifles lying next to the dead Grunt corpses? Why are the enemy Spartans holding Plasma Rifles? Why are the Grunts on the bridge lacking their color designations? Why does the human AI's voice (which mysteriously appears in your head) reference "Covenant, on the landing above us," when they're clearly just Marines?

    If the answer is "because I can't do that in Halo PC," you're only making yourself look worse. A mod that people will comment on and pay attention to has to do something unique and exciting, and meta swapping (or even dependency swapping the same things in HCE) is about as far away from "unique and exciting" as you can get. Impressive things take work, and if you're unwilling to put in the work to learn the kinds of tools that will allow you to realize a more complete and polished vision than gurnts are now mareens lol, you won't earn any sympathy or respect from anybody but the youngest Halomaps kiddies.
    Last edited by Ifafudafi; November 27th, 2011 at 09:23 PM.

  6. #6

    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    Quote Originally Posted by Ifafudafi View Post
    I'm starting to gravitate toward's Muki's line of thought (hot) but knowing the HCE base you can never be sure, so even though I was giving you the newbie benefit of the doubt when you first started posting, judging by your response to our earlier suggestions, it's time to lay it down.

    Your mod is incredibly unimpressive. The meta swapping you're doing requires zero effort and even less creativity; nobody here is going to bother commenting on a mod so simple and unoriginal it'd be considered too basic for an introductory HMT tutorial. It's difficult to give you proper feedback because 1. you've done almost nothing beyond a few model switches, making it difficult to judge the scope and direction of your mod and 2. anything - and I mean pretty much anything - that would make it worth our while is impossible to do with HMT/HHT/SparkEdit alone.

    Working under the assumption that all you want is the H1 campaign while playing as the Covenant - why is an Elite captaining a human ship (stocked with human vehicles) talking to a human AI? Why are the first-person arms still that of a Spartan? Why are you handed a Pistol? Why are there Assault Rifles lying next to the dead Grunt corpses? Why are the enemy Spartans holding Plasma Rifles? Why are the Grunts on the bridge lacking their color designations? Why does the human AI's voice (which mysteriously appears in your head) reference "Covenant, on the landing above us," when they're clearly just Marines?

    If the answer is "because I can't do that in Halo PC," you're only making yourself look worse. A mod that people will comment on and pay attention to has to do something unique and exciting, and meta swapping (or even dependency swapping the same things in HCE) is about as far away from "unique and exciting" as you can get. Impressive things take work, and if you're unwilling to put in the work to learn the kinds of tools that will allow you to realize a more complete and polished vision than gurnts are now mareens lol, you won't earn any sympathy or respect from anybody but the youngest Halomaps kiddies.
    So are you saying that this mod is also unimpressive? Even though it has the same characteristics as my mod?

    This is the one of the posts I start questioning. You expect my mods to be perfect. Here is some of your questions I'm going to answer:

    Q: Why is an elite captaining a human ship (stocked with human vehicles) talking to a human AI?
    A: Because Captain Obvious, there's no way I can make the ship look like a Covenant ship unless I PMI some bitmaps and completely break the map. I would have to find the right bitmaps otherwise I would have a human ship that's purple and lava-ish on the inside. Plus, do you think there's a Covenant AI in Halo 1? I left Cortana alone because what covenant character am I supposed to replace her with?

    Q: Why are the first person arms still that of a Spartan?
    A: Because there's no first person arms of a grunt, dumbass.

    Q: Why are you handed a pistol?
    A: This, I don't blame you. I wield a pistol so I can kill enemies better.

    Q: Why are there assault rifles lying next to the dead grunt corpses?
    A: Because I didn't replace the assault rifle with the plasma rifle.

    Q: Why are the enemy spartans holding plasma rifles?
    A: So if I want a plasma rifle, I can get one.

    Q: Why are the grunts on the bridge lacking their color designation?
    A: They're probably grunt ultras, dumbnut.

    Q: Why does the human AI's voice reference "Covenant, on the landing above us" when they're clearly just marines.
    A: Because you fucking dumbass, how the HELL am I supposed to edit the dialogue? Do you expect me to hire over 5-10 voice actors to re-do the level's dialogue? If the answer is yes, then you have some problems.

    People who give me THIS type of criticism gets me extremely butthurt. Also, these mods are not original. They were never MADE to be original. I cannot change the first person model of the spartan, I cannot change the dialogue, and I cannot change the bitmaps so the pillar of autumn is a Covenant ship.

    That's the problem with you people, you guys expect this mod to be perfect. Not everybody's perfect. I'm not good at making a decent mod. THAT'S why I don't want to go on CE. CE is made up of people who can make extremely good mods, I'm not one of them. I could only make PC mods.
    Last edited by marcus903; November 27th, 2011 at 10:21 PM.

  7. #7
    nnh Ifafudafi's Avatar
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    oh wow don't get so mad bro

    You see, the modder's level of talent and ability doesn't automatically skew the quality of his end product; it'd be as if you baked an ugly cake that tastes like goat feces and, when people tell you that it's ugly and tastes like goat feces, you respond by saying "well sorry I'm just not good at baking cakes!" They're still going to leave the bakery in disgust and tell their friends to never go there. If you're a five-year-old baking his first cake, people may hide that fact, tousle your hair, and tell you "good job" because you're learning and they expect you to improve; were you displaying such an attitude (as you seemed to initially), our response would be similar.

    But when you choose to ignore the suggestions that would help you improve - using new tools, fixing inconsistencies like the one's I've highlighted above, etc. - it comes across as lazy; you're giving us the impression that you don't want to improve because it's hard. That's the kind of thing that will earn you precisely 0 sympathy.

    If you want to earn the community's respect, you have to show that you're willing to do hard things to make your mods better. That's just the way life works after elementary school.

    E: and yeah, the mod in that video you posted looks pretty eh
    Last edited by Ifafudafi; November 27th, 2011 at 10:45 PM.

  8. #8

    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    "That's the problem with you people, you guys expect this mod to be perfect. Not everybody's perfect. I'm not good at making a decent mod."

    Yet you force your shit sandwich down everybody's throat and ask for comments on how it tastes.

    Get better and maybe you'll get some respect.

  9. #9
    El Durado :/
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    it's not even a mod, all you did was swap a couple damn bsps. this isn't even "playing the campaign as a covenant" it's "play the halo 1 campaign with an elite costume on"

    your mod sucks, no one is interested, you don't know how to take critism because everything said above is how the whole community feels right now and you tossed it aside saying that it's basically "too hard"

    so just pack up your precious mod and leave if you aren't willing to listen to what we have to say.

  10. #10
    Gar TVTyrant's Avatar
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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    Marcus, for god's sake make one thread and leave it alone. You are spamming up the forums to an unrighteous level.

    If you want crit, we have tons. If you want to hear what you want to hear, go record yourself talking about how great you are and listen to it over and over again. I'm tired of the way you talk to the other members of our forum. Learn some manners next time you post you child.
    IDC if I get infracted somebody had to say it

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