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Thread: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

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    Re: Please give me feedback on my mod (PLEASE READ BEFORE REPLYING)

    Quote Originally Posted by Ifafudafi View Post
    I'm starting to gravitate toward's Muki's line of thought (hot) but knowing the HCE base you can never be sure, so even though I was giving you the newbie benefit of the doubt when you first started posting, judging by your response to our earlier suggestions, it's time to lay it down.

    Your mod is incredibly unimpressive. The meta swapping you're doing requires zero effort and even less creativity; nobody here is going to bother commenting on a mod so simple and unoriginal it'd be considered too basic for an introductory HMT tutorial. It's difficult to give you proper feedback because 1. you've done almost nothing beyond a few model switches, making it difficult to judge the scope and direction of your mod and 2. anything - and I mean pretty much anything - that would make it worth our while is impossible to do with HMT/HHT/SparkEdit alone.

    Working under the assumption that all you want is the H1 campaign while playing as the Covenant - why is an Elite captaining a human ship (stocked with human vehicles) talking to a human AI? Why are the first-person arms still that of a Spartan? Why are you handed a Pistol? Why are there Assault Rifles lying next to the dead Grunt corpses? Why are the enemy Spartans holding Plasma Rifles? Why are the Grunts on the bridge lacking their color designations? Why does the human AI's voice (which mysteriously appears in your head) reference "Covenant, on the landing above us," when they're clearly just Marines?

    If the answer is "because I can't do that in Halo PC," you're only making yourself look worse. A mod that people will comment on and pay attention to has to do something unique and exciting, and meta swapping (or even dependency swapping the same things in HCE) is about as far away from "unique and exciting" as you can get. Impressive things take work, and if you're unwilling to put in the work to learn the kinds of tools that will allow you to realize a more complete and polished vision than gurnts are now mareens lol, you won't earn any sympathy or respect from anybody but the youngest Halomaps kiddies.
    So are you saying that this mod is also unimpressive? Even though it has the same characteristics as my mod?

    This is the one of the posts I start questioning. You expect my mods to be perfect. Here is some of your questions I'm going to answer:

    Q: Why is an elite captaining a human ship (stocked with human vehicles) talking to a human AI?
    A: Because Captain Obvious, there's no way I can make the ship look like a Covenant ship unless I PMI some bitmaps and completely break the map. I would have to find the right bitmaps otherwise I would have a human ship that's purple and lava-ish on the inside. Plus, do you think there's a Covenant AI in Halo 1? I left Cortana alone because what covenant character am I supposed to replace her with?

    Q: Why are the first person arms still that of a Spartan?
    A: Because there's no first person arms of a grunt, dumbass.

    Q: Why are you handed a pistol?
    A: This, I don't blame you. I wield a pistol so I can kill enemies better.

    Q: Why are there assault rifles lying next to the dead grunt corpses?
    A: Because I didn't replace the assault rifle with the plasma rifle.

    Q: Why are the enemy spartans holding plasma rifles?
    A: So if I want a plasma rifle, I can get one.

    Q: Why are the grunts on the bridge lacking their color designation?
    A: They're probably grunt ultras, dumbnut.

    Q: Why does the human AI's voice reference "Covenant, on the landing above us" when they're clearly just marines.
    A: Because you fucking dumbass, how the HELL am I supposed to edit the dialogue? Do you expect me to hire over 5-10 voice actors to re-do the level's dialogue? If the answer is yes, then you have some problems.

    People who give me THIS type of criticism gets me extremely butthurt. Also, these mods are not original. They were never MADE to be original. I cannot change the first person model of the spartan, I cannot change the dialogue, and I cannot change the bitmaps so the pillar of autumn is a Covenant ship.

    That's the problem with you people, you guys expect this mod to be perfect. Not everybody's perfect. I'm not good at making a decent mod. THAT'S why I don't want to go on CE. CE is made up of people who can make extremely good mods, I'm not one of them. I could only make PC mods.
    Last edited by marcus903; November 27th, 2011 at 11:21 PM.

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