uh, yeah. That's exactly what I just said.
also,
which is a gigantic discrepancy between players with different connections. people shouldn't have to learn how to do this in a fair and balanced netcode (which you find a netcode requiring leading to be) there would be as little discrepancy as possible. I guarantee it was not in gearbox's intention to have the hit detection work as shittily as it does, and they didn't go "Wow this takes so much skill, let's keep it in!" rather, it was an unfortunate side-effect of their decision to adjust the netcode to make more accessible to people with bad connections... Which is hilariously ironic.
this hack that you feel won't fix a game breaking issue removes a gigantic discrepancy between people with good and shitty connections -- having to adjust aim due to a shitty netcode. Go up against someone with equal skill on their host and the advantage is blatantly obvious, the ability for hosts to get perfect headshots and out-fighting short-strafers with ease, and this hack removes that advantage entirely, putting everybody on mostly the same page.
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