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  1. #9
    Firecracker WaeV's Avatar
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    Mar 2011
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    Re: [WIP] Quickbeam

    Update! -- Swap models at runtime!
    Hey guys, how's it been? Checking in with scriptable runtime editing of metadata and reference-swapping.

    Currently, most everything is implemented in Python. Edits can be made to mapfiles on disk, or in Halo's memory while the game is running (see video). Multiple maps can be open at a time, and I am looking into cross-map importing and exporting of tags.

    NEED A DISPENSER HERE
    Last edited by WaeV; September 28th, 2013 at 02:33 PM.
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