So, I was in my little coder monkey's corner this weekend...
Yes, its the interface to my tag extractor, yes I know it looks kinda fugly but after staring at bright colors all night my eyes kinda needed the break ;p
I made the GUI over the weekend, but I've been coding\debugging the actual tag interface upgrades for Halo 2 for about two weeks (if you discount breaks where I couldn't code for that day due to army stuffs, etc). Currently, the only tag groups that need special postprocessing code that I haven't made or finished yet are the structure_bsp, lightmap, sound and shader, thus they don't appear in the tag listing. The final release won't extract from custom maps, but it will host a map encrypter in case someone makes their own and last but not least a converter to xbox (currently a low priority). A few other nifty little sub-tools may be included if you catch my drift.
Tested the render model postprocessing code and it appears to working A-OK:
Now if only Ghost would ANSWER HIS FUCKING IMs ~>
EDIT: yeah, site is down, sorry, no pix atm.
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