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Thread: Goldeneye 64 modding...

  1. #21
    Scum, freezebag! Longshot's Avatar
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    Re: Goldeneye 64 modding...

    You can use 3ds Max to create maps too, just make sure you export it as an .obj, use 32x32 textures and have floor wherever you walk.
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  2. #22
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    Re: Goldeneye 64 modding...

    Quote Originally Posted by ultama121 View Post
    So far, the main methods of making levels are the hammer editor and simply modeling the level from scratch.
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  3. #23
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    Re: Goldeneye 64 modding...

    Bump, main post updated.
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  4. #24

    Re: Goldeneye 64 modding...

    sigh, if I use Jabo's or Rice's video the game renders fine except for the skybox. If I use Napalm, I finally get the skybox but then everything else breaks

    :|
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  5. #25
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    Re: Goldeneye 64 modding...

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Bump.
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  6. #26
    HA10 Limited's Avatar
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    Re: Goldeneye 64 modding...

    I always knew some one would mod the hell out of GoldenEye, just never bothered to look/check. Wish I did now, this looks sick. One of the best N64 games and par to Halo, the most fun I've had in a game with friends. Sadly I'm not on my pc right now, but after Xmas I will look into some modding

    Great first post btw.
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  7. #27
    GT: Waht The Dunk Lex1337's Avatar
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    Re: Goldeneye 64 modding...

    Makes me regret ever peeing on my N64.
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  8. #28
    This avatar size is... LlamaMaster's Avatar
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    Re: Goldeneye 64 modding...

    Wat.
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  9. #29
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    Re: Goldeneye 64 modding...

    Bump, main post updated.
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  10. #30
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Goldeneye 64 modding...

    Heh, this is just an excuse to use shitty visuals! >:U
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