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Thread: Tool - No Errors Project

  1. #1
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  2. #2
    Script Master!
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    Re: Tool - No Errors Project

    ok... nice but... i have to point this out... otherwise... its just going to eat away inside...
    wouldn't something like this make community member's rather... lazy?

    but still good idea. but... still... :S can't help but think...
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  3. #3
    Senior Member Patrickssj6's Avatar
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    Re: Tool - No Errors Project

    Thanks for the credit. >.>
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  4. #4

    Re: Tool - No Errors Project

    This is incredibly useful when there are certain errors that are just too hard to fix, that are also small, but Tool doesn't allow you to compile the map in anyway.

    But for designing, this is only useful on debugging maps. It's going to make mappers lazy, and have open edges and errors everywhere. Not like maps are constantly developed much anymore anyways.
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  5. #5
    The Silent Photographer Zeph's Avatar
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    Re: Tool - No Errors Project

    Wait, what? You cant seal your level or delete backfacing polygons?
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  6. #6

    Re: Tool - No Errors Project

    Quote Originally Posted by Zeph View Post
    Wait, what? You cant seal your level or delete backfacing polygons?
    Those are easy. There are random errors that I've gotten, such as Vertex point errors that cannot be fixed without a complete overhaul of the map for some reason, Bad UV errors where there is a section of the map that has a messed up UV which stops the game from compiling lightmaps, and is almost impossible to find without redoing the UV mapping of the entire map, and others.

    I'm not sure how the game engine will handle them being compiled, though.
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  7. #7
    Senior Member Patrickssj6's Avatar
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    Re: Tool - No Errors Project

    Quote Originally Posted by SuperSunny View Post

    I'm not sure how the game engine will handle them being compiled, though.
    It won't. This is the whole point.
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  8. #8
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    Re: Tool - No Errors Project

    Sunny, when you get the bad UVs error, check the debug.wrl and that will show you where the bad face is.
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  9. #9
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    Re: Tool - No Errors Project

    Quote Originally Posted by Patrickssj6 View Post
    It won't. This is the whole point.

    It compiles fine, and i didn't want to put your name in because if you thought it was a crappy program you wouldn't be mad that your good name was in it lol..

    Ill put it in on the next update, i haven't really made an "about" for it yet.
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  10. #10
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    Re: Tool - No Errors Project

    i dont see the point of this, if you cant make a proper model that compiles without errors, then you need to get a fucking new hobby, and not turn to crap like this.

    this is just opening the doors to more retarded shitmaps.
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