This is incredibly useful when there are certain errors that are just too hard to fix, that are also small, but Tool doesn't allow you to compile the map in anyway.
But for designing, this is only useful on debugging maps. It's going to make mappers lazy, and have open edges and errors everywhere. Not like maps are constantly developed much anymore anyways.
Those are easy. There are random errors that I've gotten, such as Vertex point errors that cannot be fixed without a complete overhaul of the map for some reason, Bad UV errors where there is a section of the map that has a messed up UV which stops the game from compiling lightmaps, and is almost impossible to find without redoing the UV mapping of the entire map, and others.
I'm not sure how the game engine will handle them being compiled, though.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks