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Thread: [Tutorial] Making a good old-fashioned multipurpose map.

  1. #1
    nnh Ifafudafi's Avatar
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    [Tutorial] Making a good old-fashioned multipurpose map.

    The Phantom topic got me thinking that since there are no good tutorials for getting a MP map in, maybe tagging noobs could benefit from a little assistance. So I made a small little video on getting in a basic multipurpose map and covering the reflection and self-illumination properties.

    Audio is shit and I had to use some crappy free screen recorder, but here you go.
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  2. #2
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    Re: [Tutorial] Making a good old-fashioned multipurpose map.

    Isn`t the Alpha channel the change color map? That seemed to always work for me.
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  3. #3
    nnh Ifafudafi's Avatar
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    Re: [Tutorial] Making a good old-fashioned multipurpose map.

    I believe both work; in the shader tag's description, it states that the Blue channel is the change-color map and the Alpha is the auxiliary map, so I just recited that.
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  4. #4
    chilango Con's Avatar
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    Re: [Tutorial] Making a good old-fashioned multipurpose map.

    The tag description isn't correct anymore, I think it's an older method used in the development of halo.
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  5. #5
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [Tutorial] Making a good old-fashioned multipurpose map.

    I thought this thread was going to be about making maps word well for multiple game types.
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  6. #6
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    Re: [Tutorial] Making a good old-fashioned multipurpose map.

    Isn't blue for detail maps, red for reflection? Or is it the other way around? Or am I an idiot?
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