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Thread: Halo in 2.5D a possibility?

  1. #1
    Senior Member SonicXtreme's Avatar
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    Halo in 2.5D a possibility?

    Hey all , started this thread to see if i can get any help or atleast get people thinking about this idea.

    http://www.modacity.net/forums/showthread.php?t=12822

    ^ I am sure most of you have seen wanksta`s post included above which shows off above views in a map , this brought to us a entirely new concept for which we could most likely turn into more maps , rather than just the 2 released in the thread.

    What i came here today to talk to you all about is the possibility of making that concept broader and turning Halo into a 2.5D game similar to the picture in the link below.

    http://xbox360media.ign.com/xbox360/...6034150546.jpg

    I am sure you can most likely see where i am going already after looking at the picture , although 2.5D could be used obviously for more than the Sonic mod , there was a 2D Halo game created by a fan at Sonic Fan Games HQ called "Halo Zero" which i am sure most people are familar of , which was quite fun , that concept could be remade to look better using Halo PCs engine instead of sprites , aswell other ideas that people might have in future.

    What i am wondering is , how it would be possible , and who would like to help further this idea?

  2. #2
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo in 2.5D a possibility?

    Quote Originally Posted by SonicXtreme View Post
    What i am wondering is , how it would be possible , and who would like to help further this idea?
    You could use sauce to make a camera that follows the player overhead like in old games like Diablo 2 and Nox. That would be interesting.

  3. #3
    left halo
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    Re: Halo in 2.5D a possibility?

    use a dummy masterchief biped with a third person seat. Rotate the biped about 95 degress to the right.
    Not sure about this though.

  4. #4
    Senior Member SonicXtreme's Avatar
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    Re: Halo in 2.5D a possibility?

    At the moment i have someone working on it , but hes abit inexperianced when it comes to Halo , i think if we all pitch in on this the outcome would be good for the community and what ever projects use it.

  5. #5
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo in 2.5D a possibility?

    Is there a way to get the ai not to jump to the sides? That would make this hella hard then if you couldnt.

  6. #6
    Senior Member SonicXtreme's Avatar
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    Re: Halo in 2.5D a possibility?

    Well after experimenting slightly for the first time with Open Source we finally got the 3p Cam working for CE with Hud , and Depth thanks to Ghostmans help.

    http://img95.imageshack.us/my.php?im...8123820pn6.png

    The thing that we need help with now , is how to make the camera run on a 2d plane and follow the character.

    As Wanksta stated in his thread ..

    "Player biped has been modified so you cannot look up or down making it easy to control your character."
    the character was modified so that it could not look a certain way , i think if the character was done so it could not strafe and some other options so that it could not look left and right then it would not fall off the level.

    After that , its just a case of sorting out the 2d Camera following the character , Ghostman apparently looked into the options in source and found nothing in the basic camera options to allow us to do this , so if anyone else has any ideas then please put them foward.

  7. #7
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo in 2.5D a possibility?

    Getting the player to run on a 2d plane would be easy. Just make it so that in the level the player is stuck between 2 invisible walls like:

    Code:
    -------     <--- Invis walls
    o             <--- Player
    -------   <--- Invis walls
    As for the camera I know 1 way you could do it but it would be kind of awkward and annoying to set up

  8. #8
    Senior Member SonicXtreme's Avatar
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    Re: Halo in 2.5D a possibility?

    Well i do understand the wall part , that can be done easily , as its done the same way in the 2d mods done for Unreal , problem is getting the camera to track and follow the player.

  9. #9
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo in 2.5D a possibility?

    Well, basically the only way I know you could do it is having cameras line the side of the map and trigger volumes every X amount of feet. Then as you enter each trigger it goes to the next camera. Problem is that its annoying as shit to set up that many cameras.

  10. #10
    Senior Member SonicXtreme's Avatar
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    Re: Halo in 2.5D a possibility?

    question is , weather it would be a smooth transition or not.

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