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Thread: water problems

  1. #1
    The Boss cheezdue's Avatar
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    water problems

    Ive been trying to put the water in my map for quite some time, but for some reason, it looks very ugly. I followed the water tutorial from halomaps but that didnt help out. Any help guys?





    p.s. were can i upload photos to show how my water looks like?
    Last edited by cheezdue; March 21st, 2008 at 01:38 PM.
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  2. #2
    Senior Member Vicky's Avatar
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    Re: water problems

    If you look at the properties of the pics of others you see where they posted them.
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  3. #3
    Senior Member Hunter's Avatar
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    Re: water problems

    Photobucket.
    Imageshack.

    Just google for a free image host.

    I use Photobucket
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  4. #4
    The Boss cheezdue's Avatar
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    Re: water problems

    ok this how my water looks like in sapien




    this is the shader for it



    and this is how i have in the structure bsp file



    so does anybody know what im doing wrong?
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  5. #5

    Re: water problems

    lucky for you I have made a tutorial WAY better than code brains, just give me a min to upload it.

    Edit: Ok here it is, I have uploaded it to www.halomaps.org although I dont think it is up yet.

    Last edited by xBigDaddyx117; March 23rd, 2008 at 05:24 PM.
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  6. #6
    The Boss cheezdue's Avatar
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    Re: water problems

    Thanks dude! +rep!
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  7. #7
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    Re: water problems

    wow that is sexy water +rep for you xBigDaddyx117.

    @ cheezdue. also make sure the water plane and its UVW is the same ratio, ill just post a pic. note click on the pic to get full zoom.

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  8. #8
    The Boss cheezdue's Avatar
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    Re: water problems

    hey theres a problem, there are no shaders!!!!!!!!
    Last edited by cheezdue; March 21st, 2008 at 06:34 PM.
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  9. #9
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    Re: water problems

    no shaders in the tutorial? that sucks.


    anyway from what i learned you dont need to add the water shader to water definitions in the bsp. that shader slot is used for ocean water and to make the ocean water animate you use the ocean templates, just take vindication_water shader and change the template. to set the height of the ocean water you change the number under the water area in the bsp and the ocean water doesnt need any geometry to be made in 3ds max.

    shader looks like this.

    use ocean_static_opaque_blend for non see through ocean water.
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  10. #10

    Re: water problems

    crap, let me fix it, i think i put the bitmaps in twice.

    yeah i never got the tut tested, well i guess i just did, lol im uploading the correct version now

    Edit: Ok here is the FIXED version, tell me if there is something else to be added b4 i reupload it to halomaps please thx.
    Last edited by xBigDaddyx117; March 21st, 2008 at 09:18 PM.
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