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View Full Version : What is LEAST important to you for Spv2



Masterz1337
February 17th, 2007, 09:35 PM
With many of the enhancements of SPv2, we are unable to compile many of the maps, because of the map size limit. Gameplay is our #1 priority, fill out the poll, so we know what you guys don't care about if we cut it.

HDoan
February 17th, 2007, 09:49 PM
get rid of regions, not really important. Its not a huge impact on it, you dont really care if you lose the windows

onyxghost
February 17th, 2007, 10:39 PM
if you mean tank as in wraith then that cant go, because it is a key part of gameplay, like the wraiths on aotcr. I guess the scorpion tank could go though.

Btd69
February 17th, 2007, 10:47 PM
Can you cut the crap and just finish the mod? Thanks :)

Haloking365
February 18th, 2007, 12:00 AM
Yeah, i agree. Compared to all the other options, regional damage seems pretty insignificant. And how exactly is this a re-make of the campaign? As in, how is it going to be done? Just like the 1st? New weapons, skin, etc.? Or whole new custom levels? Because im really excited.

Masterz1337
February 18th, 2007, 12:02 AM
It's a revision of the first SP, with updated content and some new weapons and features, like the spartan 3's, brutes, anda few otehr things we havent anounced, that may or may not be added depending on tag space.

Haloking365
February 18th, 2007, 12:10 AM
It's a revision of the first SP, with updated content and some new weapons and features, like the spartan 3's, brutes, anda few otehr things we havent anounced, that may or may not be added depending on tag space.
Sweet, thanks man. Cant wait! Can we get an estimate? Please?:rolleyes:

n00b1n8R
February 18th, 2007, 12:52 AM
regional damage. does it actually affect game play at all?

just a thought: what if you made each level 1 at a time, then released it like episodes? i know everyone hates the episode thing, but if you worked hard at 1 level at a time, the overall quality would probably improve and we'd get to play them faster (and we allready have the origional CMT campaign, so it's not like were going to end a level and crash).

just a thought..

Masterz1337
February 18th, 2007, 01:54 AM
Because we want to have a Final Product, and teh final product needs the finalized tagset.

n00b1n8R
February 18th, 2007, 04:42 AM
i know that, but what i'm saying is that once you've done that, work extra hard to get one map done at a time (out of curiosity, what's going to be new asides from some new guns, vehicles and brutes?) and don't have anythings left that could use work (like missing strings and such. none this time if you can please :) )

Dole
February 18th, 2007, 10:42 AM
Only one type of Warthog per level or whatever.

AAA
February 18th, 2007, 10:59 AM
yeah, what is regional damage? could someone explain that too me?

Btw, I like MORE than one hog in every level thank you very much...and keep tank.......it's awesome. People can do whatever they want when they have it, other people aren't going to be playing with it, it's single player, for the privacy of people's own homes to enjoy themselves and beat the shit outta those nipple drinking grunts :D

nooBBooze
February 18th, 2007, 11:10 AM
regional damage. oh and the machingunners on halo could be removed 2. they were too powerfull, yet easy to kill and dumb as bread.

Pandora's Alien
February 18th, 2007, 11:25 AM
Remove the tank on the 2nd level of the campiagn. remove the Rocket hog, no one likes it. remove all hogs from TB, I don't think many people use it much, there is way too much ice for it to be usefull if they can get the Ghost or some other covie ground vehicle.
on Level Halo, keep the Gauss hog, and the chain hog.
on the maw level, less brown, keep it desert like, if you put grass in that map, then you're going to mess the feeling of that map up.
make AotCR and TB more of a snow storm.

AAA
February 18th, 2007, 12:19 PM
OMG!! MAKE THE POA SILVER!!:eek:

Pandora's Alien
February 18th, 2007, 12:32 PM
ya, like Star trek, and lets call it the U.S.S. PoA!
um, no, gray is just fine.

TeeKup
February 18th, 2007, 01:48 PM
I actually have an idea for the campaign.

In your new AoTCR, Edit the snowhog and give it a chaingun in the back. :D

TIA Gangsta
February 18th, 2007, 04:03 PM
I actually have an idea for the campaign.

In your new AoTCR, Edit the snowhog and give it a chaingun in the back. :D

Omg, how come nobody else thought of that!?

Dole
February 18th, 2007, 04:54 PM
How about replacing those auto-shutting Forerunner doors on all levels with Snowbound Shield Walls. That might save some tag space.
In 343 Guilty Spark, they could be toggled on and off to not let bipeds pass through.


I actually have an idea for the campaign.

In your new AoTCR, Edit the snowhog and give it a chaingun in the back. :D
Immure 2 Flamehog for Flood levels?

TeeKup
February 18th, 2007, 06:26 PM
Yeah, have Arteens snowhog have a chain gun and possible use the flamehog in flood maps like Two Betrayls.

Pandora's Alien
February 18th, 2007, 06:39 PM
ya, the snow hog would be a good one, for leaves that there is alliles that can get into them, and the flame hogs needs the turret to be made so it is fixed to face back words, that way the stupid AIs can't kill you by pointing it forword.

Masterz1337
February 18th, 2007, 07:00 PM
None of the snowy levels feature vehicles. I should probably do an update for you guys on the SP maps.

Chief117
February 18th, 2007, 07:23 PM
Why not just not have a flame hog, and just use a flamethrower? although, not giving other allies using them considering they may be stupid enough to accidentally burn you.

Masterz1337
February 18th, 2007, 07:29 PM
Flame hogs wouldnt be fun in sp, youd have to drive right up to the enemy. It's not a very practicle weapon

Pandora's Alien
February 18th, 2007, 07:34 PM
not unless you make it so it shoots something that then spawns flames...

Chief117
February 18th, 2007, 08:48 PM
That's pretty much asking from a Hammer of Dawn from GoW. And there will be no GoW in CMT maps. besides, masterz' proves a pretty good point. It was good in immure because those maps were kinda small/med.

Boba
February 18th, 2007, 10:08 PM
You only need one type of Warthog: The Chaingun hog. (Plus the AI suck with all the other types)

DaneO'Roo
February 19th, 2007, 12:30 AM
Yeah. I want regional damage. The laser will make that extra fun. But, make the laser so it DOESNT make warthogs and shit flip. Just make it so it rips them to pieces and kabang.

Even though the brutes don't move much yet (no animations, they literally glide and roll around the place XD) they are very fun to fight. Can't wait until we get the animations working.

n00b1n8R
February 19th, 2007, 12:59 AM
i'd ask for a vid but it would just be deleted <.<

VendavalEste
February 19th, 2007, 02:04 AM
You only need one type of Warthog: The Chaingun hog. (Plus the AI suck with all the other types)

I've always liked how Bungie sported a "more is less" thing with the original Halo, perhaps that should be applied here and the update use only the chain hog?

nooBBooze
February 19th, 2007, 03:08 AM
ye. snowhog would be overpowerd and the rockhog is rather useless. A flamethrower hog could be considered for the library but....meh.
chainhog + gausshog ftw!

Arteen
February 19th, 2007, 07:04 AM
I'd like something other than just the chainhog, because I've played through stock campaign countless times with just the chainhog, so I want variety. I can't remember how well the other two types worked, but assuming they aren't inherently broken, I would like more hog types.

Reaper Man
February 19th, 2007, 07:14 AM
Yeah, have Arteens snowhog have a chain gun and possible use the flamehog in flood maps like Two Betrayls.
And have the chaingun remote-controlled by the person in the side seat. This would mean that nobody is exposed to the snow. The camera marker for the gunner could be used for the side-seat, and have a little control panel in front of him.

DaneO'Roo
February 19th, 2007, 07:29 AM
^ good idea tbh

Pandora's Alien
February 19th, 2007, 11:02 AM
I think I've done that a few times, it was fun, but the AI still had it's weapon.

TeeKup
February 19th, 2007, 01:35 PM
ye. snowhog would be overpowerd and the rockhog is rather useless. A flamethrower hog could be considered for the library but....meh.
chainhog + gausshog ftw!

Explain to me how the snowhog would be overpowered. Its just a warthog with snow pods...

HDoan
February 19th, 2007, 02:27 PM
plus it has no gunner seats...

I_Am_Error117
February 19th, 2007, 03:19 PM
And have the chaingun remote-controlled by the person in the side seat. This would mean that nobody is exposed to the snow. The camera marker for the gunner could be used for the side-seat, and have a little control panel in front of him.


That or there could be that giant sheild like in pre-xbox halo

Dole
February 19th, 2007, 04:34 PM
^ Is there a link?

Boba
February 19th, 2007, 04:47 PM
http://www.bungie.net/images/Games/Halo/Gallery/PreXbox/halo_gamestar2.jpg
Use something like that. Machine gun or a FlaK gun maybe?

I_Am_Error117
February 19th, 2007, 06:09 PM
link
http://www.bungie.net/SlideShow.aspx?Path=/games/Halo&Slideshow=PreXbox&Slide=39

Pandora's Alien
February 19th, 2007, 06:19 PM
Oh, I really like the remote turret in the back would be good, or even make it so the turret is a AI like on the covie drop ship from Halo 1.

n00b1n8R
February 20th, 2007, 04:55 AM
^that may be an interesting idea >.>

Reaper Man
February 20th, 2007, 05:03 AM
^that may be an interesting idea >.>
Yeah, it was my idea. I've actually had this idea for a while, but I'd never bothered to put it forward until now.

n00b1n8R
February 20th, 2007, 05:41 AM
suuuure ;)

but i'd still like to see it (attack pelicans doing a flyby mb? or robo hogs?)
n00b out

TIA Gangsta
February 20th, 2007, 10:24 AM
Man, you gotta love those pimpin rims

Reaper Man
February 20th, 2007, 10:28 AM
suuuure ;)

And have the chaingun remote-controlled by the person in the side seat. This would mean that nobody is exposed to the snow. The camera marker for the gunner could be used for the side-seat, and have a little control panel in front of him.
tbh.

Pooky
February 20th, 2007, 03:51 PM
I don't just not mind this being cut, I WANT it cut.

The tank is in way too many levels, and frankly, it ticked me off to have a fucking tank sitting in the middle of the Library. Whatever else you cut, please, at least keep the tank in Assault on the Control Room (and possibly Two Betrayals) where it belongs.

Pandora's Alien
February 20th, 2007, 04:26 PM
tbh.
ya, it was Reaper's idea, I just added to it. reaper should get the creadit.:p


I don't just not mind this being cut, I WANT it cut.

The tank is in way too many levels, and frankly, it ticked me off to have a fucking tank sitting in the middle of the Library. Whatever else you cut, please, at least keep the tank in Assault on the Control Room (and possibly Two Betrayals) where it belongs.
yes, the tank in the library wasn't a very good thing.

Arteen
February 20th, 2007, 07:25 PM
Tank in the Library is fine, because the Library is boring.

Pred1ator
February 20th, 2007, 08:01 PM
i choose other.... i hate the needler ghost......mabye a new model..

I_Am_Error117
February 20th, 2007, 08:34 PM
Tank in the Library is fine, because the Library is boring.
I feel the same.............

SCREW THE FLOOD!!!!!!!!!!!!

Stormwing
February 20th, 2007, 09:46 PM
the library is boring, but maybe make it interesting in ways other than just tossing in vehicles where they shouldn't be?

meh, whatever. but for one thing, i think the flood should to be reskinned (remodelled would be badass). They should be more than just disgusting blobs of flesh...instead, totally fucking scary. Like, as if the already freaky Chimera from Resistance were infected by the flood or something to make things more intense. More guts, gore and mutated crap. And also, a larger array of weapons would be good regardless of vehicles, so you have plenty of ammo to blast the shit out of those monsters that won't stop coming...

n00b1n8R
February 21st, 2007, 12:18 AM
one of these days i'm going to DL the whole campaign >.>

i've got to get the silent cartographer..

TeeKup
February 21st, 2007, 12:20 AM
the library is boring, but maybe make it interesting in ways other than just tossing in vehicles where they shouldn't be?

meh, whatever. but for one thing, i think the flood should to be reskinned (remodelled would be badass). They should be more than just disgusting blobs of flesh...instead, totally fucking scary. Like, as if the already freaky Chimera from Resistance were infected by the flood or something to make things more intense. More guts, gore and mutated crap. And also, a larger array of weapons would be good regardless of vehicles, so you have plenty of ammo to blast the shit out of those monsters that won't stop coming...

Listen to the smart man. The Library was more of a nuisance than anything, all I wanted to do was for it to be over and done with. Do something with the flood that makes us say "OMFG" :v

Varmint260
February 21st, 2007, 12:22 AM
^ Totally agree with Storm and Teekup. That would be totally kickass,

Stormwing
February 21st, 2007, 08:06 AM
yeah, I was playing DECOY's Swarm while watching my friend play Resistance...and i'm thinking "dammit, I wish I could have that much fun on here". Not saying Swarm is bad, of course. Since the flood were reskinned and the atmosphere is pretty creepy, it's much better. (and there aren't many things that are more satisfying than dual magnums/pistols against flood :P) But CMT should take that to the next level.

In terms of environment, maybe make the entire library look more flood-infested and/or disgustingly foggy? As well as making some "OMFG" flood of course.... (:


I want the satisfaction of beating the crap out of the scariest shit to ever grace the Halo genre with the beautifully remodelled and reskinned Assault Rifle/FP (i can't help but feel like the combination of AR and FP looks almost next-gen...), as well as the ever trusty shotgun.
....Maybe the Library will actually have a decent, if not kick-ass, replay value now. >:]

TIA Gangsta
February 21st, 2007, 10:24 AM
Init. I don't get why people are like "OMG LIBRARY IS TEH OWNZ0RS!", when it's just plain annoying.
The first time I got onto that level, after the third door I had to wait behind for 343 to open, I just got bored and pissed. Bungie tried to make it scary and surprising, but how could you be surprised? It was so obvious when the Flood was going to come at you, it was just repetitive and boring.
I guess they were just one of those "Halo 1 PWNZ Halo 2" people...

Anyway, yeah do something with the Library to make it fun and interesting. I also agree with the Flood reskinning. Make the Library look more dark and scary too.

Masterz1337
February 21st, 2007, 12:27 PM
The flood use vehicles in the library this time around.

Stormwing
February 21st, 2007, 01:20 PM
ooh, that should be interesting.

I stand by my idea though...regardless of vehicles :p

TIA Gangsta
February 21st, 2007, 01:51 PM
The flood use vehicles in the library this time around.

The Flood are ferocious canables. Killing and feeding on any lifeform they see and find. They throw their life away freely just to try and kill someone.

Seeing Flood driving vehicles just doesn't sound like Flood...
I realise you're trying to make it more interesting, exciting and harder, but I'd reccomend sticking to the Halo universe while you're at it.

teh lag
February 21st, 2007, 01:55 PM
I'd reccomend sticking to the Halo universe while you're at it.In halo 2, Flood are perfectly capable of driving vehicles.

Masterz1337
February 21st, 2007, 02:10 PM
And Flood have always been able to learn to use vehicles. They took over the T&R and tried to repair it in H1.

itszutak
February 21st, 2007, 02:16 PM
Supposedly, the Flood know everything their hosts know; that's why Keyes was turned into a flood blob and why Gravemind absorbed various "important" figures... (I. E. 2401 and the deceaced Prophet.)

TeeKup
February 21st, 2007, 03:05 PM
The flood use vehicles in the library this time around.

Cool, but Ide love to see a small cinimatic where a flood juggernaut climbs out of the shadows, everything goes silent and you ear a blood curdling roar from it. That would total get me into the moment of "OMFG DIE"

Pooky
February 21st, 2007, 03:16 PM
The flood use vehicles in the library this time around.


Tank in the Library is fine, because the Library is boring.

Screw you all <_<

The Library was my favorite level, I just ran through it on Legendary holding down my triggers practically the whole time.

n00b1n8R
February 21st, 2007, 03:59 PM
Cool, but Ide love to see a small cinimatic where a flood juggernaut climbs out of the shadows, everything goes silent and you ear a blood curdling roar from it. That would total get me into the moment of "OMFG DIE"


OMFGWINHUNTERFLOOD!!!!!!

AAA
February 21st, 2007, 04:23 PM
So yeah, a creepy new, dark skin for the flood would be nice...

Chief117
February 22nd, 2007, 03:22 PM
OMFGWINHUNTERFLOOD!!!!!!
Acually, the hunters cant be infected by flood. The flood juggernaut is an unkown infected creature.

n00b1n8R
February 22nd, 2007, 03:23 PM
STFU!

why not?

stalker 4589
February 22nd, 2007, 09:29 PM
becuase hunters are made from thousands upon thousands of tiny works smaller than a infection form of the flood. thus rendering them un infectable by the flood.

people have speculated that the flood juggernaut is a infected drinol but i believe the drinol to be taller than most people think i reckon that the juggernaut is a infected engineer.

anyway back on topic thiis is about what is LEAST important to you in cmt and people requesting new skins and cutscenes. really isnt constructive the least important thing to me is rocket hogs FRC and i suppose i could do without the tank

Somebody123
February 22nd, 2007, 09:38 PM
were getting spartan 3 models!

+sex 4 u

Pandora's Alien
February 22nd, 2007, 10:26 PM
hey, let me fix something for you.

becuase hunters are made from thousands upon thousands of tiny worms smaller than a infection form of the flood. thus rendering them un infectable by the flood.
that looks better...

people have speculated that the flood juggernaut is a infected drinol but i believe the drinol to be taller than most people think i reckon that the juggernaut is a infected engineer.
I think it is a Brute, I've seen video of a juggernaut, and it looks more like a infected brute then a engineer, a engineer is too small to be a juggernaut.

anyway back on topic this is about what is LEAST important to you in cmt and people requesting new skins and cutscenes. really isnt constructive the least important thing to me is rocket hogs FRC and i suppose i could do without the tank
some levels need the tank, some levels need more weapons then others, some need less, some need stealth weapons, and some need big weapons.
The FRC should be left in maps that you have Flood and Covies.

HDoan
February 22nd, 2007, 11:39 PM
tank in poa ftw! joking... i think region should be taken away, chain hog is efficient but gauss hog is good for land vehicles, rocket sometimes good for air but thats gauss i suppose. maybe remove r hog? it fails at life with the marines and spartans, unless ai can drive then i dont think so. diffrent types of hgos change the game play, region doesnt really matter

n00b1n8R
February 22nd, 2007, 11:43 PM
becuase hunters are made from thousands upon thousands of tiny works smaller than a infection form of the flood. thus rendering them un infectable by the flood.

people have speculated that the flood juggernaut is a infected drinol but i believe the drinol to be taller than most people think i reckon that the juggernaut is a infected engineer.

anyway back on topic thiis is about what is LEAST important to you in cmt and people requesting new skins and cutscenes. really isnt constructive the least important thing to me is rocket hogs FRC and i suppose i could do without the tank

fluff is such a kill joy :eyesroll:

and it was more a comparison of it's size than actually saying it's an infected hunter.

so what, when the covenant came to the hunters world, they found it covered by giant maggots? and how can a giant maggot be intelegent enough to like elites over other species?

anyways, got a link to the jugernaught vid?
n00b out

DaneO'Roo
February 23rd, 2007, 12:47 AM
Heh, brute flood ftw.....Big giant fuckers that come out the door with heaps of littel flood



btw, if the Juggernauts are those things that explode, they're grunts tbh.


oh shit:

Masterz1337™ (4:40:06 PM): if i have to cut tag space down again</I>
Masterz1337™ (4:40:09 PM): I WILL shoot myself</I>
dano555666 (4:40:10 PM): lol
dano555666 (4:40:17 PM): xD
dano555666 (4:40:24 PM): well, upscale the size of the flood
dano555666 (4:40:31 PM): lol
dano555666 (4:40:39 PM): oh, and make them transparent
dano555666 (4:40:56 PM): the exploding ones
Masterz1337™ (4:41:30 PM): i was actualy thinking about removing those </I>
Masterz1337™ (4:41:34 PM): for tag space</I>
dano555666 (4:41:36 PM): :O
Masterz1337™ (4:41:43 PM): theyre not fun to fight</I>
Masterz1337™ (4:41:43 PM): and theyre not challenging</I>
dano555666 (4:41:43 PM): what...

D:

and OMFG BEST IDEA EVER:

Make the infection forms really fast. As in, not a waste of time and effort getting rid of them. Actually make them a hazard now. Imagine, big door in library opens, and a whole wave of em come tearing along the ground/walls/ceiling at you. Maybe even make the flood transparent now. Make it so, rather than just running around/ meleeing them, you actually HAVE to be careful about them, and actually use ammo on them. To me I never even bothered with them. I just ran around them, tbh.

HDoan
February 23rd, 2007, 01:33 AM
all those carriers made me do is get me pissed off that if they blow up next to you , you die a horrable death. EVEN ON EASY I DIE

Atty
February 23rd, 2007, 03:30 AM
Pistol is the least important tbh.

Stormwing
February 23rd, 2007, 04:46 AM
btw, if the Juggernauts are those things that explode, they're grunts tbh. Flood Juggernaut. (http://www.youtube.com/watch?v=QHcSkN6P2go) :)

And agreed about the useful infection form thing...make em scarier and actually deadly. (once again, like DECOY's flood ...>>)

n00b1n8R
February 23rd, 2007, 05:48 AM
i didn't find them that useless >>

in huge swarms, their anoying, on their own just squish them, but you bolt your ass from them when you have no shields!

the carrier flood just anoy me though. their just there for you to dodge..
n00b out

stalker 4589
February 23rd, 2007, 08:25 AM
i have two reasons i believe the juggernaut to not be a brute.
1. there thick skin is hard for the flood to penetrate
2. the naut has skinny legs

and when the covenant went to the hunters hone world they got pwned on the land, the hunters armour is just a selection of the worms that have hardened.

Pandora's Alien
February 23rd, 2007, 10:13 AM
i have two reasons i believe the juggernaut to not be a brute.
1. there thick skin is hard for the flood to penetrate
2. the naut has skinny legs

1. so, there are other ways to get into some one's body, doesn't matter how hard the skin.
2. Bones.


and when the covenant went to the hunters home world they got pwned on the land, the hunters armour is just a selection of the worms that have hardened.
I thought is was mettal...:confused:

TIA Gangsta
February 23rd, 2007, 10:14 AM
It definately looks like an infected Engineer, although it's pretty big for an engineer...

I dunno, but Bungie didn't comment on anything about the Flood Juggernaut, since it wasn't even supposed to be in the game in the first place.
Bungie designed and planned many different Covenant creatures (as seen in the "The making of Halo" DVD), so they probably were planning on putting it in the game, and even made a Flood form for it. But of course they didn't put it in, probably for the reason that it didn't fit the storyline and/or it didn't fit into battles.

Pandora's Alien
February 23rd, 2007, 10:59 AM
Ya, maybe it'll be in Halo 3.

[MT]Slayer
February 23rd, 2007, 01:30 PM
on youtube, i heard it was a drinol...whats a drinol? (cuz i've never really played the halo 2 campaign b4...)

AAA
February 23rd, 2007, 02:02 PM
OMFG, That H2 Juggernat, I've played H2 campaign on Legendary and Heoric 2 times each and I've NEVER seen the Juggernaut flood, YOU HAVE TO PUT THAT IN THE CAMPAIGN!!!! =O

Dole
February 23rd, 2007, 02:13 PM
1. there thick skin is hard for the flood to penetrate
If they have no trouble piercing MC's armor, I doubt they'll have a problem going through a double layer of cowhide.

I have one reason they can't be Brutes: the fact that they look like Engineers. :rolleyes:

TIA Gangsta
February 23rd, 2007, 02:15 PM
OMFG, That H2 Juggernat, I've played H2 campaign on Legendary and Heoric 2 times each and I've NEVER seen the Juggernaut flood, YOU HAVE TO PUT THAT IN THE CAMPAIGN!!!! =O

That's because it's not supposed to be in the campaign, or the game full stop.
And no, it ain't a Drinol. They're too small to be Juggernaut.

Pooky
February 23rd, 2007, 03:37 PM
I don't like the flood carriers that much, but taking them out kind of rips the balls off the storyline. They just sort of have to be there, it's like taking Elites out.

n00b1n8R
February 23rd, 2007, 04:43 PM
It definately looks like an infected Engineer, although it's pretty big for an engineer...



carrier forms are to big to be humans or elites, but they are.

we can just say their really bloated.

Pandora's Alien
February 23rd, 2007, 05:00 PM
If they have no trouble piercing MC's armor, I doubt they'll have a problem going through a double layer of cowhide.

I have one reason they can't be Brutes: the fact that they look like Engineers. :rolleyes:
Ya, and like I said, there are other ways to infecte a brute, like maybe the eyes?

TeeKup
February 23rd, 2007, 11:42 PM
A flood infected brute would be nothing more than a Doom 3 Hellknight knockoff tbh.

n00b1n8R
February 23rd, 2007, 11:57 PM
doom 95 had hell knights..

their cool..

TeeKup
February 23rd, 2007, 11:58 PM
I'm talking Doom 3 Hellknights.

http://doom3.planet-multiplayer.de/images/content/demon_hellknight.jpg

WhÎþLå§h ÐÆmØÑ
February 24th, 2007, 12:31 AM
They have little to no resemblance, please try again.

TeeKup
February 24th, 2007, 12:32 AM
Please re read as I said a FLOOD INFECTED brute.

SnaFuBAR
February 24th, 2007, 12:34 AM
lol, hellknight =/= flood brute

have you even seen the flood brute (juggernaut)??

WhÎþLå§h ÐÆmØÑ
February 24th, 2007, 12:36 AM
Please re read as I said a FLOOD INFECTED brute.


They have little to no resemblance, please try again.


lol, hellknight =/= flood brute

have you even seen the flood brute (juggernaut)??.

TeeKup
February 24th, 2007, 12:38 AM
Thats hardly what I call a transformation. The elite combat forms look similar to the elites to an extent, the juggernaut doesnt even look like a drinol or w.e.

I dont see it being an infected Engineer either. Lets just wait and see if bungie does reveal the identiy of it in the future.

SnaFuBAR
February 24th, 2007, 12:49 AM
it's a brute... we all know there. where have you been?

Stormwing
February 24th, 2007, 01:01 AM
it's a brute... we all know there. where have you been?
ummm....

requesting evidence thnx >>

n00b1n8R
February 24th, 2007, 01:59 AM
it's a brute... we all know there. where have you been?

it's not a fucking brute.

it's to tall, it's legs are to thin, it has weird arms and it's
not.
A.
BRUTE!

i figure, that first you get infectious flood, then they infect somebody to get combat form. after a time, they become carrier, and then jugernaught (this and all further ones are severall combat/carrier together). further down the line you get what the cheif found keyes in, and at the far extreme, you get grave mind.

TIA Gangsta
February 24th, 2007, 04:53 AM
Ok, if it was a Brute, don't you think Bungie would have included it in Halo 2? I mean, if Brutes COULD be infected, why did you never see one? You would have atleast seen one with all the other Elite and Human infected Flood in Halo 2.
And use some common sense. It looks nothing like a Brute. It's WAAY too tall and big to be a Brute, it's torso is WAAY too fat to be a Brute, and it's lower half of it's body is WAAY too out of proportion to his torso to be a Brute.
God damn it, just look at it's body shape and you'll clearly see it ISN'T A BRUTE.

And as I said before, they would have been included in the game if it was an infected Brute.



All we can issume is that it's a massive, strong, Hunter-type of Covenant race that WAS going to be included in Halo 2, amongst the other new arrivals (Drinols, Brutes, etc), and they even designed a Flood infection form for it. But Bungie decided not to include the Covenant in Halo 2 for unknown reasons (probably because they didn't fit into the storyline, etc).

OK, so drop it?

n00b1n8R
February 24th, 2007, 05:13 AM
you need to be sentient to be infected.

nuff said.

Masterz1337
February 24th, 2007, 05:41 AM
This thread has been infected by off-topicness.

TIA Gangsta
February 24th, 2007, 06:04 AM
This thread has been infected by off-topicness.

I tried...>_>

n00b1n8R
February 24th, 2007, 06:41 AM
w/e, i think the debate needs to be "what do you not want to see in CMT campaing V2".

things you didn't like with the origional campaign and CMT's.

then you can post a list of what you thin should be in. then we can discuss it.

nooBBooze
February 24th, 2007, 07:50 AM
lybrary flooded with flood mb?
like rly huge loads of em not just randomly spwaning waves?

Chief117
February 24th, 2007, 09:02 AM
How 'bout like, huge random amounts of flood popcorn(like in 343 GS the first time u encounter the flood) out of nowwhere. That could make the game much more challenging, plus it gives me something to spray with lead!

TIA Gangsta
February 24th, 2007, 09:15 AM
How 'bout like, huge random amounts of flood popcorn(like in 343 GS the first time u encounter the flood) out of nowwhere. That could make the game much more challenging, plus it gives me something to spray with lead!

They're Flood Infection Forms, but I prefer to call them "Chomping Balloons".

Pooky
February 24th, 2007, 10:40 AM
This thread has been infected by off-topicness.

What the hell Masterz, I'm gonna warn you for that

DaneO'Roo
February 24th, 2007, 08:03 PM
Wow.....I need to play halo 2 allready :X So those Juggernauts aren't in it?

They look hell awesome to me....

Let's make em >:D, replace the gay ones that explodez

WhÎþLå§h ÐÆmØÑ
February 24th, 2007, 08:10 PM
Wow.....I need to play halo 2 allready :X So those Juggernauts aren't in it?

They look hell awesome to me....

Let's make em >:D, replace the gay ones that explodezIt was supposed to be in Halo 2 I think, but you never fight it. It's in the tags.

stalker 4589
February 24th, 2007, 08:19 PM
yeah think engineer for halo 1. that kinda scenario.

anyway this may sound really bad but how about losing ghost all together. i the section wer ethey would be just replace them with hunters or something.

DaneO'Roo
February 24th, 2007, 08:21 PM
Remove the ghosts from the pillar of Autumn?

xD

and, when I get around to learning how to model properly, I'll make a juggernaught. Looks fun :)

Chief117
February 24th, 2007, 08:39 PM
Just a tip, it needs to be 2 hunters on top of each other, able to kill u in a melee, can take several shotgun shells, can take 2 rockets at least, and 1 hellofapainintheass to kill.Here's sort of how to kill it (http://www.youtube.com/watch?v=76QTdEhLaBk)if you ever encounter 1(unlikely).Notice it takes forever to kill. That's the kinda gameplay thats fun!well to me anyway..

DaneO'Roo
February 24th, 2007, 09:16 PM
heh, I'm liking this thing. The main reason im going to make one, is cuz I want's to get down and dirty with texturing gore and blood and veins and tentacles and shit :)

ZOMG POST#117!!!!!!!!!!!!!!![/forumnub]

demonmaster3k
February 24th, 2007, 09:57 PM
disable the software's security encryption and edit the source code to make the size limits bigger

haxors are always 10 steps ahead than the professionals... that's how vista's so bad

Pandora's Alien
February 24th, 2007, 11:25 PM
that may not happen, CMT doesn't wany any one to get their hands on CMT's stuff with out CMT knowing about it.

Masterz1337
February 24th, 2007, 11:34 PM
We give out tags and models to people who deserve them, very rarely do we not give stuff out.

AAA
February 25th, 2007, 12:25 AM
one type of Warthog is okay, Guass hog preferably, Regional Damage is cool because it gives a feel of tension when the hog is being attacked....kinda like "Oh Sh--(:X) I'm being attacked nad my only transportation might explode better beat ths shit outta these fuckers"

and Tank in Library was fun, I'll admit....but it did take away the feeeling of the mood (sorry guys)

n00b1n8R
February 25th, 2007, 12:58 AM
wate, regional damage means that hogs can be destroyed 0_o

i thought it just meant that hogs have their windows broken >.>

i say 1 type of hog per level now.

TPE
March 1st, 2007, 09:19 PM
ill say cut the regional damage from warthogs, tanks and any other vehicles and leave it in the ghost, wraith, and banshess

with out it on those it gives away the distinct feel from multiplayer and campaign (besides the grunts and shit <_>)

Mr Buckshot
March 2nd, 2007, 12:34 AM
Permanently scrap the Rocket Hog. The gunner loves firing it at close range.

I don't mind leaving out regional damage, but if you do, keep the vehicle destructibility feature.

Remove the mortar-firing stationary turrets, because Covenant become n00bs when using those. And maybe scrap that from the dropship, and give the dropship a much faster plasma gun instead.

The Wraith isn't important for me. The only way to unseat an Elite is to hose his ride with an automatic weapon (e.g. minigun), which also causes moderate damage to the vehicle itself, so I never use the Wraith. Besides, its reticule is off.

I like the Gauss hog, leave it in here.

also, cut those Apparitions (those things that resembled Ghosts firing needlers). I hate those.

DaneO'Roo
March 2nd, 2007, 02:16 AM
Heh, what if the apparition had a new skin?

n00b1n8R
March 2nd, 2007, 04:14 AM
you'd make it anyway :P

Pooky
March 2nd, 2007, 03:32 PM
Heh, what if the apparition had a new skin?

A new skin, and no Ghost fins... maybe some new fins, or else no fins






















fins

ImSpartacus
March 5th, 2007, 07:12 PM
Heh, what if the apparition had a new skin?

it would have to be pretty damn cool, cut the r hogs, and the wraiths and keep the gausses (is that a word?).

unless u make it a ton better cut the appairations, they kinda suck. it was an ok idea, but it just misses the mark in the end, its not easy to use, and the ghost just looks cooler.

i will admit, looks matter a bunch with the apparation.if u can make them bunchs better, they can stay.

but for gods sake cut the r hogs, plz

AAA
March 6th, 2007, 12:33 PM
I'm sure CMT had already planned on making the move on taking out rocket hogs, so we can stop mentioning it....what else is there that we haven't taken notice to and that we want improved or removed?

OH!! like, in a10...I HATE IT that Captain Keye's jaw is slanted rediculously, and I noticed you made his mouth move up and down a tad bit more than the original in SPv1....but, could you increase his mouth opening when he's talking like he's actually talking not whispering loudly?? it's fucking annoying..

itszutak
March 6th, 2007, 02:15 PM
If the apparation's carea was in abetter place, then I'd use it more...As it is, th eactual vehicle blocks what you're shooting at, so I have no way of aiming effectively. <_<

ImSpartacus
March 6th, 2007, 05:21 PM
idk, i think u could lose some of the variety of vehicles in aotcr. kill either the ghost or the apparation in that level. they operate too similarly to leave in together. also take off the regional damage on the tank. it gets kind of creepy when u have all these plates off your tank and smoke poring out in 3 places and its only at half health.

the hog's damage kind of adds character to the vehicle. the ghosts & apparations could also lose the damage they dont really look too different with it.

keep it on the banshees and the wraiths isu keep the wraiths at all.

u might also want to make sure only one type of tank is in each level, as with one type of hog.

AAA
March 6th, 2007, 05:25 PM
idk, i think u could lose some of the variety of vehicles in aotcr. kill either the ghost or the apparation in that level. they operate too similarly to leave in together. also take off the regional damage on the tank. it gets kind of creepy when u have all these plates off your tank and smoke poring out in 3 places and its only at half health.

the hog's damage kind of adds character to the vehicle. the ghosts & apparations could also lose the damage they dont really look too different with it.

keep it on the banshees and the wraiths isu keep the wraiths at all.

u might also want to make sure only one type of tank is in each level, as with one type of hog.

one type of tank? there's only one....but, yeah, no damage on tanks is kinda cheap. damage to tanks hightens the intensity of the level when you're using it. so yeah. I agree with that part about the health on tanks. add a little more damages to it when it's at healf health and stuff.....that ghost part >.> it does add character with regional damages...

Hotrod
March 6th, 2007, 06:24 PM
I don't mind losing more than 1 different types of hogs per level or the regional damage. However, the regional damage adds more realism to the game because you get to see the damage that the vehicles have taken. If you remove the regional damage on one vehicle, remove it from the rest of them to make them all the same. In the end, I'd rather see the different types of hog's per level be removed rather than having no regional damage.

n00b1n8R
March 6th, 2007, 11:18 PM
i think we agree that multiple hogs die.

keep it to chaingun (or possible gauss on some levels)

AAA
March 7th, 2007, 09:59 AM
Don't forget those horns, they're always good.