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View Full Version : [HALO 3] Mythic map pack info



DEElekgolo
December 21st, 2008, 06:50 PM
"I was invited to play the new maps (minus Sandbox) at Bungie HQ along with some of the biggest community people in Halo (Louis Wu, Cocopjojo, Voc, etc). So I thought to give you a small, small heads up, I would help you out with a little bit of information.

Okay, so here we go:

Assembly: small to mid-size map. Bowl shaped covenant scarab factory - you've seen it.

Heretic: Midship remake. The ONLY - and literally ONLY - difference any of us could find (we tested all the jumps) was that jump pad on top, where you can jump up and get the sword, it was bouncy whenever you jumped or threw grenades on it in H2. It wasn't bouncy in Heretic. Everything else was faithful. Programmed into the map is BR/plasma nade starts. The sky box when you look out the windows is AMAZING - it is a view of quite a few Covenant carriers and ships coming into possibly our Solar system, and you are looking out from the belly of another ship. There is one that is really close to you and you can see amazing detail on the ship. There is a planet nearby too.

Orbital: I played 8v8 on this map, and it was WAY too many people. But it was a lot of corridor shooting. I never got a chance to explore this map (this was the only game I played on this map). It was obvious it was some sort of orbiting platform around earth - most likely a MAC cannon. There were quite a few computer screens on top of every entryway. Very neat.

Longshore: Wow. Easily my favorite map of all of them. This is a BTB map, and it is along the docks of OLD Mombasa (confirmed by Lars). There are even little maroon dinghies with small engines at a part of the map (I poked fun and said "I guess they never changed the design of small boat engines in 500 years, the employees got a laugh out of that). When you look out to the water, you see 2 LARGE carrier ships off in the distance, with pelicans and longswords and a couple other planes of some sort. It is AMAZING. There is a 2 story building on one side (base 1) with the roof also being accessible, and another 2 two-story buildings on the other side (Base 2). A center structure (kind of like a warehouse/boat storage facility) separates the two bases, and there is up at the WAY top of this structure an extendable bridge that drops on the roof of base 1. Lots of other buildings/crates/places to hide. One side of the map is all ocean, the other side is blocked by a large building that is part of the boat warehouse middle structure. This fish picture/drawing that was being handed out at PAX was a billboard on this map.


Citadel: I played this map with Lars. This map was LARGELY inspired by the level "The Covenant" when you were inside of the Forerunner structures, right after the battle with the Hunters who were below the elevator platform. When you have to go around and up an angled jump to battle a few brutes and buggers to get to the platform, that part is almost exactly in the map! It was really cool and was a good close quarters map. Two overshields spawn, and there is a central location with a small structure in the middle with Rockets on top. There are a lot of things hidden in here, very cool map.

And Sandbox they didn't let us play (none of us have any idea why?) and said nothing about it either.

This is just to give you an idea of what everything is about.

~Williams"
I came brix.

Hotrod
December 21st, 2008, 07:07 PM
This is old enough news, but thanks for posting.

p0lar_bear
December 22nd, 2008, 02:40 PM
This is old enough news, but thanks for posting.

News to me. :)

Gamerkd16
December 22nd, 2008, 05:40 PM
News to me too. What's the source?

Delta4907
December 22nd, 2008, 09:18 PM
I've seen this in a Bungie.net forum topic, don't remember the actual website though.

legionaire45
December 23rd, 2008, 04:19 AM
Probably old image by now, but this is Orbital:

http://www.bungie.net/images/News/WeeklyUpdate/121908/H3_MP_Orbital_Tether.jpg (http://www.bungie.net/News/content.aspx?type=topnews&cid=16551)

I haven't been paying attention to Bungie as much as of late; now I have a reason to start paying attention. I'm anticipating Longshore the most since I like UNSC spaceships =P.

Saggy
December 23rd, 2008, 06:09 PM
Orbital and Assembly Screenshot Extravaganza! (http://www.bungie.net/News/content.aspx?type=topnews&cid=16546)

Heathen
December 23rd, 2008, 07:40 PM
I and someone else had the feeling that thats gonna be the display picture on the map selection.

Interesting news.

Terry
December 29th, 2008, 04:24 PM
Not sure if it's been posted but according to http://xboxlive.ign.com/objects/734/734817.html#14282231 we might be getting Assembly in time for New Years. Nothing official so take it with a grain of salt.

flibitijibibo
December 29th, 2008, 04:52 PM
Oh, boy! MORE small maps!

:suicide:

Pretty much the only thing I liked in that was Longshore.

Hotrod
December 29th, 2008, 05:11 PM
Well, Halo 3 could use some more small maps, so I think it's a good thing that they're making more of them.

Heathen
December 29th, 2008, 05:17 PM
I like them.

Sandbox prolly wont be small.

Ki11a_FTW
December 29th, 2008, 08:11 PM
Sandbox screams forge

Heathen
December 29th, 2008, 08:16 PM
Sandbox creams forge
ftfy

Hotrod
December 29th, 2008, 08:24 PM
Sandbox screams forge
Obviously, you can tell with only the name.

English Mobster
December 30th, 2008, 09:50 PM
I think it might be a Foundry-type level, but possibly with the ability to physically alter the landscape with actual rocks and waterfalls and hills and whatnot instead of boxes and walls.
Just a guess.

BobtheGreatII
December 31st, 2008, 01:43 AM
I think it might be a Foundry-type level, but possibly with the ability to physically alter the landscape with actual rocks and waterfalls and hills and whatnot instead of boxes and walls.
Just a guess.

:fail:

It would take an entirely different engine/forge editor to do such a thing.

Unless of course, the hills would just be bumps with dirt on them too look like hills... but I still highly doubt that.

Sever
December 31st, 2008, 01:56 AM
I think Sandbox is going to be something like the Timesplitters map editor, where you have a group of prefabricated volumetric elements (hallways, turns, junctions, ramps, etc.) and can combine them together however you please. That's just my guess though.

Heathen
December 31st, 2008, 01:59 AM
I think Sandbox is going to be something like the Timesplitters map editor, where you have a group of prefabricated volumetric elements (hallways, turns, junctions, ramps, etc.) and can combine them together however you please. That's just my guess though.

I actually think that is quite obvious. I dont know why, but I feel like its either gonna have items that seem to be made for recreating bg or come packaged with a bg remake.


Also, AM I THE ONLY ONE THAT NOTICED THAT STANDOFF IS BG'S SPIRITUAL SUCCESSOR?

Srs. Look at placement and everything.

Inferno
December 31st, 2008, 02:33 AM
But their aren't any caves our bases with holes in the roof.

Darqeness
December 31st, 2008, 03:01 AM
I remember Bungie stating in a Weekly Q&A update that when asked if Blood Gulch was ever remade they replied that they were never going to remake it for Halo 3. I agree with Sever with what I think Sandbox will be. They can't just make a bigger Foundry or else they risk making it redundant.

Terry
December 31st, 2008, 08:14 AM
Whoops sorry. IGN screwed us up D:



A few things:
1. Assembly isn't coming out tomorrow.
2. The IGN thing people are citing is erroneous.
3. Nuking accounts of people trying to screw with the masses here.
4. Happy New Year

Lateksi
January 1st, 2009, 06:27 AM
Also, AM I THE ONLY ONE THAT NOTICED THAT STANDOFF IS BG'S SPIRITUAL SUCCESSOR?

I had the same feeling when I first played the level but now I think it was only the color scheme and the two facing bases each other that made me think so.

Sever
January 1st, 2009, 10:35 AM
Valhalla is the obvious BG reinvention. The only real changes are the 'teleporter' exits being more centralized to streamline combat, and the hills being tweaked to make vehicle combat more structured, camping less advantageous, and zone control more effective.

Donut
January 9th, 2009, 12:55 AM
Also, AM I THE ONLY ONE THAT NOTICED THAT STANDOFF IS BG'S SPIRITUAL SUCCESSOR?

Srs. Look at placement and everything.
i didnt realize blood gulch had plasma nades and plasma pistols in the bases and two active camo spawns
but seriously, it seems that way because of the color scheme, the bases facing each other, and the terrain. the terrain looks alot like BG, but i think that might just be coincidence. how can i tell? because i dont suck when i play standoff :highfive: