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yoyorast
October 6th, 2009, 03:32 PM
Melee in a vehicle is impossible.

hth

Anyway, forget this idea Wolf.

KiLLa
October 6th, 2009, 03:44 PM
It's not "impossible"...just not usefull in actual gameplay...
Just hop ina hogs passenger seat, and melee yea...so it is possible..just not feasible to actually be usefull in combat..

Inferno
October 6th, 2009, 03:51 PM
It's not "impossible"...just not usefull in actual gameplay...
Just hop ina hogs passenger seat, and melee yea...so it is possible..just not feasible to actually be usefull in combat..

You can't melee is disabled in vehicles.

.Wolf™
October 6th, 2009, 04:00 PM
Its a joke durr..I believe i said it wouldnt make any sense,atleast not in this game.

Dwood
October 6th, 2009, 04:36 PM
Its a joke durr..I believe i said it wouldnt make any sense,atleast not in this game.

It would if you used Multi-Team Vehicles. :realsmug:

Cortexian
October 6th, 2009, 07:22 PM
MTV would be awesome on YoyoV2 but no OS so...

STLRamsFan
October 6th, 2009, 07:32 PM
If someone puts MTV on the old yoyorast, I will install OS just for that. Race on that would be real sweet.

-via blackberry

.Wolf™
October 6th, 2009, 11:05 PM
It would if you used Multi-Team Vehicles. :realsmug:
Said that aswell.......................Durr

Cortexian
October 7th, 2009, 12:35 AM
Yoyorast, you should really think about adding MTV to the map... It really wouldn't be hard to bundle the Open Sauce "d3d9.dll" into the final versions archive. Just place everything in the following directory structure:

Halo Custom Edition
─├ "d3d9.dll"
─└ maps
───└ "Yoyorast Island V2.map"
"Readme.txt"

"Readme.txt" would just say something like:

To install Yoyorast Island V2, extract everything from the "Halo Custom Edition" directory into your Halo Custom Edition installation folder (usually "C:\Program Files\Microsoft Games\Halo Custom Edition"). You may be asked to merge the "maps" folder with an existing one, choose "Yes". You're no ready to play Yoyorast Island V2, start Halo CE like you normally do and join/create a server!If you can't figure out how to play with those instructions and directory structure you're retarded.

As for the map, you would have to enable MTV via the map so it would work on dedicated and user hosted servers.

yoyorast
October 7th, 2009, 05:50 AM
Yoyorast, you should really think about adding MTV to the map... It really wouldn't be hard to bundle the Open Sauce "d3d9.dll" into the final versions archive. Just place everything in the following directory structure:

Halo Custom Edition
─├ "d3d9.dll"
─└ maps
───└ "Yoyorast Island V2.map"
"Readme.txt"

"Readme.txt" would just say something like:
If you can't figure out how to play with those instructions and directory structure you're retarded.

As for the map, you would have to enable MTV via the map so it would work on dedicated and user hosted servers.

Give me one good reason to do this.. The doors n' shields are working fine, so are the random tele... thee's only small issues to fix now...
Why would I do that? to Add Mellee or multiple team vehicle access? I don't need this.. I want want to stay the closer possible to the classic gameplay with basic stuff...

And there's more retarded guys out there than you believe... ;)

Tricky
October 7th, 2009, 05:58 AM
And there's more retarded guys out there than you believe... ;)

Oh no I do beleive, i think ive met/played against most of them :downs:

Ganon
October 7th, 2009, 06:41 AM
Give me one good reason to do this.. The doors n' shields are working fine, so are the random tele... thee's only small issues to fix now...
Why would I do that? to Add Mellee or multiple team vehicle access? I don't need this.. I want want to stay the closer possible to the classic gameplay with basic stuff...

And there's more retarded guys out there than you believe... ;)

yeah this

freelancer stop posting

ShadowSpartan
October 7th, 2009, 06:45 AM
As for the map, you would have to enable MTV via the map so it would work on dedicated and user hosted servers.
You don't enable MTV in the map file, you do it in OS. In order to get it to work on a dedicated server, you must be running the Dedi version of OS on that server. The dedi support was dropped for OSv2 though, because of the Synapse project.

If a Dedi is running a version of OS that enables MTV, then the clients must also have a version of OS installed that enables MTV. If a client with OS installed gets in a vehicle with a person on another team, and lets say that other person does not have OS installed, the first person will appear to be on the ground where he "entered" the vehicle and not actually in the vehicle for the other player. So it causes sync issues if everybody is not running OS.

Cortexian
October 7th, 2009, 02:12 PM
You don't enable MTV in the map file, you do it in OS. In order to get it to work on a dedicated server, you must be running the Dedi version of OS on that server. The dedi support was dropped for OSv2 though, because of the Synapse project.

If a Dedi is running a version of OS that enables MTV, then the clients must also have a version of OS installed that enables MTV. If a client with OS installed gets in a vehicle with a person on another team, and lets say that other person does not have OS installed, the first person will appear to be on the ground where he "entered" the vehicle and not actually in the vehicle for the other player. So it causes sync issues if everybody is not running OS.
Yea, that's why you would bundle OS with the map, so people actually know they need to use it.

Yoyorast, I don't care about melee in vehicles, that is stupid and pointless. "Multi-Team Vehicles" lets players on different teams all get in the same vehicle, like in Halo 2 and Halo 3. This would make gameplay much more interesting since Yoyorast Island V2 is a very vehicle oriented map.

Inferno
October 7th, 2009, 03:16 PM
Yoyorast, you should really think about adding MTV to the map... It really wouldn't be hard to bundle the Open Sauce "d3d9.dll" into the final versions archive. Just place everything in the following directory structure:

Halo Custom Edition
─├ "d3d9.dll"
─└ maps
───└ "Yoyorast Island V2.map"
"Readme.txt"

"Readme.txt" would just say something like:
If you can't figure out how to play with those instructions and directory structure you're retarded.

As for the map, you would have to enable MTV via the map so it would work on dedicated and user hosted servers.


Freelancer. Please just shut up.

ShadowSpartan
October 7th, 2009, 03:18 PM
Yea, that's why you would bundle OS with the map, so people actually know they need to use it.
That's not what you implied from your original post. It sounded like you believed it had to be enabled through the map file, which is not the case.

In all reality, even if you bundle the OS dll with it, people don't need to use it, but they may encounter some unexpected sync issues if they don't. I really don't see how having MTV can be that big of a benefit to Yoyo V2's gameplay anyway. So you want to help the opposing team get points by driving them around in the same vehicle as you, while you get points as well? Sounds pretty stupid if you ask me.


Freelancer. Please just shut up.
You can at least tell him why you don't agree with his post. The whole "Freelancer, stop posting" and such bullshit is rather annoying.

Inferno
October 7th, 2009, 03:21 PM
We have the map almost ready to release, completely debugged and running smooth on most computers.

HURF LETS ADD A NEW AND TOTALLY USELESS FEATURE DURF HURF DURRFFFFFFFF

Bad idea.

ShadowSpartan
October 7th, 2009, 03:25 PM
We have the map almost ready to release. Completely debugged. And running smooth on most computers.

HURF LETS ADD A NEW AND TOTALLY USELESS FEATURE DURF HURF DURRFFFFFFFF

Bad idea.
It's not even a feature that will be added to the map itself, it would just be an OS dll added to the rar archive with the map file, so it won't mess up anything at all in the map file itself. While your logic is extremely flawed, I do agree that bundling OS for the sole purpose of MTV in Yoyo V2 is a stupid idea.

Inferno
October 7th, 2009, 03:27 PM
It's not even a feature that will be added to the map itself, it would just be an OS dll added to the rar archive with the map file, so it won't mess up anything at all in the map file itself. While your logic is extremely flawed, I do agree that bundling OS for the sole purpose of MTV in Yoyo V2 is a stupid idea.
I do remember having a vehicle spawn issue the one time we actually played yoyov2 with MTV on.

ShadowSpartan
October 7th, 2009, 03:34 PM
I do remember having a vehicle spawn issue the one time we actually played yoyov2 with MTV on.
Last time I checked, you blamed that issue on Rec0's app as well as SAPP. So now it's Open Sauce's fault? Is there anything or anyone else you want to blame it on as well? I suppose with your dislike of Freelancer, you might was well throw him into the mix. Freelancer, you broke Yoyo V2, now stop posting!!!

Edit: For the people who can't understand sarcasm, the "Freelancer stop posting" was a joke.

Ganon
October 7th, 2009, 03:40 PM
Freelancer, you broke Yoyo V2, now stop posting!!!

besides being a pompous vagina you said something logical lol!

Inferno
October 7th, 2009, 03:41 PM
Last time I checked, you blamed that issue on Rec0's app as well as SAPP. So now it's Open Sauce's fault? Is there anything or anyone else you want to blame it on as well? I suppose with your dislike of Freelancer, you might was well throw him into the mix. Freelancer, you broke Yoyo V2, now stop posting!!!

This happened when you hosted a build of yoyov2 a while back when you were playing with MTV. Durf hurf.

ShadowSpartan
October 7th, 2009, 03:54 PM
This happened when you hosted a build of yoyov2 a while back when you were playing with MTV. Durf hurf.
I just started a game on Yoyorast V2 while running a build of OS, and guess what happened? The vehicles were there. *gasp* I'm so surprised.....NOT. Perhaps it was your faulty scripts from before. You've had issues with damn near everything else in the map, so why is this any different? You point the finger at everything and everybody but yourself, with no proof whatsoever.

chrisk123999
October 7th, 2009, 03:55 PM
You guys realize that there is a multi-team vehicle app out there and that if anyone who wanted to play it like that would simple download it and use that.

ShadowSpartan
October 7th, 2009, 04:00 PM
You guys realize that there is a multi-team vehicle app out there and that if anyone who wanted to play it like that would simple download it and use that.
OS is a more convenient way to do it. Rather than having to open the MTV app by IGM anytime you want enable it, you can just place an OS dll in your CE directory and be done with it. Simple as that.

chrisk123999
October 7th, 2009, 04:01 PM
Apps are better for the Halo Community, to many idiots out there.

Inferno
October 7th, 2009, 04:04 PM
I just started a game on Yoyorast V2 while running a build of OS, and guess what happened? The vehicles were there. *gasp* I'm so surprised.....NOT. Perhaps it was your faulty scripts from before. You've had issues with damn near everything else in the map, so why is this any different? You point the finger at everything and everybody but yourself, with no proof whatsoever.

And the map works now. I've had plenty of reason to belive that external apps have messed up the scripts before but we've worked through issues and most things are compatible at this part.

I love how your criticizing me btw. You've made so many halo maps and know so much about how hard halo's netgame is to script on.

ShadowSpartan
October 7th, 2009, 04:04 PM
Apps are better for the Halo Community, to many idiots out there.
You can't seriously say that copying and pasting a dll into the CE directory is a hard thing to understand or do. People aren't that stupid.


I love how your criticizing me btw. You've made so many halo maps and know so much about how hard halo's netgame is to script on.
I have made a few maps in the past, I know how to use the HEK. I may have never sat down and learned how to program in Halo's scripting language, but I do understand how they work. And on top of that, I created a script extractor a while back. I know a lot about Halo 1, 2, and 3 so how about you stop trying to change the subject off of yourself by pointing the finger at me. You just proved my point, good job.

Inferno
October 7th, 2009, 04:06 PM
You can't seriously say that copying and pasting a dll into the CE directory is a hard thing to understand or do. People aren't that stupid.

It doesn't even work for half of the people anyways. It never worked for me even on a clean install of CE.

ShadowSpartan
October 7th, 2009, 04:11 PM
It doesn't even work for half of the people anyways. It never worked for me even on a clean install of CE.
Your statistics are flawed. (http://www.modacity.net/forums/showthread.php?t=16052)

Inferno
October 7th, 2009, 04:11 PM
This is the one that doesn't work on dedicated servers right?

Dwood
October 7th, 2009, 04:12 PM
It doesn't even work for half of the people anyways. It never worked for me even on a clean install of CE.

Did you not post in the Open Sauce Debug thread?

chrisk123999
October 7th, 2009, 04:13 PM
Script extraction isn't very hard. I know where to find it in a hex editor, but HEK+ rips it wrong (or in another way that still works, but makes it look messed up). In a HEK+ ripped one you can find the codes, but the formating is all messed up.

ShadowSpartan
October 7th, 2009, 04:14 PM
This is the one that doesn't work on dedicated servers right?
It's the same exact code base for the Dedi build of OS, only the memory addresses have changed.


Script extraction isn't very hard. I know where to find it in a hex editor, but HEK+ rips it wrong (or in another way that still works, but makes it look messed up). In a HEK+ ripped one you can find the codes, but the formating is all messed up.
Funny, HEK+ rips it wrong? So that's why campaign scenarios still run fine after being extracted with HEK+? HEK+ does not extract the scripts "wrong", nor does it even technically "extract" the scripts. Why hasn't anyone else in this community taken the time to do so if it is so fucking easy to do? It's rather funny that you think you know what you are talking about. I know what you are looking at in the map file, and those are not the "scripts" themselves, but you can go on thinking whatever you want. You have no idea what you are talking about, so please shut up.

Skyline
October 7th, 2009, 04:16 PM
I've run yoyorast island v2 with OS on pretty much EVERY build. Perhaps you should stop pointing the finger at something else, cause you're too fucking lazy to figure out the problem with rec0 and sapp as you have said on so many occasions in the 100s of yoyorast threads you've made.

OS runs on my 8 year old computer, you must be doing it wrong.



If you can't figure out how to play with those instructions and directory structure you're retarded.

Oh hai.

Inferno
October 7th, 2009, 04:21 PM
I've run yoyorast island v2 with OS on pretty much EVERY build. Perhaps you should stop pointing the finger at something else, cause you're too fucking lazy to figure out the problem with rec0 and sapp as you have said on so many occasions in the 100s of yoyorast threads you've made.

OS runs on my 8 year old computer, you must be doing it wrong.



Oh hai.

When I made builds and script revisions I tested them on MY clean dedi and MY clean player hosted server. They worked fine. What I later learned is that player limit effected the way the script worked which was later patched up with the help of chris.

IT seemed like SAPP and OS was breaking the map but it was the amount of players.

The missing vehicle thing may have been a random incident with a script version but I remember seeing the script spawned vehicles missing when we played with it.

Also your a idiot if you think the age of the computer determines the stability of the app.

chrisk123999
October 7th, 2009, 04:22 PM
Because OS is going to do much good when 1.09 comes out?

Dwood
October 7th, 2009, 04:23 PM
Because OS is going to do much good when 1.09 comes out?

Someone will update. But for now, it seems Sawnose is going to wait like 2 months.

ShadowSpartan
October 7th, 2009, 04:23 PM
Because OS is going to do much good when 1.09 comes out?
It can be updated, just like it was when the 1.08 update came out.

chrisk123999
October 7th, 2009, 04:26 PM
Yes it can, but it's still not done (all the way) since the 1.08 update and 1.09 is coming out soon. He just recently posted the Halo Custom Edition 1.09 Beta.

Skyline
October 7th, 2009, 04:30 PM
Also you're an idiot if you think the age of the computer determines the stability of the app.

HUR HUR DUR

Learn proper grammar.

yoyorast
October 7th, 2009, 04:55 PM
Wo wo wo.. Come on guys.. peace. You guys are in the same yoyov2 credit room, we're a family lol.

Anyway, there's no point bout fighting bout OS, the idea was intesresting but it's too late, means more work/time, potential complications etc... I really want the map released as soon as Ferno fix my last list of stuff... it's half done.. tomorow we finish.. Test hopfully.. and its done.

Limited
October 7th, 2009, 05:08 PM
Inferno, please dont bitch about things which you have no idea about, you cant even work out your own problems. (I told you, way before you worked it out that it was player index, yet you denied it was the problem in your script, which you later oh so suddenly had some kind of apifiny and relised it was the player index. Shadow told you months ago you needed to replace the syncing bipeds to reduce lag, did you listen? Nope.

You wouldnt even listen to chris, until yoyo begged you to listen to chris's idea.

I have never had a single issue with OS and yoyov2, I have had my build of the DLL in my directory ever since I started working with OS, so dont assume its OS.

I agree with Yoyo, adding OS now would be too late and it will get confusing, plus infernos the one adding to the map.

=============
I'm sorry Yoyo, but I've completely lost interest in Yoyorast Island V2, I'm sad to say it, I've been a fan since HM topic with those funky coloured pieces of geometry with the red lines showing the directions, I've stuck with you Yoyo through thick and thin, I used to LOVE reading the development threads, the idea and the map was always close to my heart, its nothing you have done, its the rest of the yoyo v2 team that have put me off the map. Yoyo enjoys making the map, hes so passionate about his work, the rest of the team bitches and struggles, and I really question whether they have enjoyed it or see it as a burden.

=sw=warlord
October 7th, 2009, 05:37 PM
Just think limited.
If ferno hadn't sat on his ass while yoyo was away this would have all be done 3 weeks ago.

StankBacon
October 7th, 2009, 05:38 PM
i just wish yoyorast would learn the hek and do it himself, i never really understood why he hasn't . its fuckin easy.

Dwood
October 7th, 2009, 05:42 PM
i just wish yoyorast would learn the hek and do it himself, i never really understood why he hasn't . its fuckin easy.

He has a job? He only models? That's something for him to decide. He's provided a good map before this same way so it doesn't really matter.

yoyorast
October 7th, 2009, 05:58 PM
=============
I'm sorry Yoyo, but I've completely lost interest in Yoyorast Island V2, I'm sad to say it, I've been a fan since HM topic with those funky coloured pieces of geometry with the red lines showing the directions, I've stuck with you Yoyo through thick and thin, I used to LOVE reading the development threads, the idea and the map was always close to my heart, its nothing you have done, its the rest of the yoyo v2 team that have put me off the map. Yoyo enjoys making the map, hes so passionate about his work, the rest of the team bitches and struggles, and I really question whether they have enjoyed it or see it as a burden.

AAAAAAAAAAAARRRRRGG!!!!! Not you Limited!!! Dam this hurt :gonk:
I was very touched by all your encouraging posts.. it's like my long time supporter leaving... But you been there the biggest part of the way.. so that's good, thks for that man. And I understand those loosing interest, it's been so much time now...

I only hope that you'll find some interest in playing it a bit maybe when it'll be done... cause I sometimes have my doubts about how is enjoyable it will be in terms of gameplay... but tests after tests, I really end to believe peopel can have so much fun in it... It's just an update of V1 afterall but I'm so bored in V1 since long time.. and I enjoy so much playing V2.. time will tell. :downs:

Limited
October 7th, 2009, 06:20 PM
When its out, the magic will be rekindled Yoyo dont worry.

I'm hoping rams will come back and play it too, same with Digi but I dont think he'll turn up. Its been a rollercoaster Yoyo, some of my best friends IRL I've know less than the whole Yoyorast Island experience but most importantly we had a blast. I've had fun, you've had fun modeling it and then testing it. I must have been around the map a thousand times in the gunner seat with you driving around.

I love the map, I love the dynamics of the gameplay and I feel v2 has really harnessed that and added so much more. So keep up the good work.

Dwood
October 7th, 2009, 06:26 PM
HEY GUYS, YO YO WANTS YOU TO READ OUR CHAT:



[18:20] dÆd: Hey YoYo
[18:21] dÆd: So I wat thinking....
[18:21] dÆd: *was
[18:21] yoyorast: ye?
[18:21] dÆd: That you should have someone compile YoYoV2 with Open Sauce, simply for a concept and see if it works.
[18:22] yoyorast: man , the map will be done in a few days
[18:22] yoyorast: this idea means 2 more weeks
[18:22] dÆd: I guarantee I could do it in 2 days.
[18:23] yoyorast: ye well and then lets deal with the problems for 2 weeks
[18:23] yoyorast: they all told me, comeon put the back pack in
[18:23] yoyorast: they did
[18:23] yoyorast: it fucked everything
[18:23] dÆd: This is different than the backpack.
[18:24] dÆd: The backpack messed up scripts. Because it was scripts.
[18:24] yoyorast: anyway, Im not sure this bout the interest of it in da map
[18:24] yoyorast: in race for example
[18:24] yoyorast: and I prefer simple gameplay
[18:24] yoyorast: each team in their own hog and lets race
[18:25] yoyorast: you know its already hard sometimes to get people to race
[18:25] yoyorast: so if you offer them the ability to fight for a new reason, they'll race even less
[18:26] dÆd: OS just adds MTV it doesn't change that much gameplay...
[18:26] dÆd: I mean it's enough that there are no cons
[18:26] dÆd: Well it outweighs the cons
[18:26] dÆd: Here, if you let me, I'll get the current build up in 2 days without errors, then we can test the gameplay.
[18:26] yoyorast: ye ye but Im talking about MTV
[18:27] yoyorast: plz dont dazer, it's going to be confusing with this library to add and all

[18:27] yoyorast: tomorow we test the last build, if its good , I'll release
[18:27] yoyorast: its too late
[18:28] dÆd: That's fine, but I think you'll be missing out on new gameplay elements. Another thing: You can turn off MTV per gametypes
[18:31] yoyorast: In my opinion good gameplay doesn't mean adding features.. that doesn't necessary make good gameplay... its like the maps full of custom weapons... that doenst make them more enjoyable or playable than classic ones
[18:34] dÆd: Okay. Well, if you'll let me, I propose this: You send me the current scenario and tag files for YoYoV2, and if can get a build up in before the release date you were intending, we have a test run for Open Sauce enabled. Then you can decide whether or not to go with it.

That also means that if OS doesn't work right away you can just release the normal version.
[18:39] yoyorast: Dazer Im begginf you to forget.. this is bad idea.. once you'll have this version done.. half the guys around will tell yay.. and I'm sure its going to be discuss even more than it is right now.. and eventually, I dont know how there'll be 2 version in the end or something like that.. witch is somthing I really doooooooooooooon't want... once again, if this is a so good idea, why is it coming so late... it's not that interesting in my opinion , even can be confusing in terms of gameplay as I told you..
[18:40] dÆd: I meant that if I can't get it working before your release date we forget the OS version of the map completely.
[18:42] yoyorast: but why would you spend time on it while I don't think its good for the map.. Im not talking about the technical issue we may have + the fact that every plaayers would have to add a library somewhere.. I mean, I dont see interest in the idea itself
[18:45] dÆd: We'll never know if it's good for the map unless we test the idea is all I have to say... Give it a chance?
[18:46] yoyorast: if you tell me, put a special weapon , I dont necesaary need to test to know if its good ofr the map or not
[18:46] yoyorast: I see what MTV is
[18:49] yoyorast: rememebr what I told bout race.. , I mean, I really need peopel to race , not fighting to have a vehicle to start racing
[18:49] yoyorast: I want to keep it simple , old school
[18:52] dÆd: If you used OS, your map would be the first one to use it, meaning exclusivity.

Another thing is that Open Sauce allows us to disable MTV per gametype. So therefore I could disable MTV for Race mode(s), keeping it (relatively) Old School.
[18:53] yoyorast: but you have some actions in OS or what?
[18:53] yoyorast: you made it?
[18:53] dÆd: I know how OS works, I can use it.
[18:54] yoyorast: but you know, if we use OS, why not remake the doors and shileds work with it and teleporters and all..?
[18:55] yoyorast: Why? because the map is like done, and going to be released before the end of the week
[18:55] dÆd: You answered it yourself... We don't need to include ever possible OS feature.
[18:55] dÆd: *every*
[18:56] yoyorast: ye, that why its a pain to only use it for MTV
[18:56] yoyorast: c
[18:56] yoyorast: doors could always work better
[18:56] dÆd: Yes but the only people who will notice that will be hardcore people who already are in on the situation.
[18:59] dÆd: You personally would have nothing to lose if you humored my proposition.
[19:06] yoyorast: humored?
[19:07] dÆd: Humored in that type of context like the words allowed and entertained combined.
[19:08] yoyorast: wow this is going beyond my english lol
[19:08] dÆd: xDD
[19:09] dÆd: hu·mored, hu·mor·ing, hu·mors

1. To comply with the wishes or ideas of; indulge
[19:09] dÆd: (dictionary.com)
[19:11] yoyorast: o ye lol
[19:11] dÆd: Yep...
[19:11] yoyorast: Dazer, dam when you have an idea, you never leave it
[19:12] dÆd: No I don't.
[19:12] yoyorast: lol
[19:12] dÆd: I've gotten a lot of neg rep from this persistence...
[19:12] dÆd: xD
[19:12] yoyorast: but man, CE is CE , it's not CE + I have to install something else you know.. I dont like this idea..
[19:13] yoyorast: haha
[19:13] dÆd: I know you don't... That's been made clear, but can we not just try it? please?
[19:13] yoyorast: lol and you dont learn from your experiences lol?
[19:14] dÆd: Nope. I don't :D
[19:15] yoyorast: but this wont change the fact that you must install some extra thing in the end
[19:15] dÆd: That is understood.
[19:16] dÆd: If this works we can accept all that goes along with it. I'll handle all of the newb questions so you won't.
[19:16] dÆd: Well, I can
[19:17] dÆd: In the announcement thread on Halo Maps we put a how to install at the top post, as well as on the Halo Maps download post, we put a how to install OS as well as in the README.
[19:18] dÆd: I'm sure most, if not all people will be able to understand if we repeat it enough.
[19:19] dÆd: So, what do you say?
[19:19] yoyorast: I say, if you have to read a dam page to play yoyoV2, I dont want it...
[19:19] dÆd: xD
[19:20] yoyorast: I want people to put the map in the map folder and voila
[19:20] dÆd: I know but it's just copying and pasting a second file to the Halo CE root folder...
[19:20] dÆd: Then voila
[19:21] yoyorast: while you're pasting your file, I'm already ingame enjoying V2
[19:22] yoyorast: :-D
[19:22] dÆd: lol xD cmon man. Just try my idea please
[19:23] yoyorast: mann come on
[19:23] dÆd: You have absolutely nothing to lose.
[19:23] yoyorast: post our conversation at moda and see what people think
[19:24] dÆd: I'll remove the Humored and other nonrelevant parts
[19:24] yoyorast: nana
[19:24] yoyorast: no censure, let the truth speak lol
[19:24] dÆd: lol ok
[19:24] yoyorast: come its fun lol
[19:24] dÆd: I want +rep for this xD
[19:25] yoyorast: bye, the way, as we're on moda now, I say hello to eveyone
[19:25] yoyorast: hi there :-D

Jean-Luc
October 7th, 2009, 06:28 PM
Most recent beta really surprised me. Never in a million years would I have suspected that a level with such an unique style and layout would lend itself to astonishingly good gameplay. Looking forward to final release much more now :D

yoyorast
October 7th, 2009, 06:32 PM
Most recent beta really surprised me. Never in a million years would I have suspected that a level with such an unique style and layout would lend itself to astonishingly good gameplay. Looking forward to final release much more now :D

That's nice to hear! Happy you enjoyed... this is because its not a them parc as people can imagine before trying it.. it's a dam think and rethink complex strategicly created in each detail to serve one thing : The gameplay.



i just wish yoyorast would learn the hek and do it himself, i never really understood why he hasn't . its fuckin easy.

Shame on me, you're right... But be helped to do something at the begining and you never learn by yourself... At the begining I was full time on the modeling part so I hadn't time to do anything else.. I could have learned when I ended with the modeling part... but it went this way.. that's life.. it took more time this way but.. anyway it's like past stuff now, the map is like done.. dont blame inferno, he made a very good job.. could have been faster or more passionated sometimes but.. it's completly normal, he joined someone else project, it's not like if it was his baby form scratch.. And let me tell you something, some other partners I had been so much less concerned to the HEK work I was asking them... leaving me sometimes with no news for more than one month.. inferno nerver did that.. he made a lot.. and others before made alot too... But frankly belive me or not, this is not something bout ego, this is the truth : I'm really ok to say it's a team work in the end... but one thing I know is that no one worked on it as I did, even if I not been in the script, lightmap and hek stuff myself. I'm telling this cause I saw "he's only a modler"... I'm not "only" a modler, I'm also a Remodeler damit lol... and remodeling an island like that took me ages for tons of reasons I'm not gonna list here.. nor I'm gonna list everything I made.. but you know sometimes leading/pushing/driving partners to do the job can take more strengh than doing the job itself.

EX12693
October 7th, 2009, 06:40 PM
Ok. I've had it.
No more bitching about putting in any kind of random useless shit.
What made v1 so great was its gameplay and uniqueness, but it never went overboard, and any regular Halo CE player (such as myself) could use it with no problem.
Now here's v2... and you want to integrate it with OpenSauce?(I don't even know what that is). Won't that make the map like, 10 times more complicated to use?
Let me just say, If I have to do anything more than click the map and gametype to choose my vehicles and host a server... I'm not downloading.
I think that Yoyo has been too influenced by the team's ideas. Yoyo v1 was ALL yoyo's ideas, and all the team did was make it. However, I'm afraid v2 has lost that quality. :suicide:

yoyorast
October 7th, 2009, 06:54 PM
Ok. I've had it.
No more bitching about putting in any kind of random useless shit.
What made v1 so great was its gameplay and uniqueness, but it never went overboard, and any regular Halo CE player (such as myself) could use it with no problem.
Now here's v2... and you want to integrate it with OpenSauce?(I don't even know what that is). Won't that make the map like, 10 times more complicated to use?
Let me just say, If I have to do anything more than click the map and gametype to choose my vehicles and host a server... I'm not downloading.
I think that Yoyo has been too influenced by the team's ideas. Yoyo v1 was ALL yoyo's ideas, and all the team did was make it. However, I'm afraid v2 has lost that quality. :suicide:

Belive me EX , there's nothing in this map I didn't want nor decided to put.. and it's like even better than I dreamed it when I 1st started. You'll see when we'll play in full player.. going to be hard core fun game.

ShadowSpartan
October 7th, 2009, 06:55 PM
Now here's v2... and you want to integrate it with OpenSauce?(I don't even know what that is). Won't that make the map like, 10 times more complicated to use?
Using OS is not complicated at all. It's as simple as copying and pasting a dll into your Halo CE directory and never having to touch it again. I don't know why people make it out to be harder than it actually is.

But as I stated earlier, I don't agree with forcing people to use OS in Yoyo V2. It is pointless to use it for the sole purpose of MTV. Why would you want to help your enemies by driving them around? Dwood, just give it a rest. Yoyorast doesn't want to use it, end of story.

Dwood
October 7th, 2009, 06:58 PM
Dwood, just give it a rest. Yoyorast doesn't want to use it, end of story.

That's what I said at end of chat that's not copy + pasted.

EX12693
October 7th, 2009, 07:10 PM
Belive me EX , there's nothing in this map I didn't want nor decided to put.. and it's like even better than I dreamed it when I 1st started. You'll see when we'll play in full player.. going to be hard core fun game.
Well I won't be able to play till friday... but whatever. At least I was in the beta. And Inferno says my name's somewhere on the map. :smith:

Limited
October 7th, 2009, 07:10 PM
If a map uses OS, I feel the introduction of OS needs to happen at the start of the map creation. Not during or at the end of the map.

OS in a map, designed for the use of OS would be phenomenal, the only reason I havent ventured into it, is because stubborn Dennis won't allow maps if they require OS to play, what an opportunity wasted.

yoyorast
October 7th, 2009, 07:14 PM
If a map uses OS, I feel the introduction of OS needs to happen at the start of the map creation. Not during or at the end of the map.

OS in a map, designed for the use of OS would be phenomenal, the only reason I havent ventured into it, is because stubborn Dennis won't allow maps if they require OS to play, what an opportunity wasted.

What Dennis of Halomaps doesn't want the OS maps on his site? and noone told me that.. ok no need to discuss anything else about whetehr or not its good for the gameplay or not, complicated or not... This reason itslef close the debate for me...

Limited
October 7th, 2009, 07:19 PM
What Dennis of Halomaps doesn't want the OS maps on his site? and noone told me that.. ok no need to discuss anything else about whetehr or not its good for the gameplay or not, complicated or not... This reason itslef close the debate for me...
Hes said in the past that he could never get OS to work for his Halo, mainly because hes and idiot and stuff. Hence why Jcap made the OS debug thread, Dennis said he wouldnt accept OS stuff, he may have changed his mind, but I very much doubt it.

StankBacon
October 7th, 2009, 07:23 PM
Hes said in the past that he could never get OS to work for his Halo, mainly because hes and idiot and stuff.

i lol'd

:)

EX12693
October 7th, 2009, 07:37 PM
Just because Dennis can't use it means that halomaps cant have it? Ffs dont do that!

chrisk123999
October 7th, 2009, 07:39 PM
Wait, since when was Dennis and idiot?

Inferno
October 7th, 2009, 07:41 PM
I'm so sorry I spent any of my time helping with the project and working on this. Maybe the world is better off without me finishing the map since all of you seem to hate the way that I do things.


-edit
I've had a terrible day and you are not helping.

Limited
October 7th, 2009, 07:45 PM
Wait, since when was Dennis and idiot?
Oh...silent d, but only when used in that exact sentence..I thought everyone knew that...>_>

dodged that bullet :O

yoyorast
October 7th, 2009, 07:53 PM
I'm so sorry I spent any of my time helping with the project and working on this. Maybe the world is better off without me finishing the map since all of you seem to hate the way that I do things.


-edit
I've had a terrible day and you are not helping.

At least I'm not better without you finishing what"s left before the release man :-3 ... I know you gave a lot, let's finish this tomrow... Tomorow is another day man, and it's my birthday also :woop:

sdavis117
October 7th, 2009, 08:01 PM
At least I'm not better without you finishing what"s left before the release man :-3 ... I know you gave a lot, let's finish this tomrow... Tomorow is another day man, and it's my birthday also :woop:

Well how about some Birthday Sex?

sTt4GGqBcc0

Pyong Kawaguchi
October 7th, 2009, 08:06 PM
Its also my bday tomorrow!
And I think I may FINALLY have gotten the mongoose physics fixed!

AAA
October 7th, 2009, 08:14 PM
I'm so sorry I spent any of my time helping with the project and working on this. Maybe the world is better off without me finishing the map since all of you seem to hate the way that I do things.


-edit
I've had a terrible day and you are not helping.

...Okay, see this? Stop fucking with people's heads. (not directed towards you inferno)

This not a pity party nor is it an OS rage-fest. You know damn good and well OS doesn't have to be integrated at any specific time nor is it THAT FUCKING HARD to put into the root folder of halo. Why must everything be complicated with people??? yoyo only wants the best for his map and those who have experienced it the way he has obviously feels the same. They've achieved what they wanted from V2. Congratulations.

Everyone needs to cut the bullshit on this fucking site. If you don't like the idea of OS, THAT'S GREAT, YOU DON'T HAVE TO. You've all learned time and time again "In the end, it's going to come out the way the creator wants it to". While staying on topic of this thread, that means Yoyo wants his map without OS. Well, FUCK. That's something anyone can agree on! The whole idea of including OS or not IS IN-FACT IRRELEVANT. The idea has been opened for HUMOR. So, when this is over with, in the end Yoyo WILL decide whether or not he wants OS or not, it's not for you to decide. It's up to yoyo whether he prefers OS over classic due to extended gameplay, whther it just be for spawning MTV's or not.

Take it in good and clear and ask yourself "What's the harm in giving this guy a chance to change our experience? Sure, I might have to add a file IN THE GODDAMN ROOT FOLDER, seeing as how this will help me in my game experience with the map, Am I willing enough to move my hand a LITTLE more and do about 1 MORE click just to do this?"

Note: You can add on the to the .dll with more and more OS's applications with just combing them, or you can just replace the ONE file in your root folder and be done for the rest of your days.

Fucking quit it guys, read up on things, then give it an educated opinion. Stop being so lazy you can't even give it a decent thought of how things will improve or deteriorate experience in the long run. Not to get too personal, but, seriously? it's people like this that will wreck me all the way to my own suicide.

btw although it may not sound like it, I'm totally Bias on the OS and "classic" debate.

tythespy
October 7th, 2009, 08:32 PM
Using OS is not complicated at all. It's as simple as copying and pasting a dll into your Halo CE directory and never having to touch it again.

TBH I Don't think 1/6 of the kids that play halo ce and download yoyov2 will put the .dll into the directory, They download the zip, keep the map and throw away everything else, not bothering to look at the images, read me, etc..

Needles
October 7th, 2009, 08:40 PM
TBH I Don't think 1/6 of the kids that play halo ce and download yoyov2 will put the .dll into the directory, They download the zip, keep the map and throw away everything else, not bothering to look at the images, read me, etc..

Pretty much..

Inferno
October 7th, 2009, 08:42 PM
TBH I Don't think 1/6 of the kids that play halo ce and download yoyov2 will put the .dll into the directory, They download the zip, keep the map and throw away everything else, not bothering to look at the images, read me, etc..

I don't even read the readmes. I also don't want to send a dll around and explain how to install it every time I pass maps around at a LAN.

And I also don't want a million threads concerning problems with OS and HOW DOES I INSTALL OS and what not.

Matooba
October 7th, 2009, 09:00 PM
Why not make the map files into an auto installer and have it place files where they need to be?

Dwood
October 7th, 2009, 09:06 PM
Why not make it the map files into an auto installer and have it place files where they need to be?

Because that would be smart (?)

Inferno
October 7th, 2009, 09:51 PM
Why go through the trouble for something that will add little to no game play value?

Matooba
October 7th, 2009, 10:04 PM
Why go through the trouble for something that will add little to no game play value?

Inferno, its just a matter of a few clicks and a point to. Real easy. Just a thought.

Ganon
October 7th, 2009, 10:10 PM
lol stop fighting over me!

Cortexian
October 7th, 2009, 10:19 PM
Fine, Yoyorast, go ahead and release the map without OS MTV.

If it's wanted I can host an MTV enabled server for awhile, all the end user would have to do is make sure they get the d3d9.dll file for OS MTV and place it in their installation root directory.

NerveBooger
October 7th, 2009, 11:27 PM
Geez, more drama than a hospital scene in a mexican soap opera. I just want to play the map - however the author releases it. Some people need to lighten up.

I appreciate and wish I was as skilled as many of you in making maps. It also seems that some have lost touch with the simple enjoyment of game play. Including gameplay that is solely dependent on the players ability and adaptability within different maps. Especially issues that may resemble a flaw to the modelers/makers is only a unique attribute that is fun to everyone else. On one hand I envy your skill, on the other, I wish you could enjoy the game like everyone else who is not a map maker/modeler.

Don't forget the audience, and don't cater to every nit-picking-squabling nerd that claims they represent the audience's interest.

Release it however you wish, but do it soon please. And thank you to all who contributed to it (including the nit-picking-squabling nerdy assmunchers for shutting the hell up, and putting ego aside).

Con
October 8th, 2009, 12:05 AM
Geez, more drama than a hospital scene in a mexican soap opera. I just want to play the map - however the author releases it. Some people need to lighten up.

I appreciate and wish I was as skilled as many of you in making maps. It also seems that some have lost touch with the simple enjoyment of game play. Including gameplay that is solely dependent on the players ability and adaptability within different maps. Especially issues that may resemble a flaw to the modelers/makers is only a unique attribute that is fun to everyone else. On one hand I envy your skill, on the other, I wish you could enjoy the game like everyone else who is not a map maker/modeler.

Don't forget the audience, and don't cater to every nit-picking-squabling nerd that claims they represent the audience's interest.

Release it however you wish, but do it soon please. And thank you to all who contributed to it (including the nit-picking-squabling nerdy assmunchers for shutting the hell up, and putting ego aside).
People typically create things to their standards, not to the audience's. This is especially true in the arts, and I think map-making is very much an art. This nit-picking "nerd" process is necessary for a well-polished map that the creator can feel proud of. I understand that you have different standards, but your impatience means nothing and makes no difference. I imagine a lot of the things that make maps fun were the product of nit-picking like this, but of course it goes unknown by the people who play the map. The design process isn't what the player sees when they play.

n00b1n8R
October 8th, 2009, 05:53 AM
Whole lot of people getting mad over nothing ITT :lol:

Dwood
October 8th, 2009, 06:03 AM
Whole lot of people getting mad over nothing ITT :lol:

This is srs bznss.

Inferno
October 8th, 2009, 03:15 PM
Map might be finished today. Cross your fingers.

.Wolf™
October 8th, 2009, 03:38 PM
Coolz

Lateksi
October 8th, 2009, 03:43 PM
This might be a day to remember!

bobsam
October 8th, 2009, 03:45 PM
I'mma crossin' mine!

Inferno
October 8th, 2009, 03:47 PM
This might be a day to remember!

http://www.youtube.com/watch?v=2A7UjrZnOuo (http://www.youtube.com/watch?v=mkmTAt1aKUg)

Cortexian
October 8th, 2009, 04:31 PM
Should I go and finish the release video maybe?

Higuy
October 8th, 2009, 04:37 PM
if the map isnt done today, prepare to see a few members not posting anymore.



















:-3

Dwood
October 8th, 2009, 04:39 PM
Yeah, if it's not done, you might as well add OS to it. I pm'ed Dennis and he said that he would accept Open-Sauce dependant maps.

</humorlesspost> He never explicitly said no. And not only that, he also hinted that if people would make OS-dependant maps he would host them. (Not at u YoYoRast)

Inferno
October 8th, 2009, 05:19 PM
Well if yohan would login... :saddowns:

Matooba
October 8th, 2009, 05:26 PM
Sent him a message. Lol, his stat "yoyorast is at a loss for words."

yoyorast
October 8th, 2009, 06:02 PM
back!

And ye it could be released today .. but 1st, I got some last stuff for inferno to fix.. working on it right now.. then we have to last test.. if everything is ok.. then it's the big day.

AAA
October 8th, 2009, 06:31 PM
sweet. It's good to hear. Now I have a good reason to get back on Halo and play on a good map.

sevlag
October 8th, 2009, 06:40 PM
so test friday?

Con
October 8th, 2009, 06:53 PM
I guess you could say the Yoyo has returned.
:caruso:

sevlag
October 8th, 2009, 07:04 PM
I guess you could say the Yoyo has returned.
:caruso:whast sad is thsi map will PROBABLY go unnoticed as most of CE plays either stock maps (not such a bad thing) or they play zombies and coldsnap adn can't be torn away from their sphere

if thsi DOES get released this week i think we should have yoyo v2 day where every server runs the map xD

<3 testing this and can't wait for the final build to go public

i'll help make it for real if you ever decide to really go ahead with it

Pyong Kawaguchi
October 8th, 2009, 07:09 PM
You know, if these physics are fine, you guys really fucking owe me.
you_owe_me_big_time.map

sevlag
October 8th, 2009, 07:10 PM
You know, if these physics are fine, you guys really fucking owe me.
you_owe_me_big_time.map
what if they aren't perfect?

Inferno
October 8th, 2009, 07:15 PM
I rape him with a wrench.

Cortexian
October 8th, 2009, 07:18 PM
Then I rape him with a dodge ball.

Pyong Kawaguchi
October 8th, 2009, 07:23 PM
D:

tythespy
October 8th, 2009, 07:35 PM
So its delayed till: Oct 9,2009.

sdavis117
October 8th, 2009, 07:35 PM
Then I rape him with a dodge ball.
http://i276.photobucket.com/albums/kk17/spartan123209/poster44801396.jpg

Inferno
October 8th, 2009, 07:36 PM
Beta tomorrow. We fixed everything today.

Everything.
Everything.
Everything.
Everything.
Everything.
Everything.
Everything.

yoyorast
October 8th, 2009, 07:37 PM
So its delayed till: Oct 9,2009.

Ye, final test tomorow afterall and maybe release.. but it's like ready now.. ferno fixed the last issues..

Pyong Kawaguchi
October 8th, 2009, 07:39 PM
Wait, the physics are good?
Awesome.
Everyone here owes me +rep
seriously >: D

=sw=warlord
October 8th, 2009, 07:40 PM
Beta tomorrow. We fixed everything today.

Everything.
Everything.
Everything.
Everything.
Everything.
Everything.
Everything.
I bet you missed a script.

sdavis117
October 8th, 2009, 07:42 PM
Wait, the physics are good?
Awesome.
Everyone here owes me +rep
seriously >: D

Oh, well, I could still rape you with the giant squash thing.

Pyong Kawaguchi
October 8th, 2009, 07:42 PM
http://www.modacity.net/forums/styles/smilies/extra/gonk.gif

Dwood
October 8th, 2009, 07:42 PM
I bet you missed a script.

(Knock on wood)

=sw=warlord
October 8th, 2009, 07:45 PM
(Knock on wood)
ATTN:Modacity, Yoyo held back till 2012.
:gonk:

sdavis117
October 8th, 2009, 07:47 PM
I should start a pool on what the next issue with YoyoV2 is.

Dwood
October 8th, 2009, 07:49 PM
I should start a pool on what the next issue with YoyoV2 is.

Well it'll most likely be a shortcut that no one thought about.

if there IS one

=sw=warlord
October 8th, 2009, 07:51 PM
Well it'll most likely be a shortcut that no one thought about.

if there IS one
Nah, it will be a really serious issue like a exception error or something.
Maybe infernos computer decides its had enough and has a hard drive failure.

yoyorast
October 8th, 2009, 07:52 PM
Wait, the physics are good?
Awesome.
Everyone here owes me +rep
seriously >: D

I have to say, we didn't tested the last ATV physics yet, we'll see tomorow..

Pyong Kawaguchi
October 8th, 2009, 07:53 PM
Yoyo, want me to make a build so you can test them?

yoyorast
October 8th, 2009, 07:58 PM
Yoyo, want me to make a build so you can test them?

AIM :downs:

Dwood
October 8th, 2009, 08:10 PM
Nah, it will be a really serious issue like a exception error or something.
Maybe infernos computer decides its had enough and has a hard drive failure.

That would suck. hard.

Pyong Kawaguchi
October 8th, 2009, 08:12 PM
Don't worry, I have a younger version of the tags, not the newest, but that isn't the point.

Inferno
October 8th, 2009, 08:20 PM
I back up the tags regularly. Dun wurry. it all gun b K.

Invader Veex
October 8th, 2009, 09:41 PM
So I found a topic for Yoyo V2 on page 143 in the Halomaps General CE Discussion from June '07.


Guys thanks for reading and be prepared for V2 it's coming soon for real!

:ugh:

Aßyll
October 9th, 2009, 12:26 AM
whast sad is thsi map will PROBABLY go unnoticed as most of CE plays either stock maps (not such a bad thing) or they play zombies and coldsnap adn can't be torn away from their sphere


hay mai spher is awsum. :hay::iia:. 'specially wit new gamesrvers soon.

Well I'll actually be sure to check this thing out, since it sounds like it'll be big and pretty good. It may even become a random part of my server's mapcycle.

n00b1n8R
October 9th, 2009, 01:30 AM
I don't think V2 will have any problems with popularity, just look at the hype around it and how popular V1 was. The only reason it's not one of the most played maps anymore is that people finally got bored of it (only took 2 years) and V2 is definetly better from what I've played of it.

Hope you've sharped your knives pooks :q:

English Mobster
October 9th, 2009, 01:57 AM
Word will get out. People will go, "Yoyo V2? HOLY SHIT!" and go download it.
Diesel PL 3rd Server NY will probably switch from 24/7 Yoyo V1 to 24/7 Yoyo V2, etc.

n00b1n8R
October 9th, 2009, 02:20 AM
Is that server still up?
I was maining it back in fucking 06 O_o

English Mobster
October 9th, 2009, 02:32 AM
Last I checked, it was, but I haven't checked for a while.
I used to main that server, too, but as of late it's had 0/16 players...

.Wolf™
October 9th, 2009, 04:22 AM
Yurr,Im ready for a beta yuss.

Pooky
October 9th, 2009, 09:15 AM
Hope you've sharped your knives pooks :q:
It's never going to happen. Hell, it's been 'the last beta' for what, 2 weeks now?


Is that server still up?
I was maining it back in fucking 06 O_o

I've been banned from that server since fucking 06. Pissed off one of the whiny kiddie admins, I think.

sevlag
October 9th, 2009, 11:07 AM
hay mai spher is awsum. :hay::iia:. 'specially wit new gamesrvers soon.

Well I'll actually be sure to check this thing out, since it sounds like it'll be big and pretty good. It may even become a random part of my server's mapcycle.
actually aybll you're server isnt as popular as it once was as POQ has encroched on your zombie territory and i had forgotten you had one up cause last I played CE for other than testing it was down. so yeah not poitned at you in general

and v2 may get lukewarm reception some people i talk to while playing CE said they hated v1 for unkown reasons (probably because they suck at not getting spawnkilled amirite?)

anyways when we gonna build it for real?

Cortexian
October 9th, 2009, 11:19 AM
anyways when we gonna build it for real?
Work begins the day after V2 is released.

sevlag
October 9th, 2009, 11:27 AM
Work begins the day after V2 is released.
ok so whos bringin the excavation tools?

blind
October 9th, 2009, 11:38 AM
It's never going to happen. Hell, it's been 'the last beta' for what, 2 weeks now?



I've been banned from that server since fucking 06. Pissed off one of the whiny kiddie admins, I think.
owned

sdavis117
October 9th, 2009, 05:42 PM
So is a beta happening today?

Dwood
October 9th, 2009, 05:42 PM
So is a beta happening today?

I was wondering that.

sdavis117
October 9th, 2009, 05:43 PM
And I'm wondering how you replied so quickly.

Dwood
October 9th, 2009, 05:45 PM
And I'm wondering how you replied so quickly.

It was a coinkydink.

Jean-Luc
October 9th, 2009, 05:45 PM
I'd like to play too :-3

sdavis117
October 9th, 2009, 05:45 PM
It was a coinkydink.
Sure it was...

*Looks outside window*

Dwood
October 9th, 2009, 05:50 PM
Sure it was...

*Looks outside window*

Watch for a sign.

yoyorast
October 9th, 2009, 06:03 PM
Sorry , just got back from my birtehday party.. I'm trying to contact inferno right now.. maybe beta in one hour or so..

tythespy
October 9th, 2009, 06:06 PM
Happy birtehday yoyorast

Cortexian
October 9th, 2009, 06:07 PM
HBD Yoyorast!

yoyorast
October 9th, 2009, 06:14 PM
hehe, thank you guys, appreciate.

.Wolf™
October 9th, 2009, 06:21 PM
Yeah! Happy birthday Y-rast :P

sdavis117
October 9th, 2009, 06:56 PM
Happy Birthday person who has been playing ping-pong with my hopes for the last 2 years.

To today being a good birthday for you, and the day YoyoV2 comes out (or tomorrow if you feel the beta test goes too late for you to release it tonight).

Ganon
October 9th, 2009, 06:57 PM
hbd frenchy

Matooba
October 9th, 2009, 07:13 PM
Happy Birthday Yohan!!!
http://www.ryans-stuff.com/media/thumbs/geeky_birthday_cake.jpg

Con
October 9th, 2009, 07:25 PM
This is why we have community discussion threads. Let's stay on topic.

yoyorast
October 9th, 2009, 07:33 PM
It's too much guys, thks... Be the testers ready , beta starting in less then 30 min.

Cortexian
October 9th, 2009, 07:34 PM
This is why we have community discussion threads. Let's stay on topic.
Yoyorast is by far, cooler than any moderator or admin here, therefore the (stupid) community discussion forum can be easily ignored.'

Anyway, map is uploading to my server, eta is 30 minutes...

Fake edit: Ninjad by Yoyo...

sevlag
October 9th, 2009, 07:47 PM
cant wait :D

.Wolf™
October 9th, 2009, 07:55 PM
Think im going to bed,Hopefully you will release this tommorow..If not, Inferno will find his future in jeopardy!

Pyong Kawaguchi
October 9th, 2009, 07:55 PM
Hey guys, the mongoose physics are FINISHED!
You hear that guys?
FINISHED!
now rep me

sevlag
October 9th, 2009, 07:57 PM
Hey guys, the mongoose physics are FINISHED!
You hear that guys?
FINISHED!
now rep me
yay

Inferno
October 9th, 2009, 08:59 PM
Sorry about the teleporter issue. I changed the model but I forgot to remove a script to change the scale of the invis wall behind the tele. And it resulted in failure.

Ganon
October 9th, 2009, 09:02 PM
u are the only failure

Inferno
October 9th, 2009, 09:06 PM
Your just mad cause you have a dick in your pussy.

Ganon
October 9th, 2009, 09:07 PM
*posts extreme moé content of kyon's sister*

Inferno
October 9th, 2009, 09:24 PM
Can someone remove the restart game button from the menu for us. We reset the HUD to stock and I still can't get the version of kornman to work.

yoyorast
October 9th, 2009, 09:51 PM
K guys, we got a good test, there was only a problem with the random tele, inferno got it fixed... still having an issue with the menu now, if someon can help on this.. Tomorow we'll make a little test again to check this stuff out (if the menu is fixed by then) then the map will be released.:woop:

Thanks to all the betatesters :neckbeard:

STLRamsFan
October 9th, 2009, 10:11 PM
Hopefully my video card comes in before then...

Advancebo
October 9th, 2009, 11:07 PM
I
was
a beta tester

n00b1n8R
October 10th, 2009, 12:20 AM
Anybody know how to get ingame text working? that was pissing me off for the half hour I was there.

Even with 300 ping and an intermittent connection, I enjoyed myself. :)

.Wolf™
October 10th, 2009, 02:16 AM
Go to halo custom edition directory then go to redist and install msxmlenu. And it will work.

Hopefully i will be around for the next round..Depends on when the beta is...Yup, that and if im tired

^Cool story

NerveBooger
October 10th, 2009, 03:26 AM
Beta tomorrow. We fixed everything today.

Everything.
Everything.
Everything.
Everything.
Everything.
Everything.
Everything.

not.:gonk:

Pyong Kawaguchi
October 10th, 2009, 03:31 AM
We found one thing, and FIXED IT
But I had a small problem with the jump ramp blocker appearing when it wasn't actually up. (Only happened to me I think)

n00b1n8R
October 10th, 2009, 03:35 AM
Can you make a youtube video explaining what all the buttons do and a flythrough of some of the areas you're likely to miss on a quick inspection?

I've played this twice now (only once online) and I'm still confused what some of the things do/where teles go (or are) and where the buttons for some of the gates are.
This would make it easier for new players to get up to speed and start playing properly asap (just reference it in the readme).

How's that release trailer going FL?

.Wolf™
October 10th, 2009, 04:18 AM
Check yoyorast forums durr:P

=sw=warlord
October 10th, 2009, 06:15 AM
Boom, Jynxed.

Lateksi
October 10th, 2009, 06:28 AM
Nice video, Lancer.

Higuy
October 10th, 2009, 06:55 AM
Anyone have a link to the video?

.Wolf™
October 10th, 2009, 07:01 AM
Appearntly freelancer havent posted it yet.Durr Search on youtube for Yoyorast island v2 release trailer

Higuy
October 10th, 2009, 07:18 AM
k8Zw5mXzFhA

Inferno
October 10th, 2009, 11:03 AM
Nice use of old builds in a release trailer.

The best part is at 1:52. See that guy. He's awesome.

Also you probably use the original origins in a trailer. Or at least put a disclaimer that you changed them so people don't get confused.

Besides that, pretty good trailer.

What's Timo's xfire or aim. I need help with HUDs.

Lateksi
October 10th, 2009, 12:03 PM
Delta Halo UI in YoyoV2? That would be badass.

Dwood
October 10th, 2009, 12:22 PM
Delta Halo UI in YoyoV2? That would be badass.

It's not done yet.

.Wolf™
October 10th, 2009, 01:17 PM
Delta ui is done,the maps aint:D Also you mean the ghost jump? Yeah spirit failed there! :realsmug:

Inferno
October 10th, 2009, 02:09 PM
It won't fit. We only have like 5mb of cache space left.

Ganon
October 10th, 2009, 02:34 PM
cool video, you're editing is pretty bad and u suck @ the game :]

chrisk123999
October 10th, 2009, 04:24 PM
http://www.xfire.com/video/15ecfd/

So... I was running the map on my old computer because my main one is in for repair. I think a rock is missing a base map in the shaders?

Limited
October 10th, 2009, 06:33 PM
K guys, we got a good test, there was only a problem with the random tele, inferno got it fixed... still having an issue with the menu now, if someon can help on this.. Tomorow we'll make a little test again to check this stuff out (if the menu is fixed by then) then the map will be released.:woop:

Thanks to all the betatesters :neckbeard:
Isnt this the stuff Inferno should have fixed?

Inferno
October 10th, 2009, 06:59 PM
It was just a model issue. I had a object_set_scale where I wasn't supposed to.

Ganon
October 10th, 2009, 08:17 PM
Isnt this the stuff Inferno should have fixed?

in all honesty, shut the fuck up faggot.

Limited
October 10th, 2009, 08:19 PM
in all honesty, shut the fuck up faggot.
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.

Inferno
October 10th, 2009, 08:24 PM
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.

Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.

You sound like you think you could do better than me.
Would you like the original tagset E3P0 sent me so you can try your hand at this?

If not then kindly shut the fuck up.

Ganon
October 10th, 2009, 08:25 PM
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.

you are an annoying little fuck that has been doing nothing in this thread but whining about things you honestly shouldnt even give 2 fucks about. give the guy a fucking break and get the fuck out, thanks im done.

Cortexian
October 10th, 2009, 08:32 PM
Thanks for the comments on the trailer all, I'll look into making a how-to video on the switches and such.

Posted from Blackberry.

Limited
October 10th, 2009, 08:33 PM
Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.

You sound like you think you could do better than me.
Would you like the original tagset E3P0 sent me so you can try your hand at this?

If not then kindly shut the fuck up.
Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.

As for Ganon, haha what a joke.

Inferno
October 10th, 2009, 08:38 PM
Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.

As for Ganon, haha what a joke.

We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.

Limited
October 10th, 2009, 08:48 PM
We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.
Why on earth are you rushing this? Its not a race, yes we all would like to play it soon, however rushing never helps, it causes unnecessary problems.

I dont see how your getting any enjoyment out of making it, if your just rushing to get it out the door. Maybe you should re-read my post from a few days back and think about it, rather than just assume I'm trying to attack you.

n00b1n8R
October 10th, 2009, 09:16 PM
I for one, am grateful that he's putting all this work into a map I've been really looking forward to for like 2 (3?) years now.

Yeah, some people could have probably done it faster and better but guess what? They didn't. Inferno has and that's no small thing imo.

ps. shut the fuck up Limited.

Inferno
October 10th, 2009, 09:24 PM
Maybe you should have read past the first 3 words of my post. If you can at least.

Were rushed because of timezones. Me and yohan only get a little bit of time every day or 2 to work on this. That's the reason were rushed.

We've spent so much time perfecting every part of the map we can. I've re-written the entire script from scratch more than once and moved a million spawns and weapons. And we've spent so much time running around the map finding shortcuts and bugs. And portaling took months to get right. It's been 2 years man, if you think were rushing then your retarded.

Please refrain from talking. It only hurts you.

Horns
October 10th, 2009, 09:34 PM
I personally think Inferno is doing a great job. Especially since he is doing all this work on a map that isn't even his. It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.

Inferno
October 10th, 2009, 09:38 PM
I personally think Inferno is doing a great job. Especially since he is doing all this work on a map that isn't even his. It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.
This. Very much this.

Cortexian
October 10th, 2009, 10:14 PM
It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.
Inferno has only been working on the project for a few months.

Horns
October 10th, 2009, 10:31 PM
Inferno has only been working on the project for a few months.
Doesn't change my view of it. A few months is quite a long time really.

Cortexian
October 10th, 2009, 10:33 PM
Doesn't change my view of it. A few months is quite a long time really.
Not when it comes to Yoyorast Island, lmao.

Con
October 10th, 2009, 10:36 PM
Keep it civil please, we appreciate all inferno's done for this map and all that matters is it will get released.

n00b1n8R
October 10th, 2009, 10:54 PM
And pooky will remove himself from the genepool :downs:

Inferno
October 10th, 2009, 11:23 PM
I joined the yoyov2 team around Christmas last year.

So yea about 10 months.

AAA
October 11th, 2009, 02:25 AM
Pardon me, but what's the big deal? I don't see a problem, all he has to do is go back into the scripts or whatever and make the invis wall smaller.................. Right?

Inferno
October 11th, 2009, 02:34 AM
Yeah.
I fixed it 5 minutes after the beta test.

AAA
October 11th, 2009, 05:22 AM
Yeah.
I fixed it 5 minutes after the beta test.


Cool.

So, what else is there? By the sounds of it, I would assume it'd be done and released tomorrow, but is there something else that hasn't been finished/tested?

.Wolf™
October 11th, 2009, 05:38 AM
No more tests:) Release it^^

Did you get optimize to work,yes?

Dwood
October 11th, 2009, 07:28 AM
No more tests:) Release it^^


With this large of a map, that would be a bad thing to do.

yoyorast
October 11th, 2009, 07:55 AM
Last test is worth it.

Tricky
October 11th, 2009, 08:41 AM
Im sure people can wait another day:v:

.Wolf™
October 11th, 2009, 08:53 AM
Last test is worth it.
So when is the final test?

stunt_man
October 11th, 2009, 09:35 AM
Seriously hyped to see this map is nearing completion. It's been a loonnng time in the works, no one (well almost no one) will mind if there are some final tests to do to ensure good quality.

@Limited: Post count and join date don't add inches to your cock...

Inferno
October 11th, 2009, 11:27 AM
We need someone to take the vanilla UI and remove the restart game button. Then give it to me.

Then we test. Then we release.

yoyorast
October 11th, 2009, 12:11 PM
We need someone to take the vanilla UI and remove the restart game button. Then give it to me.

Then we test. Then we release.

Guys, we really need someone to fix this menu.. this is the only thing left to do before test/release... Plz ask around if you know someone who can do that.

StankBacon
October 11th, 2009, 01:30 PM
done, sent.

yoyorast
October 11th, 2009, 01:41 PM
done, sent.

Thanks so much.

Be prepared for the last beta guys !

Higuy
October 11th, 2009, 01:55 PM
maybe i should play with my 3 fps on laptop just because its the last beta this time.

.Wolf™
October 11th, 2009, 01:56 PM
Rdy!

sevlag
October 11th, 2009, 02:07 PM
so the v2 is literally at the end of the tunnel almost

Inferno
October 11th, 2009, 02:55 PM
Yea maybe this build is the one we release.

Dwood
October 11th, 2009, 02:58 PM
so the v2 is literally at the end of the tunnel almost

End of the RAPE tunnel. :iamafag:

Lateksi
October 11th, 2009, 03:11 PM
^ We gotta nickname some tunnel in YoyoV2 as that... Most people wouldn't understand, tho. :D

Inferno
October 11th, 2009, 03:16 PM
It's the tunnel where I stand at one end with a rocket and wait.

Dwood
October 11th, 2009, 03:20 PM
Put a sign somewhere that says "Welcome to the rape tunnel"

Horns
October 11th, 2009, 03:22 PM
Put a sign somewhere that says "Welcome to the rape tunnel"

But that would require ANOTHER build....

Inferno
October 11th, 2009, 03:22 PM
Put a sign somewhere that says "Welcome to the rape tunnel"

No more changes. The map is perfect enough.

EX12693
October 11th, 2009, 03:27 PM
What about the invisible wall in the panic corridor?

http://www.xfire.com/video/100115/

Con
October 11th, 2009, 03:51 PM
Collision problems like that are unlikely to stick around. There's probably a bunch of new ones now that we'll find.

Inferno
October 11th, 2009, 03:53 PM
Fixed the doors problem on ctf + slayer. I had put a sleep to fix the race spawns on idle dedi's and I had only tested it on race gametypes.

Anyways yeah.

yoyorast
October 11th, 2009, 04:20 PM
What about the invisible wall in the panic corridor?

http://www.xfire.com/video/100115/

Ex, this one is old is in an old build man, and not a problem anyway, you know this perfectly..

EX12693
October 11th, 2009, 04:22 PM
It's still in the new build, and it keeps you from sniping the atv base. :/
Whatever, if you think it belongs, go for it man.

ShadowSpartan
October 11th, 2009, 04:58 PM
It's still in the new build, and it keeps you from sniping the atv base. :/
Whatever, if you think it belongs, go for it man.
You can never 100% get rid of all the phantom geometry. If you get rid of one of them, there is a high probability that another will show up somewhere else.

StankBacon
October 11th, 2009, 05:25 PM
from what the video showed it doesn't prevent you from shooting anything, you could hit the panic room and the atv tower just fine.



-edit- also, we just tested all the gametypes, everything seems to be in order... release soon.

yoyorast
October 11th, 2009, 05:47 PM
ye really soon now lol :woop::woop::woop::woop::woop::woop::woop::woop::w oop::woop::woop::woop::woop:

StankBacon
October 11th, 2009, 05:52 PM
:D someone is happy :P

Con
October 11th, 2009, 05:54 PM
so excited woooooooo
:woop::woop::woop::woop::woop::woop:

Alwin Roth
October 11th, 2009, 05:57 PM
Panic Room is really awesome,
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(

I also like the picture throughout the level.

Con
October 11th, 2009, 05:59 PM
I haven't been following, what's this panic room exactly?

sdavis117
October 11th, 2009, 06:00 PM
A room where you can activate shields around it to protect you.

Also, Yoyo seems to be creating the thread according to his profile.

Inferno
October 11th, 2009, 06:04 PM
It's actually a thread asking about exception errors cause the map doesn't work anymore.



I'm a liar

Ganon
October 11th, 2009, 06:05 PM
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(

I always do that where the invis is

sdavis117
October 11th, 2009, 06:06 PM
I always do that where the invis is

I do too. It's to make sure someone doesn't sneak up behind me with camo on. Radar is not very useful on some parts of the map, because alot of the red blips are below or above you.

Ganon
October 11th, 2009, 06:07 PM
I do too. It's to make sure someone doesn't sneak up behind me with camo on. Radar is not very useful on some parts of the map, because alot of the red blips are below or above you.

radar is dumb anyway

StankBacon
October 11th, 2009, 06:08 PM
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(



they go off automatically.

Con
October 11th, 2009, 06:24 PM
Ugh you deleted the release post whats wrong with it? :(

e: sees thread

StankBacon
October 11th, 2009, 06:26 PM
lock this.

Ganon
October 11th, 2009, 06:27 PM
someone might find a problem

Inferno
October 11th, 2009, 06:36 PM
Ugh you deleted the release post whats wrong with it? :(

e: sees thread

Lol I was actually writing it in here before yohan posted and accidentally hit submit and I freaked out cause I was like FUCK WRONG PLACE THIS IS SUPPOSED TO GO OVER THERE.

n00b1n8R
October 11th, 2009, 06:50 PM
radar is dumb anyway
haha, you're bad at this game

Con
October 11th, 2009, 07:01 PM
/thread