View Full Version : CMT Release Thread
Masterz1337
April 16th, 2007, 11:02 AM
Since our website is horribly outdated, you can find all publicly released CMT maps. Note that all maps starting with H2 contain ripped content, and CMT no longer encourages ripping. New maps are due out this April and May.
http://img329.imageshack.us/img329/6595/cmth2vforumslogomz3.jpg
Febuary 2005
W4rtorn Cove
http://hce.halomaps.org/index.cfm?pg=3&fid=857
June 2005
H2 Coagulation
http://hce.halomaps.org/index.cfm?pg=3&fid=1095
H2 Coagulation ME
http://hce.halomaps.org/index.cfm?pg=3&fid=1106
Febuary 2006
H2 Oblivion
http://hce.halomaps.org/index.cfm?pg=3&fid=1675
June 2006
CMT UI V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1933
CMT Pillar of Autum V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1921
CMT Halo V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1920
CMT Truth and Reconciliation V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1919
CMT The Silent Cartographer V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1918
CMT Assault on the Control Room v1
http://hce.halomaps.org/index.cfm?pg=3&fid=1917
CMT 343 Guilty Spark V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1916
CMT The Library V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1915
CMT 2 Betrayals V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1914
CMT Keys V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1913
CMT The Maw V1
http://hce.halomaps.org/index.cfm?pg=3&fid=1912
December 2006
CMT_Fragment RC3B
http://hce.halomaps.org/index.cfm?pg=3&fid=2336
January 2007
CMT Chat console
http://www.h2vista.net/forums/showthread.php?t=553
CMT_Dissolusion
http://hce.halomaps.org/index.cfm?pg=3&fid=2381
CMT_Coagulation_CE
http://hce.halomaps.org/index.cfm?pg=3&fid=2380
CMT_Fragment
http://hce.halomaps.org/index.cfm?pg=3&fid=2382
CMT_Icy_Swamps
http://hce.halomaps.org/index.cfm?pg=3&fid=2383
April 2007
CMT_Snow_Gove
http://cmt.h2vista.net/maps/downloads/multiplayer/CMT_Snow_Grove.rar
CMT_V2_Fragment
http://cmt.h2vista.net/maps/downloads/multiplayer/CMT_V2_Fragment.rar
CMT_V2_Dissolution
http://cmt.h2vista.net/maps/downloads/multiplayer/CMT_V2_Dissolution.rar
CMT_Tensity
http://hce.halomaps.org/index.cfm?pg=3&fid=2734
Pred1ator
April 16th, 2007, 11:16 AM
where is the new maps released in map pack #1?
unless they are not done yet >.>
fragmentRC3 was releaded in 2005?
Masterz1337
April 16th, 2007, 11:28 AM
All mistakes should be fixed now :).
bleach
April 16th, 2007, 11:31 AM
the map pack are the maps released in January 2007.
Patrickssj6
April 16th, 2007, 01:09 PM
You forgot to underline January 2007 :eng101::giggle:
Very nice!:D
Pooky
April 16th, 2007, 03:55 PM
Nice thread, but you scared me for a second with the word "release". Jerk.
Amit
April 16th, 2007, 04:03 PM
Spelling Error: Keys should be Keyes. I'm not bitching or anything.
supersniper
April 16th, 2007, 05:21 PM
wait didnt u guys also do abyss, fission point, and the narrows cuz that was on ur horribly outdated website also just wondering i dont kno if its true??
Elite Killa
April 16th, 2007, 06:28 PM
wait didnt u guys also do abyss, fission point, and the narrows cuz that was on ur horribly outdated website also just wondering i dont kno if its true??
I don't think they made it. I know someone who made Abyss. He's an artist. I guess they helped the creators.
Btw, didn't you release a classic version of the old Coag?
Masterz1337
April 16th, 2007, 06:55 PM
Abyss, fission point, and the narrows are maps done by formet CMT members.
Edward Elrich
April 16th, 2007, 07:24 PM
But they were still CMT maps, so why aren't they on the list? The SPv1 was done by former and current CMT members, and it's on the list.
ImSpartacus
April 16th, 2007, 07:26 PM
hmmmmm, so this means release for the next wave of maps is a-comin, ehhh?
supersniper
April 16th, 2007, 07:40 PM
oh thanks for the clarification lol didnt know
Edward Elrich
April 17th, 2007, 07:17 AM
*cough* add snow grove to the list *cough*
supersniper
April 17th, 2007, 10:21 PM
um technically it hasn't been released yet because it is still in the beta state but yea its released only to be tested though. i think thats why its not on the list but hey maybe he couldve just forgot to update it and i could just be all wrong.
Edward Elrich
April 18th, 2007, 07:10 AM
That's what the RC's are. CMT releases them to people as RC's (the betas, I'm sure, stay in the betazone) to play, give feedback, and iron out the last few bugs/glitches in the map.
supersniper
April 18th, 2007, 03:54 PM
oh i see so they arent betas but they arent the finished product. i think when he means releases masters means like the finished product. thanks for the clarification
PS:repping u guys
EDIT: u havent added cmt_snow_grove and cmt_v2_fragment to the release thread yet how come??
Masterz1337
April 23rd, 2007, 09:17 PM
Updated :)
Edward Elrich
April 23rd, 2007, 09:33 PM
Yay! dissolution v2 is there now
Teroh
April 24th, 2007, 01:07 AM
Woot. Nice update.
supersniper
April 24th, 2007, 10:02 PM
OMG ITS updated must download dissolusion
t3h m00kz
April 25th, 2007, 07:50 PM
Tensity hasn't been added yet, son. :b
zade43
April 27th, 2007, 01:30 AM
Sweet thanks alot... Now i know where to find them- Is Boarding Action reloaded still not done yet or hasnt it? Just curious.
AiRgUItaR901
April 27th, 2007, 05:31 AM
Wow the new maps are amazing! My favorite is Tensity so far, it is an amazing CTF and Free For All map. Also, I love the new loading screens! Nice work.
nooBBooze
April 27th, 2007, 10:04 AM
Sweet thanks alot... Now i know where to find them- Is Boarding Action reloaded still not done yet or hasnt it? Just curious.
as far as i know they cancelles it a while ago
:_(
Pooky
April 27th, 2007, 12:29 PM
Boarding action reloaded was cancelled apparently due to horrible FPS. Though, it seems like you could only model small parts of the ship, and limit the play area that way. If the Campaign can handle T&R, I don't really see why BAR was going to be a problem.
Masterz1337
April 27th, 2007, 01:32 PM
Because BAR took place in outer space, as well as inside BOTH human and covie ships.
AAA
April 27th, 2007, 03:27 PM
;_; I still miss it.
Let out teh beta that was never finished??
Masterz1337
April 27th, 2007, 03:31 PM
It never made it past sapien.
Arteen
April 27th, 2007, 03:55 PM
It never seemed to me like it would be fun anyway. Too dull and gimmicky.
Elite Killa
April 27th, 2007, 03:56 PM
I also thought it was going to be kinda noobish. The pelicans and the kestrals were planning on being in there...
Pooky
April 27th, 2007, 06:27 PM
Because BAR took place in outer space, as well as inside BOTH human and covie ships.
okay, there's no reason to have anything beyond one half of the ships visible in exterior, and there's no reason why much more than the hangars need to be accessible. With the FPS I get on T&R, plus the lack of ground geometry in space, I still don't see why it would be un do-able. Whether it would be fun isn't my call.
Masterz1337
April 27th, 2007, 06:30 PM
Because the whole thing is in outer space? You need to have most of the 2 ships visible so you can move around without having them cut off. And just having tha hanger bays would be very lame.
Pooky
April 27th, 2007, 06:32 PM
Because the whole thing is in outer space? You need to have most of the 2 ships visible so you can move around without having them cut off. And just having tha hanger bays would be very lame.
You only need one half visible, unless you were planning to hav the ships able to fly 360 degrees around them... which would make no sense in this engine. As for being lame, who knows. What all else do you need if you're going to be launching ships?
Masterz1337
April 27th, 2007, 06:36 PM
So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.
Hotrod
April 27th, 2007, 07:45 PM
Well, it doesn't matter now. I wanted to see BAR being done but it won't be so I will just have to live with it. You guys should do the same thing and stop complaining. Sorry if I sounded a bit rude.
Pooky
April 27th, 2007, 08:15 PM
So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.
You keep getting the idea that I'm saying GOOD map.
No.
I'm saying FUNCTIONAL map. There's no reason why the idea couldn't possibly work with modification, ESPECIALLY given that most people have computers WELL over Halo's system reqs. So up yours.
jk i luv u <333
AAA
April 27th, 2007, 08:15 PM
So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.
Wow, when you said hugeassish. That made me not want to play it anymore.
So, any new releases coming soon? Cause, You've made me start playing Dissolution, loving it now. and I'm not really liking Tensity =/
Masterz1337
April 27th, 2007, 08:17 PM
Working on Snowtorn. Things would go faster if someone would do my homework for me.
zade43
April 27th, 2007, 10:57 PM
Well the fact that BAR didnt make it past Sapien is a let down... You guys got your reasons though... Thanks anyway.
n00b1n8R
April 27th, 2007, 11:16 PM
FFS I FOUND A BSP HOLE ON V2 DISSOLUTION D:<
AAA
April 28th, 2007, 03:28 AM
........:picsorstfu:
Pooky
April 28th, 2007, 10:44 AM
........:picsorstfu:
Most people don't run around taking screenshots like lol while they're playing
Hotrod
April 28th, 2007, 12:37 PM
Working on Snowtorn. Things would go faster if someone would do my homework for me.
Fine, give me your homewrok... or Snowtorn.
supersniper
April 28th, 2007, 05:21 PM
i would take snowtorn lol
but saddly i no nothing about modding.
n00b1n8R
April 28th, 2007, 05:32 PM
........:picsorstfu:
well, i didn't record me actually falling, but i did take a screeny just as i fell through.
brb, gota find it.
EDIT: here ya go.
http://i96.photobucket.com/albums/l183/n00b1n8R/holeindissolution.jpg
it's in that general corner (the one with the path on the wall from red to blue), i'll try and replicate it later.
bleach
May 4th, 2007, 12:23 AM
Wow. Needs fixing. Dissolution always has that thing where u fall thru...:(
So, wait, tomb stone is coming afterwards, and vestige is following it?
squall2442
May 4th, 2007, 04:02 AM
didn happen 2 me before lol
zade43
May 4th, 2007, 02:30 PM
didn happen 2 me before lol
it only happens in paticular areas of that map, you obviously didnt go into one of those areas.
supersniper
May 4th, 2007, 07:38 PM
obviously i usually get it in the corners
squall2442
May 5th, 2007, 12:13 AM
oic... lemme go try it
jedimas4
May 5th, 2007, 09:37 PM
how about cmt try to update the horribly updated site, or failing that, trash it
jedimas4
May 5th, 2007, 10:00 PM
not to offend anyone
Reaper Man
May 5th, 2007, 10:04 PM
not to offend anyone
The edit post button exists for a reason. Use it.
Hurrvish
May 5th, 2007, 10:11 PM
how about cmt try to update the horribly updated site, or failing that, trash ityou mean outdated
Dole
May 6th, 2007, 07:49 AM
I have a question: is CMT going to make a new map specifically to jump into Halo 2 Vista modding, or will you be porting the original maps?
teh lag
May 6th, 2007, 11:10 AM
We're making at least one map right now that's h2v exclusive. (I say at least because other members might also be doing some.)
Arteen
May 8th, 2007, 01:40 PM
I'm certain CMT will have more new maps for H2V later, after getting their other maps ported, including the ones that just wouldn't work in CE and were postponed.
Edward Elrich
May 15th, 2007, 11:03 PM
If you guys want, I can add the maps listed on the first page (except for the betas, since they're outdated.)
supersniper
May 16th, 2007, 07:40 PM
id like that but it all depends on the CMT guys
Pooky
May 17th, 2007, 11:43 PM
The edit post button exists for a reason. Use it.
really?
I didn't know that.
Ralex123
May 21st, 2007, 05:56 PM
Looks alright to me. No offense, but their are some spelling errors in the first post, I bet no one will mind though.
supersniper
May 21st, 2007, 07:11 PM
I MIND
lol jk
TrU7H
May 22nd, 2007, 08:06 PM
hey can you guys (that means CMT) make a new CMT_campaign series? like with the new ar and ma5k ar, and brute spiker and other stuff? o and lik all display stuff too. cuz i really liked the new CMT_snow_grove and other maps that had all these cool stuff in 'em, and i really want to play the campaign mode with all the new stuff too
Elite Killa
May 22nd, 2007, 08:08 PM
hey can you guys (that means CMT) make a new CMT_campaign series? like with the new ar and ma5k ar, and brute spiker and other stuff? o and lik all display stuff too. cuz i really liked the new CMT_snow_grove and other maps that had all these cool stuff in 'em, and i really want to play the campaign mode with all the new stuff too
That's already in production. Take a look at this thread:
http://www.h2vista.net/forums/showthread.php?t=2286
and:
http://www.h2vista.net/forums/showthread.php?t=2271
ImSpartacus
May 22nd, 2007, 08:19 PM
yeah, if u hear 'spv2' around the forums, it means single player version two.
killa listed decent threads for it.
TrU7H
May 23rd, 2007, 10:19 PM
holy crap!!!! HOLY OMFG CRAP! when is it coming out though?
Revord
May 24th, 2007, 11:38 AM
holy crap!!!! HOLY OMFG CRAP! when is it coming out though?
Dude, chill. Read through the stickies, and if you are cognizant through the whole thing instead of just skimming your eyeballs over the screen, you might learn something. I could point out where to find the post that tell when approximately, and who posted it, but then that would take the educational value away.
Revord
TrU7H
May 24th, 2007, 05:55 PM
Dude, chill. Read through the stickies, and if you are cognizant through the whole thing instead of just skimming your eyeballs over the screen, you might learn something. I could point out where to find the post that tell when approximately, and who posted it, but then that would take the educational value away.
Revord
aw but i don't wannaaa! please gimme the url plzzzzzzzzzzzzz, i h8 having to read through EVERYTHING
teh lag
May 24th, 2007, 06:24 PM
No. It's not difficult at all. You're acting like an 8 year old who wants candy; just look for yourself and spend 5 minutes.
Pred1ator
May 24th, 2007, 06:24 PM
aw but i don't wannaaa! please gimme the url plzzzzzzzzzzzzz, i h8 having to read through EVERYTHING
dude if u think its out....think again...
TrU7H
May 24th, 2007, 06:29 PM
i nvr said i thought it was out, i just wanted the release date......and yea, i just don't want to sift through everything
teh lag
May 24th, 2007, 06:30 PM
There is no release date. We found last time that setting one just leads to a horrible time crunch at the end trying to get everything ready.
TrU7H
May 24th, 2007, 06:35 PM
on a percentage scale, how much of it are u done with?
1% being that u just started
100% meaning that u already finished with everything
Revord
May 25th, 2007, 12:30 PM
Even if they gave you a percentage, that still doesnt give a time reference to when it will be done. Any kind of project like this is going to hit some snags now and again. Plus, correct me if Im wrong, none of the people actually working on this thing are getting paid. They are doing this on their own free time. Some have school work, others may have jobs, or other responsibilities that prevent them from spending every minute of their life on this. Give them a break, and quit spamming about when they will be done. They have lives, wives, girl friends, movies they want to see, restaurants they want to eat at, trips they want to take.
Revord
CabooseJr
May 26th, 2007, 08:52 AM
They will keep losing a % if you keep asking for a release date because they have to cut into their working time to answer your dumb question.
CtrlAltDestroy
May 26th, 2007, 12:59 PM
Uh, that would make the percentage stay the same, not decrease.
:math101:
supersniper
May 30th, 2007, 04:18 PM
why is CMT_Tensity not up ther yet???
bleach
June 2nd, 2007, 05:11 PM
just download it from the direct thread that has "CMT_Tensity Released!" on it. They are probably busy.:rolleyes:
ICEE
June 4th, 2007, 05:42 PM
id estimate based on what i saw and have read their probably 40-60% done... but the % doesnt really have anything to do with time. finallizing it could take forever
.:}_50Çã{_|neا†yles<™>:.
June 12th, 2007, 09:23 PM
I can't dl assault on the control room..
Hotrod
June 15th, 2007, 07:59 PM
To me, it seems like it's more than 65%. Maybe 75-80%, but who knows now that they have decided to add a whole bunch of new things that we don't know about.
bleach
June 16th, 2007, 12:49 AM
meh. I guess i really need that new graphics and memory upgrade for my comp b4 i play CMT SPv2, get vista and possibly H2V.
ICEE
June 16th, 2007, 07:02 PM
so has it been confirmed whether or not enforcers (big sentinel guys) are going to be flyin around on us?
Hotrod
June 16th, 2007, 10:15 PM
No, it hasn't been confirmed yet.
bleach
June 18th, 2007, 10:47 AM
If they were in SPv2, that would be so cool, and I wouldn't blame CMT for taking a really long time to finish the Single Player V2 for Halo CE then. I would recommend the Sentinel Major (Enforcer) to be on the levels: Library, Two Betrayals, and Keyes and have faster-flying capabilities, shield, blue laser beam, and mortar gun (but no anti-vehicular close range ability).
ICEE
June 18th, 2007, 04:04 PM
sentinel major is not enforcer. enforcers are those big flying metal doushbags who can crush your vehicles with their arms, can shoot mass swarms of needles, blast missiles around and have energy shields. I HATE EM!
bleach
June 18th, 2007, 11:34 PM
no....the covenant call them enforcers. I know they have a big ass mortar gun, a sentinel beam, and the needler-like weapon, large energy shields (like the ones that jackal hold) and have arms that crush your vehicle if you pass under it close enough.
Warsaw
June 19th, 2007, 12:07 PM
They have sentinel beams? That's news to me...
Dole
June 19th, 2007, 12:12 PM
no....the covenant call them enforcers. I know they have a big ass mortar gun, a sentinel beam, and the needler-like weapon, large energy shields (like the ones that jackal hold) and have arms that crush your vehicle if you pass under it close enough.
In the category of energy weapons, in place of a sentinel beam they have guns that spray plasma bolts.
teh lag
June 19th, 2007, 04:30 PM
I didn't even know Enforcers had energy weapons at all - I've only seen the red needler, mortar, and vehicle crushing. Could someone show this energy weapon to me?
Hotrod
June 19th, 2007, 05:17 PM
Enforcers don't have energy weapons, which is a shame because it makes then seem less "Forerunner".
t3h m00kz
June 19th, 2007, 07:37 PM
Tensity still hasn't been added to the list.
Pred1ator
June 19th, 2007, 07:51 PM
Tensity still hasn't been added to the list.
and u still didnt reconize that?
ImSpartacus
June 19th, 2007, 08:36 PM
Enforcers don't have energy weapons, which is a shame because it makes then seem less "Forerunner".
thats what those bi things in h2 are called? man i was playin halo 2 on a 360 (just got it monday, need to w8 till july 22 for a pc) and i was wondering what they were.
the vehicle crushing it scary. i was freakin crapin my pants when they crushed my spectre for th efirst time.
Pred1ator
June 19th, 2007, 08:38 PM
thats what those bi things in h2 are called? man i was playin halo 2 on a 360 (just got it monday, need to w8 till july 22 for a pc) and i was wondering what they were.
the vehicle crushing it scary. i was freakin crapin my pants when they crushed my spectre for th efirst time.
they are called enforcers i believe, yeah they crush your vehicle pretty good.
supersniper
June 19th, 2007, 11:39 PM
i love it when it picks me up when im in the tank. its so cool
AAA
June 20th, 2007, 01:52 AM
I've never heard of this vvehicle crushing thing...NEVER happened to me....am I missing out? 'Cause what I hear...This sounds pretty frickin' cool
Pred1ator
June 20th, 2007, 05:35 AM
I've never heard of this vvehicle crushing thing...NEVER happened to me....am I missing out? 'Cause what I hear...This sounds pretty frickin' cool
in halo 2, go under a low enforcer (big machines) on normal or legendnary or any difficulty i dont know. they should swoop down and crush your vehicle a bit
bleach
June 20th, 2007, 09:37 AM
i love fighting the Enforcers...i camouflage (but I'll had to be pretty quick and took some time) and sometimes, if I'm lucky, I can stick plasmas behind it.:)
I wonder if they can crush bipeds if they return in Halo 3.
CabooseJr
June 21st, 2007, 03:37 PM
well seeing how heavy they are, the odds of them crushing you are pretty high.
Pred1ator
June 21st, 2007, 06:15 PM
well seeing how heavy they are, the odds of them crushing you are pretty high.
dude, you are kidding..right?
they are HUGE, they dont just drop down on you, they swoop down and crush their legs together on you
ICEE
June 21st, 2007, 08:13 PM
yeah... they can even eliminate a scorpion cant they? i hate that,
TrU7H
June 23rd, 2007, 04:12 PM
oh god i h8 those things! most of the time on h2 i just TRY and run by them for heroic and legendary.
KennyownsU
June 23rd, 2007, 05:07 PM
yeah... they can even eliminate a scorpion cant they? i hate that,
Yes they can, trust me. They suck but a Plasma Pistol and Needlers will take it down.:D
bleach
June 23rd, 2007, 05:28 PM
or maybe just a plasma pistol and some plasma nades.
Warsaw
June 23rd, 2007, 05:31 PM
Carbine or Plasma Rifle to the glowing locations and then a few to the body will take it down pretty quick. Don't even worry about the shield, it is pretty easy to break through.
bleach
June 24th, 2007, 02:35 PM
plasma nades, plasma rifle and carbine are my weapons on the level Quarantine Zone, or either strafing in a ghost and keeping my finger on the trigger and switching to boost.
Warsaw
June 24th, 2007, 02:48 PM
If you keep on your toes you can just cruise on through with a tank and take them out.
Hotrod
June 24th, 2007, 03:14 PM
If you keep on your toes you can just cruise on through with a tank and take them out.
That's what I do.
Warsaw
June 24th, 2007, 05:33 PM
Same here. If you get killed at any point in the game while using a tank regardless of difficulty, you need to go back to the drawing board and rework your tactics book.
KennyownsU
June 25th, 2007, 11:24 AM
Same here. If you get killed at any point in the game while using a tank regardless of difficulty, you need to go back to the drawing board and rework your tactics book.
Using it to do a speed run maybe?
Warsaw
June 25th, 2007, 01:00 PM
In that case you would be using a Ghost or Warthog to zoom past them anyways. An Enforcer can't even begin to catch one of those.
bleach
June 25th, 2007, 07:34 PM
exactly, so i use a ghost.
if they were back in Halo 3, i wonder what they would do to a banshee.
AAA
June 25th, 2007, 08:49 PM
:iiam:
KennyownsU
June 26th, 2007, 01:45 PM
exactly, so i use a ghost.
if they were back in Halo 3, i wonder what they would do to a banshee.
Blow you out of the sky.
3xDistilled
June 26th, 2007, 05:15 PM
exactly, so i use a ghost.
if they were back in Halo 3, i wonder what they would do to a banshee.
I remember their weapons being only somewhat challenging to evade on foot (with some cover, of course). So, I don't think the enforcer has too much to offer in ATA combat, IMO.
Now if their projectiles tracked... that would be painful
Warsaw
June 26th, 2007, 07:09 PM
I didn't even need cover to evade the Enforcer's weapons. All you have to do is strafe. Personally, I think the game could've done entirely without the Sentinel Majors. A flock of 5 or so Sentinels was more dangerous (especially on higher difficulties).
ICEE
June 28th, 2007, 12:24 AM
i agree with you there warsaw
KennyownsU
June 29th, 2007, 12:45 AM
You know what would be cool, to ride one. I have tried with a friend on co-op and we where pretty damn close to do it.
Jay2645
June 29th, 2007, 02:32 AM
I got on one of those before, but I fell off.
supersniper
September 9th, 2007, 10:27 AM
Ok well this is a sticky so if anyone starts to flam me about bumping or blah blah blah then you are retarded.
Since the big clean out the thread that let you download the CMT chat box has been deleted. This is really sad because how can people download it. So I have uploaded it on filefront. I recommend updating the link to download it on the first page. Also if anyone wants it please download it.
DOWNLOAD IT HERE (http://files.filefront.com/CMTChat+extract+to+Halo+rtrar/;8514160;/fileinfo.html)
**read the comment on how to install it.**
There was a way to remove the made by conscars in the corner but it was also lost when the topic was deleted. If anyone knows how please tell me because I would like to play with that gone again.
TrU7H
September 9th, 2007, 01:30 PM
What exactly IS the CMT chat box anyways?...Can someone tell me please?
supersniper
September 9th, 2007, 02:44 PM
It is a mod that changes how typing in looks. I would take pics but sadly I am at my grandmas this weekend. Basically it changes how it looks when you type. No more stupid line at the bottom. Also it shows the words in the box and disappears when you are done typing, but the words still stay there.
TrU7H
September 9th, 2007, 04:07 PM
Oh ok, pretty useless to me then, I play the game to fight other people, not to chat.
P.S. can someone explain to me why this thread is stickied again?
Masterz1337
September 9th, 2007, 05:56 PM
Because it's for people who want to DL the maps?
supersniper
September 9th, 2007, 06:20 PM
Oh yeah you update the first page??
Virus
September 10th, 2007, 06:25 PM
Sweet,cant wait for v2 of the sp maps,With Brutes and Galore!I would also love a map that had a gigantic AI battle between Elites and Marines,1 elite would have a energy sword and youd be the Leader of the marines,plus the ai respawned..
P.S. Didn't know if this has already been mentioned but,misspelling on Snow_Gove,its Grove.
The -Virus- Out.
TrU7H
September 10th, 2007, 07:57 PM
Uh....Virus? How would respawning AIs on a SP map work?....I don't understand that...it's still the original Halo 1 story line...it wouldn't make sense, whatsoever, if the AIs respawned. Unless they were dropped off in a dropship, but that's inprobable too, because eventually the covie would run out of cannon fodders. If you want to play a chain-spawning AI maps, go download one, CMT doesn't make those, at least not to my knowledge.
RedBaron
September 10th, 2007, 08:50 PM
Why doesn't he just dl one off of halomaps.org. Theres like 5 of those maps already made for blood gulch.
TrU7H
September 11th, 2007, 05:34 PM
Yeah, the covie-vs-marines series. The final is already out, go try it, though to me, it's boring, and it's plain horrible.
ODX
September 11th, 2007, 07:46 PM
It lags my sucky compy.
supersniper
September 11th, 2007, 07:48 PM
No the first page isn't updated. How sad. I was hoping to get the page updated so it can be widely used again, (also for a +rep :D for helping out) by people by providing a download link for this amazing chat mod. But whatever.
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