View Full Version : [TF2] 119th update
ICEE
April 29th, 2010, 10:54 PM
so its the 119th update (http://www.teamfortress.com/119/) today
Also, they didn't blog it but yesterday they nerfed the pyro.
Pyro changes:
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
and souped up the heavy
Heavy changes:
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
aaaand some other stuff
Bonk! changes:
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes:
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes:
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Also, today they un-nerfed the pyro.
Added a 20% damage bonus to The Backburner
Phobias
April 30th, 2010, 12:54 AM
Not quite sure if the heavy needed a buff but who the fuck cares to be quite honest.
I like this update.
Edit: very fucking much.
Bodzilla
April 30th, 2010, 02:22 AM
interesting update, i did think that heavy got most points by far out of anyone an hour though so :shrug:
The pyro's interesting because they've given him less M1+W and made him more about the reflections
neuro
April 30th, 2010, 04:28 AM
still waiting on engineer update.
sevlag
April 30th, 2010, 09:22 AM
still waiting on engineer update.
this^
n00b1n8R
April 30th, 2010, 11:14 AM
The fatty changes will be interesting to see. I'd love it if they gave my BB the +25 HP of the pyro update but I'll take the extra crit damage any day vOv
Aerowyn
April 30th, 2010, 01:42 PM
The pyro's interesting because they've given him less M1+W and made him more about the reflections
Then he's not really a "pryo" is he? Fire is what makes a pyro.... well, a pyro. His primary objective is NOT to reflect rockets and grenades.
With pyro being my top class this feels like some Grade-A bullshit.
Cagerrin
April 30th, 2010, 01:49 PM
Then he's not really a "pryo" is he? Fire is what makes a pyro.... well, a pyro. His primary objective is NOT to reflect rockets and grenades.
With pyro being my top class this feels like some Grade-A bullshit.
what are you on about. airblast is finally not a waste of ammo. this is a good thing.
unless you weren't playing "helpful pyro", which would be very bad.
Aerowyn
April 30th, 2010, 01:53 PM
what are you on about. airblast is finally not a waste of ammo. this is a good thing.
unless you weren't playing "helpful pyro", which would be very bad.
THE POINT OF A PYRO IS NOT TO AIRBLAST EVERYTHING ALL THE TIME, IT IS TO SET THINGS ON FIRE, THUS THE NAME OF PYRO.
I'm not complaining about the fixes to the airblast. They're good. But then to go ahead and pretty much make the pyro useless against every other class with his primary weapon is just too much. I am not the type of player to stand in the back and airblast rockets all day. Reducing fire damage renders the pyro's primary weapon--FIRE--pretty much worthless.
All the same, I don't want to move to using the Backburner again, not just because everyone WHINES when you use it, but because I value airblast to extinguish team members and push ubers away. But with the damage reduction of the flamethrower, that's going to be about ALL I do. Oh, and spycheck.
ICEE
April 30th, 2010, 02:37 PM
The pyro's flamethrower is still pretty god damned powerful. Also, the backburner WAS NOT NERFED like the flamethrower was. If you want the old fire damage, use the backburner. Warning, side effects may include being a bad player.
Aerowyn
April 30th, 2010, 02:41 PM
If you want the old fire damage, use the backburner. Warning, side effects may include being a bad player.
And that sounds OKAY to you? Oh, either I can use the shitty weapon and die all the time and be a shitty player, or I can choose the even shittier weapon that doesn't help my team and be an even shittier player.
That's so balanced.
ODX
April 30th, 2010, 03:29 PM
Heavy rapes.
Seriously, take Natasha out for a spin and just shoot people.
They. can't. fucking. escape.
And they die in about 3 seconds too, fucking bullshit. (However, if it's been like this for a while my apologies, I just haven't played the game in forever)
I'm really liking this burn thing being reduced to 6 seconds though, took them fucking long enough. Was so sick of this "FIIIREE, FIIIREEEEE *running to find a bloody health kit* FI- *dead*" and then the health pack is right. fucking. there.
sevlag
April 30th, 2010, 03:39 PM
I'm really liking this burn thing being reduced to 6 seconds though, took them fucking long enough. Was so sick of this "FIIIREE, FIIIREEEEE *running to find a bloody health kit* FI- *dead*" and then the health pack is right. fucking. there.
agreed, i hated being within spitting distance of a medkit or something and dropping because someone thought W+M1 was the best way to do things
Phobias
April 30th, 2010, 03:44 PM
So the pyro gets put back in line with the rest of the 9, heavy does a few sessions in the gym, engi spends too much time working on the pyro's flamethrower and forgets about his own upgrades.
Oh and all the pyro players are now getting incredibly vocal because they can't kill any other class in less than 2 seconds. (ok so a buffed soldier used to take 3 seconds, but that's still faster than he can fire the amount of rockets he needs to kill you)
Edit: oh and now that the burn time is down to 6 seconds I can use the Blutsauger again, sweet.
Cagerrin
April 30th, 2010, 04:00 PM
Oh and all the bad pyro players are now getting incredibly vocal because they can't kill any other class in less than 2 seconds.
ftfy
ICEE
April 30th, 2010, 05:54 PM
And that sounds OKAY to you? Oh, either I can use the shitty weapon and die all the time and be a shitty player, or I can choose the even shittier weapon that doesn't help my team and be an even shittier player.
That's so balanced.
To be quite honest, I am biased. I hate pyros. The closest I get to playing an assault class is battle engie. So yeah to me it sounds pretty sweet. Also I thuoght the pyro's flamethrower was too powerful to begin with. most any class would die within less than a second of being burned by the pyro in close, and if they survived that they were probably fucked from burning to death. To me, the pyro seems fair now. I'm fucked if I'm ambushed by one, and chances are still against me if I'm fighting one in close range even without being surprised.
Aerowyn
April 30th, 2010, 05:58 PM
To be quite honest, I am biased. I hate pyros. The closest I get to playing an assault class is battle engie. So yeah to me it sounds pretty sweet.
I'm detecting levels of troll from you.
You wouldn't like it if it was done to your most played class. Imagine if Valve decided to suddenly take away the Heavy's minigun, or the Soldier's rockets, or the Demo's stickies. That's what this is, essentially.
You may not like a specific class, but making it so that they're unbalanced against everyone else is completely unfair, and to some degree it can be considered game-breaking.
ICEE
April 30th, 2010, 06:00 PM
replied before I finished editing, madam. Besides, its not like the engineer has anything they can take away. Even so, they have far from taken away the pyro's flamethrower. It still beats anything at point blank aside from heavy's miniguns or engineer's sentry.
Yoko
April 30th, 2010, 06:16 PM
I've been playing for a few hours and you don't even notice the damage reduction for pyro. It's bad that they burn for 4 less seconds, and noticeable, but it's not like people are going to stop playing/whoring pyro. It's still fairly easy to get kills with pyro too so I don't know what all this silly pyro got major nerf stuff is about~
Additionally where's my bronze medal valve
Aerowyn
April 30th, 2010, 06:20 PM
It still beats anything at point blank aside from heavy's miniguns or engineer's sentry.
Incorrect.
Some people on the forums made some charts/comparisons (http://forums.steampowered.com/forums/showthread.php?t=1246819) of the damage done by classes by their various weapons at point blank range.
Turns out that with this nerf, the pyro can be outclassed by everyone. Including the MEDIC. The sniper's SMG and the medic's needlegun can take down a pyro at point blank range faster than a pyro can kill either of them. When a class's secondary weapon can out-damage another class's primary, you know there's something fucked up with it.
ICEE
April 30th, 2010, 06:31 PM
I suppose in a biased and scripted test like that, yes. But snipers don't run around with their smgs (I don't even equip mine), spies don't run around outside of disguise, and medic's needleguns are inaccurate and difficult to use in general due to bullet drop. Plus theres the factor of burn damage. Once someones on fire, they take 3(or 6, can't remember if their damaged once or twice per second) damage per second for 6 seconds after the pyro stops roasting them. Plus with airblasting and lets not forget the shotgun, axtinguisher, and flaregun, all of which are excellent for finishing off a burnt enemy, the pyro is still the kingpin of the close range classes.
Now, this argument becomes completely invalidated if the pyro uses the backburner, which deals the same damage as it did pre-nerf, as well as crits from behind.
E: Having just played for a bit (keep in mind that I had a total of 13 minutes as pyro beforehand) I was able to get 4 kills per life as a pyro using the flamethrower, and the shotgun for underwater fighting. I just don't think this is an issue. Also I noticed that the pyro has 175 health. More than I thought he had.
Aerowyn
April 30th, 2010, 08:02 PM
Now, this argument becomes completely invalidated if the pyro uses the backburner, which deals the same damage as it did pre-nerf, as well as crits from behind.
It actually does 4% LESS damage than it did before.
This is because they lowered the damage by 20%, and then re-added 20%..... it creates a discrepancy.... had they wanted to make it back to normal they would've given it a 25% boost.
Plus theres the factor of burn damage. Once someones on fire, they take 3(or 6, can't remember if their damaged once or twice per second) damage per second for 6 seconds after the pyro stops roasting them.
That means that unless they get to a medkit or use one of the six available counters for afterburn, they're going to take a whopping 36 damage. You and I both know that's fucking weak.
E: Having just played for a bit (keep in mind that I had a total of 13 minutes as pyro beforehand) I was able to get 4 kills per life as a pyro using the flamethrower, and the shotgun for underwater fighting. I just don't think this is an issue. Also I noticed that the pyro has 175 health. More than I thought he had.
How about you main as a Pyro for about 120 hours and then talk to me about how "balanced" this change is.
ICEE
April 30th, 2010, 08:47 PM
That means that unless they get to a medkit or use one of the six available counters for afterburn, they're going to take a whopping 36 damage. You and I both know that's fucking weak.
36 burn damage, plus the amount of damage the actual fire did. if you just clicked once with the flamethrower and ignited them before leaving them be, they'll probably be fine. But if you hold the fire on them for even a moment, you're probably going to kill them. Citing the chart you linked to, at point blank the pyro can do 122 damage per second with fire alone, right? well the burn- counter starts the second their ignited, so you're actually going to do 125 damage, just the right amount of damage to kill a low hp class. If their a higher class.. lets say the soldier, you burn them for slightly over a second and they will die from the fire. OR, you burn them for a moment, then when they locate you back up and shoot them with your shotgun, you'll kill them. Everything is relative to the situation.
How about you main as a Pyro for about 120 hours and then talk to me about how "balanced" this change is.
Impossible, seeing as I hadn't played long enough during this expired period of glorious balance that you so long for, I have no reference of what true balance is to compare to.
The only thing I think pyros are underpowered against are sword/shield demomen. (fire defense from a wooden shield my ass.) Hell, its even possible to knock out a lvl 3 sentry before it kills you if you do it right.
Aerowyn
April 30th, 2010, 08:55 PM
36 burn damage, plus the amount of damage the actual fire did. if you just clicked once with the flamethrower and ignited them before leaving them be, they'll probably be fine. But if you hold the fire on them for even a moment, you're probably going to kill them. Citing the chart you linked to, at point blank the pyro can do 122 damage per second with fire alone, right? well the burn- counter starts the second their ignited, so you're actually going to do 125 damage, just the right amount of damage to kill a low hp class. If their a higher class.. lets say the soldier, you burn them for slightly over a second and they will die from the fire. OR, you burn them for a moment, then when they locate you back up and shoot them with your shotgun, you'll kill them. Everything is relative to the situation.
You realize that sure, a pyro could do 122 damage per second and take someone out.... but you're failing to factor in that that figure is based on if you were absolutely point blank with 100% accuracy and every particle hit the enemy, which would mean he would need to be pretty much immobile. Now factor in the damage cone the pyro has, where there is damage falloff depending on how far away you are from the enemy, and then factor in that your enemy is going to be running around. And also factor in that you need to get CLOSE to do damage, and the enemy you're going after probably has team members nearby who are going to be shooting at you while you're spewing flames at ONE person.
They've turned being an offensive pyro into suicide.
The only thing I think pyros are underpowered against are sword/shield demomen. (fire defense from a wooden shield my ass.)
Actually, sword/shield demos are easy to deal with. They want to rush at you with the sword, so if you keep burning them and airblasting them backwards while backpedaling, they can't touch you.
I've aggravated many sword demos that way :)
ICEE
April 30th, 2010, 09:15 PM
I always get killed, their melee attack has too much range for me.
Also I don't think the pyro's damage cone is incredibly different from the point blank number at any short range. If the tip of your flametounge is whats hitting them, you may as well be using the shotgun. If you've got a good line on them, theyll be dead in a second or less. This is my experience both as the pyro and the target.
Aerowyn
April 30th, 2010, 09:18 PM
I'm going scout/engineer in the meantime...
:( being a pyro just sucks too hardcore right now.
ICEE
April 30th, 2010, 09:34 PM
I'm going to be engineering like nobodies business when the engineer update comes out. Unless it makes me mad. then im going to be ... expanding my boundaries.... maybe I'll try heavy...
Aerowyn
April 30th, 2010, 10:02 PM
I severely worry about the Engineer update. There is always the trend that when a class-specific update comes out, everyone wants to play that class.
It is going to be Turtle Fortress 2 for about 3 weeks after the update goes live. Meanwhile, career spies and demoman jizz their pants.
ICEE
April 30th, 2010, 10:17 PM
depends on what the update is. If its something that helps the engineer take a more offensive stance, maybe not. I mean, look at the demoman update. Totally changed the way people use him. Could happen for engie too
Yoko
April 30th, 2010, 10:34 PM
Demoman weapons were terrible and Scottish Resistance is useless compared to stock stickybomb launcher
Soldier weapons are decent though, even though I stick with regular rocket launcher most of the time
Rook
May 1st, 2010, 02:14 AM
*logs onto tf2 to own pyros
English Mobster
May 1st, 2010, 02:49 AM
What.
The.
Hell.
Career Pyro here. What the motherfucking fuck. The Pyro is totally useless now.
The only way you can possibly kill anything at all is if you ambush them (granted, that's what you're supposed to do), but even then, there's only a SLIGHT chance you'll kill them.
I don't use the Backburner because I rely upon my airblast, but the Pyro is now totally useless. That's 80 hours of work down the fucking drain.
I guess it's time to switch to being a career Soldier.
Cagerrin
May 1st, 2010, 03:10 AM
apparently the easiest way to differentiate good pyros from bad is to watch which ones are fussing about this.
also
>rely upon my airblast
>pyro is totally useless now
what
Jelly
May 1st, 2010, 04:11 AM
the heavy is a speedhacking beast with this new patch and as a career non-heavy I say fuck you valve.
Aerowyn
May 1st, 2010, 08:06 AM
Career Pyro here. What the motherfucking fuck. The Pyro is totally useless now.
The only way you can possibly kill anything at all is if you ambush them (granted, that's what you're supposed to do), but even then, there's only a SLIGHT chance you'll kill them.
I don't use the Backburner because I rely upon my airblast, but the Pyro is now totally useless. That's 80 hours of work down the fucking drain.
Totally what I've been saying. People are all "ONLY NOOBS WHINE ABOUT THIS NERF DERP DERP DERP" when if they aren't career pyros they're just not going to understand how it really is.
I have approx. 120 hours into being a pyro, and I have (had?) an EXTREMELY deadly ambush style WITHOUT having to use the backburner (because when I DID use the backburner pre-nerf I was called a NOOB and a W+M1 pyro). Moreover, I am (was?) a credit to team by constantly extinguishing team members, airblasting grenades, and pushing back ubers. And while the things with airblast will stay the same or be better, the pyro's specialty--fire--has been weakened entirely too much. 20% is a BIG reduction, especially for a class's primary weapon (and the vanilla one at that).
Moreover, they had used the 118th's update to give a -20% damage reduction to BOTH the flamethrower AND the backburner. So when they gave the backburner a 20% "damage bonus" in the 119th update, it felt like a huge slap in the face. Any player regardless of what class they play can see that that is some Grade A bullshit.
I am really hoping that the negative feedback from this nerf makes Valve consider changing it back/finding an alternative. Robin wrote to a player and said that the Pyro was nerfed to sort of raise the skill ceiling, but that "it is possible [Valve] haven't gotten it just right yet."
Yeah, Robin, no shit.
sevlag
May 1st, 2010, 08:34 AM
i played every class (engie the most seeing as how most people decided to play sniper on convoy)
anyways i dont see much of a difference when im playing, M1 is still being held down when you rush at them, then there is air juggling, and if you decided to use it the axestinguisher to the face...
you can tell the heavy's speed increase...that is visible...
anyways goin back to convoy, or 2fort
Aerowyn
May 1st, 2010, 08:58 AM
anyways i dont see much of a difference when im playing, M1 is still being held down when you rush at them
If no one in the game pushed W and M1 in some manner of sequence, no one would get anywhere or kill anyone. I hate how people act like W+M1 is a trait unique to pyro. Does anyone notice that a Heavy needs to press W+M1 to function as well? And demos? And soldiers? THEY ALL FREAKIN DO, SO STOP WHINING ABOUT "EWWWWW W+M1 PYRO NOOOOOOBS."
If W+M1 is a noob strategy, then I dare you (not "you" personally, sev, I mean in general) to go through a round without touching your W or M1 keys. :\ and then you can promptly get the fuck over it.
sevlag
May 1st, 2010, 09:54 AM
If no one in the game pushed W and M1 in some manner of sequence, no one would get anywhere or kill anyone. I hate how people act like W+M1 is a trait unique to pyro. Does anyone notice that a Heavy needs to press W+M1 to function as well? And demos? And soldiers? THEY ALL FREAKIN DO, SO STOP WHINING ABOUT "EWWWWW W+M1 PYRO NOOOOOOBS."
If W+M1 is a noob strategy, then I dare you (not "you" personally, sev, I mean in general) to go through a round without touching your W or M1 keys. :\ and then you can promptly get the fuck over it.
heavy uses W+M1(M2), but what im getting at is that pyro is relativly easier to do the M1+W due to the fact that there is a reach and ontop of the flamethrower's inital damage the burn damage is also taken into consideration. now it WOULD be impossible to not touch W or M1 but when the term is used it implies that both buttons are just being held down at the time. as for demoman i prefer to wait for someone to come withing range, charge then and crack them over the head with the beer bottle i barely play soldier so yeah..
people are always gonna baaw about stuff, so there isnt an end to that in sight. but for now people won't get so angry (as much) when a pyro lights them and decides to not hunt them down
Limited
May 1st, 2010, 09:57 AM
What the heck is with all these updates recently? Whenever I log into Steam its always freaking updating.
sevlag
May 1st, 2010, 10:02 AM
What the heck is with all these updates recently? Whenever I log into Steam its always freaking updating.
better to have updates than none at all though
English Mobster
May 1st, 2010, 11:01 AM
better to have updates than none at all though
*cough*Left4Dead1*cough*
sevlag
May 1st, 2010, 01:33 PM
*cough*Left4Dead1*cough*
yeah, but its not like there is a pyro in L4D
ICEE
May 1st, 2010, 01:34 PM
Though the pyro update doesn't bother/effect me, if they wanted to raise the skill ceiling they need to do something about soldier to be honest.
English Mobster
May 1st, 2010, 02:04 PM
After playing a bit more, I can REALLY see what happened to the Pyro.
I was a Scout and a Pyro ambushed me. We both had full health, and I took him out with my Scattergun in no time at all.
In the past, I would've lost that battle.
Now, when the fire stopped, I had just above half health.
What the hell?
Jelly
May 1st, 2010, 04:17 PM
robin said in an email that he wanted pyro to become a more skill-based class, so instead of running into people and hoping their health holds out, they need to learn to use the airblast effectively. This is good because pyro is gay.
http://i280.photobucket.com/albums/kk199/joost1702/Clipboard01-24.jpg
Aerowyn
May 1st, 2010, 04:34 PM
robin said in an email that he wanted pyro to become a more skill-based class, so instead of running into people and hoping their health holds out, they need to learn to use the airblast effectively. This is good because pyro is gay.
I take it you didn't actually READ the thread, because we've already been over all of this. :\
ICEE
May 1st, 2010, 04:39 PM
to be honest I don't think theres a real "right" opinion here. You can't argue that the pyro is ineffective, even I, a pyro noob was able to get a 4-1 KDR with him. he's got unique skills that make him combat effective. I think ya'll pyro veterans will adapt. Whether or not you should have to adapt is something to bitch at valve about I guess.
ODX
May 1st, 2010, 05:31 PM
After playing a bit more, I can REALLY see what happened to the Pyro.
I was a Scout and a Pyro ambushed me. We both had full health, and I took him out with my Scattergun in no time at all.
In the past, I would've lost that battle.
Now, when the fire stopped, I had just above half health.
What the hell?Scouts got buffed or some shit, they absolutely rape now too. No matter what I did as a soldier, shot them all the fucking time, they just shake it off and run up to me for a quick bullshit kill.
sevlag
May 1st, 2010, 05:50 PM
Scouts got buffed or some shit, they absolutely rape now too. No matter what I did as a soldier, shot them all the fucking time, they just shake it off and run up to me for a quick bullshit kill.
then you aren't shooting at them hard enough... scouts still have 125 max HP and 110 with sandman
and the thing with scouts is you have to keep attacking them or they WILL come after your ass
Bodzilla
May 1st, 2010, 07:12 PM
I'm detecting levels of troll from you.
You wouldn't like it if it was done to your most played class. Imagine if Valve decided to suddenly take away the Heavy's minigun, or the Soldier's rockets, or the Demo's stickies. That's what this is, essentially.
You may not like a specific class, but making it so that they're unbalanced against everyone else is completely unfair, and to some degree it can be considered game-breaking.
i wouldnt go that far, i like the pyro and use him regulary, however he's just getting put back to what he was like months ago.
When the pyro first came out in TF2 he Raped, Hard.
so they nerfed him a bit, people still played him for ages, then the pyro update came out and they put him closer to how he originally was.
All they're doing is putting him closer to being how he was before the pyro update.
N00bs and good players alike will still rack up the danage and points with him, the afterburn is the biggest change and i dont agree with it personally.
Bodzilla
May 2nd, 2010, 07:07 AM
i take that back, he's p much useless now.
sevlag
May 2nd, 2010, 08:21 AM
i take that back, he's p much useless now.
if you just fire and forget maybe, but I think the point is now the pyro has to chase down its victim (like thats changed >.>)
while we're on the subject of "nerfing" which class deserves it?
n00b1n8R
May 2nd, 2010, 08:26 AM
Sniper.
Aerowyn
May 2nd, 2010, 11:23 AM
For me, the issue is that Valve wanted to "fix" the "W+M1" problem, but did it in all the wrong ways. Making the flame do LESS damage is just going to ENCOURAGE W+M1 so that people can get the most damage out of their flamethrower while they're alive. If you have to chase someone, more than likely you are going to be holding down W and M1.
And how hard is it to do the very same as, say, a demoman? You don't even have to press W; all you have to do is press M1 and shoot grenades over walls and around corners and you're likely to damage someone. Is that ANY less "noobish" than a W+M1 pyro (you don't even really have to see what you're doing as a demo when you're just chucking your nades over a wall)? Or a soldier that pops in and out from behind the corner and just fires rockets down the hallway hoping to hit someone? Or a sniper with the huntsman doing something similar to the soldier mentioned previously?
They're all cheap tactics. So if you're going to nerf the pyro to make spamming less of an option, I suggest it be done on ALL spammer classes, not just the pyro.
Jelly
May 2nd, 2010, 01:26 PM
if you just fire and forget maybe, but I think the point is now the pyro has to chase down its victim (like thats changed >.>)
while we're on the subject of "nerfing" which class deserves it?
heavy
ICEE
May 2nd, 2010, 01:57 PM
What valve needs to do: Get rid of the flamethrower's ability to randomcrit. Thats all it ever needed, imo.
Then they institute another new flamethrower that has lower range but the ability to crit at a higher rate than this one. I'd be happy.
E: also, fucking natascha...
Bodzilla
May 2nd, 2010, 04:09 PM
was raping so dam much as a heavy last night lol....
sevlag
May 3rd, 2010, 03:01 AM
With the pyro now I'm finding myself hiding and ambushing heavy medic apirs, and airblasting them.
CN3089
May 5th, 2010, 01:22 PM
the pyro buff owns, lovin' the minicrit reflects
What valve needs to do: Get rid of the flamethrower's ability to randomcrit. Thats all it ever needed, imo.
yes let's balance things by removing the ability to randomly crit this has proven to be a good idea (see: sauger, blut)
e: if you thought this was a pyro nerf then you probably aren't playing the class right? the direct flame damage has always been secondary to axtinguishing people ever since the pyro update
Needles
May 5th, 2010, 03:13 PM
For me, the issue is that Valve wanted to "fix" the "W+M1" problem, but did it in all the wrong ways. Making the flame do LESS damage is just going to ENCOURAGE W+M1 so that people can get the most damage out of their flamethrower while they're alive. If you have to chase someone, more than likely you are going to be holding down W and M1.
And how hard is it to do the very same as, say, a demoman? You don't even have to press W; all you have to do is press M1 and shoot grenades over walls and around corners and you're likely to damage someone. Is that ANY less "noobish" than a W+M1 pyro (you don't even really have to see what you're doing as a demo when you're just chucking your nades over a wall)? Or a soldier that pops in and out from behind the corner and just fires rockets down the hallway hoping to hit someone? Or a sniper with the huntsman doing something similar to the soldier mentioned previously?
They're all cheap tactics. So if you're going to nerf the pyro to make spamming less of an option, I suggest it be done on ALL spammer classes, not just the pyro.
Shotgun still does full damage, and so does axtinguisher. I think it made pyro better, especially when you start to get better at close range airblast. It's amazing doing 150 dmg to a soldier at point blank and then being able to shotgun him.
Pyong Kawaguchi
May 5th, 2010, 09:47 PM
http://www.teamfortress.com/119/comingsoon.html
:)
ICEE
May 5th, 2010, 11:23 PM
I wonder what theyll do once all the classes are updated?
Bodzilla
May 6th, 2010, 03:46 AM
:O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yoko
May 6th, 2010, 10:29 AM
http://www.teamfortress.com/119/images/teams_and_fortresses.jpg
http://www.teamfortress.com/119/images/steam.jpg
ICEE
May 7th, 2010, 07:25 PM
BEST UPDATE YET
Updated the Homewrecker
It now damages enemy sappers on friendly buildings
The homewrecker is the pyro's new melee weapon; a sledgehammer.
They're making pyro's more teammate friendly.
Not that that fits his character
Bodzilla
May 7th, 2010, 08:29 PM
but he's supposed to be an attack class
but still thats a brilliant move from valve, it makes it useful having the hammer.
ICEE
May 7th, 2010, 09:08 PM
yeah, pyro's an attack class and demomans a defense class.
CN3089
May 8th, 2010, 02:33 PM
but he's supposed to be an attack class
but still thats a brilliant move from valve, it makes it useful having the hammer.
But you have to give up the best weapon in the game for it :raise:
n00b1n8R
May 8th, 2010, 07:40 PM
They're making pyro's more teammate friendly.
Not that that fits his character
Pyro is getting more and more team-friendly. Airblasting fires, lighting arrows and now this. vOv
Bodzilla
May 8th, 2010, 10:14 PM
But you have to give up the best weapon in the game for it :raise:
i know, gave it a bit of a go yesterday, i'm keeping the axetinguisher.
Maybe if the pyro received no knockback from sentrys while ubered it could own.
ICEE
May 9th, 2010, 06:17 PM
If you use the axtinguisher, you pretty much need to keep the shotgun or your entirely worthless underwater. I love it when pyros chase me into the water when I play engie, thinking their going to take me out with their axtinguisher. I don't know why people tend to forget that engie has a shotgun, and it fucking works.
CN3089
May 9th, 2010, 07:21 PM
If you use the axtinguisher, you pretty much need to keep the shotgun or your entirely worthless underwater. I love it when pyros chase me into the water when I play engie, thinking their going to take me out with their axtinguisher. I don't know why people tend to forget that engie has a shotgun, and it fucking works.
Not many maps have an important underwater section.
ICEE
May 9th, 2010, 07:57 PM
Regardless, people seem to want to get every last kill they can, and they forget that engineer is actually a pretty substantial fighter. they're always chasing me into the water on 2fort, thinking I'm an easy kill. Pyros just don't realize how helpless they are for the brief moments after they hit the water if they dumped their shotgun for a flare gun and their axe for an axtinguisher
Sel
May 9th, 2010, 08:35 PM
2fort doesnt even qualify as a map
ICEE
May 9th, 2010, 09:23 PM
neither do you.
Bodzilla
May 9th, 2010, 09:23 PM
2fort doesnt even qualify as a map
basically this
Timo
May 9th, 2010, 09:24 PM
With the new drop system is it possible to figure out how much play time till your next hat?
Yoko
May 9th, 2010, 09:34 PM
Hat drops seem to be a little higher percentage now, I got a Fedora and a Batter's Helm in 3 days of playing. It also depends on playtime, you get tons of items for a while then they suddenly stop coming. To predict when you'll get a hat? Soon.
Bodzilla
May 9th, 2010, 09:46 PM
I FUCKING HATE YOU YOKO
i've got like 300 hours and not a single dropped hat.
/////wrists
Yoko
May 9th, 2010, 10:02 PM
I would trade you if Valve ever came out with trading (read:2021)!
n00b1n8R
May 9th, 2010, 10:06 PM
Regardless, people seem to want to get every last kill they can, and they forget that engineer is actually a pretty substantial fighter. they're always chasing me into the water on 2fort, thinking I'm an easy kill. Pyros just don't realize how helpless they are for the brief moments after they hit the water if they dumped their shotgun for a flare gun and their axe for an axtinguisher
http://i96.photobucket.com/albums/l183/n00b1n8R/heplays2fort.png
Bodzilla
May 10th, 2010, 02:12 AM
I would trade you if Valve ever came out with trading (read:2021)!
dont want batters helmet, i want bonk or snoogie.
I have batters, i wasted my items crafting it, it's like the worst item ever.
Jelly
May 10th, 2010, 10:24 AM
I got a brain slug today but I don't play pyro :(
sevlag
May 10th, 2010, 10:28 AM
nothin but piss jars here :D who would have guessed you could break down glass jars and turn them into pieces of metal
CN3089
May 10th, 2010, 11:46 AM
I got a brain slug today but I don't play pyro :(
you fucker
also engineer update leak: anti-sentry sentries
UZreiMPNrc8
ICEE
May 10th, 2010, 04:30 PM
loal, I've been doing that for ages (translated: I did that once)
CN3089
May 12th, 2010, 01:24 AM
will trade MY RESPECTLESS RUBBER GLOVE for brigade helmet and/or brain slug
Botolf
May 12th, 2010, 02:22 AM
I got a brainslug a week ago randomly. My most wanted hat, just by fate. Used all the metals I was saving for a Pyro hat and got a Medic's Mirror.
:realsmug:
Bodzilla
May 12th, 2010, 04:58 AM
there is no Hate large enough.
Botolf
May 12th, 2010, 05:47 AM
Respectless rubber glove needs moar jiggle bone, tbh. Too static.
there is no Hate large enough.
Elucidate on this rage burning deep within you :-3
Bodzilla
May 12th, 2010, 06:10 AM
i do have ushanka though
Botolf
May 12th, 2010, 07:07 AM
Probably one of the better Heavy hats, most fitting *tweaks monocle*
Jelly
May 14th, 2010, 11:47 AM
will trade MY RESPECTLESS RUBBER GLOVE for brigade helmet and/or brain slug
With the new crafting recepies I was able to craft a hat. An engie cap. I crafted it with my brain slug.
Thanks for the texas ten gallon VALVE FAGTOWIKWMDAKLDSAKNDSAKNSALDA:DA
CabooseJr
May 14th, 2010, 01:57 PM
Now it takes 2 items to make 1 scrap metal. :)
sevlag
May 14th, 2010, 02:21 PM
Now it takes 2 items to make 1 scrap metal. :)which im happy about
CN3089
May 14th, 2010, 04:44 PM
With the new crafting recepies I was able to craft a hat. An engie cap. I crafted it with my brain slug.
Thanks for the texas ten gallon VALVE FAGTOWIKWMDAKLDSAKNDSAKNSALDA:DA
why would you craft together two hats without them both being duplicates
Jelly
May 14th, 2010, 05:48 PM
because I never play engie and pyro.
Yoko
May 14th, 2010, 06:30 PM
Now it takes 2 items to make 1 scrap metal. :)
Thanks to that update I got Professional's Panama for sniper, way to update crafting so it doesn't take 3 years to make a hat Valve ~
sevlag
May 14th, 2010, 06:49 PM
Thanks to that update I got Professional's Panama for sniper, way to update crafting so it doesn't take 3 years to make a hat Valve ~thionk of all those wasted weapons now that it only takes 2 to make
ICEE
May 14th, 2010, 07:50 PM
Only a few more weapons now and I can craft myself a hat. Why hats can be made from a giant amount of condensed steel, I do not know.
Bodzilla
May 14th, 2010, 08:47 PM
Im stoked BOnk + Kritz = Crit-a-cola :D
just need a bonk :D
Yoko
May 14th, 2010, 09:40 PM
Batter's Helmet + 2 bonks makes Bonk Helm now
Too bad I used my bonks to get a new hat :iampissed:
Bodzilla
May 15th, 2010, 12:38 AM
me too. i fuckign want taht mutha fuckign bonk helmet omfg
ICEE
May 16th, 2010, 12:47 AM
waiting for the release of crit-a-cola helmet.
Jelly
May 16th, 2010, 07:30 AM
wow hats are dropping left and right for jelly!
CN3089
May 19th, 2010, 07:11 PM
Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
http://i29.photobucket.com/albums/c251/CN3089/Emoticons/emot-woop.gif Flares that hit a burning player at mid-to-long range will crit http://i29.photobucket.com/albums/c251/CN3089/Emoticons/emot-woop.gif
Reduced Backburner damage bonus from 20% to 15%
CN3089
May 19th, 2010, 09:57 PM
Hwvv0Uf1rgE
n00b1n8R
May 19th, 2010, 10:22 PM
Why did the sentry stop rotating after the pyro's came out?
English Mobster
May 19th, 2010, 10:23 PM
Well, that solves that problem. Pyros are now awesome again.
Heathen
May 20th, 2010, 03:09 PM
Respectless rubber glove needs moar jiggle bone, tbh. Too static.
Elucidate on this rage burning deep within you :-3
fpsbanana? Its definitely there.
Heathen
May 20th, 2010, 03:11 PM
Im stoked BOnk + Kritz = Crit-a-cola :D
just need a bonk :D
do whaaa?
Bodzilla
May 20th, 2010, 04:09 PM
also 2 bonks and a batters helmet = bonk helmet
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