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View Full Version : [TAG] Halo 3 styled HUD



azjesse
August 6th, 2010, 09:29 PM
This is the heads up display used in sandtrap, and the work in progress, sandtrap v2.

I have included:

Frag and Plasma grenade hud types.
and High resolution numbers.


For the unit interfaces you've got:
shield meter
Visor
motion sensor
and motion sweepers.

This also contains the hud elements necessary for these weapons:

Assault rifle
Battle rifle
Beam rifle
Brute shot
Carbine
Energy sword
Plasma cannon\Fuel rod
Gravity Hammer
Magnum
Mauler
Missile Pod
Needler
Plasma pistol
Plasma rifle
Rocket Launcher
Shotgun
SMG
Odst SMG
Sniper rifle
Spartan Laser
Spiker
an "unknown" for any weapons
And all vehicles.

This also includes the effects for zooming out when firing.

To use this hud the way it was meant to be do the following:

Scroll to the globals and change the following:

---------------------------------
Grenades, set the frag to

halo3\hud\grenade hud interfaces\frag

and set the plasma to

halo3\hud\grenade hud interfaces\plasma

http://img339.imageshack.us/img339/1830/nadesarea.jpg

---------------------------------
In Interface bitmaps set the following:

Motion sensor sweep bitmap to

halo3\hud\unit hud interfaces\bitmaps\sweeper

Motion sensor sweep bitmap m to

halo3\hud\unit hud interfaces\bitmaps\sweeper mask

Set the Multiplayer hud bitmap to

bitmaps\4\mp hud bitmap

and finally set the hud digits definition (the numbers) to

halo3\hud\ui\counter

http://img571.imageshack.us/img571/7829/interfacebitmaps.jpg
--------------------------------

Biped
Open your currently used biped in the multyplayer or single player tab on globals
and add this to the .biped file in the right spot for both default\solo player hud and multiplayer hud

halo3\hud\unit hud interfaces\h3_mp

http://img227.imageshack.us/img227/3629/biped.jpg
--------------------------------
for the weapons, go to each .weapon of the tags you are using, and scroll to the interface part and set the following:


halo3\hud\weapon interfaces\weapon name\weapon name

replace "weapon name" with the name of the gun you want to use.
do this to all weapons, and you should be finished.

http://img21.imageshack.us/img21/4022/weps.jpg
---------------------------------------------------
triggers and zoomout
In order to use the zoom out effect effectively, scroll to the bottom of the .weapon tag. Under firing damage, if there's nothing specified, reference my trigger effect. Otherwise, if there is, open it. Scroll down to the damage subheader, and make it look like this:
http://i38.tinypic.com/2u9u5ae.jpg

And be sure to set the category to falling.
-------------------------------------------------------
Here is an example of what it looks like ingame
http://screenshot.xfire.com/s/102045394-4.jpg

DAONLOOD
http://www.mediafire.com/?bok1h1aob76hg7h

Donut
August 6th, 2010, 09:54 PM
this is pretty cool. i especially like how you covered all the bases, with the numbers and such. nice, thorough job :haw:

jcap
August 7th, 2010, 01:01 AM
That's actually a very nice HUD you made. I really like how you covered how to properly set up the HUD for use with custom maps as well.

PopeAK49
August 7th, 2010, 01:47 AM
Very very impressive.

ThePlague
August 7th, 2010, 02:09 AM
Very cool. I was going to start making HUDs myself, and needed something like this. (either that or I bug Donut a lot)