View Full Version : Modacity Halo CE Servers
Rainbow Dash
June 20th, 2011, 10:50 AM
Let's keep the shitty cosmetics out of halo, thanks.
jcap
June 20th, 2011, 02:30 PM
So I think I'll be able to launch the new Halo servers in another two or three weeks from today. However, the new game servers are totally dependent on how soon the office moves and I get to set up the new network. Since the new game servers will be the "old" servers, I can't set anything up until I replace the old servers with new servers and set up Halo on the old ones. The timeframe is just a mess right now and it seems that nothing can work on schedule. The construction was supposed to be finished by June 1st, but it's not complete yet. Comcast says it can take up to 4 weeks to set up. Verizon said they would get back to us about FiOS availability but they haven't. And then there's travel schedules...
Anyway, I'm thinking of starting a BUNGHOLE series of servers again. We can bring back our "clan" with flaming armor.
Suggest [B]STOCK MAPS and custom gametype combos.
TPBlinD
June 20th, 2011, 03:19 PM
12 man small map server running team slayer. Chill out, damnation, rat race only.
Cagerrin
June 20th, 2011, 04:06 PM
Prisoner over Chill Out, but yeah. Plus Chiron on MAG?
NullZero
June 20th, 2011, 04:09 PM
12 man small map server running team slayer. Chill out, damnation, rat race only.
This. I enjoy small maps. Throw in the odd big map. And put wtc3 on and some of the HCEL 2007 maps on.
p0lar_bear
June 20th, 2011, 05:25 PM
Bring back the Most Annoying Gametype on Chiron.
TPBlinD
June 20th, 2011, 06:35 PM
Prisoner over Chill Out, but yeah. Plus Chiron on MAG?
? no.
But Chiron yes.
mech
June 20th, 2011, 09:07 PM
Good slayer and team slayer gametypes on carousel, chill out, wizard
danger canyon , ice fields, bg ctf
Customs
snow grove
wartorn cov3
camtrack arena
fissure fall
No remorse
quagmire
TeeKup
June 20th, 2011, 09:33 PM
quagmire
I cannot stress how much this needs to happen, Cliffhanger can be fun too.
TPBlinD
June 20th, 2011, 10:27 PM
FROST!
Rainbow Dash
June 20th, 2011, 10:34 PM
If you guys will actually fucking play them regularly I'm sure jcap will be happy to oblidge!
JackalStomper
June 20th, 2011, 11:01 PM
I play on the Modacity servers whenever I get on Halo, which is usually a few times a week.
Canyon ctf already handles DC, IF, SW, and BG ctf so no need to modify the other servers for them.
Custom server should have a maplist, but not something huge. Just maps that are common to have and stay true to halo's original gameplay:
Snowtorn Cove
Immure (with no wasps)
Anxiety
p0lar_bear
June 20th, 2011, 11:09 PM
I play on the Modacity servers whenever I get on Halo, which is usually a few times a week.
Canyon ctf already handles DC, IF, SW, and BG ctf so no need to modify the other servers for them.
Custom server should have a maplist, but not something huge. Just maps that are common to have and stay true to halo's original gameplay.
Snowtorn Grove
Immure (with no wasps)
Anxiety
I know you meant Snowtorn Cove, but I'm also for Grove. I know Wartorn has a special place in the hearts of any oldfag, but Grove manages to keep the same layout while looking pretter. I'm not talking about map geometry in itself, I'm just saying I get enough yellow sand and red cliffs playing Gulch... the color palette is easier on the eyes.
JackalStomper
June 20th, 2011, 11:13 PM
Oops, thanks for pointing that out
TPBlinD
June 20th, 2011, 11:46 PM
Schwinnz is the only map that needs to be played ever, actually.
jcap
June 21st, 2011, 01:13 AM
Hey, we already have custom maps down if you guys want a custom server, but the custom server accounts for only 1 of the 7 I'm planning.
We need to set up the others with stock maps. So far I'm down for the small map slayer server.
Don't be afraid to suggest gametypes that you may not personally like, but other less-skilled players may play.
JackalStomper
June 21st, 2011, 03:09 AM
Noob gametypes?
Oddball Rockets on Wizard
No shield Shotgun CTF on Beaver Creek
King of the Hill on Rat Race with infinite grenades
Mix and match these ideas with other maps/gametypes for maximum casual enjoyment.
p0lar_bear
June 21st, 2011, 07:05 AM
Rockets.
Prisoner.
DO EET.
Cortexian
June 23rd, 2011, 04:19 AM
http://cache.www.gametracker.com/server_info/68.147.150.145:2302/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png (http://www.gametracker.com/server_info/68.147.150.145:2302/) http://cache.www.gametracker.com/server_info/68.147.150.145:2304/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png (http://www.gametracker.com/server_info/68.147.150.145:2304/)
These are mine now that I've got a decent upload speed. Not sure if I'll be able to run two effectively but I plan to make the second a zombies server eventually.
martinintenerife
July 3rd, 2011, 10:25 PM
osito malo Busted for aimbotting on Modacity - CANYON CTF
I know you guys don't really care about botters anymore, but here it is anyway...
http://www.youtube.com/watch?v=V232vu1aiaE&hd=1
Cortexian
July 3rd, 2011, 11:03 PM
We still perma-ban people for cheating, just keep all reports in this thread.
martinintenerife
July 4th, 2011, 08:37 AM
O.k., can you post his CD Hash for me to put on the YouTube page?
jcap
July 4th, 2011, 10:43 AM
osito malo,4d96d1786eb74a6b9b324c55963758a1,1,--
jcap
August 14th, 2011, 11:05 PM
Hey guys, come check out the Modacity - DOGFIGHT (http://hce.halomaps.org/server/?IP=173.61.93.94&Port=2007) server some time. This is some cool shit.
Whoever said Halo Custom Edition was for custom maps only? :realsmug:
Really though, no joke - this is sweet. It's more than just the usual banshees on DI. This basically makes up for one chunk of the many Reach was missing.
Cortexian
August 15th, 2011, 12:12 AM
Very cool!
flamewheel06
August 30th, 2011, 11:02 PM
what server app are you guys using on modacity servers.
Cortexian
August 31st, 2011, 03:54 AM
It's a custom app that's not released to the public. Yet.
flamewheel06
August 31st, 2011, 10:38 AM
ohk i was just wondering cuz it seems very stable.
the SAPP i have made by sehe crashes my server every few hours giving everyone network connection lost.
Rainbow Dash
August 31st, 2011, 09:32 PM
I like the new server names :)
king_nothing_
August 31st, 2011, 10:10 PM
A few things:
Turn off tracking on all your gametypes.
Make a ghost-less gametype for Danger Canyon.
jcap
August 31st, 2011, 11:30 PM
What do you mean by tracking? I'm not sure what it means, so please explain.
What's wrong with ghosts on that map? :-/
king_nothing_
August 31st, 2011, 11:42 PM
I meant radar.
As for the ghosts on DC, they can easily be used to glitch through the wall to the opposing base. Fairly common knowledge.
STLRamsFan
August 31st, 2011, 11:51 PM
Completely forgot about that glitch, don't know why that was never fixed... Just like the invisible wall. :|
jcap
September 1st, 2011, 12:15 AM
That glitch is actually impossible to do on the Modacity servers...
If you can get a video of you doing the glitch, I'll believe it.
TPBlinD
September 1st, 2011, 10:32 AM
Me and king were in the server yesterday and someone did it
king_nothing_
September 1st, 2011, 06:13 PM
Also, why is "CUSTOM HIVE" always on immure? :smith:
jcap
September 1st, 2011, 06:57 PM
pussies afraid of change
mech
September 1st, 2011, 07:39 PM
Immure bugs me. Put wtc3 on it :mech2:
king_nothing_
September 1st, 2011, 08:07 PM
Pleeeeeeeease turn radar off.
Cortexian
September 2nd, 2011, 05:05 AM
Pleeeeeeeease turn radar off.
Friendly Only how bout?
Rainbow Dash
September 2nd, 2011, 09:28 AM
No, leave it as is.
king_nothing_
September 2nd, 2011, 03:23 PM
Are you kidding? Radar fucking sucks. It makes it impossible to be sneaky. It makes complete retards decent at defending because they always know when you're there.
Rainbow Dash
September 2nd, 2011, 03:26 PM
Well considering they're piss easy to roll as is, whatever makes them more of a challenge is ok by me!
jcap
September 2nd, 2011, 03:33 PM
I think most of the players are too dumb to know what the red blips are in the radar anyway... As Sel said, it's piss easy to own the players already, and you can use the radar to your advantage.
king_nothing_
September 2nd, 2011, 03:44 PM
Oh, they know. Go try to cap on Ice Fields by yourself in a full server with the radar on and the respawn at five seconds. It's retarded.
Also, what exactly is fun about radar on DC? People continuously lobbing grenades around corners in little tunnels because they know exactly where everybody in their vicinity is? Come on.
TPBlinD
September 2nd, 2011, 04:09 PM
Leading plasma grenades via the radar is awesome imo
greatimpact
September 4th, 2011, 11:08 PM
list of user ips who were banned for aimbotting/hacking
https://docs.google.com/document/d/1cYuWjXAgiql2iSeIRc9f8mMMdKpK53JWj51vQkfjwWE/edit?hl=en_US&pli=1 (http://tiny.cc/axtnx)
list of user cd-key hash banned for aimbotting/hacking
[/URL]
[url]https://docs.google.com/document/d/1LI1mKwmLUrZGG96HFAvX68wdLaUWZ32ULrWgoKOz5Os/edit?hl=en_US (http://tiny.cc/eefy4)
JackalStomper
September 9th, 2011, 11:41 PM
The motion tracker can definately be annoying in maps like Danger Canyon. But you can blame that more on gearbox's terrible map design more than anything else. It's been a godsend to me ever since I switched to W7, because now I can't hear vehicle engines until they're more or less running me over.
Oh, they know. Go try to cap on Ice Fields by yourself in a full server with the radar on and the respawn at five seconds. It's retarded.
CTF is a game where you run into the base and drive away with the flag in a vehicle CTF is a TEAM GAME.
Amit
September 10th, 2011, 11:04 PM
Oh, they know. Go try to cap on Ice Fields by yourself in a full server with the radar on and the respawn at five seconds. It's retarded.
That's your problem right there. Capping the flag by yourself on any large map is retarded except for Blood Gulch and Sidewinder.
king_nothing_
September 10th, 2011, 11:34 PM
It must not be too terribly retarded because I do it successfully fairly often. Obviously I'm not always entirely "by myself", since there are often people on my team in the vicinity which serve, if nothing else, as a distraction. When I say "by myself", I basically mean that I'm usually not devising plans or coordinating capping strategies with teammates, since 95% of the people playing are way too terrible to make that worthwhile.
All that aside though, radar is just extremely cheap and I can't stand it. It renders the concept of sneakiness completely moot.
TPBlinD
September 11th, 2011, 10:06 AM
this isn't people in scrims.. this is a pub server with idiots that lob 10 grenades if they see a red blip on the radar lol
jcap
September 11th, 2011, 11:00 AM
Should the max number of each grenade you can carry be reduced to 2 from 4?
JackalStomper
September 11th, 2011, 12:24 PM
yes
Amit
September 11th, 2011, 12:32 PM
All that aside though, radar is just extremely cheap and I can't stand it. It renders the concept of sneakiness completely moot.
Halo is an action shooter. You're not supposed to be sneaky.
TPBlinD
September 11th, 2011, 02:00 PM
Should the max number of each grenade you can carry be reduced to 2 from 4?
just turn off starting grenades.
JackalStomper
September 11th, 2011, 02:16 PM
just turn off starting grenades.
Bad idea, vehicles would murder you.
jcap
September 11th, 2011, 02:21 PM
I'm thinking of doing like the Death Island server...
1 plasma
1 frag
But then the limit of each is 2 (or 3, depends on how it plays out).
JackalStomper
September 11th, 2011, 02:25 PM
I like
TPBlinD
September 11th, 2011, 02:33 PM
Bad idea, vehicles would murder you.You clearly don't know how to play halo.
mech
September 11th, 2011, 02:36 PM
Halo is an action shooter. You're not supposed to be sneaky.
What?
t3h m00kz
September 11th, 2011, 02:43 PM
death island <3
I suggest keeping shees off
Arteen
September 11th, 2011, 03:17 PM
Halo is an action shooter. You're not supposed to be sneaky.
What?
Amit
September 11th, 2011, 03:49 PM
What?
What?
True story. This isn't Ghost Recon or Rainbow Six.
Pooky
September 11th, 2011, 04:47 PM
I never had a problem with the motion tracker personally. Yes, everybody can see you, but you can see them too so it evens out. If you're trying to be sneaky, you can stop moving whenever someone appears on your radar. Most of them will see the red dot disappear and forget you ever existed.
Cortexian
September 11th, 2011, 07:01 PM
How about you look into adjusting the speed at which radar detects movement. I'm not sure if it's doable server-side but it would be neat if I could crouch and avoid detection.
jcap
September 11th, 2011, 07:27 PM
Yeah I was wondering about that too, but I am pretty sure that radar is client-sided. Crouch speed may be able to be modified server-side though.
TPBlinD
September 11th, 2011, 07:52 PM
Halo is an action shooter. You're not supposed to be sneaky.someones bad at video games lol
p0lar_bear
September 11th, 2011, 07:53 PM
It's a value in either the unit_hud_interface tag or the hud_globals tag. I forget which but I changed it so it wouldn't pick up people crouch-walking for the most part in my Halo 2 HUD.
Amit
September 11th, 2011, 08:12 PM
someones bad at video games lol
Halo is an action shooter, so why are you saying I'm bad at video games?
king_nothing_
September 11th, 2011, 08:49 PM
If you seriously think there is no place for stealthiness whatsoever in Halo multiplayer, then you aren't very good at Halo multiplayer.
t3h m00kz
September 11th, 2011, 08:53 PM
If you seriously think there is no place for stealthiness whatsoever in Halo multiplayer, then you aren't very good at Halo multiplayer.
.
Amit
September 11th, 2011, 08:59 PM
Don't put words in my mouth. Halo isn't made for stealth, but it does serve its purpose most of the time. Blaming your stealth issues on the motion tracker is a pretty poor reflection of your skill. I combine stealth and the motion tracker to confuse my enemies because I know they will always see me on it if I'm moving. Of course this isn't always going to work on some of the maps where the enemy base is pretty much a hostile island where they can see you coming from hundreds of meters away (e.g. Blood Gulch, Infinity, etc.). Active camouflage works particularly well on those maps to add to your stealth, though.
It makes the game more challenging when you know they can see you if they are looking at the motion tracker. But since you should always assume this, it shouldn't come as a surprise that stealth doesn't work all that great in this game.
I wish it was more like Halo 2 where they can't see you if you're moving while crouched, but that is not the case with H1, so deal with it.
t3h m00kz
September 11th, 2011, 09:09 PM
Unreal makes halo look like MGS. Just saying
Amit
September 11th, 2011, 09:11 PM
That is true, but you can't say that stealth has a huge impact in this game. It doesn't. Not with all those crazy people running across every corner of the map.
Cortexian
September 12th, 2011, 01:41 PM
If you can't adjust the motion tracker detection speed, maybe you can make crouching slower. If you crouch and tap the movement keys you can move without the motion tracked lighting up. You have to just tap though, and if you hold forward to long you'll light up, defeating the purpose.
jcap
September 12th, 2011, 02:32 PM
If you can't adjust the motion tracker detection speed, maybe you can make crouching slower. If you crouch and tap the movement keys you can move without the motion tracked lighting up. You have to just tap though, and if you hold forward to long you'll light up, defeating the purpose.
Yeah, that's what I suggested a few posts back. I think it's a viable solution so it's not a PITA to be sneaky, but it's important that our members don't feel like they are crouching too slow.
TPBlinD
September 12th, 2011, 03:11 PM
That is true, but you can't say that stealth has a huge impact in this game. It doesn't. Not with all those crazy people running across every corner of the map.Stealth has a huge impact on the game lol... you should listen to king and I, we're kind of amazing at this game bro.
Higuy
September 12th, 2011, 03:35 PM
lol what Amit? There are plenty, PLENTY of opportunites to be sneaky in Halo, and some of them can really help you win. The game isn't just about giant assaults in tanks or storming beach's with an assault rifle blazing. Hell, theres even a stealth mission in the campaign.
Amit
September 12th, 2011, 06:03 PM
I'm talking multiplayer here, people. Stealth was pretty much always the path I pursued in campaign, though.
Higuy
September 12th, 2011, 08:20 PM
I know, but alot of the same themes and tactics can easily be applied and be just as useful.
Amit
September 12th, 2011, 09:58 PM
In limited situations.
Cortexian
September 13th, 2011, 03:38 AM
Not really, no.
Every time I play I use stealth to my advantage.
king_nothing_
September 13th, 2011, 04:09 AM
Just played a 1v1 match on Chill Out vs. a pretty good player. Used location deception and the like quite a bit since radar was off. It was a lot more fun than having my location known any time I'm moving by way of a red fucking dot on the opponent's screen.
The end.
TPBlinD
September 13th, 2011, 07:16 AM
getting shot < not getting shot
/thread
Amit
September 13th, 2011, 09:31 AM
1 v 1 should always have the motion tracker turned off. Team games it should be on for convenience.
king_nothing_
September 13th, 2011, 10:22 AM
Oh come on. Convenience? Why don't we then just set all games to 50% health and no shields for the convenience of killing people faster and with less effort? Radar waters the game down, plain and simple.
Amit
September 13th, 2011, 10:40 AM
Radar waters the game down, plain and simple.
That's your opinion.
mech
September 13th, 2011, 08:40 PM
Stealthiness is a testament to ones ability to truly beast at halo. I've, on multiple occasions cattle prodded whole teams just by position deception. If you brush it off as something minor, you're probably not good at this game; however, this is just my opinion. I could take multiple targets straight up with guns blazing no problem, but it's more rewarding to take someone by surprise. As you compete with more skilled players in clan matches you must be stealthy in most situations, running and gunning won't cut it, unless you're a slayer boss like me :realsmug:. Halo has all sorts of tricks you can use to be devious and take out your enemy, and to say their use is only confined to limited situations is kind of asinine. But once again, this is just my opinion.
justin108
September 13th, 2011, 10:41 PM
Oh come on. Convenience? Why don't we then just set all games to 50% health and no shields for the convenience of killing people faster and with less effort? Radar waters the game down, plain and simple.
Agreed 100% radar is useless whether 1v1 or 8v8, learn to listen and pick better spots to hide/shoot from. I pretty much left servers if radar was on, but not before using it to rape and then get bored. It is no fun when you know where everyone is.
If folks need radar especially for 1v1, I bet they are dueling on Bloodgulch :(
TPBlinD
September 14th, 2011, 11:03 AM
Okay.
The difference between the truly good people and the baddies is that the good people not only know how to shoot, but they know how to outsmart everyone else. thats why botters are fucking terrible, sure they can lock on but they're dumb as fuck with strategy. Radar makes it too easy for dumb kids to just spam grenades when they see that red dot. Zzz, people need to learn to play
Donut
September 14th, 2011, 11:24 AM
i know we're talking about halo pc here, but when i used to play reach a lot, id spend probably about 70% of my time near enemies under the radar. crouch walking around and stuff. when i played swat, i averaged 3 assassinations per game by watching where people were going and getting behind them. i very rarely got caught off guard. now in vanilla ce, its hard to move under the radar since crouch walking is still fast enough to be picked up (and yeah, i know we discussed this a page or so back), so when the radar is on, its more about tricking people with your dot. i dont usually mind radar on or off though, except when i make my way to the other side of the map in the enemy's base, and THEN notice the radar is on. thats a tad irritating, but other than that, stopping and waiting for red dots to clear your radar when youre sneaking around usually works for me.
E: i will never forget the one game of living dead i played in reach back when zombies still had active camo. it was on that halo 2 ascension remake. the humans were holed up in that tower with the turret in halo 2, and i was trying to sneak into their base, but as you know, zombies have radar dots permanently on. they had guys camping the stairs on every corner with shotguns watching their radars, so i got under the ramp, turned on active camo, and just sat there while my team mates moved in under the cover of the radar jammer effect. i think one zombie got shot, and all the humans got taken out.
thats a testament to both how whored the radar is and how bad some people are without it.
Amit
September 15th, 2011, 12:38 PM
Hmm, okay well if you guys feels that strongly about stealth in Halo PC, then there has to be a bit more merit to it than what I thought. I dunno, it's just that I've played since 2004 and I haven't seen many useful applications of stealth yet. Probably because I've barely ever played with the Modacity crowd. I guess pretty much everyone else just does their own thing.
Pooky
September 15th, 2011, 05:17 PM
It helps to play with people that are actually good. Playing with Gulch noobs I'd often just walk straight across the map, park myself on top of their base and spawn kill them repeatedly for the rest of the game.
Amit
September 15th, 2011, 06:48 PM
Well it doesn't look like anyone else plays the game anymore...
They just re-install it to play CMT campaigns.
TPBlinD
September 18th, 2011, 03:34 PM
It helps to play with people that are actually good. Playing with Gulch noobs I'd often just walk straight across the map, park myself on top of their base and spawn kill them repeatedly for the rest of the game.this does not work.
Pooky
September 18th, 2011, 03:52 PM
this does not work.
it does against complete retards
back in the days of Halo Trial and early PC I'd just stand on top of their base and kill everything that moved, they were too slow to react in time. Nade people trying to get in hogs, assasinate people as they spawned, and keep grabbing the ammo and health.
TPBlinD
September 18th, 2011, 04:37 PM
it does against complete retards
back in the days of Halo Trial and early PC I'd just stand on top of their base and kill everything that moved, they were too slow to react in time. Nade people trying to get in hogs, assasinate people as they spawned, and keep grabbing the ammo and health.lol? retards start with two frags. you can get away with camping on top of bases for a few minutes but eventually theyre just gonna start spamming. l2halo
Amit
September 18th, 2011, 04:47 PM
Yeah, people aren't as retarded anymore.
Pooky
September 18th, 2011, 06:14 PM
lol? retards start with two frags. you can get away with camping on top of bases for a few minutes but eventually theyre just gonna start spamming. l2halo
I don't think you comprehend just how retarded and slow some people are
frags aren't an issue when they can't throw for shit and you keep grabbing the respawning health
and it's not like I'm alone on the map, my teammates are around distracting them as well. You don't believe me that's your problem, but it happened. It's even easier if you have a fuel rod.
Amit
September 18th, 2011, 06:56 PM
I can't find any classic Bloodgulch CTF servers that allow the use of flamers or fuel rod anymore. Oh well, probably less headache to deal with, but the weapon repertoire feels smaller without big green blobs flying across the map.
Pooky
September 18th, 2011, 07:38 PM
Gulch is one of the few maps the fuel rod sort of worked on, IMO. Not for gay spamming, but for lobbing those bitches across the map at people.
Amit
September 18th, 2011, 09:23 PM
Yeah I remember being behind blue team base and I'd fire off shots until they hit red base area. I'd get somebody else to confirm the hit location lol. Red team was not pleased.
Pooky
September 18th, 2011, 09:34 PM
The FRG would have been so much better if it had a 'windup' charge like the Spartan Laser. Which is basically how it worked in Campaign already.
Cortexian
September 18th, 2011, 10:42 PM
I can still walk straight across BG and sit on top of the enemies base and rape... I do it almost all the time in the Modacity servers and my server when I'm the only decent player on. Even when they start spamming grenades they usually throw them so terribly that they kill themselves more than they damage me. I can sit on a base for like 5 minutes at a time before I get myself into a situation and die because I was to greedy for kills.
Pooky
September 19th, 2011, 05:42 PM
From what I played of the Modacity servers, those guys are about as bad as Halo Trial players were. So I can believe it.
JackalStomper
September 20th, 2011, 08:43 PM
Do it with a ghost, killtacular spam inbound
TVTyrant
September 20th, 2011, 10:28 PM
All about Pistol Hill.
Amit
September 21st, 2011, 07:57 PM
Can SeanAero's HaloRank server app run side-by-side with Modacity's current server application? I'd like to have my stats recorded.
jcap
September 21st, 2011, 11:25 PM
How do you get it? How does it install? If it doesn't run in its own windowed process, I'll do it.
Amit
September 22nd, 2011, 09:22 AM
Ahh, okay. I'll get the details from Sean and send them to you. Btw, what server app do Modacity servers use?
jcap
September 22nd, 2011, 10:25 AM
It's a custom one, integrates similar to sapp.
Amit
September 22nd, 2011, 10:31 AM
That's what I thought. I think HaloRank's stats system is integrated directly into Gandanur. I'm still waiting for a reply from Sean Aero so see if it isn't possible to get the system running on something other than Gandanur.
king_nothing_
September 22nd, 2011, 02:30 PM
It's doubtful that he'd put it into any other app. IIRC, Gandanur doesn't have any of the "fun" commands that have the potential of being abused. With other apps, you can't be so sure of that.
He said he plans to release it when it's finished. Maybe if you talked to him you could convince him to let you use the beta on the Modacity server, though. Who knows.
jcap
September 22nd, 2011, 02:46 PM
I wouldn't want it to be part of another server app. A standalone dll, like sapp is, would be best. It would be compatible with every server, regardless of the misc server apps it's running.
king_nothing_
September 22nd, 2011, 02:55 PM
Again though, if it was compatible with every server app, there would be no control over people who might want to turn on /god or whatever to rack up points for the ranking system. He has to make sure those sort of things aren't possible in order for the the ranking system to have any integrity.
Amit
September 22nd, 2011, 03:08 PM
Well, would stability of the app be affected by those "fun" commands? If so, I should think that the Modacity servers are running a no-nonsense custom app that doesn't have the potential to be abused. I wonder if he could make it work with that. However, that would require him to work with whoever wrote the Modacity server app to get it working. That's not necessarily a bad thing, though. I should think we'd all like a universalized stats system for the game.
Patrickssj6
September 22nd, 2011, 04:51 PM
How about he signs where the stats come from so in case of abuse he can just remove them.
Cortexian
September 22nd, 2011, 05:20 PM
Or if a "fun" command is used it just globally disables stat tracking until the fun command is disabled.
Kornman00
September 22nd, 2011, 06:06 PM
Again though, if it was compatible with every server app, there would be no control over people who might want to turn on /god or whatever to rack up points for the ranking system.
Also, multiple modifications to the server can lead to collision errors. One modification could modify part X of the engine's code, while another modification could try to do a change of its own there. Too many cooks in the kitchen.
Amit
September 22nd, 2011, 11:56 PM
Too many cooks in the kitchen.
Hell's Kitchen. :3
Patrickssj6
September 23rd, 2011, 04:37 AM
Also, multiple modifications to the server can lead to collision errors. One modification could modify part X of the engine's code, while another modification could try to do a change of its own there. Too many cooks in the kitchen.
Something really neiß would be something like a mod loader or a plugin system. The main DLL is responsible for all the hooks and the plugins/mods just register their hooks into the main DLL. This would allow for easy extensibility etc.
Let's say if someone wants to add something very simple like "I want my server to tell every x minutes the current time" he could just write a small plugin and add it instead of asking for a new feature in SAPP etc.
Kornman00
September 23rd, 2011, 04:58 AM
Great. Get on it.
Patrickssj6
September 23rd, 2011, 07:29 AM
Funny.
chrisk123999
September 23rd, 2011, 09:00 AM
Something really neiß would be something like a mod loader or a plugin system. The main DLL is responsible for all the hooks and the plugins/mods just register their hooks into the main DLL. This would allow for easy extensibility etc.
Let's say if someone wants to add something very simple like "I want my server to tell every x minutes the current time" he could just write a small plugin and add it instead of asking for a new feature in SAPP etc.
Already been done. Except with LUA.
http://haloapps.wordpress.com/2011/01/18/phasor/
(http://haloapps.wordpress.com/2011/01/18/phasor/)
p0lar_bear
September 23rd, 2011, 12:25 PM
Already been done. Except with LUA.
http://haloapps.wordpress.com/2011/01/18/phasor/
(http://haloapps.wordpress.com/2011/01/18/phasor/)
Oh snap. Impressive.
*waits patently for CE version*
Cortexian
September 23rd, 2011, 03:41 PM
The CE version would basically be the app that the Modacity servers are running. All the commands are "plugins".
Patrickssj6
September 23rd, 2011, 07:01 PM
Already been done. Except with LUA.
http://haloapps.wordpress.com/2011/01/18/phasor/
(http://haloapps.wordpress.com/2011/01/18/phasor/)
I worked on a project like that, we also used LUA for that game.
Hopefully his project will go somewhere, sounds promising.
JackalStomper
October 3rd, 2011, 08:48 PM
Fernando
Aimbot
Modacity Deathisland
http://www.youtube.com/watch?v=r1z31sHO3ZE
jcap
October 3rd, 2011, 09:08 PM
Fernando
Aimbot
Modacity Deathisland
Always remember to post the exact date and time.
Here's his info anyway:
Fernando,76b9b8db9ae6b6cacdd59770a18fc1d5,1,--
IP: 189.229.136.113
JackalStomper
October 23rd, 2011, 05:43 PM
So recently me and a few others I play with have been getting frequent lag spikes in any Modacity Server. Usually accompanied with teleporting off the nearest cliff edge. Not sure what that's about, but it's rather annoying.
jcap
October 23rd, 2011, 07:28 PM
There is a MAJOR routing problem going on right now with the ISP. I think it has been going on for at least one week - possibly more - but I've only just caught it two days ago.
I'm trying to get the problem resolved.
http://i.imgur.com/P33m6.png
TheTriforceKid
November 3rd, 2011, 01:12 AM
What is the deal with the servers? THey're not showing up, and I can't find any info that says they're down? Been this way for me for a few days now.
jcap
November 3rd, 2011, 02:36 AM
They are back as of 12 AM EDT today.
FIRELORD
November 16th, 2011, 03:02 AM
I have seen some aimbots in modacity servers but I don't know how to record the games to prove it. Today, November 16, I saw one in the blood gulch server. I used the sight jacker to be completely sure. I saw how his screen turned to each of my teammates and once he had killed one it automatically turned to the next one really fast.
Amit
November 16th, 2011, 11:32 AM
Why do people keep accusing me of using aimbots when my K/D is only like 65-23. They need to look at the faggot on their own team that's going 80-4. Fucking South American fucks can't speak English or even use sightjacker to prove that I'm hacking.
That's what I think in my head, though. I just laugh and tell them to report me to the server admins http://i66.photobucket.com/albums/h262/amit9821/ytdJY.png
JackalStomper
November 16th, 2011, 03:55 PM
Don't even need a good score to be accused. You could have fucking 200 deaths and if you 3 shot someone, or just kill them with a headshot at all, chances are they'll call you a bot.
Of course getting something like 100-0 doesn't help at all, by the time I finally died the entire game was just spamming 'bot'.
Best thing to do is not say anything, eventually they get tired of complaining and either quit or shut up.
TVTyrant
November 16th, 2011, 09:15 PM
Way back when we used to call each other bots as a joke.
Apparently not anymore?
Pooky
November 16th, 2011, 09:48 PM
aim boat
p0lar_bear
November 17th, 2011, 07:00 AM
Captain Pooky of the aim vessel U.S.S. Hax
JackalStomper
November 17th, 2011, 07:34 AM
fuel rod aimbot
grenade aimbot
tank aimbot
falling damage aimbot
telefrag aimbot
^ any good player has been accused of these at some point.
TVTyrant
November 17th, 2011, 03:16 PM
grenadebot was always my favorite
but
boot
b0t
butt
bott
pot
pott
p0t
Pooky
November 17th, 2011, 05:37 PM
yeah I've at least been accused of nadebot and meleebot plenty of times. Also 'heavy noob', 'pistol noob', even got called 'plasma noob' one time on a Gulch server because I was killing Warthogs with the plasma rifle.
TeeKup
November 17th, 2011, 07:17 PM
^ how do you even come to that midset? If you're in a hog and someone kills you with a Plasma Rifle you're either a terrible driver or you're gunner is an idiot.
TVTyrant
November 17th, 2011, 07:51 PM
Warthog bot was always the best.
Amit
November 17th, 2011, 09:23 PM
Warthog bot? :ugh: What the hell does that do?
TVTyrant
November 17th, 2011, 09:33 PM
According to n00bs it lets you run them over with aimbot like precision.
Amit
November 18th, 2011, 09:34 AM
Back in September, somebody accused me of using an aimbot to shoot him using the turret on the rocket hog. LOL! How the fuck does a bot know how to lead shots for slow ass rockets?
supersniper
November 21st, 2011, 05:05 PM
the server keeps switching me from team to team LOL
jcap
November 21st, 2011, 09:48 PM
:-/
Speaking of which, does anyone have any thoughts for a good team switching algorithm?
JackalStomper
November 21st, 2011, 09:54 PM
two changes
1: change blacklist, anyone on this list never gets autobalanced. ever. (I'm against this but it seems some people that don't care about a fair game might approve)
2: Determine a players skill level through score or K/D, and place a value on it. Do the same for every other player in the game.
Every player would have a 'work' value, for example a godlike player that gets 100:1 KD ratios would be doing the same amount of 'work' as 10 lesser players with only 10:1 ratios and so forth. The game could determine this 'work' value for every player in the game, then organize the teams accordingly so that the combined 'work' values of the teams are relatively even. If this means that 15 terrible players are matched up against one godlike player to make the teams even then in theory it would be 'fair'.
These invisible 'ranks' would NOT be persistent, and would be calculated on demand during autobalance.
A major problem with this system is that it can result in complete team mix ups, with nearly every player dying at once and being reassigned, and in the case of early on in games this could happen very often as the 'work' values are eventually defined through scores/KD ratios. Perhaps a buffer of some sort for early games could be defined.
Persistence would probably fix this problem but then it encounters all the usual pitfalls that systems we're familiar with in XBL matchmaking already suffer from.
Pooky
November 21st, 2011, 10:57 PM
Or you could just do away with all that, because autobalance can fuck off and die.
If there's any respectable, veteran players in the game they'll even the teams themselves. If it's just typical Modacity pubbies, they're too dumb to know the difference anyway.
JackalStomper
November 21st, 2011, 11:04 PM
If there's any respectable, veteran players in the game they'll even the teams themselves.
I wish I had a screenshot of the countless times that has proven false.
good players don't give a shit about team balance, they just want to kill people and gloat about it
Pooky
November 21st, 2011, 11:10 PM
I wish I had a screenshot of the countless times that has proven false.
good players don't give a shit about team balance, they just want to kill people and gloat about it
I didn't say good players, I said respectable veteran players.
jcap
November 21st, 2011, 11:34 PM
Maybe if it was 2004.
JackalStomper
November 21st, 2011, 11:59 PM
There's also the problem if its just you, and all the idiots change to your team because you're owning face and you keep running out of people to shoot because they all switched and follow you when you try to change teams yourself.
p0lar_bear
November 22nd, 2011, 12:25 AM
Autobalance players who are currently dead, or in the rare event everyone is alive, keep watching for a death. Getting team-switched when you're in the middle of doing something is complete and utter bullshit, especially when the driver of a loaded warthog is autobalanced in the middle of a raging battlefield.
Turn off autobalance - hell, team changing entirely if it's possible - when the winning team is on the verge of victory (e.g. occupying the hill/holding the ball with 20 seconds left, having the winning flag, etc). I can't count how many times I've been autobalanced in TF2 to the losing team when there is literally no chance in hell they can recover, or the very second the last objective is captured.
Figure out who is contributing the most to the team. The MLGfag pistol-wanking the hill on Blood Gulch and racking up easy kills at the teleporter exit is contributing less than the guy who is getting a modest ratio, driving people around, and occasionally picking up the flag. See if it's possible to take other actions into account besides kills, deaths, and score.
Cortexian
November 22nd, 2011, 11:34 AM
I'm all for a skill based leveling system. Take a look at how Battlefield 3 generates skill level:
So basically, this is what determines your skill level on your stats page:
• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking
Add this into the app, make it take skill into account when balancing players.
Amit
November 22nd, 2011, 12:00 PM
Is that even possible? I would absolutely LOVE something like that in CE. We can't remove auto-balance or gameplay will get worse with all the fags who don't balance the teams.
Pooky
November 22nd, 2011, 05:08 PM
There's also the problem if its just you, and all the idiots change to your team because you're owning face and you keep running out of people to shoot because they all switched and follow you when you try to change teams yourself.
True, but I used to switch teams constantly back when I was godlike at this game to keep things interesting vOv
I guess it's too much to ask for people to give a shit these days, but turning off team changing entirely sounds like a better idea than obnoxious autobalancing.
Amit
November 22nd, 2011, 07:06 PM
obnoxious autobalancing > 5 people getting owned by 11 people.
Pooky
November 22nd, 2011, 07:14 PM
That would never happen. The only way you'd get an imbalance is if a bunch of people quit one team, in which case any new players would be automatically placed on the smaller one.
Timo
November 22nd, 2011, 07:16 PM
What's the map rotation for custom hive?
jcap
November 22nd, 2011, 07:38 PM
immure
immure
immure
immure
immure
immure
immure
immure
immure
immure
immure
e: need to rename that gay server
JackalStomper
November 22nd, 2011, 07:50 PM
turn off wasps
Donut
November 22nd, 2011, 08:21 PM
a little tangent here: i hate it when switching teams penalizes you. there have been multiple times in bad company 2 where one team is missing people and nobody wants to switch teams because when you do, it counts as a suicide, which adds to your death count and makes you lose 10 points. not a huge deal in the long run but that has stopped me from switching a couple times. on that note, ill always switch in tf2 if it becomes necessary, and i know ive voluntarily switched in halo ce before too, at least when its enabled. this is kind of in reference to pooky's comment about people not wanting to change teams. this is definitely one of the reasons.
on topic, i dont think theres really any one objectively better solution. an autobalancer with the bf3 style "skill level" checker thing would be cool, but that might piss off the people who arnt at the top of the score board, and some that are. i can see one guy on top of red team and another guy right below him, then the second guy gets autobalanced and now hes all upset because hes on the losing team. on that same note, blue team might be pissed off entirely. either situation could lead to a loss of players. thats a difficult one to approach and i really dont know honestly...
im assuming if an admin is playing, he can manually swap people, so depending on admin activity, it might be a good idea to have a "switch" for the autobalancer so an admin can just turn it on or off
JackalStomper
November 22nd, 2011, 08:51 PM
The BF3 system sounds like it has a very large potential for rank inflation. Some idiot mows down a good player with a warthog a few times and is suddenly the best player in the game as far as the system is concerned. Then he gets out and proceeds to try killing a ghost with assault rifle melee's.
Amit
November 22nd, 2011, 10:11 PM
The BF3 system sounds like it has a very large potential for rank inflation. Some idiot mows down a good player with a warthog a few times and is suddenly the best player in the game as far as the system is concerned. Then he gets out and proceeds to try killing a ghost with assault rifle melee's.
Your rank is not affected by your skill level in-game. In fact, skill level is moot if you other players are bypassing you in points since they play the objective. Killing high value targets does not give you rank bonuses in the game, but it does move you higher up on the Battlelog leaderboards. The extra points you get for killing HVT's aren't much more than a regular kill.
FIRELORD
November 23rd, 2011, 06:13 PM
I like the idea of the skill based leveling system but in modacity custom hive that would always kill the wasps and the player that was on the wasp surely would be a noob without it, also the game would turn unfair if a wasp guy dies and the other team gets both wasps because of it, not to mention how the guy who was in the wasp would feel because of getting suddenly killed and loosing his wasp, I think the autobalance should avoid changing the wasp guys. And the autobalance shouldn't kill a player if he has the flag or is in the middle of doing something, I really hate when I am going to score and the autobalance kills me and someone else gets my score when he did nothing to get it. Imagine how I felt when I had both, a wasp and the flag and the autobalance switched me. I think also that the autobalance should avoid killing people that play good because they know to play together, as a team, and they want to be in the same team because of that, for example the clans. It is common that players who are in the same clan want to be in the same team but sometimes the autobalance doesn't allowes them. One day I was playing with my clan and we all were in the same team but someone changed to our team and the autobalance kept moving members of my clan to the other team and they kept changing back until the autobalance denied one of us to change back. Anyway that player was just waiting for the chance to return and didn't help the team he was in because he wanted to be with his clan. There should be something that recognizes when a bunch of players in the same team has the same letters or word at the beginning of their names so the autobalance avoids killing them.
Amit
November 23rd, 2011, 06:41 PM
Hard to call it a custom hive when it only runs one cruddy map. Team balance or no, one team will always grab the other wasp, and since it's near impossible to shoot down a wasp pilot, the games remain unchanged.
supersniper
November 23rd, 2011, 07:38 PM
put up an MLG server ;)
i'd play that every day. 4v4s on ratrace were my favorite
t3h m00kz
November 23rd, 2011, 09:20 PM
^ I second this.
e: FUCK YOU NEW PAGE
FIRELORD
November 23rd, 2011, 11:29 PM
Hard to call it a custom hive when it only runs one cruddy map. Team balance or no, one team will always grab the other wasp, and since it's near impossible to shoot down a wasp pilot, the games remain unchanged.
That's not true. All you need is practice. I have played many times in that server and I got practice getting wasps down. They are not so hard to shoot down for me. I have joined games in the ones the enemies have both wasps and I shot down both and get them for my team. I usually do it with the sniper rifle, it takes usually 2 or 3 good shots to kill them. But if you are not good with the sniper the next thing that usually gets them down is the gun torret, either of the base or the warthog, but sometimes the wasp's driver is smart enough to avoid the gun torret's attacks and kills the gunner attacking from above, those can only be killed with sniper.
JackalStomper
November 24th, 2011, 05:30 AM
turn off wasps
turn off wasps
EagerYoungSpaceCadet
November 24th, 2011, 07:35 AM
turn off waspsturn off wasps
Pooky
November 24th, 2011, 08:35 AM
That's not true. All you need is practice. I have played many times in that server and I got practice getting wasps down. They are not so hard to shoot down for me. I have joined games in the ones the enemies have both wasps and I shot down both and get them for my team. I usually do it with the sniper rifle, it takes usually 2 or 3 good shots to kill them. But if you are not good with the sniper the next thing that usually gets them down is the gun torret, either of the base or the warthog, but sometimes the wasp's driver is smart enough to avoid the gun torret's attacks and kills the gunner attacking from above, those can only be killed with sniper.
You're not going to snipe out the wasp if the pilot is even halfway intelligent, and it only gets more frustrating when the other team has both of them. Granted, most players on the Modacity servers aren't even halfway intelligent, but still.
turn off wasps
turn off wasps
turn off wasps
Amit
November 24th, 2011, 09:08 AM
Turn off wasps. I love the map design but I just don't play on that map just because of the wasps. If their flight speed was turned down, I wouldn't mind so much.
FIRELORD
November 24th, 2011, 02:22 PM
You're not going to snipe out the wasp if the pilot is even halfway intelligent, and it only gets more frustrating when the other team has both of them. Granted, most players on the Modacity servers aren't even halfway intelligent, but still.
turn off wasps
When the players are smart enough it only takes longer for me to kill them but I always can shoot them down and if the enemies have both wasps I get down the eassier one first and kill the other one with the wasp I already shot down. I have played in that server since months ago and I got a lot of practice.
Pooky
November 24th, 2011, 06:57 PM
It's kind of hard to even get to the sniper rifle when the rest of your team are morons and they have you spawn trapped in your base :x
JackalStomper
November 24th, 2011, 07:01 PM
I got into a wasp once and went like 300-0, shit's overpowered.
FIRELORD
November 25th, 2011, 09:11 PM
It's kind of hard to even get to the sniper rifle when the rest of your team are morons and they have you spawn trapped in your base :x
That's right but I just keep trying until I get it. If the wasp is guarding it I try getting the one at the middle of the map, then I return to my base trying not to be noticed by the wasp and I start sniping from there, using my own base to protect me from getting blasted by the wasp's rockets. But if I am the only player in my team that moves there's no way not to call the wasp's attention so I just become a camper and protect the flag.
FIRELORD
November 25th, 2011, 09:18 PM
I caught another aimbot in Custom Hive but this time I did got a video to prove it. He is called "Taco Rules", he was playing today, November 25, around 00:30 a.m. Here is the video's link:
http://www.youtube.com/watch?v=Uqdnu6nCxus
I uploaded it 5 minutes ago. I would really appreciate if someone (the server) could do something about him.
Pooky
November 26th, 2011, 08:25 AM
That's right but I just keep trying until I get it. If the wasp is guarding it I try getting the one at the middle of the map, then I return to my base trying not to be noticed by the wasp and I start sniping from there, using my own base to protect me from getting blasted by the wasp's rockets. But if I am the only player in my team that moves there's no way not to call the wasp's attention so I just become a camper and protect the flag.
So basically, the wasp breaks gameplay just like we've all been saying :downs:
jcap
November 26th, 2011, 05:29 PM
I caught another aimbot in Custom Hive but this time I did got a video to prove it. He is called "Taco Rules", he was playing today, November 25, around 00:30 a.m. Here is the video's link:
http://www.youtube.com/watch?v=Uqdnu6nCxus
I uploaded it 5 minutes ago. I would really appreciate if someone (the server) could do something about him.
Hash: Taco Rules,d0f717d380d0c0a77d32f929546e864e,1,--
IP: 187.137.248.1
FIRELORD
November 27th, 2011, 02:24 PM
Hash: Taco Rules,d0f717d380d0c0a77d32f929546e864e,1,--
IP: 187.137.248.1
Thanks for the information. I will add it to the video but I woull appreciate if you could ban him please. He was playing again today with a different name. Now he was playing as "$O#Taco". It was around 1:45 p.m. this time. Take a look at the new video:
http://www.youtube.com/watch?v=PLkgNxOzth4
Amit
November 28th, 2011, 06:39 AM
I forgot to mention, I was playing on Modacity @ the gulch 1 last night and a really bad aim botter was there. His name was in some random ass font, but it would read out as {SIN}CARA or something like that. I sight jacked him a few times, but Sky's the Limit fucked up a few times and by the time I got it working properly the guy left the game. Be sure to watch out for him.
Cortexian
December 2nd, 2011, 03:41 AM
Look!
http://cache.www.gametracker.com/server_info/68.147.150.145:2302/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png http://cache.www.gametracker.com/server_info/68.147.150.145:2304/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png http://cache.www.gametracker.com/server_info/68.147.150.145:2306/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png http://cache.www.gametracker.com/server_info/68.147.150.145:2308/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png
JackalStomper
December 2nd, 2011, 05:34 AM
huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu100pinguuuuuuuuur rrrrrrrrrrrrr
Cortexian
December 2nd, 2011, 06:26 AM
120 ping is good... Never need to worry unless it's more than that.
Amit
December 2nd, 2011, 12:43 PM
Look!
FUCK YES. Good maps and game rules.
jcap
December 2nd, 2011, 12:48 PM
Oh look, a custom server with no players in it.
I'm shocked.
(Also Amit, the rules are no different from what's been running on the Modacity servers for the past 10 months)
Amit
December 2nd, 2011, 04:51 PM
(Also Amit, the rules are no different from what's been running on the Modacity servers for the past 10 months)
I know. That's why Modacity Gulch 1 is in my Direct IP field. I dont' even go to the server browser any more. The problem is that the server is almost always full so Cortexian's servers are what I'll play on if Modacity is full.
JackalStomper
December 2nd, 2011, 04:55 PM
DG's servers are pretty good now that they use the new SAPP, no more aimbots.
Cortexian
December 2nd, 2011, 05:18 PM
I'm using the new SAPP.
Amit
December 2nd, 2011, 08:10 PM
I've noticed some cool stuff added to Cortexian's servers. All your team mates' names are above the green friendly indicator. Also, it looks like if you are hit by an explosive within 1 second of spawning, you are given an overshield. That must have saved me a few times when the enemy was base raping.
Donut
December 2nd, 2011, 08:42 PM
^ i believe pressing f3 also turns on names above team mates
Amit
December 2nd, 2011, 09:00 PM
Oh really? Maybe I accidentally pressed it, but I don't know how that would have happened. I only checked the score once or twice during the round and I was dead so I was careful of what button I was pressing. Oh well, at least now I know.
Cortexian
December 2nd, 2011, 10:22 PM
Yeah, spawn protection is enabled for 3s when you first spawn. Firing your weapon negates this effect though.
The names above friendly indicators thing has been around since Halo CE first came out. You just press F3 to enable it.
Amit
December 2nd, 2011, 10:28 PM
I always fiddled with F1, F2, and F3, but I never realized F3 did anything. Probably because I was always testing out maps when I hit F3. It's rather useful on large maps, but sort of cumbersome on medium and smaller maps like Blood Gulch, Sidewinder, and Battle Creek.
jcap
December 3rd, 2011, 04:32 PM
DG's servers are pretty good now that they use the new SAPP, no more aimbots.
Yeah, I'm going to enable some of these features once the term ends. I've wanted to, but I just haven't had the time to set up and fine tune everything.
Pooky
December 3rd, 2011, 11:33 PM
I always fiddled with F1, F2, and F3, but I never realized F3 did anything. Probably because I was always testing out maps when I hit F3. It's rather useful on large maps, but sort of cumbersome on medium and smaller maps like Blood Gulch, Sidewinder, and Battle Creek.
How are BG and Sidewinder not large maps o.O
What would you consider a large map, Infinity or Gephy?
Amit
December 4th, 2011, 12:27 PM
How are BG and Sidewinder not large maps o.O
What would you consider a large map, Infinity or Gephy?
Yup. The name markers are heavily bolded so if you're at a base while your pals are in the middle of BG, it becomes a clusterfuck of bolded names.
FIRELORD
December 4th, 2011, 07:11 PM
I caught another aimbotter, he is called Lucky. Here is the link:
http://www.youtube.com/watch?v=6uVfN-0TsAk
He was in Custom Hive around 2 p.m. today.
jcap
December 4th, 2011, 11:50 PM
By the way, Firelord is now an admin of the CE servers because he frequents them more than anyone else here.
Cortexian
December 5th, 2011, 01:04 AM
I'm still admin it seems, but now that my servers are up I'll likely play more there unless we're having a Modacity gamenight.
TeeKup
December 5th, 2011, 03:26 AM
Will be active in the Modacity and Lancers edge servers sometime tonight.
FIRELORD
December 5th, 2011, 07:16 AM
Thanks jcap, I will post a video of each botter I ban.
JackalStomper
February 5th, 2012, 10:53 PM
aimbot
Today, around 11:30 PM
http://www.youtube.com/watch?v=4i_2ssGWVX4
jcap
February 5th, 2012, 11:42 PM
...which server?
JackalStomper
February 5th, 2012, 11:45 PM
Gulch 1 I think, might have been 2
Amit
February 6th, 2012, 12:19 AM
That's Gulch 1. Gulch 2 has gay tanks.
Kornman00
February 6th, 2012, 08:59 AM
Also, OS_haloceded works now
JackalStomper
February 6th, 2012, 09:06 AM
I would love this if I could install it, I used a custom directory and it doesn't like that.
Would it be possible to just release an archive I can just plop into the CE directory and whatever other places I need to put them :/
Amit
February 6th, 2012, 09:16 AM
I would love this if I could install it, I used a custom directory and it doesn't like that.
Would it be possible to just release an archive I can just plop into the CE directory and whatever other places I need to put them :/
I use a custom directory and had no issues installing...
Everyone, do yourselves a favour now and just turn off UAC completely. You'll solve 3/4 of your issues by doing that.
Kornman00
February 6th, 2012, 12:58 PM
The OS installer uses your HaloCE install path in the registry. The dedi for OS is only made up of OS_haloceded.exe and OpenSauceDedi.dll (technically there's also an xml settings file for the server in the same location as the user settings, but no actual settings are stored as of 3.0.1).
Amit
February 6th, 2012, 01:35 PM
Looks like you're going to have to put up a whole FAQ just for installation because people can't seem to manage installing this thing. Maybe a manual installation package might be of use.
Cortexian
February 6th, 2012, 06:43 PM
I never had any issues, I also have a custom directory.
JackalStomper
February 6th, 2012, 07:57 PM
I use a custom directory and had no issues installing...
Everyone, do yourselves a favour now and just turn off UAC completely. You'll solve 3/4 of your issues by doing that.
It is off.
The OS installer uses your HaloCE install path in the registry. The dedi for OS is only made up of OS_haloceded.exe and OpenSauceDedi.dll (technically there's also an xml settings file for the server in the same location as the user settings, but no actual settings are stored as of 3.0.1).
Well...
http://dl.dropbox.com/u/3128383/temp/wat.jpg
Kornman00
February 6th, 2012, 09:53 PM
...why did you install an x86 application to "Program Files" instead of "Program Files (x86)" when you're running a x64 version of Windows? Install Halo to (x86) then install OS.
JackalStomper
February 6th, 2012, 10:12 PM
Thanks.
TheTriforceKid
July 21st, 2012, 12:29 PM
Where did all of the servers go? I'm only seeing Modacity-Gulch in the server lists anymore? GUlch is fun..but I miss the Canyon CTF server..
FIRELORD
October 29th, 2012, 09:44 PM
Where are the servers? I can't find them in the list, I also tried direct IP (173.61.31.35) but I can't get in.
Amit
October 29th, 2012, 10:47 PM
They are gone.
Cortexian
October 30th, 2012, 12:09 AM
jcap post your desk
and then get the Halo servers back online
itszutak
October 30th, 2012, 12:35 AM
I blame the hurricane
MastaCheefa
June 16th, 2013, 11:18 AM
Is there still a modacity server? Doesnt look like it.
Rosco
June 16th, 2013, 11:49 AM
Is there still a modacity server? Doesnt look like it.
is there people shocked to see your name on a recent post?
why yes, yes there is :hay:
STLRamsFan
June 24th, 2013, 09:51 AM
I want in on this again. Think I might ACTUALLY have something to play the frecking game... Anyone still playing these days???
Tnnaas
June 24th, 2013, 06:01 PM
I pop into the servers from time to time. Usually it's hard to find the perfect gametype/map/player setup I like, but anything I join I usually find fun.
FIRELORD
September 27th, 2013, 05:04 PM
Why aren't the modacity servers online any longer? Are they gone?
Cortexian
May 25th, 2014, 01:23 AM
Unsticking and locking since JCAP stopped hosting the servers.
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