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Siliconmaster
June 11th, 2011, 10:04 PM
If I had good internet, I'd totally play more Reach :downs: And yeah, I suppose I am an average gamer too.

Kornman00
June 12th, 2011, 04:51 AM
I like Reach. I also like modding. Reach doesn't support modding (or rather, it's a pain doing mods, console only and all). Therefore, I partially hate Reach. But Reach is still a fun, meaty game. I didn't expect/want it to be like Halo1, 9 years later, I wanted it to be Reach. Why? Because I can do Halo1 any fucking day of the year, with mods, on my goddamn PC. I don't need to use XBL. I can host dedicated servers. Halo PC already has everything you need.

welp

Hotrod
June 12th, 2011, 10:42 AM
I spent about 10 hours yesterday playing Reach with some friends, do I really need to say anything else?

Delta4907
June 12th, 2011, 02:13 PM
Ditto, but the day before instead.

TeeKup
June 12th, 2011, 02:14 PM
I'm playing it more thanks to my FF variant. Big Team Battle is the only playlist I venture into these days when I go online.

annihilation
June 12th, 2011, 03:12 PM
I only play if I have a friend Kornman to play with otherwise I just play Score Attack.
When I do have friends playing I like playing Multi-Team for the assassination and MLG because everyone on there suck 95% of the time.

MXC
June 12th, 2011, 04:34 PM
I find Gruntpocalypse very relaxing.

Arteen
June 12th, 2011, 04:39 PM
Most things are more fun with friends. Even things that would otherwise be miserable (e.g. those LASO challenges) can be "fun" with a friend.

Hotrod
June 12th, 2011, 06:40 PM
Reach is still quite fun without friends though.

Cortexian
June 12th, 2011, 10:14 PM
Reach is still quite fun without friends though.
I played Campaign and then tried Firefight a couple times and got bored with it immediately. Without Live it's just boring as hell. Real gamers don't pay for their ability to play online with friends.

MXC
June 12th, 2011, 10:21 PM
I played Campaign and then tried Firefight a couple times and got bored with it immediately. Without Live it's just boring as hell. Real gamers don't pay for their ability to play online with friends.

Real gamers play games.

DarkHalo003
June 12th, 2011, 10:28 PM
I like Reach. I also like modding. Reach doesn't support modding (or rather, it's a pain doing mods, console only and all). Therefore, I partially hate Reach. But Reach is still a fun, meaty game. I didn't expect/want it to be like Halo1, 9 years later, I wanted it to be Reach. Why? Because I can do Halo1 any fucking day of the year, with mods, on my goddamn PC. I don't need to use XBL. I can host dedicated servers. Halo PC already has everything you need.

welp
This is what makes me so incredibly pissed about HA10. They should've just remade the damn game in the Reach engine, that way it would have looked nice, supported modern technology (better animations because Halo 1's are shit), and a lot of other things that were cool additions could have been implemented (Flood Infections, Boarding are primary examples, not things like equipment or AAs). Instead, they just upgrade the graphics and resort to the shitty Halo 1 Animation system, mainly for 3rd Person bipeds? Are you kidding me? If you want the Halo 1 animations for FP so badly, it takes no time to accomplish. Just go to Halomaps if you want them THAT badly. I've kept a neutral position and I'm not saying they screwed the pooch, but dammit if nothing is updated to fit modern standard besides models, bitmaps, and shaders, then how the hell is this a "remastered" version? Usually remastered means redone to fit the standards of the time when it's redone, or better yet, REFURBISHED. [/rant]

TeeKup
June 12th, 2011, 10:42 PM
This is what makes me so incredibly pissed about HA10. They should've just remade the damn game in the Reach engine, that way it would have looked nice, supported modern technology (better animations because Halo 1's are shit), and a lot of other things that were cool additions could have been implemented (Flood Infections, Boarding are primary examples, not things like equipment or AAs). Instead, they just upgrade the graphics and resort to the shitty Halo 1 Animation system, mainly for 3rd Person bipeds? Are you kidding me? If you want the Halo 1 animations for FP so badly, it takes no time to accomplish. Just go to Halomaps if you want them THAT badly. I've kept a neutral position and I'm not saying they screwed the pooch, but dammit if nothing is updated to fit modern standard besides models, bitmaps, and shaders, then how the hell is this a "remastered" version? Usually remastered means redone to fit the standards of the time when it's redone, or better yet, REFURBISHED. [/rant]

A remake of Halo in the Reach engine would have been the most sacrilegious thing ever. I don't know what you're talking about, Halo had decent animations. Personally I would like to see Halo's original multiplayer revived. I can have my fun in Reach, but most of the time it leaves a bad taste in my mouth I would rather see washed away.

The again I've only been playing this game for the past 8 years, what the fuck do I know anyway?

Kornman00
June 12th, 2011, 10:50 PM
It wouldn't be the same game then. It's SUPPOSE to be the same game. They want to put that same experience people first got back in 2001 in today's gamer's hands who are spoiled by lawlgfx and XBL.

Reach's AI system is very different from Halo1 (it'd literally be Combat Evolved this time around :trollface:). So it wouldn't play the same. Encounters would have to be redone. They'd literally be making a new game, and probably wouldn't have been able to hit their Nov deadline.

HA10 is very much an anniversary present to fans who were around back in 2001 (I, for one, have a shitty time playing H1 on the 360), while also giving new fans a taste of what they missed out on.

So I'm not complaining. I will, however, complain that none of the Halo games past H2 have made it to the PC where it could be safely modded and life could just be all grand.

It's actually better that they do this too, since there is already so much known about the H1 engine. HA10 modding will have a big advantage (especially if they don't sign the cache files, like the recent games)

TeeKup
June 12th, 2011, 11:00 PM
Halo 3 could have been fun on the PC, I really wanted it to be. Then again after the letdown that H2 Vista was it may have been just as bad or worse. I'm still debating getting H2V, I miss playing its campaign and I never had a chance to play its multiplayer online.

DarkHalo003
June 12th, 2011, 11:10 PM
H3 PC would be a dream come true. That engine had so much potential if someone made it in Custom Edition form. But we all know this. Same applies to Reach's engine as far as sequences are concerned.

Warsaw
June 12th, 2011, 11:12 PM
They'll release the newer Halo games on PC once they have "perfected" their Live integration into Windows 8. :downs:

Pooky
June 12th, 2011, 11:23 PM
Real gamers play games.

Real gamers:

V18XgeSGpmY

mech
June 13th, 2011, 12:37 AM
A halo remake from the multiplayer standpoint wouldn't be the same unless all of the glitches from it made it in. If not, it's not truly 100% halo. That's what made halo fun, triple melees, awesome stunts, dancing, fragload, etc... It wouldn't feel the same at all except for the maps are remade. It's like making a halo mod for crysis or u3, it looks pretty but at the end of the day it's not truly halo. Would love to see this on PC as well :\

Donut
June 13th, 2011, 12:54 AM
yeah really, this^. i was so relieved to hear they wernt changing the gameplay, animations, sounds or the encounters or anything. that graphics switchback button is gonna be so sweet too. im just disappointed we arnt getting any halo 1 multiplayer aside from the maps for reach, which might end up playing like shit with reach's weapon set.

i thought the whole thing about porting maps from one game to another is that the map has to be designed with the new game's weapons and abilities in mind. unless they tweak the maps (which i think they said they wernt going to do), i can see issues arising from the nerfed shotgun and pistol, and the armor abilities too.

Pooky
June 13th, 2011, 07:14 AM
i thought the whole thing about porting maps from one game to another is that the map has to be designed with the new game's weapons and abilities in mind. unless they tweak the maps (which i think they said they wernt going to do), i can see issues arising from the nerfed shotgun and pistol, and the armor abilities too.

If you notice, the Halo 1 shotgun was placed all over the place on maps and was designed so manly men could charge into battle with it and get 2 or 3 hit kills at medium range. Every Halo shotgun after it is designed so cowardly fools can hide around corners and get cheap 1 shot kills as long as the other guy doesn't double melee you first.

So either they're gonna re-work the weapon layouts or the remade maps are gonna be really tedious and frustrating to play.

e: Oh god I just had a disturbing thought. Armor lock on Damnation.

Warsaw
June 13th, 2011, 07:40 AM
More disturbing: jetpacks on Hang 'Em High.

annihilation
June 13th, 2011, 08:19 AM
More disturbing: jetpacks on Hang 'Em High.

:gonk:
Armor Lock on Wizard.

EagerYoungSpaceCadet
June 13th, 2011, 08:39 AM
Jetpacks on Prisoner?

Think about it: get the rockets at the bottom, fly to the sniper at the top and wreak havoc on the players below. :ugh:

But yeh, AL on Wizard would be horribly shitty.

thehoodedsmack
June 13th, 2011, 10:59 AM
Armour Abilities in general were just a terrible decision.

Hotrod
June 13th, 2011, 11:23 AM
I'm pretty sure Frankie mentioned something about them having a new playlist for the maps that would implement some changes to make the gameplay feel a lot more like Halo 1's. That obviously means that there won't be armour abilities in that playlist, but since it's possible to change pretty much anything through gametypes in Reach, maybe there are a few others things 343i has in mind.

thehoodedsmack
June 13th, 2011, 12:09 PM
If they'd given us the option to remove shot-blooming, or adjust the damage of each weapon, it could become a lot closer to the Halo 1 feel.

leorimolo
June 13th, 2011, 01:15 PM
If they'd given us the option to remove shot-blooming, or adjust the damage of each weapon, it could become a lot closer to the Halo 1 feel.
Don't you think such an easy thing would have already been implemented into the game options tho, it would probably be a global option for all weapons.

DarkHalo003
June 13th, 2011, 01:16 PM
Armour Abilities in general were just a terrible decision.
I disagree. I think they were a wonderful addition. But I also think some of their implementations were careless or not done well at all. Reach suffers from paranoia and "What Ifs" regarding balance, so it ends up that everything is overbalanced. For example, BTB in Reach is all about the DMR and avoiding DMR fire while having vehicles do some sort of work, while in Halo 2 everyone had the BR that is equally as powerful, yet balanced to the point that it was useful and fair for everyone on the map. The best part was, vehicles actually felt balanced and crucial, while in Reach they feel either underbalanced or easily removable. What Bungie should have done is made the DMR have a 3x Scope like ever other weapon that's not a Sniper Rifle and make the vehicles like Halo 3's where physical condition makes the player more vulnerable, but the Vehicle can only be destroyed in a certain way (via explosives and heavy weapons).

I like the Jet Pack, Active Camo, and Sprint as utilities. It's just when someone abuses their functions that people become frustrated (Sprint+Melee+Melee etc.).

p0lar_bear
June 13th, 2011, 01:16 PM
I'm pretty sure Frankie mentioned something about them having a new playlist for the maps that would implement some changes to make the gameplay feel a lot more like Halo 1's. That obviously means that there won't be armour abilities in that playlist, but since it's possible to change pretty much anything through gametypes in Reach, maybe there are a few others things 343i has in mind.

One thing Pooky and I found about trying to emulate Halo 1 is that indestructible vehicles is a very bad thing. Unless it was patched sometime between last September and now, indestructable vehicles means that the scorpion and wraith cannot be stopped. Period. They take no cosmetic damage (so no blowing hatches off) and do not pass body damage off to the driver/passengers.

Pooky
June 13th, 2011, 01:39 PM
If I recall correctly you can't even kill them by boarding.

Kornman00
June 13th, 2011, 03:07 PM
Sounds like a bug to me. They should have had three options: god mode, indestructible, and destructible

Make that four. The forth being port-game-to-PC-???-profit!

Warsaw
June 13th, 2011, 03:50 PM
If I recall correctly you can't even kill them by boarding.

And no sniping the Scorpion through the hatch? The Wraith is irrelevant since it was not even drivable in Halo 1, but this is still pretty borked. I think they forgot to tick a box somewhere.

p0lar_bear
June 13th, 2011, 04:08 PM
And no sniping the Scorpion through the hatch? The Wraith is irrelevant since it was not even drivable in Halo 1, but this is still pretty borked. I think they forgot to tick a box somewhere.

No, I think that they just overlooked consequences of making vehicles ignore damage outright and didn't bother testing it because, hey, who the hell plays custom games, right?

Also, the bnet forums actually aren't tearing me apart on this one at the time of this post. (http://www.bungie.net/Forums/posts.aspx?postID=61562390)

Pooky
June 13th, 2011, 04:43 PM
Holy shit those people actually sound somewhat reasonable.

Siliconmaster
June 13th, 2011, 04:44 PM
Yeah, that's incredible. I haven't seen a thread on Bnet that logical in... ever.

DarkHalo003
June 13th, 2011, 05:53 PM
B.net members make sense when they agree with you. They don't make sense when they argue though. Not saying it to sound conceited, but all of their syntax/insight/imagination is flawed when they try to form an argument most of the time. There are some good eggs though.

Pooky
June 13th, 2011, 09:13 PM
B.net members make sense when they agree with you. They don't make sense when they argue though. Not saying it to sound conceited, but all of their syntax/insight/imagination is flawed when they try to form an argument most of the time. There are some good eggs though.

That's probably because their argument usually consists primarily of 'NEEDZ MOAR BR' regardless of the actual topic at hand.

thehoodedsmack
June 14th, 2011, 06:29 AM
Oh, I forgot to mention how excited I was to hear that the iProducts were finally getting wireless syncing!

Because it gave me such a thrill knowing my 1st gen. Zune has been doing that since launch.

dark navi
June 14th, 2011, 08:10 AM
Too bad you can only use an iPhone with one computer.

Bodzilla
June 14th, 2011, 11:25 AM
apple products have never been for the consumer.

hell if they didnt have an amazing marketing machine they wouldnt sell a god dam thing.
they're overpriced, over hyped piles of last gen garbage.... with a clean interface.

Cortexian
June 14th, 2011, 01:48 PM
Too bad you can only use an iPhone with one computer.
Did the part in the ToS about equipment "rentals" from Apple give that away to you?

You don't own your iPhone, or pretty much any other Apple product, you just rent it from Apple.

Warsaw
June 14th, 2011, 03:12 PM
apple products have never been for the consumer.

hell if they didnt have an amazing marketing machine they wouldnt sell a god dam thing.
they're overpriced, over hyped piles of last gen garbage.... with a clean interface.

Only iOS has a clean interface. OSX is a convoluted pile of shit that makes multi-tasking a headache.

justin108
June 15th, 2011, 12:42 AM
I fart in your general direction, and thats not enough.

thehoodedsmack
June 15th, 2011, 10:16 PM
QyYbvVAtlWk

This makes me think that TOR could have been a great game if it was just an action-adventure game.

That is, if Star Wars wasn't such a shit property. God damn, lightsabers are so cool. Why did George Lucas have to think of them...

Kornman00
June 15th, 2011, 10:41 PM
Whoopty doo, a CGI trailer. Whoopty fucking doo.

And TOR would have been a great game if BioWare could have kept doing what they already doing, instead of making this MMO shit and Mass Effect shitty mcshit shit shit.

Warsaw
June 15th, 2011, 10:58 PM
How much fucking cheese can they put in that trailer? Bad sound effects, the same fucking music that they've been using since Episode III was released, same corny lines, same goddamn premise (hurrdurr, we have fastest ship in sector lul). The best part was what the apprentice did at the end.

Seriously, this game:
:effort:

I would also like to know what happened to the idea that the Clone Wars saw the most advanced weaponry that the galaxy had ever seen. The shit in that trailer looked 10x more advanced than anything from the Clone Wars.

Pyong Kawaguchi
June 15th, 2011, 11:09 PM
I just want a sequel to Republic commando
:smith:

Arteen
June 15th, 2011, 11:22 PM
Yeah, that trailer sucks. It reminds me a lot of the prequels: all style, no substance, full of empty nods to classic Star Wars imagery. Bioware's black-and-white take on the dark and light sides of the force is so boring. I preferred Obsidian's half-finished KotOR II to the original KotOR.

Warsaw
June 15th, 2011, 11:32 PM
BioWare doesn't know how to do Star Wars anymore. They have lost their story-telling touch. Was there a mass exodus of people after the original Mass Effect came out? Because ME2's and DA2's stories also both sucked hardcore.

TeeKup
June 16th, 2011, 01:16 AM
I still don't and will not understand everyone's ire for ME2 but thats a different topic. Once again the only thing I like about this game are the Troopers. Always have and always will. That iridonian was the definition of over mystic and cheesiness in star wars. My god.

Also why is marcus fenix in this?

EDIT: The star destroyers look awesome too. Then again, like the troopers, they always have to what the fuck ever. Star wars sucks now.

*goes back to playing KoTOR II*

EDIT 2: Also, Give me my goddamn Republic Commando II!!!

Cortexian
June 16th, 2011, 04:16 AM
+1 more more Republic Commando and less cash cow.

Pooky
June 16th, 2011, 07:04 PM
So

sick

of Jedi.

I liked Star Wars so much better when it was about ships and laser guns and the Jedi were just a lost ideal from a distant past.

Now Jedi are so ridiculously common and cliche'd I can't fucking stand them. They don't even adhere to the Jedi code as described by Yoda in ESB! Remember that bit about never using the Force for attack?


Yeah, that trailer sucks. It reminds me a lot of the prequels: all style, no substance, full of empty nods to classic Star Wars imagery. Bioware's black-and-white take on the dark and light sides of the force is so boring. I preferred Obsidian's half-finished KotOR II to the original KotOR.

Kotor 1 captured the feel of the Star Wars movies flawlessly, which is exactly what it was supposed to do. While TSL portrayed the Jedi in a much more interesting way, Kotor 1 certainly had its fair share of gray areas.

Siliconmaster
June 16th, 2011, 07:07 PM
Now Jedi are so ridiculously common and cliche'd I can't fucking stand them. They don't even adhere to the Jedi code as described by Yoda in ESB! Remember that bit about never using the Force for attack?

The bloody Aes Sedai from The Wheel of Time book series are more Jedi-like than the "real" Jedi from the prequels. Something is wrong here.

DarkHalo003
June 16th, 2011, 08:49 PM
Who gives a hoot about Jedi's? Boba Fett lives. Star Wars can rest in peace.

Kornman00
June 16th, 2011, 09:11 PM
So

sick

of Jedi.

I liked Star Wars so much better when it was about ships and laser guns and the Jedi were just a lost ideal from a distant past.

Now Jedi are so ridiculously common and cliche'd I can't fucking stand them.
Remind you of another franchise?

*cough* Halo and Spartans *cough*

Warsaw
June 16th, 2011, 09:29 PM
Hey, at least Bungie killed them all off when they were all killed off in the books anyways. Lucas/BioWare just don't know when to quit.

TeeKup
June 16th, 2011, 09:30 PM
What the hell happened to Halsey and the others in Onyx? Wasn't Nylund making Ghosts of Onyx 2? That needs to come out damnit.

Warsaw
June 16th, 2011, 09:46 PM
I suspect those questions will be answered in Halo 4. Chief heading towards artificial construct world? Dyson sphere is an artificial construct. Coincidence? I don't think so.

TeeKup
June 16th, 2011, 10:01 PM
Yes but the dyson sphere they are in, is in a slip space bubble where Onyx used to be. Trillions of Onyx Sentinels are orbiting a void in space where Halsey Dyson sphere is in slip space. Unless the UNSC or the chief find data logs from other installations pointing to the Bubble, NO ONE could realize they're there. You can't even get close to that area without those sentinels lighting you up into a ball of fire.

MUST. FINISH. STORY. URK.

I really enjoyed Ghosts of Onyx, thought it was great.

Kornman00
June 16th, 2011, 10:27 PM
What if the slipspace jump that ripped the frigate up sent the Chief back in time BEFORE Halsey & Friends showed up and, and and, OTHER MAGIX LIKE A BAJILLION BATTLE RIFLES :bunchies:!

Or what if, he got sent back in time, to a galaxy far, far away...

yj8nJXiyFBk

...to form the new SPARTAN JEDI :aaaaa:

And the SIIIs are still around, so they're not really killed off. SIIs are like the "original" jedi. SIIIs are these new-age keeping-the-franchise-alive-with-more-more-more jedi.

annihilation
June 16th, 2011, 10:34 PM
What the fuck is with the lingerie ads.

E: The Death Star...it's finished. No, I think we're just getting started.

Cortexian
June 17th, 2011, 04:49 AM
In all of the stories about Halo and Spartans they have always left various openings for more Spartan II's and III's to exist. Some of the Chief's original group are/were on deep cover and deep space assignments before the whole Covenant shit even happened. Some haven't checked in and are presumed alive.

As for Jedi and stuff... Who's to say that Yoda/the council didn't slowly refine the code to his own interpretation and/or liking to prevent use of The Force for offense? Luke's New Jedi Order doesn't even differentiate between the Light and the Dark side because Luke went to the Dark side and returned at some point. He was the only Jedi ever to do that, and he learned that there are no "sides" so long as you maintain personal clarity or some shit like that. He teaches both Light and Dark side techniques and powers in The New Jedi Order books and after, think of it as the "Grey Side". They also use Force powers in combat in an offensive capacity very much.

=sw=warlord
June 17th, 2011, 05:36 AM
Yoda was a secret Sith anyway.
Only Siths deal in absolutes and Yoda dealt in absolutes at every chance he could get.

Kornman00
June 17th, 2011, 06:12 AM
On the topic of Star Wars, Force Unleashed II has the WORST fucking boss fight ever in any recent-gen game I know of. It's even more fucking ridiculous on Unleashed difficulty. I'm glad they didn't announce a FU3 this year, I hope the "boss designer" got stabbed by a lightsaber prop at work and died shortly after. That or just got fired from all things Star Wars. Either is fine with me.

Probably a good thing I can't remember the boss battles in TFU right now, would probably start raging even harder.

DarkHalo003
June 17th, 2011, 11:31 AM
On the topic of Star Wars, Force Unleashed II has the WORST fucking boss fight ever in any recent-gen game I know of. It's even more fucking ridiculous on Unleashed difficulty. I'm glad they didn't announce a FU3 this year, I hope the "boss designer" got stabbed by a lightsaber prop at work and died shortly after. That or just got fired from all things Star Wars. Either is fine with me.

Probably a good thing I can't remember the boss battles in TFU right now, would probably start raging even harder.
Considering TFU was all button mashing anyways, I could hardly tell half of the boss fights apart.

I feel the same in Dissidia Duodecim; whoever balanced summons, the randomness of Manakin's, and some of the characters' attacks did a HORRIBLE job.

Siliconmaster
June 17th, 2011, 11:41 AM
As for Jedi and stuff... Who's to say that Yoda/the council didn't slowly refine the code to his own interpretation and/or liking to prevent use of The Force for offense? Luke's New Jedi Order doesn't even differentiate between the Light and the Dark side because Luke went to the Dark side and returned at some point. He was the only Jedi ever to do that, and he learned that there are no "sides" so long as you maintain personal clarity or some shit like that. He teaches both Light and Dark side techniques and powers in The New Jedi Order books and after, think of it as the "Grey Side". They also use Force powers in combat in an offensive capacity very much.

I did like the NJO books, but while all the philosophizing about the force was all very good, Yoda's class interpretation of it should still be considered the "original". the NJO stuff at least only examined the concept of light versus dark, instead of blatantly contradicting the original trilogy, which the prequels did.

Pooky
June 18th, 2011, 01:44 PM
As for Jedi and stuff... Who's to say that Yoda/the council didn't slowly refine the code to his own interpretation and/or liking to prevent use of The Force for offense?

This is Yoda we're talking about here. Yoda. You don't contradict motherfucking Yoda, I don't care who you are.


Only Siths deal in absolutes

Prequel bullshit. Nothing said in the prequel movies should be considered valid.

PlasbianX
June 18th, 2011, 03:05 PM
Wtf this isn't the reach thread.

On the subject of the Wii U, it was announced today it's only shipping with one controller and player 2 will use a standard wii-mote because the controller in itself is too pricey to sell. Nintendo said developers should be prepared for this.

What.

That seems extremely lame.

ODX
June 18th, 2011, 03:33 PM
It makes sense, since it would cost a shit ton if it came with more controllers. To be honest Nintendo is in an awkward position here with their controller(s), but they do have a year to figure it out and I'm sure they'll come up with a good solution soon enough.

Amit
June 18th, 2011, 04:22 PM
Fuck you Nintendo. I don't want to be disadvantaged because of your uber-expensive controllers. This is why you don't put high quality LCDs on anything that isn't meant as a primary viewing source. Still, playing BF3 in the palm of your hand is pretty awesome, even if you have to have the full console with you.

ODX
June 18th, 2011, 06:04 PM
In-case you didn't catch on, it is called the Wii U so really it's justifiable to have one controller.

Tell me, how often do you have friends over to play on the same console anyway? (not a mocking question, serious question)

Hotrod
June 18th, 2011, 06:30 PM
I play splitscreen multiplayer about...oh I dunno...2-3 times a week? Having a console that doesn't come with any extra controllers and not having the possibility to buy more is a real deal breaker for me.

Kornman00
June 19th, 2011, 01:12 AM
In-case you didn't catch on, it is called the Wii U so really it's justifiable to have one controller.

They should have just called it the Uoo instead then.