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View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP



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Kornman00
January 15th, 2013, 01:09 AM
Hi, I'm Halo 4 MP and I like to take it in the butt

SCoXtoVjOro

itszutak
January 16th, 2013, 11:28 AM
man, what the fuck is even up with halo 4's collision models? I can't recall a single previous halo game with so many fucked up collisions. I looked around in the related videos and found a shitload of "out of map" stuff for the campaign as well, all because of collisionless scenery.

DarkHalo003
January 16th, 2013, 12:09 PM
I'm probably going to catch shit for this, but I'm positive the unstable collision geometry (which i've seen in a lot of recent Xbox 360 games) is a result of a lot of the visual elements and tricks that the designers have to employ to make the game look as good as it does. Keep in mind that the system is being seriously pushed, so the more it's pushed the more unstable certain elements will be. Imagine how obsolete the Xbox360's specs are in comparison to a lot of the current digital art software/technology. That's just my two cents though.

Tnnaas
January 16th, 2013, 01:44 PM
Pls build proper BSPs. I don't like holes in my world.

CabooseJr
January 16th, 2013, 01:46 PM
I just completed LASO. It was a doozy, but as long as you know the level skips and have a good partner, it can easily be done.

ThePlague
January 17th, 2013, 06:20 PM
I just completed LASO. It was a doozy, but as long as you know the level skips and have a good partner, it can easily be done.Supposedly you only need to complete one level to complete LASO.

Source here.

Also, i'm attempting to make a montage.
OV-M1HY83sQ

Going on a 4 minute song, and that's what i've got so far. Should've cleaned up the videos but will do that towards the end once everything is lined up. So shitty quality for now.

CabooseJr
January 19th, 2013, 10:47 AM
Supposedly you only need to complete one level to complete LASO.

Source here.

Also, i'm attempting to make a montage.
OV-M1HY83sQ

Going on a 4 minute song, and that's what i've got so far. Should've cleaned up the videos but will do that towards the end once everything is lined up. So shitty quality for now.

Yeah, I heard about some people only doing 1 level after we did all of the levels. I saw some people having issues unlocking the code if they only did 1 level. Either way, the only thing I gathered from playing on LASO is that: God Hates FRG Grunts.

ThePlague
January 19th, 2013, 02:40 PM
Yeah you supposedly had to beat it already on legendary for it to work.

ODX
January 21st, 2013, 06:02 PM
Played the first two chapters of Episode 6.

It's not bad at all, the environments are all custom made too finally. Hopefully they don't get too stale after the next few episodes. Otherwise, this is way better than Episodes 1-5.

Kornman00
January 21st, 2013, 07:35 PM
It's not bad at all, the environments are all custom made too finally
Except for two later levels, one which uses an area from Requiem (but now at night) and other uses the Vortex geometry (note: FF never actually uses the campaign/MP maps, they are their own map files)


Speaking of map files, does anyone have the container file for the new episodes?

ODX
January 21st, 2013, 07:40 PM
Except for two later levels, one which uses an area from Requiem (but now at night)Oh, that's Chapter 2. That one was actually really fun and neat to play on. I didn't entirely notice it was the end of Requiem until a bit later in since it looked so much different at night.

=sw=warlord
January 21st, 2013, 08:10 PM
Speaking of map files, does anyone have the container file for the new episodes?
I do but I'll have to wait until tomorrow.

ODX
January 22nd, 2013, 06:43 AM
Oh yeah and the Forge Test playlist is awesome. At least, most of the maps I've played so far are. I played this beautifully simple and arena style CTF match. Felt like the old Halo 3 days since there were WEAPON SPAWNS and they weren't marked on the UI like ordnance. The only thing marked was the overshield in the middle, which was nice because that thing is pretty inconsipicious compared to the giant glowing ball in previous games.

Halo 4 is finally starting to pickup, in my opinon.

PlasbianX
January 22nd, 2013, 12:47 PM
Oh yeah and the Forge Test playlist is awesome. At least, most of the maps I've played so far are. I played this beautifully simple and arena style CTF match. Felt like the old Halo 3 days since there were WEAPON SPAWNS and they weren't marked on the UI like ordnance. The only thing marked was the overshield in the middle, which was nice because that thing is pretty inconsipicious compared to the giant glowing ball in previous games.

Halo 4 is finally starting to pickup, in my opinon.

I played one game yesterday and I'm assuming you're talking about the same map I'm thinking of. Very symmetrical map, OS kinda raised up on that middle platform? Flag return super quick? I loved that gametype and map. It was so fun to have almost like a speed flag gametype.

Warsaw
January 22nd, 2013, 09:26 PM
Inconspicuous because everything else is holy fuck bright. Welcome back, Overshield cube, you have been missed!

Kornman00
January 23rd, 2013, 01:12 AM
yo dawgs, so liek we hurd u liek infinity so we're taking u to infinity and beyond: http://www.halowaypoint.com/en-us/universe/detail/5c532d0f-55ff-44f6-8ad4-94e9572f8f86/spartan-ops-episode-7-trailer

Amit
January 24th, 2013, 03:42 AM
Btw, if anyone wants to actually understand the story before playing Halo 4, then do this:

Read Fall of Reach and The Flood, play Halo 1,Read First Strike, play Halo 2 and Halo 3, read Ghosts of Onyx, Glasslands, The Thursday War, and then finally you can start Halo 4. Now you'll actually be able to understand what all their cryptic story bullshit is about (Infinity, Didact, Requiem, and most importantly, Jul 'Mdama).

Kornman00
January 24th, 2013, 05:42 AM
Yeah, I didn't read asslands and herpday war until after Halo4 and so expierencing H4 was all like "okay..."

Then afterwards it was all like "fuck this Halsey knocking Traviss bitch, and fuck Jul"

ODX
January 24th, 2013, 06:49 AM
Halsey is kicking ass and taking names and I'm loving it.

Oh, also: Chapter 3 (Ep6) was fucking awesome. Why the hell wasn't Spartan Ops this fun for the first 5 episodes?
Hint:. FLYING FUCKING BANSHEES IN A BIG CAVE KNOCKIN' DOWN SOME BITCH ASS PROMETHEANS.

DarkHalo003
January 24th, 2013, 11:40 AM
Yeah, I didn't read asslands and herpday war until after Halo4 and so expierencing H4 was all like "okay..."

Then afterwards it was all like "fuck this Halsey knocking Traviss bitch, and fuck Jul"
Dude, I'm going to have to disagree with you on this. I thought Glasslands and The Thursday War were both very good, entertaining, and my only remote gripe is that there was little from the Arbiter's perspective. I don't see Karen Traviss knocking on Dr. Halsey at all: considering how Parangosky as a character is and what ONI has always been, this is the exact sort of thing you'd see them do to gain faith from both the civilians and high brass by letting out what they all THINK is the worse skeleton in the closet. Obviously, we as the audience know differently, but the fact is simply that Parangosky had to release the origins of what Halsey did back then to boost promotions for the Spartan IV program. At the same time, we know Halsey as a character is still very much intact and is true to what we know her as.

I simply think you're being a bit too cynical about this brah.

And Jul is cool. His hostility is also kind of warranted given the UNSC bound/gagged him, incarcerated him, starved him, fed him genetically engineered food that would be distributed to his people to starve them into near/complete extinction, found out the UNSC was trying to do this, had a bomb strapped to him if, and finally escaped only to find out his wife had been murdered by UNSC interference which has forced the Sangheili to cooperate with UNSC actions. Yeah, I'd kind of be pissed too.

I just wish we would see more from Halfjaw or the Arbiter.

ejburke
January 24th, 2013, 01:41 PM
For years Bungie was acting like a floodgate, keeping the extraneous elements of the Halo novels out of the games, to keep from confusing the shit out of people. Then they gave in and made Reach and put Halsey in it. Fan service and fan service. And now 343 has taken that ball, cut a hole in it, popped it in the oven for 10 minutes, are are fucking the shit out of it.

It's just going to get nerdier from here. And I regret 3/4's of the shit I know about the halo universe. I'm just happy I don't know who Jul is, other than a terrrrrrist Sangh.... uh, I mean, Elite.

DarkHalo003
January 24th, 2013, 03:06 PM
For years Bungie was acting like a floodgate, keeping the extraneous elements of the Halo novels out of the games, to keep from confusing the shit out of people. Then they gave in and made Reach and put Halsey in it. Fan service and fan service. And now 343 has taken that ball, cut a hole in it, popped it in the oven for 10 minutes, are are fucking the shit out of it.

It's just going to get nerdier from here. And I regret 3/4's of the shit I know about the halo universe. I'm just happy I don't know who Jul is, other than a terrrrrrist Sangh.... uh, I mean, Elite.
There's no shame here bru.

Zeph
January 24th, 2013, 03:13 PM
For years Bungie was acting like a floodgate, keeping the extraneous elements of the Halo novels out of the games, to keep from confusing the shit out of people. Then they gave in and made Reach and put Halsey in it. Fan service and fan service. And now 343 has taken that ball, cut a hole in it, popped it in the oven for 10 minutes, are are fucking the shit out of it.

It's just going to get nerdier from here. And I regret 3/4's of the shit I know about the halo universe. I'm just happy I don't know who Jul is, other than a terrrrrrist Sangh.... uh, I mean, Elite.
You say they gave in, but they ripped the established extraneous elements of the Halo novels to shreds when they did that.

ejburke
January 24th, 2013, 06:54 PM
You say they gave in, but they ripped the established extraneous elements of the Halo novels to shreds when they did that.When you give in and cave on something, don't you like to squeeze in a defiant, "fuck you" where appropriate?

"You guys want a Fall of Reach game? You want to meet Halsey and the other Spartans? FINE! But the climax of the game is going to take place in an ugly brown shipyard, canon be damned!"

Warsaw
January 24th, 2013, 07:10 PM
Btw, if anyone wants to actually understand the story before playing Halo 4, then do this:

Read Fall of Reach and The Flood, play Halo 1,Read First Strike, play Halo 2 and Halo 3, read Ghosts of Onyx, Glasslands, The Thursday War, and then finally you can start Halo 4. Now you'll actually be able to understand what all their cryptic story bullshit is about (Infinity, Didact, Requiem, and most importantly, Jul 'Mdama).

There's an easier way: watch Tron: Legacy, play the Mass Effect series, play Halo 4. The middle part is optional, but it helps.

ThePlague
January 25th, 2013, 05:00 PM
Hey Kornman, is there a way to disable sprint for a gametype by modding it or no?

Kornman00
January 25th, 2013, 07:38 PM
Yeah, up can disable sprint via the variant

ThePlague
January 25th, 2013, 07:53 PM
Should totally make a H3 slayer variant. No ordinance, no loadouts. Just starter weapons (AR and Pistol), and have to pickup the rest.

Kornman00
January 25th, 2013, 08:52 PM
Would require maps with weapons on them too :P

It'd be interesting to see it in regge-rok. Though, the player traits would have to be tweak a tad, as H3 has a 0.05 faster movement rate than Reach/4

ThePlague
January 26th, 2013, 02:55 PM
Yeah, but I think it'd be an interesting thing to play.

Arteen
January 27th, 2013, 04:02 PM
I wonder how close you could get Halo 4 to play like Halo 3.

ThePlague
January 27th, 2013, 08:14 PM
We should try it, I could be a guinea pig for testing gametypes.

Dozo
January 27th, 2013, 09:43 PM
http://youtu.be/_Jo9TgzyipI

TeeKup
January 27th, 2013, 10:46 PM
I would abuse the Stasis Gun in MP.

t3h m00kz
January 28th, 2013, 01:43 AM
I'm pretty sure everybody would.

DarkHalo003
January 28th, 2013, 10:28 AM
It's basically giving you a free kill or kills and map control at the same time. Not even the Rocket Launcher does that. I can see why 343i left it out.

ThePlague
January 28th, 2013, 07:54 PM
cornyman do you need a modded xbox to edit gametypes?

Kornman00
January 29th, 2013, 05:08 AM
No modded Xbox needed


So I just switched the flag object to the oddball in CTF (haven't tried making it throwable yet)...you still get the flagnum (carry the ball in your left hand). Flagssassinated my guest and saw an oddball assassination I haven't seen before: took the ball and cracked it like a coconut over the person's head. It was either that or it was still using the flag animations, where you shove the pole into the person's skull

Masterz1337
February 1st, 2013, 07:58 AM
I don't really get the hate for H4's story. I like they're tying it into the larger fiction. Even though it does contradict some stuff, it's not like Bungie was any better. I prefer the new cannon they are establishing rather than Bungie's, "Make shit up as we go along and retcon everything after every game."

Kornman00
February 1st, 2013, 08:24 AM
rather than Bungie's, "Make shit up as we go along and retcon everything after every game."
You realize, that in making "new cannon", they have to retcon shit themselves, right? And SPOPs is being made up as they go along...

343i is no fucking innocent virgin, never mind who may make up their lower ranks

Also, in FoR grunts are described as sounding like dogs and being untranslatable. While in FoR it may have been acceptable to have blarg-blarg-blarg speaking aliens, H4 takes place after all the other games where the UNSC had translation software and they still don't sound like fucking dogs. In fact, they sound like fucking shit. Staten wasn't the only guy who did voices for the grunts, it's not like they couldn't keep that ball rolling.

Tnnaas
February 1st, 2013, 11:23 AM
Ah yes, but clearly, just like all the assault rifles and magnums between Halo: CE and Halo 2, the UNSC's shit seems to randomly disappear. Same as Cortana's face, the Chief's armor, and Johnson's 'stache (EDIT: Everything post Halo 2). I suppose this means that all translation software just got up and left too.

:v:

Kornman00
February 1st, 2013, 03:43 PM
Ah yes, but clearly, just like all the assault rifles and magnums between Halo: CE and Halo 2, the UNSC's shit seems to randomly disappear.
343i is trying to retcon this with their ultra shitty garbage collection configuration

Warsaw
February 1st, 2013, 05:19 PM
I don't really get the hate for H4's story. I like they're tying it into the larger fiction. Even though it does contradict some stuff, it's not like Bungie was any better. I prefer the new cannon they are establishing rather than Bungie's, "Make shit up as we go along and retcon everything after every game."

Well, for me it's the details. The main IDEA of their story is fine, the execution is not, especially since it's building on the BS from the Forerunner trilogy of books.

Also, Grunts are are supposed to be able to legitimately speak English, which is a point of pride for them since the other races can't or are slower at learning it.

Finally, Bungie did say that Halo was never intended to be a series. It was a one-off that was so popular that Microsoft demanded a sequel.

itszutak
February 8th, 2013, 12:47 PM
So I tried out the grifball playlist

and for a few seconds I was wondering why the fuck it sounded so quiet, and then I realized it was because they made the brute hammer sound like a littly blippy thing

then I scored

AND NOBODY EXPLODED :(

343i why

halo 4 grifball feels...neutered

ODX
February 9th, 2013, 11:38 AM
One of the gameplay animators posted a reel of some of the stuff he did. I asked him how much was mo-capped compared to hand keyframed and he said that all of it was hand animated. He's still on board for Halo 5 and 6 as well. It's truly awesome, I can't wait to see what he does in Halo 5 on a new console where his animations can really shine with a higher FPS and graphical fidelity.

http://www.youtube.com/watch?v=44TEPvvnxWc

DarkHalo003
February 9th, 2013, 12:33 PM
I now have a favorite digital artist.

Masterz1337
February 11th, 2013, 10:38 AM
I wish this game had save films, because I just did the broadsword run on legendary without dying while boosting nearly the entire way though. I let off the throttle maybe 4 or 5 times for less than a second each. How I wish I had a capture card....

DarkHalo003
February 11th, 2013, 02:03 PM
I wish this game had save films, because I just did the broadsword run on legendary without dying while boosting nearly the entire way though. I let off the throttle maybe 4 or 5 times for less than a second each. How I wish I had a capture card....
In b4 someone starts hatin' again.

Speaking of hate, Episode 9 is going to bring out a lot of hate for Palmer again. But, look at it this way, we know the writers are still portraying Halsey as the inherent good figure in all figure in all of this, even if she doesn't align with ONI (which she never really did to begin with). At the same time, THIS GONE GET GOOD.


Does anyone else get some very bad vibes from those keys? I feel like it's a trap setup by the Didact using the guise of the Librarian, kind of like how 343GS didn't tell Chief that the Index would ignite Installation 04, only this time they think Didact is dead, so they are a lot less suspecting. Also, Jul 'Mdama is a total baus.

Sanctus
February 11th, 2013, 02:21 PM
So I tried out the grifball playlistand for a few seconds I was wondering why the fuck it sounded so quiet, and then I realized it was because they made the brute hammer sound like a littly blippy thingthen I scoredAND NOBODY EXPLODED :(343i whyhalo 4 grifball feels...neuteredNo kidding. Not only that but the hammer and sword perform each other's roles. Almost every time I killed the ball carrier with the hammer it grabbed the ball, and when I used the sword the ball would fly away. Make sense not get

TeeKup
February 11th, 2013, 03:26 PM
Still can't find my Halo 4. Getting super pissed because I really want to play the new SPOPs.

Masterz1337
February 11th, 2013, 05:00 PM
Jul is my favorite of the new characters. It's really cool to see an elite playing the role of the prophets, but instead of being a pussy ass space pope he's just out for revenge against humanity.

Tnnaas
February 11th, 2013, 06:03 PM
He's not the hero the Elites need, but he's the hero they deserve. :downs:

Palmer tho :ugh:

Warsaw
February 18th, 2013, 01:31 AM
Jul is my favorite of the new characters. It's really cool to see an elite playing the role of the prophets, but instead of being a pussy ass space pope he's just out for revenge against humanity.

I don't know why, but that line made me chuckle. IRL. True story.

Zeph
February 18th, 2013, 04:55 AM
In b4 someone starts hatin' again.

Speaking of hate, Episode 9 is going to bring out a lot of hate for Palmer again. But, look at it this way, we know the writers are still portraying Halsey as the inherent good figure in all figure in all of this, even if she doesn't align with ONI (which she never really did to begin with). At the same time, THIS GONE GET GOOD.


Does anyone else get some very bad vibes from those keys? I feel like it's a trap setup by the Didact using the guise of the Librarian, kind of like how 343GS didn't tell Chief that the Index would ignite Installation 04, only this time they think Didact is dead, so they are a lot less suspecting. Also, Jul 'Mdama is a total baus.

Still trying to figure how how a whiny bitch that can't help but lose her temper in front of every one is the second highest rank on board that ship. With stuff like that, plot is superficial. The storytellers aren't looking to tell us a story. The only thing they can do is say that A happens, so B happens, and C gets really mad about not being able to D at E.

Unless they're using this as research for pipeline on a feature film, I don't understand why they're doing this.











OH

MY

GOD




They must have George Lucas writing this.

Kornman00
February 18th, 2013, 05:40 AM
The epigloue film saved this week (fucking starting cinematic was short too). If it wasn't for it, this would be a shitty week. So shitty. Like they made their toilet into a SPOPs map and made us play it.

DarkHalo003
February 18th, 2013, 10:37 AM
Episode 10 for you lazy assholes, make sure to let them buffer:

C8Ogg9F_NOw
BdkivKLdzO0


As far Palmer being an emotional 2nd-in-command, I think it's simply the point that she's not a raised Spartan, just an elite marine who's no different than Silva or Ackerson. Emotional assholes who can't their heads out of their asses.

Zeph
February 18th, 2013, 04:34 PM
*sigh*

Yeah, 343i flat out reversing direction that Bungie set out.
I said that it was like a bad fan fiction, but this is just sad.

=sw=warlord
February 18th, 2013, 04:45 PM
I'm calling it now, 343I announces halsey goes back into the past, put into spartan armour and joins noble team.
Catherine Halsey-Kat

:ohdear:

Kornman00
February 18th, 2013, 04:53 PM
Wasn't Kat's robo arm her right :p?

Zeph
February 18th, 2013, 05:09 PM
Wasn't Kat's robo arm her right :p?
Look deep into your heart and ask yourself if you truly believe that will stop 343i from doing so.

Tnnaas
February 18th, 2013, 05:52 PM
Roland was enjoyable in the beginning. I had fun driving the Warthog downhill. Also enjoyed escaping the blue cave while being thrown around.

Anyone else's heart sank when :arm:? :ohdear:

Kornman00
February 18th, 2013, 09:36 PM
Anyone else's heart sank when :arm:? :ohdear:
yis

CabooseJr
February 19th, 2013, 08:47 AM
Revenge smells sweet right about now.

Masterz1337
February 19th, 2013, 01:17 PM
I don't think she'll ever fully betray humanity, but she's on Jul's good side now.

Also am I the only one who's really sad to see Requiem destroyed? We waited 62 months to find out what it was... and it's gone now after just 3 months of us first setting down on it :-\. What does this mean for the survival of the Didact and the Promethians?

Tnnaas
February 19th, 2013, 04:17 PM
Eh, I think we're going to see more. The Composer was known to upload human consciousness from one great distance to the next in less than six months (probably instantaneous), so why can't they offload a bunch of Promethean information from Requiem to someplace else? It would be easy.

Arteen
February 19th, 2013, 09:37 PM
Requiem gone means new places to visit in later games. Maybe places with less bland architecture, even!

ODX
February 20th, 2013, 06:43 AM
Finished Episode 10.

Why the fuck wasn't Spartan Ops like this before? Seriously, the third to fifth missions were awesome and played nearly like campaign levels. The Lich part was great too.

Also, ending: What the fuck?

Sanctus
February 20th, 2013, 09:02 AM
Requiem gone means new places to visit in later games. Maybe places with less bland architecture, even!
Maybe even... a Halo? DUN DUN DUNNNNNN

Tnnaas
February 20th, 2013, 10:51 AM
Maybe even... a Halo? DUN DUN DUNNNNNN
No, don't get my hopes up. :smith:

=sw=warlord
February 20th, 2013, 12:16 PM
Maybe even... a Halo? DUN DUN DUNNNNNN
How many Halo games has it been since we last had a game dedicated to being on a Halo?
Oh...

Kornman00
February 20th, 2013, 11:54 PM
SPOPs map re-use report: http://carnage.bungie.org/haloforum/halo.forum.pl?read=1175551

Sanctus
February 21st, 2013, 06:57 AM
How many Halo games has it been since we last had a game dedicated to being on a Halo?
Oh...

Exactly. Now would be a great time for a comeback! Right?.... RIGHT?

DarkHalo003
February 21st, 2013, 12:22 PM
I love it when designers make balance changes:
http://blogs.halowaypoint.com/Headlines/post/2013/02/20/The-Halo-Bulletin-22013.aspx

Dozo
February 22nd, 2013, 10:28 PM
Was playing as usual the other day and came across an interesting glitch. When I entered a BTS lobby I immediately noticed
that everyone was SR-1 and had exactly the same armor. More interesting was the game itself where for some reason
everyone only had the default loadouts meanwhile all ordnance and weapon spawns were as usual. To be honest it was great
fun as it felt like classic halo BTB where everyone starts equal but was enhanced by ordnance drops.

Also, Majestic Map Pack
NLycGF8_6P8
Hornet (http://images.wikia.com/halo/images/a/af/2823414-web_preview.png.jpeg) is back.

Sanctus
February 22nd, 2013, 11:34 PM
Yeah I noticed that glitch too, only I also got a notification stating the Halo 4 servers were down and only the default playlists were available.

Kornman00
February 23rd, 2013, 02:43 AM
I'm betting that Hornet is an ambient vehicle, not something people can actually use

CabooseJr
February 23rd, 2013, 09:46 AM
I'm betting that Hornet is an ambient vehicle, not something people can actually use

From what I saw in gameplay videos, it's scenery only.

Kornman00
February 23rd, 2013, 05:01 PM
What a bunch of cock teases

CabooseJr
February 23rd, 2013, 06:02 PM
What a bunch of cock teases
Welcome to 343, where we like to fuck the players over, and we make Halo our bitch.

Dozo
February 23rd, 2013, 07:48 PM
rdD8HmxP8S8
Hornet @ 1:30

DarkHalo003
February 23rd, 2013, 09:14 PM
rdD8HmxP8S8
Hornet @ 1:30
http://dobrochan.ru/src/png/0911/slowpoke1.png

ODX
February 24th, 2013, 11:21 AM
Just played a game on Exile, and started to realize something:

This game fucking sucks.

I was cheated out of so many fucking kills that should've been mine because this game is just a clusterfuck of horrible tagging, too many bullshit weapons, bad mechanics (sprinting and armor abilities are all fucking broken) and the worst map design I've seen in ages. Seriously, why the fuck do people like Exile? It's atrocious. Movement isn't smooth at all. Absolutely terrible. Fuck this game. I will still try Majestic tomorrow but otherwise I'm done with this piece of shit for a while.

Kornman00
February 24th, 2013, 12:15 PM
This is why I play Halo Wars

And pretend to actually believe Frankie that they'll do a sequel

DarkHalo003
February 24th, 2013, 12:24 PM
Just played a game on Exile, and started to realize something:

This game fucking sucks.

I was cheated out of so many fucking kills that should've been mine because this game is just a clusterfuck of horrible tagging, too many bullshit weapons, bad mechanics (sprinting and armor abilities are all fucking broken) and the worst map design I've seen in ages. Seriously, why the fuck do people like Exile? It's atrocious. Movement isn't smooth at all. Absolutely terrible. Fuck this game. I will still try Majestic tomorrow but otherwise I'm done with this piece of shit for a while.
Someone is obviously mad. Who do you think you are, DarkHalcyon (just kidding, seriously, don't take it that seriously, but seriously)?

=sw=warlord
February 24th, 2013, 12:29 PM
Someone is obviously mad. Who do you think you are, DarkHalo cyon (just kidding, seriously, don't take it that seriously, but seriously)?
ftfy

DarkHalo003
February 24th, 2013, 04:59 PM
ftfy
I don't get Mad. I get Glad.

Tnnaas
February 24th, 2013, 05:18 PM
Heh, ironically I just got back from a party where I sat around playing Halo 4 with some friends and family. I beat everyone there, but I'm still not a huge fan of the game.

In all honesty, I enjoy it about as much as I'd enjoy Call of Duty in terms of multiplayer. Sure, it's fine regardless of whether I'm winning or losing (I don't care about getting mad at other players much anymore), but I don't actually find enjoyment and eventually get bored of the entire thing.

To put it lightly, it's like drinking watered down apple juice.

On a positive note about the game: the music is good. Makes me feel like a big damn hero.

DarkHalo003
February 24th, 2013, 07:28 PM
Heh, ironically I just got back from a party where I sat around playing Halo 4 with some friends and family. I beat everyone there, but I'm still not a huge fan of the game.

In all honesty, I enjoy it about as much as I'd enjoy Call of Duty in terms of multiplayer. Sure, it's fine regardless of whether I'm winning or losing (I don't care about getting mad at other players much anymore), but I don't actually find enjoyment and eventually get bored of the entire thing.

To put it lightly, it's like drinking watered down apple juice.

On a positive note about the game: the music is good. Makes me feel like a big damn hero.
I can agree to this. Heh, I know what you mean about playing Halo with some friends and totally sweeping everyone. Played Halo 3 with a group of theatre folk (I am a Theatre Minor in College/University) and just owned everyone. I hadn't even played Halo 3 in about 6 months. [/gloating]

As far as the music, I've listened to the soundtrack an absurd amount of times and it's still good. It's not as commanding as Marty's is, which was a valid critique someone made in a review, but it's still fantastic in many ways.

ODX
February 24th, 2013, 09:04 PM
I was super mad and wanted to take a quick rant. Let everyone know I'm one foot onto the hate-bandwagon.

On the topic of music...I didn't find much of it to be memorable. Rather, not from the game but from the ViDocs. I honestly remember hearing better music from the ViDocs than I recall in the campaign at all. Aside from 117 and maybe Requiem, I didn't care for the rest of the tracks. Nothing struck me as emotionally as Halo 3's beautiful piano/orchestra soundtrack.

Tnnaas
February 24th, 2013, 09:14 PM
I only played Midnight recently, running through the Composer area with Arrival in the background. Sounds kinda heroic, but it's really a "just in the moment" song.

TeeKup
February 24th, 2013, 11:46 PM
Arrival, 117, Belly of The Beast, Requiem and Nemesis. All perfection.

PlasbianX
February 25th, 2013, 07:56 AM
I still stand by the fact that there needs to be something added for people level 130.. even if it's just a prestige or something. I've lost most of my will to keep playing the game because the only thing I have to work towards is commendations.. I mean, I love halo and I do play occasionally, but its just weird playing now not working towards a goal of some sort other than having fun. I know that sounds stupid considering fun should be the primary goal, but meh. I've been playing a ton of BF3 lately and starting to like it a bit better. :/

t3h m00kz
March 6th, 2013, 09:25 PM
Some of the music is pretty memorable. Requiem's introduction was amazing.

But, for example, the cave level? Where there ought to be something amazing playing because you're in a giant cave in the middle of a gigantic forerunner planet? Yeah. I only heard one or two notes the entire time. The asthetics are just all over the place.

cQUIDH0FOvA

DO YOU REMEMBER??

Kornman00
March 6th, 2013, 11:02 PM
Broken Bill Gates

Warsaw
March 6th, 2013, 11:09 PM
I still stand by the fact that there needs to be something added for people level 130.. even if it's just a prestige or something. I've lost most of my will to keep playing the game because the only thing I have to work towards is commendations.. I mean, I love halo and I do play occasionally, but its just weird playing now not working towards a goal of some sort other than having fun. I know that sounds stupid considering fun should be the primary goal, but meh. I've been playing a ton of BF3 lately and starting to like it a bit better. :/

Dear god, this is how they do it. They get us used to playing for levels and unlocks, then they introduce microtransactions to either extend them or offer a shortcut...stop while you're ahead dude.


Arrival, 117, Belly of The Beast, Requiem and Nemesis. All perfection.
If I had the time and software, I'd be tempted to make a series of YouTube videos where all of the cutscenes are timed with Tron: Legacy music. The track "C.L.U." would be absolutely perfect to play during the introduction of the Didact. "Rinzler" would be perfect to play when the Knights show up for the first time...

EX12693
March 6th, 2013, 11:15 PM
And seeing as how all the forerunner stuff looks like Tron stuff, except silver instead of black....

Warsaw
March 7th, 2013, 01:47 AM
The story is also pretty much the same as in Tron: Legacy as well. Get sent to self-contained world. Kill mooks. Wake up bad-guy. Bad-guy re-purposes programs to invade outside world and has access to a giant ship meant for said conversion and invasion. Must stop badguy.

I liked Bungie's Forerunner look better. It had more of a solid, "how the fuck can this be anything other than a box" look to it. More cryptic and ethereal.

EX12693
March 7th, 2013, 10:41 PM
Yeah I still say that Halo 3 had the best Forerunner aesthetics.

Pooky
March 9th, 2013, 07:52 AM
I still stand by the fact that there needs to be something added for people level 130.. even if it's just a prestige or something. I've lost most of my will to keep playing the game because the only thing I have to work towards is commendations.. I mean, I love halo and I do play occasionally, but its just weird playing now not working towards a goal of some sort other than having fun. I know that sounds stupid considering fun should be the primary goal, but meh. I've been playing a ton of BF3 lately and starting to like it a bit better. :/

if you have to have a goal to work towards to keep interest, maybe that's a sign that the gameplay can't stand on it's own. halo 1 never had any levels or prestige, but we all played it for how many years?

DarkHalo003
March 11th, 2013, 05:43 PM
IFdujNk3XqM

ODX
March 11th, 2013, 06:40 PM
Grassy one looks awesome, can't wait to play some BTB Objective on that (which is coming next week hopefully, they're "working on it").

Hopefully these maps make me actually want to play Halo more often too.

Kornman00
March 14th, 2013, 02:36 PM
Oh, hey look, they're finally bringing back the fucking HUD notifications of where your goddamn teammates die: http://halo.bungie.org/halobulletins/89

Something that hasn't been broken since it was introduced(at least 2004), and took them 5+ months after release to address. smh

DarkHalo003
March 15th, 2013, 10:35 AM
#343i

NotZac
March 23rd, 2013, 11:54 AM
9OIu0DrMVVg
:woop:

(skip to 1:19 for gameplay)

*also:

XCpIR7T1VgA

Tnnaas
March 23rd, 2013, 01:07 PM
New free Forge map? I might just dare to put this game back into my Xbox. Thank goodness.

I just wish their pieces weren't rounded human blocks, but I'm nitpicking. Honestly, Halo: Reach had cooler forge objects IMO.

Also: First video, 4:30, hey GUNGNIR.

ODX
March 23rd, 2013, 02:28 PM
But the Forge tools still suck.

Seriously, bring back precision editing (click in the joystick and the camera moves sloooow).

Tnnaas
March 23rd, 2013, 04:26 PM
I had forgotten about those issues. Thanks, now I'm sad again.

Kornman00
March 23rd, 2013, 09:42 PM
I like how after the applause for X's finally getting added back in one of the guys says "that was easy"

You know what else is easy? Not fixing what isn't broken.

Arteen
March 25th, 2013, 04:32 PM
To be fair, it's more than Bungie did for Reach. It took Bungie over a year to restore the "flag is away" indicators, and they never did fix any of Invasion's numerous problems.

Kornman00
March 25th, 2013, 11:04 PM
Reach also saw a total rewrite and reworking of the MP engine. So I wouldn't say it's more than what Bungie did

And H4 flat out nixed Invasion

Tnnaas
March 26th, 2013, 06:22 AM
And Campaign scoring as well as Theater for Campaign and SPOPs.

DarkHalo003
March 26th, 2013, 08:57 PM
Reach also saw a total rewrite and reworking of the MP engine. So I wouldn't say it's more than what Bungie did

And H4 flat out nixed Invasion
This more or less meant I had 0 incentive to play. Invasion MADE Halo Reach for me. It was fun, challenging, shenaniganical, and felt utterly like Halo to me.

Sever
March 28th, 2013, 11:21 AM
I have a quick question for anyone who purchased the Limited Edition - when you redeemed your content code that included the season pass, early specializations, armor skin and emblem, did XBL Marketplace give you 1600 MS Points with which to purchase the season pass (as it did with anyone who purchased the regular edition and season pass from a physical retailer), or just a direct download of the season pass?

ODX
March 28th, 2013, 11:26 AM
It gives you the points that you then use to download the Season Pass.

Kornman00
April 5th, 2013, 02:27 AM
Horizon finally includes a variant editor for Halo4 in v2.6 (http://www.xboxmb.com/forum/4-homepage-news-announcements/143163-[horizon]-v2-6-0-0-update.html)! Reach is next. The backend for this has been done since Jan, but the Horizon dev I work with hasn't had as much free time to integrate it lately. Actual Megalo script editing (along with additional features) is to come in an update, as we're trying to make it accessible for all.

edit: screens in this post http://carnage.bungie.org/haloforum/halo.forum.pl?read=1178348

ODX
April 10th, 2013, 02:59 PM
Tried the Castle Map Pack yesterday. I'm very very happy with it, for the most part.

Daybreak- Beautiful map, CTF plays amazingly well, and I respawned once and said "Oh my god, it feels like Halo 3!" It was so much fun to play.

Perdition- Reminds me of Turf from Halo 2. I played an awesome game of Extraction on this map, though I'm sure Slayer and other variants would work well too.

Outcast- Don't really like this map too much, the colors are boring and bland and the map just has the worst sightlines I've had to ever deal with in a Halo map. All the tunnels everywhere really throws me off. It was alright for CTF, but too large for something like Slayer or...jesus christ I had to play fucking SWAT on this and it was terrible.

Arteen
April 26th, 2013, 03:21 PM
After Halo 4 and Spartan Ops, fans wanted to know more about the origins of the Spartan-IV program and Sarah Palmer in particular.
http://www.wired.com/gamelife/2013/04/halo-initiation-comic/
http://www.wired.com/images_blogs/gamelife/2013/04/HALOIN-1-FC-FNL660.jpg

When people asked how Sarah Palmer became a Spartan-IV, what they actually meant to ask was how the hell that happened.

Kornman00
April 26th, 2013, 10:01 PM
Due to the rock in the background that you can see below her right thigh, if you focus just right it looks like her right knee plate is borked and that she has no knee.

Was hoping she took an arrow :downs:

Also, her lower body looks disproportionate. I've heard of stuff your bra, but she must stuff her suit.

edit: rofl, FacePalmer Comic Predictions (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1179791)

also, h4 related http://www.gamasutra.com/view/feature/191234/making_halo_4_a_story_about_.php

DarkHalo003
April 27th, 2013, 07:22 PM
Palmer only bothered me after her dialogue and catch-phrases became redundant. It'll be interesting to see what they do with her.

Warsaw
April 27th, 2013, 11:27 PM
From Carnage:

"I don't really expect them to do too much with a miniseries. Either way, maybe the character will just grow on me because I'll have spent more time with her."

Stockholm Syndrome, eh?

DarkHalo003
April 28th, 2013, 05:32 PM
From Carnage:

"I don't really expect them to do too much with a miniseries. Either way, maybe the character will just grow on me because I'll have spent more time with her."

Stockholm Syndrome, eh?
Lol, I wouldn't consider it Stockholm Syndrome. Maybe we'll learn why Palmer is such a bitch.

Kornman00
April 28th, 2013, 09:30 PM
Maybe we'll learn why Palmer is such a bitch.
Man, we don't need to read a comic to learn what we already know: she was born that way.

DarkHalo003
April 28th, 2013, 10:34 PM
Man, we don't need to read a comic to learn what we already know: she was born that way.
I haven't met her, but I'm positive Lady Gaga isn't a bitch.

Kornman00
April 29th, 2013, 01:29 AM
Right, Palmer is :raise:

DarkHalo003
April 29th, 2013, 09:09 AM
Right, Palmer is :raise:
That joke went over your head. I'm sorry.

Tnnaas
April 29th, 2013, 10:29 AM
Sarah Palmer is worse than Miranda Cosgrove Keyes.

343i, plz replace Palmero cheese w/ Roland in the deep.

Kornman00
April 29th, 2013, 05:01 PM
That joke went over your head. I'm sorry.
The intent of the OP was in slight reference to her song, but didn't really invite Gaga into the mix.

Although, if Gaga was a S4* you could be damn sure she'd have the craziest armor. Little hayabusa helmet bitches wouldn't have nothing on her.

* Almost said SIII. Must be my inner self fighting the notion that Halo 4 is canon.

Tnnaas
April 29th, 2013, 08:50 PM
Must be my inner self fighting the notion that Halo 4 is canon.
It's not. It's just Frankie's big, moneygrabbing fan-fic at this point. :downs:

Kornman00
April 30th, 2013, 12:11 AM
Someone should make a :hawdowns: that has the same mouth as :haw: so that I can edit this post to just be:

:hawdowns:

Kornman00
May 12th, 2013, 01:07 PM
Listen up you punks

So, I got two new H4 game variants just about ready for prime time. But I need an HD capture card jerk to record it so that I can put up a new video on the Kornner youtube channel and get some more monies

And by monies I mean nothing, zilch. Which is almost as worthless as the USD.

So yeah, preparing to drop some Neutral Flag and Assault variants. Which one of you HD punks can I trust to help me out? Maybe tomorrow or Tues?

CabooseJr
May 14th, 2013, 09:55 AM
Listen up you punks

So, I got two new H4 game variants just about ready for prime time. But I need an HD capture card jerk to record it so that I can put up a new video on the Kornner youtube channel and get some more monies

And by monies I mean nothing, zilch. Which is almost as worthless as the USD.

So yeah, preparing to drop some Neutral Flag and Assault variants. Which one of you HD punks can I trust to help me out? Maybe tomorrow or Tues?

I'm ready, how bout you?

I'll be here all day and ready to record.

Kornman00
May 14th, 2013, 01:42 PM
Can you be ready Thursday or Friday instead? Kinda needed to know ahead of time when I would be able to record something

CabooseJr
May 14th, 2013, 01:55 PM
Yeah, sure. Both days work for me.

Kornman00
May 14th, 2013, 02:22 PM
Let's go with Friday (http://keithkeirstead.com/blog/wp-content/uploads/2011/10/2011-03-19-15-05-56495488021.jpg), maybe some others want to participate?

ThePlague
May 14th, 2013, 04:24 PM
It's a gametype you're testing? I'll do it.

CabooseJr
May 14th, 2013, 09:04 PM
Friday sounds good to me.

ThePlague
May 14th, 2013, 09:10 PM
SR124 :D
https://app.halowaypoint.com/en-us/Halo4/TearShade/home/

CabooseJr
May 15th, 2013, 10:11 AM
6 More levels until you'll have no urge to play matchmaking. :realsmug:

Donut
May 15th, 2013, 11:04 AM
How many shit buckets do you have Plague?

Kornman00
May 15th, 2013, 12:59 PM
How many shit buckets do you have Plague?
All you need is two. One to shit in and another to have a Private burn while you shit in the first :P. Burn, repeat.

ThePlague
May 15th, 2013, 03:17 PM
All you need is two. One to shit in and another to have a Private burn while you shit in the first :P. Burn, repeat.This man knows how I rolls.

It does suck playing by myself though, I swear to god some of the idiots I play TS with are more mentally retarded then a goldfish.

Kornman00
May 15th, 2013, 09:39 PM
It does suck playing by myself though
Not as much as playing Halo4 sucks :realsmug:

Kornman00
May 16th, 2013, 01:54 PM
So how does 9PM EST work for you peeps?

ThePlague
May 16th, 2013, 02:11 PM
Fine with me

CabooseJr
May 16th, 2013, 03:35 PM
I'll be awake.

Kornman00
May 17th, 2013, 12:14 AM
Else you get raped

by circus clowns

ThePlague
May 17th, 2013, 12:29 AM
Hopefully their penis honks like a horn.

Kornman00
May 18th, 2013, 08:26 AM
Guess what? The flag can't be picked up. Turns out, when they set up their new CTF shit to be 'carry the flag and a magnum hurrrr' they made the weapon tag so you couldn't pick it up automatically nor by holding action.

Tnnaas
May 18th, 2013, 11:08 AM
"Dear 343i, what the fuck? Please fix your game.

With love, modders <3"

Actually, I haven't played Halo 4 in a good long while. Is it as fun as it should be, or should I stick with Halo 3?

Kornman00
May 18th, 2013, 12:47 PM
Depends on what you're playing

Tnnaas
May 18th, 2013, 01:57 PM
BTB, Team Slayer, SWAT, Team Objective, and Griffball for the most part. I would dabble in most other playlists on occasion.

ThePlague
May 18th, 2013, 02:27 PM
Shit guys, completely forgot about this. Was stuck at the GF's house :(

ODX
May 19th, 2013, 07:07 AM
Actually, I haven't played Halo 4 in a good long while. Is it as fun as it should be, or should I stick with Halo 3?Once they add BTB Objective, it should be awesome...I hope.

CabooseJr
May 20th, 2013, 10:15 AM
Yes, because people actually go for objectives. :v:

ODX
May 20th, 2013, 06:42 PM
People did most of the time when I played Halo 3 and even Reach.

Way to jinx Halo 4 now though >_>

Tnnaas
May 20th, 2013, 09:21 PM
Too late. Last I played, most Team Objective matches were 1) Overwhelm enemy, 2) Score at least 50% objective points, 3) Spawn camp and run down the timer.

Not impossible for it to jump playlists. :/

Kornman00
May 22nd, 2013, 10:07 PM
If you guys want to hold the next playtest off until Sat/Sun, I might be able to have VIP ready (possibly with a few extra twists) for beta testing by then (assuming playing through Deus Ex again doesn't suck up more of my free time).

CabooseJr
May 24th, 2013, 05:27 PM
If you guys want to hold the next playtest off until Sat/Sun, I might be able to have VIP ready (possibly with a few extra twists) for beta testing by then (assuming playing through Deus Ex again doesn't suck up more of my free time).
Sunday works best for me.

Kornman00
May 24th, 2013, 07:38 PM
Looks like there will be a PC game (3rd person shooter) set in the Halo universe in the coming years: http://halo.bungie.org/news.html?item=39296

Note how I didn't say 'a Halo game'. And note how they said it wasn't set in the Reclaimer saga. I question the idea that it will even use the Halo engine.

Kornman00
May 25th, 2013, 06:47 AM
Sunday works best for me.
Maybe 2PM EST?

Can we get more than 4 people this time? Jesus modacity, why are you so shitty

Also, remember that idea I had in the last playtest for giving flag assisters their own set of player traits? Well I finally got around to implementing it last night, so it will be good to test tomorrow (along with a few other things hopefully)

edit: confirming "along with a few other things hopefully"

CabooseJr
May 25th, 2013, 10:57 AM
Yes that time works very well for me. I do hope there's a lot more people that turn up for this playtest. It's not fun just having footage of Korn raging at bad maps.

Kornman00
May 25th, 2013, 12:48 PM
Bad maps and the fucking british :maddowns:

Siliconmaster
May 25th, 2013, 01:22 PM
Aw, I could do it today, tomorrow I'm busy.

CabooseJr
May 25th, 2013, 01:31 PM
Bad maps and the fucking british :maddowns:
Not my fault he was on my team.

Kornman00
May 25th, 2013, 04:30 PM
Yes it was. It was all your fault. England is all your fault. I hope you're happy.

CabooseJr
May 25th, 2013, 06:16 PM
http://img208.imageshack.us/img208/4729/bgcuzkpceaako4z.jpg
Let's just blame the Brit we already deal with.

Kornman00
May 26th, 2013, 12:19 PM
Reminder, testing is in about 45mins

So far I have RSVP's/maybes from
Caboose
ShadowSputnik
Masterz
Limited

TeeKup
May 26th, 2013, 07:39 PM
I had to work ;-;

CabooseJr
May 31st, 2013, 10:37 AM
When's the next time we gonna test out some gametypes?

Kornman00
May 31st, 2013, 11:33 AM
I'm not working on any new game types. I'm back in a strictly-coding phase.

Halomods CTF (http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/ca03cff1-3647-42ce-942c-0aab6c319c89)

This variant of CTF re-enables the 'Sides' option from previous games, giving you the ability to not only play standard 'multi' flag, but also One-Flag and Neutral Flag.

On top of this, there is support for all eight teams. However, it requires the map to also have such support for the CTF objects.

Two other new variant options include:
Flag Pickup Radius: Select how narrow or wide the automatic pickup radius is for enemies of the flag.

Capture Bro Radius: It's good to play together. So when you see your buddy carrying the flag, it may be worth while to stick close to him. Within this radius, "Capture Bro Traits" (see below) will be applied. The default radius is twice that of Flag Pickup Radius

Three new player traits have been added, although one isn't tweakable using the standard game (engine only exposes the first four variant player traits, even though the variants support up to 16):
"Aggro" Traits: In all game modes, when a team's flag is away, these traits will then be applied to players on that team. The only change I made with this trait is applying the 'flood' visual effect, to give a "seeing red" sense.

Capture Bro Traits: Players within the Capture Bro radius gain these traits. The only change I made with this trait is applying the 'damage boost' visual effect, to give a clear indication of who may be sporting extra traits. A better option may have been to just have Waypoints visible to all, so as to not confuse actual damage boosted players within the Capture Bro radius.

Offense/Defense Traits: These only apply in One-Flag (the original Assault). Offensive teams get Offense traits. The team on Defense gains the defense traits (this is the trait that can't be edited ingame).

I was wanting to add a few more definable options and tweaks (eg, an object filter which would delete certain objects when not playing One Flag), but people have been really asking for neutral flag lately so I figure I would release what has been at least tested.

Ending notes:


The newly added traits don't change anything except where noted. So you can play this CTF variant like 'normal' without having to perform much cleanup. All the traits should be setup to where they will stack, unlike some other traits in other variants. So in One-Flag, the Defensive team could gain both Defense Traits and Aggro Traits. Likewise, Offensive team players within the Capture Bro radius could have both the Offense and Capture Bro Traits. I figured this would give better 'custom' gameplay.
There can be multiple offensive teams in One-Flag. If there's enough rounds as teams, each team should get a chance to play defense.
I tried to keep as many options as I could localized to other languages using what the game and other variants have used.
While you can't edit Defense Traits ingame, you could use something like Horizon (http://www.xboxmb.com/horizon/) (a game save editor) to tweak it. Its Halo4 and Reach game type editors are free to use without a subscription.

ThePlague
June 3rd, 2013, 04:00 AM
Weapon tuning coming out in a couple hours! Finally the DMR won't be the OP piece of shit I hate so much, and my BR will actually be effective.

Warsaw
June 3rd, 2013, 04:52 AM
I will be disappointed if they touched the Assault Rifle at all. The gun out of the box was perfect.

Dozo
June 3rd, 2013, 07:25 AM
The patch has been out already in Australia and I've got to say, I haven't noticed much difference.
The DMR is still an easy kill vs the BR though getting the first shot in actually seems to matter now.
The AR's damage has been notably increased but auto aim has been reduced.

Warsaw
June 3rd, 2013, 05:04 PM
Getting the first shot in should not matter unless two people are completely matched in skill and environmental factors.

As for the AR...I'll have to play. I rarely hold the trigger down, so if I can still pop off two shots at a time in rapid succession with the same level of precision, I'll be fine. If not, rage.

By the way, do patches affect both single- and multi-player, or only the latter?

Kornman00
June 3rd, 2013, 05:21 PM
It only affects MP games which use game types with the respective TU settings present. So you can play stock H4 by using a game type from the disc.

ODX
June 12th, 2013, 09:33 AM
I hate this update. Halo isn't supposed to be this fast paced and mindless. The skill in battle is now only reliant on aim and some luck, and not nearly as much about using the environment like it used to be back in Halo 3.

And the banshee can still go suck a fuck.
/anger

ThePlague
June 12th, 2013, 01:50 PM
How is the warthog? It got a buff to the machine gun

ODX
June 12th, 2013, 02:36 PM
It's atrociously overpowered and stupid now. Not only do warthog rampages become even more unstoppable, you can shoot (read: SNIPE) people from across the map and actually get kills. I was killed at least a couple of times, or severely damaged by a few (read: 3) shots, from a warthog turret placed on nearly the other side of Vortex. It's absolute shit.

Dozo
June 12th, 2013, 05:06 PM
So has anyone noticed that they've integrated slayer pro into BTB?
It's absolute shit, the person at 343 who thought 8v8 SP on complex was going to be fun is a brain donor.

Kornman00
June 13th, 2013, 01:11 AM
Why would the health community allow someone to donate obviously non-healthy tissue :downs:?

Kornman00
June 13th, 2013, 04:59 AM
After about 8 weeks of development, I'm releasing an update today to KSoft.Tool (http://www.halomods.com/ips/index.php?/files/file/32-ksofttool/) for support for decoding/encoding game type (aka, game variant) files from HaloReach and Halo4. You may have heard of KSoft.Tool before, it's the same command line tool I released for modding Halo Wars archives. This release still has that functionality, but I haven't used/tested it in probably six months. So I can't say for certain that any changes I've made to the KSoft core haven't broken anything related to it.

Anyway, this tool will take a file with a game type blob nested in it and explode it into an .xml file which you can then use to edit the properties of that variant. Note that options/values which are considered 'default' won't be output to the .xml. This is meant as a means for saving space from repetitive or unused data. This is desired because this .xml data is meant to act as a project file of sorts for a GUI application which edits the data you see at a higher level (with proper bounds checking, etc). However, such works won't be made overnight which is why I took the evening to write this command line wrapper.

See this Halomods.com post for more details (http://www.halomods.com/ips/index.php?/topic/242-megalo-engine/page__st__40__gopid__8038#entry8038)

Example variant xml (http://kornnersoftware.com/yelo/halo4/CTF.xml) (CTF)

Tnnaas
July 3rd, 2013, 10:22 AM
http://youtu.be/QdsgrwfFX3s

ODX
July 4th, 2013, 02:02 PM
Halo 4 got BTB Objective and my live ran out. Guess I'll have to scavenge for trial golds, I did just get 2 days from Halo Aniversary.

Dozo
July 4th, 2013, 11:17 PM
Nice.
Did they get rid of slayer pro in BTB though? I migrated to CTF after that shit storm.

ODX
July 5th, 2013, 09:48 AM
I dunno, they didn't make any mention of it. BTB Skirmish is a separate playlist from BTB Slayer though, cause they "didn't want to disturb their most popular playlist" aka they probably didn't take out Slayer Pro. I like Slayer Pro personally, more like the old Halo days with no annoying armor abilities.

BTB Skirmish has the follow:
Big Team CTF – Longbow, Ragnarok, Complex
Big Team King of the Hill – Exile, Longbow
Big Team Regicide – Complex, Settler

NotZac
July 10th, 2013, 12:34 PM
I know this game is dying on this forum if not already dead but this peaked my interest

MU_Icv1UImQ

Don't really care for the other skins/armor, but Mark V armor and The Pit remake are things that will make me play this game just a little more

TeeKup
July 10th, 2013, 02:44 PM
Shit Mark V. Need to start playing H4 again. I have fun with it too, just drifted away for other games.

DarkHalo003
July 10th, 2013, 08:19 PM
Damn, I may just have to revisit this game. That looks like a lot of fun. I love that AR skin (it makes me laugh). Of course, the Pit remake with the Mark V are easily the coolest parts.

Pooky
July 10th, 2013, 08:26 PM
Shit Mark V. Need to start playing H4 again. I have fun with it too, just drifted away for other games.

Play Halo CE with me instead, ass bag.

CabooseJr
July 11th, 2013, 12:54 AM
Play Halo CE with me instead, ass bag.
I second this.

BobtheGreatII
July 11th, 2013, 02:40 AM
Must have Mark V.

Siliconmaster
July 11th, 2013, 11:26 AM
I really like H4 online, but I've been so busy I haven't had any time to play recently :( It makes me sad.

ThePlague
July 11th, 2013, 12:20 PM
mGII-A0a6QE

teh lag
July 16th, 2013, 07:37 PM
hello, someone who wants to be halo famous should make a video comparing the number of frames in theater it takes to kill a spartan with the saw vs. the ar. 343i i think thinks the saw fires at 20rps but it doesn't, it fires at 15rps, and as a result their brilliant plan for balancing it, even as of the may update:


The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle (http://blogs.halowaypoint.com/Headlines/post/2013/05/29/The-Halo-Bulletin-52913.aspx)

is a load of shit because the engine doesn't work the way their gameplay people think it does. (in halo, automatic weapons may only fire with single-frame increments in between shots when the trigger is down; due to the 30fps update cycle this means that the saw's desired rate of 20rps [at least in the original retail tags and probably in the current ones given that the same flawed paradigm was in original retail and given the evidence below] is impossible and gets slammed down to 15 rps/1 round every 2 frames [as evident in theater, as of the most recent update as well], meaning it only does 1.5x damage not 2x damage per second compared to the ar). you can verify this by counting frames-to-kill-time in theater w/ a saw vs. an ar; if it is indeed double the dps then you would expect to kill with an ar in roughly 2x the number of frames but instead it is more like 1.5x the time which is consistent with the 20/15 rps fuckup. i counted 32 vs. 46 frames to kill but i am bad at counting so you should verify this yourself and be an independent thinker. at least in the original retail tags the ar bullet uses the "bullet_slow" damage category and the saw uses the "bullet_fast" category, and those seem to have equal damage mods vs. the armor and shield collision materials that players have so this probably isnt the result of fuckery there. i think its just 343i, who ripped the tags and proved that they wanted it to be unprotected.

thank you for your time

DarkHalo003
July 16th, 2013, 11:32 PM
I have never found anything wrong with the SAW before the buff. That just sounds like "Halo 4 is ending soon, so let's make everything unnecessarily stronger to attract more people!"

Zeph
July 17th, 2013, 12:49 AM
is a load of shit because the engine doesn't work the way their gameplay people think it does.

just stepping in here because this made me laugh.
engine code doesn't really equal gameplay code.

I'm doubting that they would have scrapped the weapon logic they inherited from Bungie. That's a lot of work you don't have to do for something that's damn near identical in function.
DPS versus alpha strike models can provide completely different results when it comes to killing things.
Instead of counting frames for kills, look at how much damage something takes from one frame to the next. If the damage is purely linear on high rates of fire, then you know something is up. Otherwise, 343i's dps model could be correct when it comes down to shield/armor resistances. I mean, there is a number that can multiply against x and y so y is 1.5x.
Designers tend to put that number in a character's archetype instead of in weapon specifics. That's the number that manipulates perceived difficulty.

Donut
July 17th, 2013, 01:06 AM
Every Call of Duty game since CoD2 has had game characteristics change based on your FPS. The way the game is programmed makes it so shit cannot update between frames, so jump height, run speed, and weapon rate of fire can vary slightly depending on the number of frames you're generating per second. It's totally possible that the same thing is happening here in Halo.

teh lag
July 17th, 2013, 02:55 AM
Yeah, another model for damage-per-second would make me the one full of shit... I was taking a peek at some numbers from the original tags (via the public tool assembly (http://www.halomods.com/ips/index.php?/topic/656-assembly-blam-research-tool/)). I was curious if it still was really a thing ingame, so I sat one spartan in front of another, killing with body-shots for either weapon, and then measuring the time per kill in Theater. This is shaky footing since I am just a script kiddie here and I'm not looking at real data for what the most recent stuff is, which is why I said someone else should verify whether this is really the case... But, I was led to my jubilant claims by the following (I think reasonable?) observations:

1) The weapon is (again, as of the original retail maps) set to fire at 20 rps, which is not what is happening.
2) The weapon does fire at 15 rps as observed in-game, and based on prior observations from how Halo's guns behave when using automatic fire, this is what would be expected for a weapon set to fire 20rps.
3) The AR is set to fire at 10 rps and actually fires at 10rps.
4) Both the SAW and the AR are set to do equivalent damage in the original tags (7.5 points). A Spartan has 70 points of shield and 45 points of armor.
5) Both damage groups for the SAW and AR projectile damages ("bullet_fast" and "bullet_slow") have equal (that is, no) damage modifiers versus the armor modifiers used on players ("hard_metal_thin[_hum_spartan]", "energy_shield_thin[_hum_spartan]") according to the "damage table" in the globals tag.
6) This leads to a very straightforward interpretation of a "double damage-per-second" comparison between the two weapons, as one literally does double the damage per second of the other. That it (seems) so cleanly implemented there is my primary reason for believing something would be unexpectedly amiss with the weapon's behavior.

7) Going ingame, the SAW originally took 32 frames (by my count) to kill a Spartan -> 1.06_ seconds.
--To add information: on a default gametype, it took 10 bullets - one every other frame - to remove the shield, and another 6 to kill once the shield was down. H4 provides no health meter but the shield damage appeared consistent from bullet-to-bullet (of course that's just me eyeballing it and the meter does that weird progressive drain where it takes a few frames for the meter to fully disappear after damage...).
--On a 'new' gametype (taken from local history from playing in matchmaking), it took 26 frames; 8 bullets to down the shield and 5 to kill.
8) Going ingame, the AR originally took 46 frames (by my count) to kill a Spartan -> 1.53_ seconds.
--It again took 10 bullets - one every three frames - to remove the shield, and again, another 6 bullets to kill once the shield was down. Shield damage per bullet appeared (?) the same as for the SAWs.
--On a 'new' gametype, it again took 39 frames; 8 bullets to down the shield and 5 to kill.
9) This is obviously not what would be expected in said naive dps model - again given the apparently straightforward intentions of the setup. However, at least the observations from the original gametype are consistent with a naive interpretation of how the tags behave.

I don't know what the current or "real" damage values are or what (if any) outside hidden gameplay things are happening, but at the very least I can say that: as-shipped, the game appears to have something that might not be what it should; after going into the game I saw results consistent with that, both on an original and a new/updated gametype; and that 343i has made a statement that the weapon is, and has been in the past, not what I observed it to be.

I again admit an alternative damage-measuring model could be at work (taking into account weapon accuracy? But the SAW is less accurate than the AR?) but it seems bizarre that the weapon's tags would both happen to appear to obey that simple double-damage-per-second model - and to have a public statement that it does "double damage per second" - if they knew it actually didn't work like that and they were really going for something else... I don't believe 343i has stated that the original wasn't functioning as intended either?

Higuy
October 3rd, 2013, 05:37 PM
http://blogs.halowaypoint.com/Headlines/post/2013/10/01/Halo-4-Game-of-the-Year-Edition-.aspx

Did this shitty game even win Game of the Year? Did they really self proclaim that?

e: and it came out in 2012

Zeph
October 3rd, 2013, 08:13 PM
http://blogs.halowaypoint.com/Headlines/post/2013/10/01/Halo-4-Game-of-the-Year-Edition-.aspx

Did this shitty game even win Game of the Year? Did they really self proclaim that?

e: and it came out in 2012
Yeah, you're not really getting what Game of the Year editions are.

Higuy
October 4th, 2013, 07:19 AM
Then don't call it Game of the Year. For example, why should they be calling their product "THE game of the year" compared to say, Fallout 3, who actually won all of those titles when it came out?

Zeph
October 4th, 2013, 10:08 AM
Then don't call it Game of the Year. For example, why should they be calling their product "THE game of the year" compared to say, Fallout 3, who actually won all of those titles when it came out?
because it's not called "the game of the year".
it's called "game of the year" edition.
Microsoft is far from the only publisher that does this.
Go to Walmart and look at how many game of the year editions there are for everything.
It's pretty much what took over the old platinum version edition, except this time they don't care about how many copies it sold since they just want to sell more. It's really annoying to see a goty edition for some shit game no one has ever heard of.

Kornman00
October 6th, 2013, 06:46 PM
GOTY as in "this was the last year in which we'll make any content updates for the game"