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Masterz1337
November 9th, 2011, 01:50 PM
Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML. Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.

These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming (http://www.adobe.com/solutions/gaming.html) andpremium video (http://www.adobe.com/devnet/video.html). Flash Player 11 (http://www.adobe.com/products/flashplayer.html) for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics (http://www.adobe.com/devnet/flashplayer/stage3d.html) for console-quality gaming and premium HD video with content protection. Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences. We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders (http://www.adobe.com/devnet/html5/articles/css-shaders.html). And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.
We are super excited about the next generations of HTML5 and Flash. Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices. There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!
http://blogs.adobe.com/conversations/category/developers

It's about time imo. I don't miss it on my iPad, and I can't begin to tell you the horror stories I've have with it on my Atrix and HP Veer.

Amit
November 9th, 2011, 02:43 PM
A block of text and what now?

MXC
November 9th, 2011, 02:59 PM
Yeah, I'm kind of confused as well. Is this supposed to be a bad thing?

Patrickssj6
November 9th, 2011, 03:11 PM
Awesome. Last Flash bug I had: 5 mins ago.

Masterz1337
November 9th, 2011, 10:11 PM
Yeah, I'm kind of confused as well. Is this supposed to be a bad thing?

It's the beginning of the end for flash. They are no longer going to develop it for mobile devices, and hopefully as people start using alternatives for it for mobile devices it will become less relevant on the desktop as well.

Warsaw
November 9th, 2011, 10:37 PM
YouTube should convert everything to HTML 5 now. Please. That way I don't need an app to watch on my phone.

Zeph
November 9th, 2011, 11:08 PM
If you did anything with actionscript 3, you'd know how fucking similar to javascript it is (it's almost like a modified version). Flash still has its uses (tweens and timeline), but the vast majority of what Flash is used for now could, and is actually starting to, be done with javascript. The only other things remaining would be video and that's a simple codec choice between flv and whatever since someone agreed on a standard.


It's the beginning of the end for flash. They are no longer going to develop it for mobile devices, and hopefully as people start using alternatives for it for mobile devices it will become less relevant on the desktop as well.
Not like it's used for games or anything and Autodesk is rolling out a non-commercial Scaleform package or anything. It'll still be used for what it's meant for and not for people to do things because they don't actually know how to do it right.


Yeah, I'm kind of confused as well. Is this supposed to be a bad thing?
No, but the media thinks this is another VHS/Betamax thing because they don't know any better. In fact, it's a pretty big move for Adobe; 3d is starting to enter Flash. Pretty sure Epic already has an UT3 clone running on the platform.


A block of text and what now?
Made me remember Neuro's what what in the butt spree.

Masterz1337
November 9th, 2011, 11:28 PM
YouTube should convert everything to HTML 5 now. Please. That way I don't need an app to watch on my phone.

www.youtube.com/html5

And if you download the Safari plugin Clicktoplugin for OSX it will automatically load any page's HTML5 content instead of flash. Also lets you download any HTML5 videos right through your browser too.

Warsaw
November 9th, 2011, 11:54 PM
I'll see how well it works on my Omnia 7. I'm only missing WebM support on IE9 Mobile, but I don't think that will affect video playback too badly. Can't try it now because AT&T hates my house and for whatever reason my own wi-fi won't let me on.

Masterz1337
November 10th, 2011, 12:56 AM
Where'd you get an Omnia 7 from and for how much? I got a Venue Pro on T-Mobile right now but I want to get all my phones over on ATT.

Warsaw
November 10th, 2011, 01:20 AM
Amazon and it was $350, but they can be had for as little as $285 last time I looked. You will only get 3G if you are on AT&T and in a 1900MHz area, though, since it only has tri-band data. Lucky for me, Virginia is all 1900MHz. :D It does support HSDPA, so you can get 7.2 Mb/s on this phone. It's pretty awesome. Oh, and if you get the Orange UK version (it's lottery), you get a nifty orange tile colour that nobody else has. Not a big deal if you already hack your phone, but if you are like me and tend to not mess with it, it's a nice bonus.

Of course, you can also try and grab an Omnia W (Focus Flash (http://www.amazon.com/Samsung-Focus-Flash-Windows-Phone/dp/B0061QS9BO/ref=sr_1_5?ie=UTF8&qid=1320909717&sr=8-5) in the USA) now, since it's basically the same phone but with a 1.4GHz Gen 2 Snapdragon, an Adreno 205 GPU (instead of an Adreno 200), and a front-facing camera. It has a slightly smaller screen at 3.7", but it's still SAMOLED. The body build is nearly identical to the Samsung Captivate, but a little thinner and sporting a square physical home bottom instead of a capacitive one as in its Android cousin. I have no idea why Samsung gave the USA the shaft with that chintzy Focus; they should have saved on the R&D and just slapped a US baseband chipset in the Omnia 7 and sold it here.

I don't know about you, but I for one find WP7 to be a godsend of a mobile OS. Flash support be damned, I have integrated Office, SkyDrive, Facebook, and Xbox Live.

Kornman00
November 10th, 2011, 01:34 AM
Not like it's used for games or anything and Autodesk is rolling out a non-commercial Scaleform package or anything
I couldn't tell if you were including Scaleform in the 'not like it's' list or what due to some odd wording. Autodesk will continue to develop Scaleform, and they're working on an education license btw, because designers get hard-ons with using flash for designing interfaces. "What, you mean I don't have to blow a programmer to get X and Y in game? *jizzes pants*". Sadly, flash makes it easy to build the UI once and deploy to many platforms (ignoring usability conversions obviously).

Masterz1337
November 10th, 2011, 01:47 AM
Amazon and it was $350, but they can be had for as little as $285 last time I looked. You will only get 3G if you are on AT&T and in a 1900MHz area, though, since it only has tri-band data. Lucky for me, Virginia is all 1900MHz. :D It does support HSDPA, so you can get 7.2 Mb/s on this phone. It's pretty awesome. Oh, and if you get the Orange UK version (it's lottery), you get a nifty orange tile colour that nobody else has. Not a big deal if you already hack your phone, but if you are like me and tend to not mess with it, it's a nice bonus.

Of course, you can also try and grab an Omnia W (Focus Flash (http://www.amazon.com/Samsung-Focus-Flash-Windows-Phone/dp/B0061QS9BO/ref=sr_1_5?ie=UTF8&qid=1320909717&sr=8-5) in the USA) now, since it's basically the same phone but with a 1.4GHz Gen 2 Snapdragon, an Adreno 205 GPU (instead of an Adreno 200), and a front-facing camera. It has a slightly smaller screen at 3.7", but it's still SAMOLED. The body build is nearly identical to the Samsung Captivate, but a little thinner and sporting a square physical home bottom instead of a capacitive one.

I don't know about you, but I for one find WP7 to be a godsend of a mobile OS. Flash support be damned, I have integrated Office, SkyDrive, Facebook, and Xbox Live.

WP7 and iPhone are the only phones I recommend to people, Android is such a piece of shit I got rid of my Atrix for a HP Veer which I love, even though it's missing out on a lot of features. And don't get me started on Blackberry. I had a Samsung Focus when it came out but I had to switch one of my phones to being on T-Mobile for my dealer line which is why I got the Venue Pro since it's also an AMOLED. I got the Venue Pro for $500 at launch and was paying 20$ for unlimited everything, and got rid of my iPhone 4 for the Atrix (after trying the captivate and Pre Plus)

Unfortunately ATT got rid of the Veer the day I was suppose to get it as a new dealer line after switching companies so I got a BB Torch 4G that I was going to sell to make up for the money I spent getting the Veer off contract for $450 (only to now find out you can get it for under $100 on Amazon :(. But before I could return it I dropped it out of my lap in class and shattered the screen... but once I got it replaced there was no way for me to return it. Which sucks cause I could have made a $400 profit off that BB Torch rather than breaking even.

All of AT&T 3G/fauxG in the US operates at 1900MHz to the best of my knowledge, it's not just in select areas. I'll probably end up replacing my Venue Pro for T-Mobile bands with a Nokia on ATT depending on what they come out with, although the Titan and the Focus S look real nice too. Right now I pay $180 each month on my cell service (60 for T-Mobile, 100 on ATT w/ insurance) and 20 for 1 gb of service on my Verizon (worst fucking carrier ever) iPad.

Edit: in the past 12 months I've gone through
iPhone 4
Samsung Focus
HTC G2
Dell Venue Pro
Blackberry 8330
Palm Pre+
Samsung Captivate
Motorola Atrix
HPalm Veer

And I guess you can add the Blackberry Torch 4G even though it's all wrapped up still.

Warsaw
November 10th, 2011, 02:17 AM
AT&T has actually been rolling out their 3G in the 850MHz range for awhile (I think starting in 2008) since 850MHz has better penetration, replacing 1900MHz where they can, operating side-by-side where they cannot. If you check your location on this site (http://www.wirelessadvisor.com/), it will tell you which band AT&T is using in that area. 1900MHz is the faster, but the short wavelength is blocked by things more easily, which is why you used to hear a lot of complaints about AT&T 3G coverage before they added more towers and switched to 850MHz. AT&T also doesn't have a license to operate at 850MHz in all areas.

I, personally, have nothing but good things to say about AT&T's coverage around where I live, except that my brick house gives me barely a single bar in my room. A micro-cell might be in order. I will say that they need to shape up out in the country; most of south-western VA is a giant dead-zone where only Verizon gets service and where Sprint can roam. Since that is where I work over the summer, it's a major inconvenience.

As for Android: from what research I have done (arguably not very thorough), it also sounds like it is essentially a Java-based virtual machine running on a bastardized Linux kernel. That would explain why it runs like shit even when it has two cores at 1.5GHz, a shitload of RAM, and a high-end GPU at its disposal. Even the Galaxy S II lags in the menus, and that is absolutely unacceptable. The only nice Android device I have used is the Motorola Photon, and I think that has a lot to do with the fact that Android is running almost bone-stock on that device and the fact that it has top-notch construction and materials. I think Android is great for people who like tinkering, but for those of us who just want a phone that performs as advertised, stick with WP7 or iOS. I shouldn't have to root my phone out of the box to get it operating smoothly.

BlackBerry is dead in the water.

And now for a fun story:
I had a Samsung A737 before my Omnia 7, right? When I get my Omnia 7, I pop my SIM in. AT&T does not recognize the phone, but the phone works just fine. This gives me an opportunity: I add the $15 Unlimited Data for Non-smartphones. I use my phone for a month. Bill comes back, and shows that the data-plan took. So now I have $15/mo. unlimited data. Fuck. Yes. I'm no data-hog, so I have no issue giving AT&T the finger on this one. Honestly, the only reasons a smartphone is going to chew data are HD video-streaming and abuse of a tethered connection. $30 for 2GB is a joke.

Masterz1337
November 10th, 2011, 02:36 AM
Verizon is 30$ for 2GB, ATT is 25$.. which isn't really that much better but it's acceptable. Our carriers all suck here, but none will ever back down from the massive profits they make from having you pay 20$ for text which costs them virtually nothing, or forcing you to pay 40$ for any voice minutes at all. I'd gladly pay 15$ a gig for everything to be running through my data connection.

From everywhere I've gone with my ATT devices on the east coast, my reception is way better than Verizon's, and always faster and more reliable. I'm sure theres some areas where this isn't the case, but they're overall my favorite carrier, although I'd switch totally to T-Mobile if they had more coverage. What did you have before your Omnia 7 on ATT?

Android... there's a lot of things to say about it but it's a terrible experience for the average end user, but it's the only thing on the market that's competitive against the iPhone feature wise. WP7 has finally become a real competitor with Mango, but most people from what I've seen are hesitant to buy a MS product (let alone windows). Android devices have so many features and come in so many configurations on all the carriers it's become the easiest and most profitable thing to push (iOS devices bring in less money, and for most retailers almost no profit). Motorola makes some decent hardware, but their software is incredibly painful to use. I shouldn't have a flagship device and have it delete incoming text message or randomly reboot and freeze. Not to mention it's complete shit to replace your flagship phone not even a month after launch, or in the case of the droid 3 6 months, although Samsung is guilty of the same thing with the new GS2 with LTE. It's really shitty that Android is gathering so much momentum, the products with the most marketshare should be the ones with the highest quality, not the ones which just flood the market.

Edit: The new BB's are actually a lot better, but still far behind. For people who need a hardware keyboard and insane battery life, the new bold is perfect.

Warsaw
November 10th, 2011, 03:13 AM
My previous device was a Samsung A737 (http://reviews.cnet.com/cell-phones/samsung-sgh-a737-blue/4505-6454_7-32733565.html) dumb-phone, still on AT&T. It had 3G capabilities and a browser, but it was terrible for that kind of thing in every way imaginable. As a phone, though, it was an excellent device with great reception and battery life. Its battery has reached its end of life, so I decided to replace the phone. The Omnia 7 is my first smartphone; messing with the Surround and the Trophy in stores sold me on the platform. I just didn't like any of the US offerings; they either had tiny batteries ( HTC HD7/HD7S and Trophy), were huge and clunky (HTC Surround and Arrive), had tiny screens (LG Quantum), or felt like a cheaply-made plastic budget device (Samsung Focus). I was going to get the Trophy, but I decided to stick with AT&T for plan pricing reasons. Good thing, too, as now Verizon not only caps you, but they throttle you, too. They want you to pay extra extra to get full speed.

I tested two devices in my area, and the AT&T 3G was faster. Reception is a tie. I honestly love it that I can load web-pages on my non Faux-G phone as fast as I can on my desktop. As for T-Mobile, well, they are in a strange predicament. They have more towers than anybody else, but the parent company Deutsche Telekom is unwilling to invest to activate and maintain them all. As a result, their coverage map is pretty poor and people are leaving their network. It's really a very stupid business snowball. They also have a peculiar operating band (1700 MHz AWS) that makes it impossible to access their 3G/4G speeds with an unlocked device from any other GSM market, another turn-off.

There is nothing inherently wrong with BlackBerry devices, but I feel that if you really need or want to get the most features of a smartphone then you have to get one of the other three big players. And if you are a power user, you should also steer clear of the iPhone, it being essentially a glorified feature phone. They have only just now integrated cloud support, they still don't have integrated social networking (LinkedIn is handy), Exchange support has been historically flaky, and Apple doesn't support older devices very well with iOS updates. Great for consumers, not so great for people like me who do a lot of syncing of important files for school. Oh, and the WP7 calendar, combined with OneNote, is a very, very invaluable tool.

Also, carriers rely on the iPhone to draw in contract subscriptions. Very few are willing to buy an iPhone full-price, but its popularity attracts the masses in droves to get one on contract. You need only to look at the fact that Sprint has bet the farm on the iPhone to attract customers. They make almost nothing off of the phone's retail like you say, but they make it back hundred-fold on the plan rates. I do think that the iPhone is a testament to quality gaining market-share, but the brand has since been twisted to the point where people buy it because it has an Apple logo, not because it's a great device. Take the iPhone 4S: it's nice if you are not a previous smartphone user, but if you have anything remotely recent (even a Nexus One), it's really not good. I would sooner buy a Galaxy Nexus or a Motorola RAZR than an iPhone 4S simply because Apple did nothing but swap in a new SoC and fix the antenna. Siri is a joke being taken too seriously (lol), and iOS 5...well...iOS 5 is simply copping features from the competition and calling them "new and innovative". That in itself is not bad, but it comes off as weak when the company is crying foul over the competition copping features from them, especially when they (Apple) have been copy-catting for decades.

Masterz1337
November 10th, 2011, 11:42 AM
I'd have to disagree with you on that about the iPhone, while it is missing some things still, it does many things well (including Exchange). Apple also has the best track record with updates, the only exception would be the iPhone 3G with iOS4 where their only option was to not update people who were still on contract. The iPhone 1 had support from 2007-2010, and the iPhone 3GS is still being sold and supported after being on the market for 2 years already, and it still runs smooth. I can't really talk much about the Office suit on WP7, but from what I've used of it pre-mango it was incredibly basic. iWork for iOS costs money, but I've yet to run across any features from the desktop versions that I've missed, plus it's incredible nice to have all my documents auto update over the cloud without me having to do anything at all but load the app.

Yeah the iPhone draws in the subscribers to carriers, but they make more money off selling other non-apple phones. I'm sure there are plenty of people who just buy it because it's Apple branded, but the iPhone has such a good reputation as being a well rounded phone you can hardly blame them. For me it's all about the software, and Android while it has all the features, has so many flaws it's not worth buying, and I had the Atrix for a good 5-6 months. Maybe the new Nexus is a step in the right direction, it is a pretty sexy piece of hardware though. The 4S is a good upgrade, it's not a great one though. The Camera is great, the A5 is unmatched except by the Tegra 3 (a quad core processor compared to the A5's dual core), the screen while too small for myself still has the highest PPI our of anything out there (the Galaxy Nexus falls somewhere in the 200 range when the pentile screen is factored in), for most users it still has some of the best battery life out there, the new antenna does more than to "fix" an "issue" (honestly who death grips their phone while talking on it?) and Siri is a huge game changer. This years iOS5 is a disappointment though, the only things that are really unique to it are the multitouch gestures on the iPad and some parts of the cloud services.

The reason Apple cries foul over Android (and not the other mobile OS's) is that while they were creating the iPhone (with Googles CEO on their board and while working working with Google on iPhone services), Google was getting Android ready to compete with the iPhone using Apples innovations. It's a dick move, especially when you consider that Steve Jobs mentored Googles founders. Then of course your have OEM's like Samsung who actually make really nice hardware but are slapping Touchwiz on their phones to make them look as iOSy as possible. If Google really was using their early access to the iPhone to make their own product like it's perceived right now, Apple has every right to sue. WebOS, Sybian, WP7, BB OS and QNX have always totally different animals compared to iOS, which can't really be said for Android.

Kornman00
November 10th, 2011, 12:04 PM
a lot of tl;dr'ing going on in this thread

TVTyrant
November 10th, 2011, 01:11 PM
a lot of tl;dr'ing going on in this thread
ROFL.

My sentiments exactly.

Zeph
November 10th, 2011, 03:09 PM
I couldn't tell if you were including Scaleform in the 'not like it's' list or what due to some odd wording. Autodesk will continue to develop Scaleform, and they're working on an education license btw, because designers get hard-ons with using flash for designing interfaces. "What, you mean I don't have to blow a programmer to get X and Y in game? *jizzes pants*". Sadly, flash makes it easy to build the UI once and deploy to many platforms (ignoring usability conversions obviously).
I don't even know what I was saying. I've been pretty out of it and don't even really remember posting that. I was about to reply when I saw mah kitteh rawring.

One thing I didn't mention was that company Adobe bought out not too long ago that is pretty much a visually driven scripting system dedicated for HTML5, CSS, and Javascript. They're calling it Edge and to make it more entry-level esque, they've implemented a timeline to help people understand the time elements that would otherwise just be a number in an array. I think it'll sell as well as dreamweaver, but I think it's going to be more of a bastard child like Fireworks turned out to be; it'll have some useful elements, but you'll still find yourself doing things in photoshop/illustrator and moving them over.

Patrickssj6
November 11th, 2011, 09:59 AM
but you'll still find yourself doing things in photoshop/illustrator and moving them over.
That's what they want you to do :P Adobe Bridge

But yeah, if they get started with HTML5, they will be the No. 1 again.

Phopojijo
November 11th, 2011, 12:54 PM
The reason Apple cries foul over Android (and not the other mobile OS's) is that while they were creating the iPhone (with Googles CEO on their board and while working working with Google on iPhone services), Google was getting Android ready to compete with the iPhone using Apples innovations. It's a dick move, especially when you consider that Steve Jobs mentored Googles founders. Then of course your have OEM's like Samsung who actually make really nice hardware but are slapping Touchwiz on their phones to make them look as iOSy as possible. If Google really was using their early access to the iPhone to make their own product like it's perceived right now, Apple has every right to sue. WebOS, Sybian, WP7, BB OS and QNX have always totally different animals compared to iOS, which can't really be said for Android.No... no they don't. Learn the IP system:

-The point of the patent system is to prevent trade secrets from being lost forever, such as the invention of the Saxophone... an interface design absolutely cannot be lost forever. Wanna know how they did it? You *look* at it. NOPE

-The point of the trademark system is to prevent an organization from confusing their customers into thinking their product is from a different organization... people know the difference between Android and iOS. NOPE

-The point of the copyright system is to prevent works from being outright copied. Android didn't steal Apple's code. NOPE

Apple, like almost every company, are abusing the IP system to prevent new blood in an old business. They don't sue each other because they are all infringing upon each other enough that everyone can sue everyone else and balance out (edit: balance out pairwise). Once the Motorola deal gets closed we'll see Apple and Microsoft's lawsuits disappear because Google will have the patent portfolio to cross-license.

... Which is *great* for anyone ELSE who wants to get in the market right? <3 the IP system. Because buying a product in one click would totally be a trade secret if Amazon didn't patent it.

------------------------

I expect we'll see Adobe Flash Professional be an HTML5 asset creator in the coming years.

t3h m00kz
November 12th, 2011, 09:30 PM
I don't give a shit about flash for websites and ads, but my concern is what will become of SWF files. Adobe Flash is a great animating program, and SWFs have been around for years. Admittedly Flash is extremely unoptomized for site design, animation places like Newgrounds may start seeing significantly less hits if SWF files are no longer supported.

There's really no other universal format to show off cartoon style animations like SWF.

Phopojijo
November 12th, 2011, 09:46 PM
Actually HTML5 canvas can do a hell of a lot... it is just difficult as hell without a WYSIWYG editor.

That, again, is my theory for Flash's future.

t3h m00kz
November 12th, 2011, 10:08 PM
It may be a great format, but SWFs to this day are still pretty mainstream. It just seems like Microsoft wants to take over and cut Adobe out of the picture, and they're doing that by cutting support of a format that's still used pretty commonly, which is likely going to cause some ruckus.

Don't get me wrong. I welcome HTML5 and I look forward to seeing what can be done with it. What I don't welcome however is cutting support of commonly used formats in order to force a new one down everyone's throat. If it's good, it will catch on and people will use it more and more. Cutting flash out completely just seems like an assholish move to force their new product on everybody.

Ah well, I've got Android, using Chrome as my primary browser, so I would assume it doesn't affect me in the slightest... I don't know all the details of this whole thing, I'm just commenting based on assumptions.

Zeph
November 15th, 2011, 11:29 PM
It may be a great format, but SWFs to this day are still pretty mainstream. It just seems like Microsoft wants to take over and cut Adobe out of the picture, and they're doing that by cutting support of a format that's still used pretty commonly, which is likely going to cause some ruckus.


Umm, you are aware that MS has discontinued support and development of Silverlight beyond what's currently worked on (ver 5?)?

Warsaw
November 17th, 2011, 05:53 PM
Hardware accelerated HTML5 on my phone. Do want more HTML5 content.

Kornman00
November 18th, 2011, 05:41 AM
Adobe donates Flex to Apache (http://www.pcworld.com/businesscenter/article/244060/adobe_donates_flex_to_apache.html)

t3h m00kz
November 18th, 2011, 02:06 PM
Umm, you are aware that MS has discontinued support and development of Silverlight beyond what's currently worked on (ver 5?)?

I don't know shit. Nor do I know how silverlight has anything to do with swf files possibly being unsupported. As I said before my comment was based mostly on assumptions.

Warsaw
November 18th, 2011, 02:40 PM
I think Timo's just saying that this isn't a Microsoft power grab, seeing as they axed their own competitor to Flash as well.

TVTyrant
November 18th, 2011, 02:41 PM
Silverlight is a piece of shit program anyways. I don't know about coding, but that shit fails on me all the time. Good riddance.

Patrickssj6
November 18th, 2011, 06:34 PM
Wrote some things in Silverlight...the developer tools are awesome but I cannot say much more about it.
http://www.vivid-abstractions.net/SL/GWTest/GWCalculatorsTestPage.html#/Fame

Timo
November 20th, 2011, 03:53 AM
I think Timo's just saying that this isn't a Microsoft power grab, seeing as they axed their own competitor to Flash as well.

Exactly.