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View Full Version : What do you think the new weapon(s)/enemie(s) are?



Haloking365
June 8th, 2007, 10:37 PM
What do you think the new weapon(s)/enemie(s) are? Post any ideas you guys have here!

Im not sure about the new enemy, but it has been confirmed that it flies and fires lasers.....(shoop da woop?:D)

The new weapon, im guessing, could maybe be a variation of the Covie Carbine. It makes sense, no? In the Field Manual Thread, one of the lines from the section on fuel rod tech said that there are many uses, and one mentioned something alot like how a carbine works.

blazedelite
June 8th, 2007, 11:18 PM
i think they will update th spartan laser (gallien)- hope i spelled that right lol, and udate the brute spiker to have a more halo 3 feel since the beta is out.

CabooseJr
June 8th, 2007, 11:20 PM
They did update the spiker, there are pics of it.

blazedelite
June 8th, 2007, 11:23 PM
what about the spartan laser

Warsaw
June 8th, 2007, 11:34 PM
The Splazer was already mentioned in their Field Manual.

blazedelite
June 8th, 2007, 11:49 PM
Cool so i guess all the things i wanted are being updated, thanks.

bleach
June 9th, 2007, 01:18 AM
sorry, no carbine, sword, or beam rifle. Spartan Laser is updated as well as the brute shot and brute spike rifle.

The X
June 9th, 2007, 02:18 AM
Spartan 3 flood combat form?

Halo 2 drone?

nooBBooze
June 9th, 2007, 06:03 AM
Maybe the new enemy is a variation of the sentinels, like an enforcer of some sort. No idea on what the weapon is.
sounds plausible. and it seems to be a pretty "easy" thing to do since one wouldnt have to biuld a new biped from scratch and the basic sentinel aninmations could be used on the enforcer.

my guess is 343-battle clones. :O

ThatCrazyFox
June 9th, 2007, 06:05 AM
Im not sure about the new enemy, but it has been confirmed that it flies and fires lasers.....(shoop da woop?:D)



What? they're using my SNES Andross shoop da woop for boss battles?!?
http://img518.imageshack.us/img518/2807/androssshoopfe6.gif

In all seriousness I don't have a clue what it is and don't want to know till release. Also The X, its already been confirmed that there will be no drones.

thehoodedsmack
June 9th, 2007, 06:23 AM
Where was it confirmed that it fires lasers?

n00b1n8R
June 9th, 2007, 06:44 AM
Teekup said something but IIRC they wouldn't.


Maybe the new enemy is a variation of the sentinels, like an enforcer of some sort. No idea on what the weapon is.

I'd like to fight an enforcer!

but where would they be able to put it in? I can't think of anywhere other than the warthog run.. mb 2 betrayals..

DaneO'Roo
June 9th, 2007, 07:22 AM
sounds plausible. and it seems to be a pretty "easy" thing to do since one wouldnt have to biuld a new biped from scratch and the basic sentinel aninmations could be used on the enforcer.



what? the 2 are TOTALLY different looking, other than design similaritys.

CtrlAltDestroy
June 9th, 2007, 08:37 AM
I would post my "guesses" but then it would spoil the fun. :(

Dole
June 9th, 2007, 08:47 AM
I know what the weapon is. I saw it in a dream. It's a standard Battle Rifle.

Sunray
June 9th, 2007, 09:56 AM
I know what the weapon is. I saw it in a dream. It's a standard Battle Rifle.At least have the decency to put spoiler tags around that. Gosh.

I'm not too bothered about the new weapon really. I end up human weapons most of the time anyway. It's the new enemy I am looking forward to.

Hotrod
June 9th, 2007, 08:31 PM
I'm thinking that the new enemy is a sentinel (maybe gold one with a blue laser) or it could be a new kind of flood form. As of the new weapon, it's probably a PP varient.

Masterz1337
June 9th, 2007, 08:35 PM
We had gold sentinials in spv1 didn't we? Or was it early SPv2. And I have said already, new weapon is not a varient.

Hotrod
June 9th, 2007, 08:44 PM
Oh, I thought you said that it was a varient. And no, there weren't any gold sentinels in SPv1. My new guess is a portable covenant turret.

Roostervier
June 9th, 2007, 08:59 PM
Oh, I thought you said that it was a varient. And no, there wasn't any gold sentinels in SPv1. My new guess is a portable covenant turret.
This lack of grammar is killing me inside D: Is it that hard to change the word "wasn't" to "weren't?" And uh... omgz its da big lazr when u fier it it goes "IMMA CHARGIN MA LAZER!" "SHOOP DA WHOOP!!!!!!!!!!!!!!!!!" adn it fiers big nuk splosion nad eveyrbodey dieds!

Did I win?

Hotrod
June 9th, 2007, 09:14 PM
This lack of grammar is killing me inside D: Is it that hard to change the word "wasn't" to "weren't?" And uh... omgz its da big lazr when u fier it it goes "IMMA CHARGIN MA LAZER!" "SHOOP DA WHOOP!!!!!!!!!!!!!!!!!" adn it fiers big nuk splosion nad eveyrbodey dieds!

Did I win?

I'm sorry about my grammar, I go to a French school so I'm not that great at spelling in English. And I said Covenant portable turret not a Covenant laser.

Haloking365
June 9th, 2007, 09:33 PM
Well, i KNOW for a fact that one of the new enemies are the Flood Juggernaut, but i have a pretty good idea that the other enemy is a -CENSORED-... But thats just my opinion.

Dole
June 9th, 2007, 09:45 PM
Excuse me, but I believe you censored something from that post.

Haloking365
June 9th, 2007, 09:56 PM
Excuse me, but I believe you censored something from that post.
You are correct. You should turn off parential filter for the full details.

~ZMT~Trace
June 9th, 2007, 10:45 PM
Well, i KNOW for a fact that one of the new enemies are the Flood Juggernaut, but i have a pretty good idea that the other enemy is a -CENSORED-... But thats just my opinion.

Omigosh you hacked KP too?

**coughsharquocouch**

Sorry about that, me has a sore threat.

~ZMT~Trace
June 10th, 2007, 12:48 AM
Sore throat?

Si, makes people couch a lot and lose their voice.

<couch>

ICEE
June 10th, 2007, 01:15 AM
hehehe maybe the new weapon is pickupable vehicles? lol instead of driving the ghost, pick it up and beat the shit outta that bitch

Haloking365
June 10th, 2007, 06:59 AM
Omigosh you hacked KP too?

**coughsharquocouch**

Sorry about that, me has a sore threat.

Nope. Not even close.


hehehe maybe the new weapon is pickupable vehicles? lol instead of driving the ghost, pick it up and beat the shit outta that bitch

Lol. I wish.
*GHOST BEATDOWN!!!*

DaneO'Roo
June 10th, 2007, 07:31 AM
Well, i KNOW for a fact that one of the new enemies are the Flood Juggernaut..

/wrong

It MAY be in there, I'm not sure.

Ralex123
June 10th, 2007, 07:32 AM
Yeah, thats been flying around for a long time now, huh?

Varmint260
June 10th, 2007, 02:53 PM
Liek, t3h nU w34p0n h45 t0 b3 t3h h4nd-h3ld 5c4r4b gUn!

Actually, I haven't any good ideas...

supersniper
June 10th, 2007, 02:56 PM
i say the drinol should be in it. if nobody knows what im talking about hers a pic.
http://www.maj.com/gallery/Innerrayg/Sprites/drinol.jpg

man i wish they put that in halo 2.

Dr Jaul
June 10th, 2007, 03:47 PM
maybe it is that splitter or spitter gun that was in another thread

the only thing i could see drinols being used for is as a boss fight right before you enter halo's control room. like instead of fighting that massive amount of covenant, there would be a drinol or 2. i dont think they would model a character as complex as the drinol for one-time-use.

Masterz1337
June 10th, 2007, 03:54 PM
I can't say how many times I said this. No Fucking Splitter.

bleach
June 10th, 2007, 03:58 PM
too many brute weapons already...no need for another wooden splitter. I think CMT should just make the SPv2 the way that they already have it planned out. Check here: the weapons are here http://www.h2vista.net/forums/showthread.php?t=2271

tomdoml
June 10th, 2007, 05:14 PM
judging by what i have read i recon the new enemy is one of those giant sentinals you encounter in halo 2 that can juat fly up and cruch your vehicle, but i could be wrong.

2and2makes5
June 10th, 2007, 06:15 PM
This may not count as an actual weapon, but the only other things I can think of that isn't a varient of a current weapon, an already made/included weapon, a confirmed-not-to-be-in-game weapon, or a custom weapon is the Jackal Shield, Missile Launcher, and the Gravity Hammer. All extreme stretches, and I'm not even sure if they're already confirmed not to be in the game or not.

ICEE
June 10th, 2007, 06:51 PM
CMT says no gravity hammers. (long time ago) they said that would be another weapon to animate in for brutes, and they didnt want to do that. but then again, that was when they had that pretentious deadline. maybe they changed their minds?

Dole
June 10th, 2007, 06:53 PM
Masters said it would be an "extension" of another weapon, although I'm not sure what that's supposed to mean.


CMT says no gravity hammers. (long time ago) they said that would be another weapon to animate in for brutes, and they didnt want to do that. but then again, that was when they had that pretentious deadline. maybe they changed their minds?
Hopefully. I'd love to see some Chieftains charging in a zig-zag while swinging a topheavy hammer like a hockey player skating full speed across the rink to whack someone with the blade of a hockey stick.

It would also be cool to see some close quarters interactions withe Brutes, like when it dismembered the Marine in the ViDOC. (Speaking of which, will Bungie's multiple regions be included for characters other than the Flood?)

Masterz1337
June 10th, 2007, 06:53 PM
Whoever was thinking about fuel rod tech was on the right path.

Warsaw
June 10th, 2007, 07:40 PM
My guess is a rapid fire fuel-rod gun that shoots fuel rods at a rate of fire around 500 rounds per minute, and these rounds have a small lasting area effect for about 10-15 seconds. Sorta like a Spiker, but the rounds don't bounce and the rods glow green. :)

Sever
June 10th, 2007, 08:06 PM
H2 Fuel Rod Cannon?

Elite Killa
June 10th, 2007, 09:05 PM
A new weapon that wasn't in either Halo 1, 2, or 3 that shoots something similar to Fuel Rods? A modified FRG?

lazer_kittie504
June 10th, 2007, 09:28 PM
im thinking like the battle rifle gernade luancher exept its on a covie weapon

Haloking365
June 10th, 2007, 09:33 PM
A new weapon that wasn't in either Halo 1, 2, or 3 that shoots something similar to Fuel Rods? A modified FRG?
I was the one that said that the new weapon might have involved fuel rod tech. My guess would be a carbine-esque rifle thing to compete with the BR.
I hope CMT changes it so its not a clone weapon, because IMHO, that was one if the things that made CMT's weapons so awesome. They werent merely repeats of every weapon.

Elite Killa
June 10th, 2007, 09:45 PM
A covvie weapon with a grenade launcher-like fuel rod attached?

n00b1n8R
June 10th, 2007, 09:47 PM
Now I want to fight a scarab..

Roostervier
June 11th, 2007, 08:51 AM
I'm sorry about my grammar, I go to a French school so I'm not that great at spelling in English. And I said Covenant portable turret not a Covenant laser.
I know this is three pages back, but I apologize. I wasn't making fun of you, I was having fun because I know what it is =p. Yes, the grammar part was directed at you (it was a rant), but the laser part was just for fun mate.

Dole
June 11th, 2007, 10:13 AM
o_0 could we be weilding hunter fuel rods? Or maybe they have those hunter fuel rods from h2?
Technically, that was already in SPv1, so it wouldn't really be a "new" weapon.


My guess is a rapid fire fuel-rod gun that shoots fuel rods at a rate of fire around 500 rounds per minute, and these rounds have a small lasting area effect for about 10-15 seconds. Sorta like a Spiker, but the rounds don't bounce and the rods glow green. :)
Like the Hunters' cannons in Ultimate_Dragon's "Outpost: Sidewinder" map?

3xDistilled
June 11th, 2007, 03:12 PM
Given the hint, I think Sangheili is on to it, its not a variant nor is it a brand spanking new idea. An "extension" so to speak. Yes, there was a Hunter Fuel Rod gun in SPv1, but it was more or less a joke, having no model (first-person or world), reticle, HUD, or even a name (recall: M6C Magnum was it's name). My firm guess is that made this more of a real weapon with limited ammo and models, HUD, etc.

And the Covie Carbine wouldn't be an extension, rather an analog to a current weapon.

Warsaw
June 11th, 2007, 05:32 PM
And CMT said they wouldn't be putting the Carbine in anyways.

Haloking365
June 11th, 2007, 10:58 PM
Yeah, a hand-held version of the hunters arm-cannon would make sense. You could even pick up the different types off of the hunters.
It would just be an "extention" of an old weapon because you already have the grunt FRC, and like i said, the hunters.

It makes perfect sense. If i had to put money on it, i would bet that gun.

TrU7H
June 12th, 2007, 01:30 PM
actually, i would like to play with the h3 skin of the assault rifle plus the peeshooter-like audio, it sounds pretty cool.
and a covie version of BRG would be cool and lame at the same time, it would be cool cuz it's got a new skin and sound effects, and probably other new stuff, but it would be lame because, as someone else said, it would just be a copy of the human brg, however, if it was differnt, as in like the nade have special properties lik cut straight through plasma shields, it would be a tiny bit less lame, w/e, you guys get my point

ICEE
June 12th, 2007, 08:51 PM
speaking of hunter beams, im hoping that the specops one has the halo 2 hunter beam style weapon instead of the fuel rod. thats so much fun to fight.

Haloking365
June 13th, 2007, 09:07 AM
speaking of hunter beams, im hoping that the specops one has the halo 2 hunter beam style weapon instead of the fuel rod. thats so much fun to fight.
One of the types of hunters have that style of cannon already. Then there's the default one, and i believe there's another type.

ICEE
June 13th, 2007, 10:30 PM
shweet. id like to see the specops hunter in action so bad... thats really what im waiting for in hunters

bleach
June 13th, 2007, 11:57 PM
that is why this SPv2 is going to be interesting.:)

TrU7H
June 27th, 2007, 02:55 PM
but......(as someone else pointed out) you already could pick up the hunter beams from SPv1.....

CabooseJr
June 27th, 2007, 03:06 PM
I dont want to spoil much but all im gonna say is, the spec op hunters are very very tough. It takes cunning and skill to take one down. and you can't just run and gun.

Warsaw
June 27th, 2007, 03:28 PM
Because it's possible to make the AI that much smarter than you without totally wanking out their health and weapons, right?

Revord
June 27th, 2007, 03:34 PM
Figured out how to get that hunter beam weapon today. Man, that thing owns, except it really kills my framerates. However, that also due to the fact I have a crappy Radeon 9225 card :(

Amit
June 27th, 2007, 07:47 PM
LOL, how long have you had the maps for? If you only find it now, LOL!

bleach
June 27th, 2007, 07:56 PM
Revord, i have the ATI Radeon 9250 right now, and I get great framerates on the first CMT campaign, regardless of what weapon i have, including the hunter beam cannon. Except in Multiplayer, the active camouflage for bipeds is crap. U shine pink and blue

Revord
June 27th, 2007, 08:53 PM
Ive had them since last summer, but I have to say, Im not always the brightest bulb in the pack <_<.

Bleach are you using the stock drivers for your card or something else? I know that card should work fine for everything it comes across, however, mine in particular has not impressed me at all tbh. I ask, because Ive heard there is another source for drivers that might work better than the ones from ATI
Revord

bleach
June 27th, 2007, 09:42 PM
does "fine" come across the "camouflaged player" in Halo PC/CE Multiplayer game play? Mine doesn't, people are always surprised and say how did i see them when they were camouflaged and stuff like that.

AAA
June 28th, 2007, 05:56 PM
1. That Ban Hammer should really be in SPv2. It's the kind of weapon you want in your hand and then BASH some Elite or grunts' face in the ground...........and keep beating it........and beating it........and beating it....


2. Why is the Juggernaut undecided? some of us don't have the copy of Halo 2 that contains juggernauts...and we don't have the pleasure of going on the campaign just to battle them for a challenge...if you put the Juggernaut in there, it would make your campaign more fun and more popular. Just like all of your other content provides. I urge you to please put it in there =(


3. The Spec-Ops weapon is a fuel based weapon and it's secret, I caught onto that when Haloking first made the Field Manual, how could y'all finally get to that 5 pages later?? It would be nice if you gave us another hint...*hint hint*


5. That rapid fire gun of plasma you described, reminded me of this:http://www.quake2.com/gameinfo/weapons/hypblst1.jpghttp://www.quake2.com/gameinfo/weapons/hypblst2.jpg

NAME: Hyperblaster

AMMO USED: Cells

MAX AMMO: 200

RATE OF FIRE: About 5 "zaps" per second

DAMAGE DEALT: 10 per zap (15 in deathmatch)




"A hyper blaster is an energy chain gun with no spin up delay. Its high rate of fire is incredibly effective at destroying the enemy and depleting your energy cells."This is one of the more powerful weapons, particularily useful in taking out medium enemies such as the berserker and gunner. Just press fire, and don't let go until everyone you can see is dead :). It fires a lot of blaster shots, exactly the same as those fired by your side-arm, in quick succession. This works well against the small enemies as well as medium, but it simply takes too long to deal enough damage to kill a tank, so you'd be better off switching to a chaingun. One thing to watch out for: if you fire over a long period of time, the barral will require a second of time to spin down, during which you will be unable to fire. In deathmatch play, this weapon cuts through enemies faster than anything else, provided you can get a straight shot.
Would this be close to what the new weapon could be?


4. That Enemy, could you give us a clue on which side it's going to be on? (Covenant, Flood, or Sentinels?)

ICEE
June 28th, 2007, 07:35 PM
sounds... interesting

keilg2
June 29th, 2007, 11:33 AM
Revord, i have the ATI Radeon 9250 right now, and I get great framerates on the first CMT campaign, regardless of what weapon i have, including the hunter beam cannon. Except in Multiplayer, the active camouflage for bipeds is crap. U shine pink and blue

Raidon was bought out and is unsupported so i would get a nVida GeForce 6200 or higher now.

P.S. i have a GeForce 6200 and it works great 4 me i get all the textures and framerates at their highest with little to no lag and it syncs to multiplayer. ;)

teh lag
June 29th, 2007, 11:36 AM
and it syncs to multiplayer. ;)

...What?


1. That Ban Hammer should really be in SPv2. It's the kind of weapon you want in your hand and then BASH some Elite or grunts' face in the ground...........and keep beating it........and beating it........and beating it....

No banhammers k?


2. Why is the Juggernaut undecided? some of us don't have the copy of Halo 2 that contains juggernauts...and we don't have the pleasure of going on the campaign just to battle them for a challenge...if you put the Juggernaut in there, it would make your campaign more fun and more popular. Just like all of your other content provides. I urge you to please put it in there =(

We don't know if we'll have it ready within an acceptable timeframe - we DO want sp2 to be out at some point.



3. The Spec-Ops weapon is a fuel based weapon and it's secret, I caught onto that when Haloking first made the Field Manual, how could y'all finally get to that 5 pages later?? It would be nice if you gave us another hint...*hint hint*

But it's gonna be a surprisssssssssssssssseeee!



5. That rapid fire gun of plasma you described, reminded me of this:
Would this be close to what the new weapon could be?

See above - we want some things to be a surprise.



4. That Enemy, could you give us a clue on which side it's going to be on? (Covenant, Flood, or Sentinels?)

Ditto.

[BD] Spartan
June 29th, 2007, 12:46 PM
Is it the Halo 2 drones?

And the new weapon might be the Halo 2 fuel Rod gun the Hunters used.

ICEE
June 29th, 2007, 04:39 PM
new covenant weapon: the chuck norris beam. makes chuck norris come from the sky to attack you.

Hotrod
June 29th, 2007, 05:00 PM
new covenant weapon: the chuck norris beam. makes chuck norris come from the sky to attack you.:fail:

I think that it's the Spec. Ops. Hunter weapon, at least that's one new weapon. I think that one possibility is a shotgun type Hunter gun. It shoots more than one fuel rod\beam.

ICEE
June 29th, 2007, 05:23 PM
its probably something like a portable covie turret. so picking up a hunter beam makes sense

Ki11a_FTW
June 30th, 2007, 12:28 AM
:lol:

But what about the sentinels, are you going to include the sentinel beam so wen the sentinel blows up can pick it up

ICEE
June 30th, 2007, 01:27 AM
masterz has already confirmed the return of the sentinel beam. idk about the sentinel beam major though, maybe

Jay2645
June 30th, 2007, 03:35 AM
A friend of mine has beta tested the new Silent Cartographer V2, he said it was awesome, but when I pressed for more, he wouldn't budge. He said he knew who the new enemy is, but wouldn't budge on that either.

So judging by the fact that he said the Silent Cartographer, I'm betting it's not a flood nor a Sentinel. Hunters with shields maybe? They don't really need them, but that would make them impossible to take down in Legendary. Maybe a new Brute rank?

We also know that the new weapon is similar to the Fuel Rod Gun Hunters use, and also similar to the Carbine, and they also mentioned it was radioactive.

I'm guessing maybe a new Hunter rank that fired a carbine-like projectile from it's arm, which, when hit, will slowly reduce your health and shields due to radiation poisoning. When dropped, it would become a hand-held lethal weapon.


These are all educated guesses, but I have a feeling it's not too far from the truth.

Dole
June 30th, 2007, 12:01 PM
Well, technically ALL of the Fuel Rod weapons are already radioactive.

Masterz1337
June 30th, 2007, 12:03 PM
You're friend is lieing.

Dole
June 30th, 2007, 12:20 PM
My money's on Onyx Sentinels. For now.

Masterz1337
June 30th, 2007, 12:25 PM
Onyx Sentinials are on onyx :).

TrU7H
June 30th, 2007, 01:39 PM
:confused2:onyx sentinials? i don't see the difference between those and the normal ones, aren't they both the same? maybe we should get warsaw in here to help me out with this again:(

CtrlAltDestroy
June 30th, 2007, 01:49 PM
Onyx sentinels can conjugate. D:

edit: typo lol

teh lag
June 30th, 2007, 06:00 PM
^ They also have a slightly different physical appearance - the "arms" float freely around the "head." The "head" is more of the entire body, and it also contains a high-yeild energy projector (which seems to be far stronger than the normal Sentinels, though it must first charge) and a far stronger sheildng system.

Warsaw
June 30th, 2007, 10:44 PM
I wouldn't say a stronger shield, but a different one. Rocks are more effective against those sentinels than guns were.

Archon23
June 30th, 2007, 11:20 PM
This is gonna be out there but.

Fuel. Rod. Sniper. Rifle. :lol:

ICEE
July 1st, 2007, 12:09 AM
nah...

AAA
July 1st, 2007, 12:44 AM
hey!. mb the new hunter weapon will be like the Spartan Laser...charge up and fire a burst of plasma....

Archon23
July 1st, 2007, 01:01 AM
I was joking bought the sniper rifle of course (OR am I? Heheheheh)


Honestly I think its gonna be some rapid burst weapon. Or just a fully automatic weapon. Rotary fuel rod cannon that fires low power high velocity shots?

Or maybe........a fuel rod flamethrower? :awesome:

AAA
July 1st, 2007, 01:06 AM
Or maybe........a fuel rod flamethrower? :awesome:

I like teh sound of that :awesome:

TrU7H
July 1st, 2007, 12:55 PM
sniper rifle fuelrod? that's kinda lame, since the AIs don't really need scopes, they'd just shoot in ur general direction.
take the spartan IIs in SPv1 for example, even at almost point blank range, they couldn't hit a single grunt with a battlerifle; they fire in the general direction of the enemy, they don't need scopes

Archon23
July 1st, 2007, 01:20 PM
TrU7H you forgot what I said in my previous post:


I was joking bought the sniper rifle of course

(Ignore that Or am I part)
I know it would be impractical yes.

My actual thought is really an automatic weapon or something you charge up like AAA suggested.

(And the flamethrower would just never make sense.)

TrU7H
July 1st, 2007, 02:05 PM
oh, ok, well anyways, can someone answer my question about the zteam's campaign?

supersniper
July 1st, 2007, 06:01 PM
thers a topic already about that. http://www.h2vista.net/forums/showthread.php?t=3794
if u want to visit their main topic click here.
http://www.h2vista.net/forums/showthread.php?t=2157&page=7

Archon23
July 1st, 2007, 10:56 PM
Wait was it really necessary to direct TrU7H to a topic he started himself? (And 2 days ago)

I mean......what was the point?

ICEE
July 1st, 2007, 11:34 PM
i hope the new weapon is a unique covenant weapon... not like a grunt plasma rifle or something

TrU7H
July 2nd, 2007, 11:00 AM
@archon: yea i thought that too when i clicked on my own link rofl
@ironclad: yea i hope that too, my guess is that since the special ops have it, maybe it's a silent killing weapon, with no sound and only a tiny tracer, but still very lethal.

ICEE
July 2nd, 2007, 09:00 PM
like a covenantcarbineorabeamsniperriflethatiwishwouldbei nitandwont?

anyways...

TrU7H
July 3rd, 2007, 11:38 AM
iono really, but a what i think would be a cool idea is to put the covie carbine into Spv2 lik the brg, but instead of a grenade, it'd have this alt fire lik the brg where it fires a battery of 12 of the carbine shots like a shotgun, you'd be able to carry 6 of those batteries, so the gun itself will be kind of lik the brg, cept the alt fire is different, since the covie doesn't have a shotgun styled gun, the sword is just another close range melee weapon, it doesn't shoot projectiles.

Warsaw
July 3rd, 2007, 02:47 PM
Check your spelling and grammar please...

And that idea is almost straight from Starship Troopers.

{G36} SoRRoW
July 3rd, 2007, 03:15 PM
Will they have the covenant sniper rifle in there? If they end up having it in there do you think we will have to fight covenant sniper jackals?

Warsaw
July 3rd, 2007, 05:11 PM
There will be no beam rifle. CMT does not want a lot of weapon parallels.

TrU7H
July 3rd, 2007, 08:19 PM
really? i don't even know what the heck that show is about.......never heard of it, but yea, i think it would be a good idea for me =), don't know about CMT and you guys

and no, the beam rifle won't be in SPv2

Archon23
July 3rd, 2007, 08:30 PM
The beam rifle wouldn't be used often anyway. I mean I never used it. Its just a sniper rifle thats purple shoots beams and overheats after 2 shots (I never had the patience to manage the heat on most covie weps)

Now if the weapon was NOT the new fuel rod wep I would assume it would be some sort of pistol actually. I don't know why but I really want to see another type of pistol stead of the current one.

Or maybe its a fuel rod pistol.:awesome:

ICEE
July 3rd, 2007, 11:16 PM
sadly my beloved (and dead-sexy) carbine doesnt have a place in cmtspv2. but, though i hate to say it, cmt is right to leave it out. long ranged covie weapons simply do not fit into halo 1 at all, so carbine and beam rifle are staying in the gun cabinet on this one

Edward Elrich
July 4th, 2007, 09:28 AM
I think the new enemy is a Prophet. After reading the "unconfirmed enemy" description in the Collective information thread, that makes the most sense. Either that or the Onyx sentinals combined to form one massive enemy.

{G36} SoRRoW
July 4th, 2007, 12:24 PM
Ok...but where would they put the prophet then?

Archon23
July 4th, 2007, 12:39 PM
And how would they fight?

ICEE
July 5th, 2007, 12:58 AM
perhaps its an engineer? they were technically in halo 1, but they were just hidden on the disk. not even in the game so i guess if cmt finished the animations and found a place for them it could work. i could picture roaming around the forerunner ruins and seeing engineer's studying the runes and machines.

Archon23
July 5th, 2007, 01:08 AM
I can see engineers but not as an enemy per say. More as just something thats there for a scene (Aka moving target practice)

Honestly I don't have any idea what a new enemy would be unless their doing some of the left out covie races (like the Drinol), or maybe a new type of flood.

AAA
July 5th, 2007, 04:08 PM
well, we can always look forward to the Beeam Rifle in Z-Team's Campaign.

and Engineer sounds too simple to be a new enemy...considering they aren't so tough

Well, we can keep guessing what it is...but, sooner or later we're just gonna find out by ourselves =(

btw, is the Enforcer going to be in your campaign? and mb Gold Sentinels? I heard it was in an early beta of SPv2 but you took it out later on are you going to put it back in or are the gold ones staying out, final?

Warsaw
July 5th, 2007, 04:58 PM
Maybe the new enemy is an infected Spartan...

Masterz1337
July 5th, 2007, 05:02 PM
Goldies are one of the new enemies, but it's not the new enemy.

Warsaw
July 5th, 2007, 05:09 PM
Gold Elites are new?

Gold Brutes maybe?

Archon23
July 5th, 2007, 05:22 PM
How bout Lurker Flood? Think mutated wall climbing flood forms. Shouldn't be to make really. Sorta take the combat flood give it a new model and the abilities to scale walls like infection forms..........

Warsaw
July 5th, 2007, 05:38 PM
Flood can already scale walls...watch them on that arduously lon elevator ride in the Halo 2 level "The Oracle."

ICEE
July 5th, 2007, 05:42 PM
thats true... but maybe the new enemy is going to be an infected jackal? lol or grunt...

Warsaw
July 5th, 2007, 05:43 PM
I am sticking with infected Spartan for now...wearing pieces of SPI armor.

Haloking365
July 5th, 2007, 05:46 PM
perhaps its an engineer? they were technically in halo 1, but they were just hidden on the disk. not even in the game so i guess if cmt finished the animations and found a place for them it could work. i could picture roaming around the forerunner ruins and seeing engineer's studying the runes and machines.
No. Its not an engineer, as the brutes are already using the engineers tags.

ICEE
July 5th, 2007, 05:51 PM
yeah thats true. i guess warsaw's theory could be it.

Archon23
July 5th, 2007, 09:00 PM
Also ironclad jackels can't be infected since their bones are hollow. Not enough calcium to sustain the flood. Grunts are already infected just that none of them are suitible for combat so they automatically converted to Carrier form.

Great Infected Spartans hmmmm.........Heh watch em blow each other up with the BRG.

Dole
July 5th, 2007, 09:12 PM
Flood can already scale walls...watch them on that arduously lon elevator ride in the Halo 2 level "The Oracle."
Not in Halo 1, though... no yet. :o

Archon23
July 5th, 2007, 09:16 PM
Yah I was talking bout Halo 1.

The only flood in H1 that could scale walls were the infection forms. I mean I want to see some flood crawling upside down in the tunnels at me. (I have weird tastes I know)

ICEE
July 5th, 2007, 09:19 PM
oh jackals cant be infected can they? haha lil bastards anyways. rofl maybe its infected brutes.

Archon23
July 5th, 2007, 09:30 PM
Brutes can't be infected because their fur is too thick for the flood to penetrate it.

I think Bungie's just making these excuses because they don't want to design more flood forms.....

Warsaw
July 5th, 2007, 09:32 PM
Probably. I am sticking to the excuse that brutes don't have enough brain matter/intelligence to infect.

Dole
July 5th, 2007, 09:34 PM
Brutes can't be infected because their fur is too thick for the flood to penetrate it.
If the Flood can penetrate the Chief's air-sealed space worthy armor, I'm sure they'd have no problem going through gorilla hair. :p
Even though in First Strike they described the Brutes as having very thick, tough hides, I have no doubt the Flood could pierce that, also.


Probably. I am sticking to the excuse that brutes don't have enough brain matter/intelligence to infect.
They can infect swamp plants but they can't utilize the mental capacity of self-aware beings capable of speech, social interaction, comprehending the concept of religion and spirituality, and the ability to learn how to proficiently operate and manufacture space-age equipment?

Archon23
July 5th, 2007, 09:36 PM
Yah I always wondered why the infections forms could hurt chief......sure its just for the gameplay but still....

Dole
July 5th, 2007, 09:44 PM
That's also a tidbit from the books. The Infection form uses its probiscus to pierce the armor's undersuit between the joints in the metal plates.

Warsaw
July 5th, 2007, 10:12 PM
Cortana fried the infection form before it could do any real damage using the Master Chief's shields.

And the plants aren't infected, they are just meant to look that way to scare you. If you play the level "Gravemind," you'll notice that those same plants look that way even before the Flood board and capture the city.

Archon23
July 5th, 2007, 10:20 PM
And anyway what would the flood do with an infected plant anyway?

AAA
July 5th, 2007, 10:29 PM
And anyway what would the flood do with an infected plant anyway?

They wouldn't.

Masterz!!! is it an infected form???

Archon23
July 5th, 2007, 10:30 PM
Wait if Flood could infect plants......then they would use em as carriers........Oh. God.

Warsaw
July 6th, 2007, 11:48 AM
More like incubators. Carriers have to be able to move.

Archon23
July 6th, 2007, 05:03 PM
Right. Same difference just without moving.

Heh imagine having every plant large enough to sustain flood got infected and used as incubators.