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Haloking365
June 13th, 2007, 09:47 AM
This thread is for any tidbits of info, so that people who are new to the forums can get a quick update without having to dig through all of the old threads for info. Any info posted in this thread I will update in this post.
*Note: As this forum has apparantly gone to hell regarding grammer and pointless questions that have been answered a million times, this thread has been stickied for reference purposes.

-Campaign Info-

STATUS: Postponed Until Further Notice (Most likely until mid-late December)

-Levels and Weather-

The Pillar of Autumn - Minor changes, some areas darker.
Halo - Arid, deserty, savannah-ish.
Truth and Reconciliation - Snowy, Night time, w/ Mountain Skybox.
The Silent Cartographer - Sunny, Dusk.
Assault on The Control Room - Daytime, Sunny, Spring/Summer.
343 Guilty Spark - Foggier, darker, scarier sounds.
The Library - Foggy, Flood spores floating around, Grimy.
Keyes - Night time, Snowy, Icy.
Two Betrayals - Night time, Spring/Summer, Rainy.
The Maw - Day time, More damaged, battle-strewn.


-ALLIES-
Marines
Marines are the backbone of UNSC ground forces, capable on ground or in orbit.

Status: Mostly if not completely done.ODSTs
The members of the ODST group are the UNSC's shock troops, deployed in HEV pods from orbit to make an attack with as much surprise as possible. Though some squads are outfitted with heavier armor designed for vaccum survival, most wear conventional Marine armor.
Status: Mostly if not completely done.Spartan II
Spartan-IIs are the best of the best in the UNSC. Trained from age 6 to be soldiers, and given the best equipement available, they inspire both terror in the enemy and triumph in allies. Their MJOLNIR armor has energy sheilds reverse-engineered from Covenant technology and improved upon, making it very resilient.
Status: Mostly if not completely done. New hi-res skin.Spartan III
The Spartan-III program was initiated shorty after the sucessful deployment of the Spartan-IIs. Designed to have a higher sucess rate and lower cost, Spartan-IIIs are trained from a very young age, but are sent into combat at a much younger age than the IIs were. They wear SPI, or Semi-Powered Infiltration armor. while it has no sheilds like MJOLNIR armor, it does have a camoflauge generator. Unfortunately, the group deployed to the Pillar of Autumn by the ONI just before it fled Reach were not equipped with the camoflauge equipment, as theirs was being upgraded at the time. They are still a very powerful asset in the ground operations on Halo.
Status: Modelled, rigged, UV mapped, skinning TBC. Ingame.-ENEMIES-

Elites
Elites are the highest ranking units in the Covenant armed forces. Acting as field commanders, they have personal sheilding systems which protect their entire body. Elites carry just about all covenant weapons, including the Energy Sword. They also have active camoflauge generators built into their armor systems. The elites are skilled in the uses of plasma nades, often able to throw their grenades with surprising acuracy.
Status: Mostly if not completely done.
Ranks (lowest to highest)
Minor - Blue*
Major Domo/Veteran - Red*
Ranger - Blue w/ Jetpack and Fully Plated Armor
Ossoona/Stealth - Brown/Gray/Light Blue*
Special Operations - Purple/Black*
Ultra/Commander - White/Silver*
Honor Guard - Orange/Red, Ornate armor
Ship Master/Field Master/Zealot - Gold*
Imperial Admiral - Silver w/ gold encrusted forerunner glyphs
Councilor - silver/platinum w/ a tall crested helmet
Supreme Commander - Violet, sometimes Gold
* Confirmed SPv2 Ranks.Brutes
The Brute race is very tough, and are used in situations where simple force is needed. They weild their own type of plasma rifle, spikers, and brute shots. Caution should be used engaging them up close, as the two latter weapons have extremely dangerous blades. They have been observed with a number of different armors, some apperaing more geared towards function and others ceremonial. Brutes are extremely dangerous, especially in packs. Brutes can take a large amount of punishment before becoming critically wounded, so maximum firepower is reccomended when engaging them. The brute's barbaric behavior is reflected in their use of grenades. Brutes have been seen to use Plasma and Spike nades, although they have been spotted to use frag nades on ocasion. Brutes will often cary both plasma and spike nades at the same time, making them unpredictable. Unlike the elites, who are skilled throwers, packs of brutes have been seen to throw grenades all at once, all eager to claim credit for the kill.

Status: Re-modelled. Being skinned. Animations and rigging TBA.


Ranks (lowest to highest)
Minor - Small, Halo 2 default helmet*
Major/Veteran - Larger, Halo 3 style helmet*
Captain - Larger, Halo 3 style helmet*
*Confirmed SPv2 Ranks

Hunters
Almost like walking tanks, Hunters are incredibly dangerous foes. They've been seen with many variants of Covenant fuel rod weapons systems. Their armor is nearly impenetrable, but the orange skin of their component eels is very vulnerable to penetrating weapons fire. Many types of rounds are simply deflected by their arm sheilds.
NOTE: The special operations variation of the hunter appears to have some sort of flamethrower-esque plasma attachment in place of the traditonal arm-cannon.

Status: Mostly if not completely done.


Ranks (lowest to highest)
Minor/Major - Blue, Default fuel rod cannon*
Ultra - Red, Halo 2 style cannon*
Specops - Black, -CLASSIFIED- style cannon*
*Confirmed SPv2 Ranks
Jackals
Jackals are a step above Grunts, and are also more dangerous. They have senses of sight, hearing, and smell far beyond those of Humans. They have their own variant of plasma rifle which is wielded by Majors, but otherwise are generally restricted to using plasma pistols and needlers. Their handheld sheilds provide some protection, but a good shooter can hit an exposed body part.

Status: Mostly if not completely done.


Ranks (lowest to highest)
Minor - Blue shields/armor, w/ tan skin*
Major - Gold/Yellow shields/armor, darker golden skin*
Sniper - No shield, gray armor/skin
*Confirmed SPv2 Ranks

Grunts
Deployed as cannon fodder by covenant forces, Grunts are weak alone, but dangerous in numbers or when backed up by other troops. They have been observed wieling nearly all standard Covenant weapons, though only the most expericenced veterans operate plasam rifles or fuel rod cannons. Their armor color is coded with their rank. Orange is the lowest, followed by red and/or green, then black, and white.

Status: Mostly if not completely done. Might re-skin if Dane's up to it.


Ranks (lowest to highest)
Minor - Orange*
Major/Veteran - Red*
Turret - Green*
Specops - Black*
Ultra - White*
*Confirmed SPv2 Ranks
Flood
The enigmatic xenoformic virus discovered by the forerunners coined "the flood", is quite possibly the most dangerous threat to the universe. After the halo's were forced to be activated as a last-resort, all sentient life that the flood can be sustained in was destroyed; including the forerunners. Those infected by the flood are twisted into a living corpse, not that unlike a zombie.

Status: Mostly if not completely done.


Ranks (lowest to highest)
Infection Form*
Elite Combat Form*
Human Combat Form*
Spartan Combat Form
Carrier Form*
Brain Form*
Juggernaut Form
Gravemind
*Confirmed SPv2 Ranks
Sentinels
Primordial Forerunner-constructed automated electronic constructs with limited Artificial Intelligence, they were designed to guard the Halo installations and other Forerunner constructions from harm. Outfitted with lasers and anti-gravity propulsion systems, they are formidable enemies. Majors have been confirmed to carry personal energy shields capable of deflecting small arms fire.

Status: Mostly if not completely done.


Ranks (lowest to highest)
Minor - Silver/gray with yellow/orange laser*
Major - Gold with blue laser and energy shield*
*Confirmed SPv2 Ranks
Unconfirmed Enemy
Few survivors remain to speak of this opponent, but those that have describe a massive hovering entity that fired lasers, similar in appearance to the sentinels beams, but different somehow. Although few have even seen this creature, they describe hearing a whirring noise when its near. Often firing from the fog and mist, they are rarely seen, possibly from the amount of casualties caused, or from its elusiveness.

Status: Mostly if not completely done.

-WEAPONS-

Human Weapons

MA5C Assault Rifle
The Assault Rifle is the weapon of choice for the marines. While it has a small 32 round clip, it is highly acurate. It is best used against Jackals and Grunts, but is effective against all enemies. It can be used to remove the helmet of a brute minor, although it is incapable of delivering a fatal headshot.

Official Information:
Official designation: MA5C
Length (o/a): 88 cm (34.6 in.)
Length (barrel): 60.7 cm (24 in.)
Weight (empty): 3.8 kg (8.378 lbs)
Weight (loaded): 4.1 kg (9.05 lbs)
Cartridge: 7.62mm x 51 FMJ
Max. effective range: 300 meters (984 ft)
Muzzle velocity: 905 m/s (2970 f/s)
Magazine capacity: 32 rounds
Rate of fire: 750 – 900 rnds/min
Unit Replacement cost: 1686.00

Improvements over the MA5B include:
- a heavier barrel with a 1 in 7 twist;
- a redesigned cowling to house the electronics suite that reduces weight and increases pointability of weapon;
- a redesigned handguard which is sturdier and provides a more positive grip.

Status: New Halo 3 design. Custom Halo 3 animations, sounds, and model.

MA5K Assault Carbine
The Assault Carbine is favored by the Spartan IIIs. With a 48 round clip, along with amazing acuracy, this gun is effective for headshots at a distance, although it has no scope or zoom. It is semi automatic, and has a fair rate of fire. It can also be used as an automatic weapon when in close range, which is done by holding the trigger. When encountered by a "baby kong", a popular tactic is to aim at the head while going full auto, to destrou the helmet and delived a bullet to skull. It takes around 12 bullets to destroy the helmet, regardless if you are using this weapon in full auto mode or semi automatic. It is an effective weapon from a distance, but use caution, as it is risky and hard to use at close range. It is most effective against Jackals and brute minors.

Status: Being touched up (i.e. model details, skin, etc.), possibly a sound supressed variant in the works.

BR-55 M-45 Battle Rifle with Grenade attachment
The BRG is one of the most versatile weapons in the game. It fires 3 round burst shots, and can fire with almost no error when zoomed. it takes 10 bullets to remove the helmet from a minor brute. The armour piercing grenade launcher, which can cary at a maximum 6 shots, is capable of destroying most small covenant vehicles with a single shot, and a hit to a brute or elite will either kill or severly damage them. It is an effective weapon, however, the small amount of ammo available for this, as it is still an expirmental weapons, makes it hard to find, as well as short lived in combat. It is effective against all enemies.

Status: Same as MP maps, possibly a few touch ups.

M6D Pistol
While only a sidearm, it is a powerfull weapon. While effective against mainly grunts and jackals, it can also be used to remove the helmet from a minor brute, and deliver the final blow. The large bullets stun many of it's targets. Given no other alternative, the M6D can easily hold its own.

Status: Same as MP maps as of now. Masterz refused to comment on any changes, possibly suggesting that changes are in the works.

M-7 Caseless SMG
While thought of as a weak and useless weapon, it is the second best close range human weapon, the first being the shotgun. Its high ROF and impact damage makes it effective in close quarters with both Elites and Brutes, coupled with it's fast melee. A must have for going toe to toe with the big guys.

Status: Being COMPLETELY redone. New model, new skin, new animations, and a new sound supressed version!

M248 GPMG Hand-held
The hand held turret is one of the most devastating man-portable UNSC weapons. It is often used on deployed portable turrets, and by removing it from the tripod it can be picked up. It is more or less on par power-wise with the Warthog's chaingun. However, it has only 100 rounds per clip, and the recoil on some variants is so huge it depletes your shields as the rate of fire increases. While putting up a solid wall of bullets, one must be aware of incoming enemy fire. This weapon can tear a brute of any rank apart, while with elites it quickly overloads their shield.

Status: Unknown at the moment.

M90 Shotgun
The M90 CAWS (Close Assault Weapons System) is the most powerful non-specialist close range weapon available to UNSC forces. A direct hit will stop any enemy in it's path, including all brute ranks. While an enemy is stunned by this, a quick melee leads the a kill. It is effective against all enemies.

Status: Currently the same, but Masterz has been quotes saying that he "hopes" its being redone.

M19 SSM Rocket Launcher
The rocket launcher is a very destructive weapon, capable of killing most enemies with a single shot. The variants stocked on the Pillar of Autumn carry an aspect-locking targeting system, capable of seeking any hostile target with relatively high accuracy.

Status: Same as MP maps.

S108 AM Sniper Rifle

Part of a common family of sniper weapons, this rifle delivers a very potent round that can put down nearly any enemy with a well-placed shot. This variant is fitted with a night vision filter and silencer, as well as a disply showing information about the weapon.
SSRS 99C AMC Sniper Rifle
Hailing from the same family of weapons as its above counterpart, this sniper rifle is more geared towards general special operations than specifically stealth, though it can be outfitted with a number of stealth devices. The family of weapons is, by nature, completely modular and interchangable, but the UNSC has given specific labels to common variations. It has a far larger ejection port, reducing threats of jamming posed by its cousins, especially the SRS 99D AM. The port also opens on both sides of the rifle, like in the 99D and 99C AMB, and can be configured to eject to either side, depending on the user's preference. This makes it easily customizable to left or right-handed users with a simple bolt and scope swap. Unlike the 99D and 99C AMB, the port and bolt handle are not directly attached, but rather sperate as in the 99C AM. This rifle fires the same ammunition as all its counterparts, and posesses a very similar firing system. Though its scope is very similar to that on the SRS99D AM or SRS99C AMB, it posesses a number of additional tools, like the information readouts present on the S108 AM.

Status: Being COMPLETELY redone by teh lag (with a few suggestions from me:D) with a new model, new skin, and some slick new animations. Features a sound supressed variant.

W/AV M6 G/Galileian "Spartan Laser"
The Spartan Laser (as it has been nicknamed) is a UNSC venture into man-portable directed energy weapons. After a 3 second period for the weapons system to build up a charge, it lets loose a devastating lance of energy, which can cut through most known metals used by ground forces on both Human and Covenant sides. However, it does overheat after firing, and must cool down for a short period. The weapon has been issued with a number of auxillary targeting systems, including laser targeting and a variety of scopes.

Official Information:

Official designation: M6 G/GNR
Length (o/a): 98.8 cm (38.9 in.)
Length (barrel):
Weight (empty): 19.07 kg (42 lbs)
Weight (loaded): 20.4 kg (45 lbs)
Cartridge:
Max. effective range:
Muzzle velocity: 299792458 m/s (983 571 056 f/s)
Magazine capacity:
Rate of fire: semi-automatic only
Unit Replacement cost: cR. 218000.00

Status: Completely redone a-la Halo 3. New animations, new sounds, and now has a LAZAR!

M7057 Flamethrower
The standard UNSC flamethrower is designed for close-range combat. It is particularly effective in close quarters and in situations involving masses of enemy targets. This weapons system does, however, suffer from overheating problems, and a careless user can drain its fuel tank very easily.

Status: Same as MP maps.

Covenant Weapons
Plasma Rifle


There are a number of Plasma Rifle weapons, each with a different specialty.
Elite
This variant, which is blue, is the most well-rounded. It has a considerable punch and rate of fire, and as long as the user is attentive, does not have severe overheating problems. This variant is favored by Elites, but has also been seen weilded by veteran Grunts.

Status: Same as MP maps, new skin.


Brute
This variant of the Plasma Rifle, which is red, is favored by Brutes. It has a very high rate of fire, but this comes at the cost of bad overheating problems.

Status: Unknown.


Jackal
The Jackal Plasma Rifle, which is green, has an incredibly high rate of fire and has a very efficient heat dissapatrion system. However, its blots are siginificantly less powerful than those of the other plasma weapons. It is favored by Jackal majors.

Status: Unknown.

Needler
Though the Needler has many variants, the core technology remains the same. The deivce fires explosive needles with magnetic guidance, which detonate a few seconds after impact. The needles also have an ability to fuse together and release all thier energy at once if several are stuck to the same target, resulting in a very powerful explosion.

Status: Being redone. New skin, new animations, new sounds.

Plasma Pistol
Standard-issue among most Grunt and Jackal troops. It has semi-automatic fire at a reasonably high rate, and can be brought up to overcharge, spewing a high-powered bolt of plasma that dissipates most sheilding systems in one shot. Though it may seem weak, many soldiers have fallen prey to groups of Grunts and Jackals using the charge function on the weapon.

Status: Mostly done. Revamped particle effects. New animations.

Type-25 Spiker Carbine
The Spiker rifle uses antigravity to propel molten slag in a long, dangerous projectile. The rounds are capable of bouncing off of surfaces when aimed right, making it useful when confronting the enemy head-on is not an option. The spiker also carries a pair of blades on its tip, making it a useful melee weapon as well. The spiker can fire 40 rounds before its magazine is depleted.

Status: Completely redone Halo 3 style. New textures, model, animations, particles, etc.

Official Information:

Type-25 Carbine (Spiker)
Length (o/a): 81.7 cm (32.17 in.)
Length (barrel): 25.4 cm (10 in.)
Weight (empty): 6.4 kg (14.2 lbs)
Weight (loaded): 7 kg (15.5 lbs)
Cartridge: Unknown
Effective range: 40 meters (131 ft)
Muzzle velocity: 76.2 m/s (250 f/s)
Magazine capacity: 40 rounds
Rate of fire: 480 rnds/min
Unit Replacement Cost: NA

Description:
The type-25 carbine is a magazine fed weapon designed for automatic fire. The weapon has two tungsten-alloy bayonet-type attachments.

Fuel-Rod technology
The Covenant have a series of weapons based on using radioactive rods in tandem with plasma to create both high-explosive and high-penetration weapons. A number of designs have been observed, ranging from mortar-like explosive cannons, to lethal beams, to the various carbines that use similar systems. They are highly dangerous in almost all situations. Hunters are generally outfitted with the higher-yeild weapons systems, and use them to great extent. The explosive variants are similar in damage to rockets, and the beam variant can decimate weaker foes in a single lance of fire. Devices have previously been seen with fail-safe explosives, but for some reason or another those have become less and less common.Brute Shot
This is a weapon used only by Brute troops. Its chamber holds a belt of 6 explosive grenades, which also have an explode-on-contact ability. The projectiles have a significant arc as well. The weapon is also fitted with a large bayonette for melee combat.

Status: Custom tailored. Has arcing grenades and new particle effects. Now explodes on contact!

Energy Sword
Though mostly ceremonial, the Covenant Energy Sword is a lethal close-range weapon. It directs plasma into a two-bladed melee weapon, which can easily rip through most kinds of armor and metal. The weapon is used almost exclusively by Elites. Most units are outfitted with fail-safe detonators - if the sword is active while dropped, it will dispirse its plasma, rendering the weapon useless.

Status: Re-skinned. New particle effects.

Unconfirmed Weapon
Rarely seen except on high risqué missions deep into the covenant position, some believe it is a hunter-only weapon. While speculated on what exactly this weapon is, it has been confirmed to fire a form of radioactive fuel-rod ammunition. Some theorize it is a form of hand-held hunter beam or cannon.

Status: -CENSORED-


-EQUIPMENT-

Human Equipment

Portable M248 GPMG Turret
(See "M248 GPMG hand-held" for weapons info)A portable, tripod-mounted version of the M248. It does not suffer from recoil when mounted on the tripod.

Status: Complete. Tweakings may occur however.

-VEHICLES-

Human Vehicles

M12 Warthog
The Warthog is a chassis used by several UNSC ground vehicles. It can be configured in a number or ways, and is highly versatile over almost all terrain types. On the Pillar of Autumn, gauss, chaingun, and Rocket launcher variants were taken along. It can be a highly pivotal unit in any assault.

Status: Complete. Tweakings may occur however.

M808B Scorpion Main Battle Tank
The M808B is themain workhorse of the UNSC armored ground assets. Combining firepower with efficiency, its large cannon and chain gun are more than capable of taking on almost any foe. Up to 4 passengers may ride on its track pods.

Status: Complete. Tweakings may occur however.

D77-TC Pelican Dropship
The Pelican is a versatile, well armored, and adapatable transport. It can be outfitted with a variety of weapons systems, including a chin-mounted chaingun, wing-mounted rocket pods, and an M248 GPMG in the rear.

Status: Complete. New AI and weapons.

Covenant Vehicles

Ghost
The Ghost is a fast covenant light vehicle, weilding two plasma cannons. Though it uses antigravity propulsion, it has some trouble navingating rough terrain, making the warthog a better choice in some situations.

Status: Complete.

Apparation -CANCELLED-
Though the apparation was once common, almost on par with the Ghost, it has recently been used less and less, possibly due to unreliability of its antigravity systems noted by UNSC troops. It features a needler system, which can fire either a pair of normal shots which seem to have increased tracking and range, or a single high-powered blast. There is very little chance of encountering one on the feild as of now.

Status: Scrapped for crap.

Wraith
The Wraith mortar tank is a very dangerous opponent at any range. Its large plasma mortar can engage targets from afar, and it has twin plasma cannons for close-range combat.

Status: Mostly complete. New skin (halo 3 style?).

Spirit
The Spirit dropship is the primary Covenant transport. It has a quartet of high-powered plasma cannons, which deal considerable damage to any target, as well as a small impact shockwave, which can flip light vehicles. Though the dropship is very well armored, well-placed shots from a Spartan Laser can destroy its turrets. The explosion of the turret is enough to damage units inside the vehicle.

Status: Complete.

Shade Turret
The Covenant Shade turret is very deadly, firing two bolts of plasma on par with those fired by the Spirit's main guns. It also has a sheilding system which protects the operator from most angles, though they are vulnerable from the back and side, as well as directly above the control panel. Explosives are often the best method for removing them as a threat.

Status: Complete.

Geist Turret
Similar in design to the Shade, this turret uses technology similar to the Needler to fire a pair of explosive projectiles with a limited homing ability. Like its cousin the Shade, it has a sheilding system to protect the operator, but has the same open spots as well. Explosives are very effective against this turret, as with the Shade.

Status: Complete.


-IMAGES-




Promotional Items Thread




http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-04-16%2016-06-30-10.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-07%2019-19-32-84.jpg
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http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-07%2022-01-07-65.jpg



http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-08%2020-14-24-16.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-08%2020-17-23-36.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-08%2020-17-42-82.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-08%2020-19-01-63.jpg

http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-04-15%2017-45-57-05.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-09%2020-14-28-26.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-09%2020-15-38-26.jpg

http://www.cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-12%2011-54-26-85.jpg
http://www.cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-12%2001-17-34-13.jpg

http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-31%2022-55-59-26.jpg
http://cmt.h2vista.net/promotionalitems/spv2may/haloce%201%202007-05-31%2022-56-14-77.jpg

http://www.cmt.h2vista.net/promotionalitems/spv2june/haloce%201%202007-06-04%2021-22-18-89.jpg
http://www.cmt.h2vista.net/promotionalitems/spv2june/haloce%201%202007-06-04%2021-20-50-57.jpg

http://img241.imageshack.us/img241/7493/haloce12007060823140567ar2.jpg
http://img368.imageshack.us/img368/3584/haloce12007060823182298lb5.jpg

http://cmt.h2vista.net/promotionalitems/spv2june/haloce%201%202007-06-14%2017-08-13-62.jpg

http://img46.imageshack.us/img46/2034/ma5cingamegb7.jpg (http://imageshack.us/)

http://www.cmt.h2vista.net/promotionalitems/spv2july/haloce%202007-07-23%2009-40-54-66.bmp (http://imageshack.us/)
http://www.cmt.h2vista.net/promotionalitems/spv2july/haloce%202007-07-23%2009-42-36-03.jpg (http://imageshack.us/)
http://www.cmt.h2vista.net/promotionalitems/spv2july/haloce%202007-07-23%2009-42-19-34.jpg (http://imageshack.us/)
http://www.cmt.h2vista.net/promotionalitems/spv2july/haloce%202007-07-23%2009-55-17-96.bmp (http://imageshack.us/)

http://img337.imageshack.us/img337/6271/ohhohohogg4.jpg
http://img253.imageshack.us/img253/3429/sidearjt7.jpg

http://cmt.h2vista.net/promotionalitems/spv2august/haloce%201%202007-08-20%2011-42-39-46.jpg
http://cmt.h2vista.net/promotionalitems/spv2august/haloce%201%202007-08-20%2011-42-56-69.jpg

http://cmt.h2vista.net/promotionalitems/spv2august/haloce%201%202007-08-20%2011-43-07-18.jpg

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Spartan Laser



http://img524.imageshack.us/img524/9609/slnew1wx0.jpg
http://img170.imageshack.us/img170/3086/slnew2ue7.jpg




SPI Armor



http://img255.imageshack.us/img255/7645/s3alphago2.jpg

*Note, these are only alpha models. They are currently much farther in development.



Brutes


Bruteshot Captain:
http://img412.imageshack.us/img412/3043/brute1uu6.jpg (http://imageshack.us/)

Plasma Rifle Minor :
http://img263.imageshack.us/img263/5649/brute3ue8.jpg (http://imageshack.us/)

Plasma Rifle Captain :
http://img519.imageshack.us/img519/4964/brute22ke0.jpg (http://imageshack.us/)

Spiker Minor:
http://img67.imageshack.us/img67/2341/brute31bo4.jpg (http://imageshack.us/)

Spiker Captain:
http://img511.imageshack.us/img511/4484/brute32lg5.jpg (http://imageshack.us/)

Chieftain:
http://img159.imageshack.us/img159/496/brute41jl6.jpg

Dane started working on the brutes!
http://img440.imageshack.us/img440/7532/brutesofarkd2.jpg

Still working....
http://img104.imageshack.us/img104/7296/brutesofarwi5.jpg

Working.....
http://img205.imageshack.us/img205/7231/brutechieftensofarcb9.jpg

INGAME!
http://img339.imageshack.us/img339/3851/haloce12007090322433732qd5.jpg



Spike Grenade


The armor is a placeholder.
http://img225.imageshack.us/img225/7719/spikenadern3.jpg

R.I.P. S-III
http://img267.imageshack.us/img267/7746/haloce12007062819020273bb4.jpg


New HUD

The initial outline for the whole visor.
http://www.cmt.h2vista.net/promotionalitems/hud/haloce%201%202007-09-06%2022-14-14-24.jpg

And progress as of now.
http://www.cmt.h2vista.net/promotionalitems/hud/haloce%201%202007-09-07%2015-07-28-11.jpg
http://www.cmt.h2vista.net/promotionalitems/hud/haloce%201%202007-09-07%2015-38-17-30.jpg




-VIDEOS-


http://www.cmt.h2vista.net/videos/cmta10clip.wmv
This is the latest video update, showing off some sweet new particle effects and new animations (props lag!).



http://www.cmt.h2vista.net/videos/CMTteaser.wmv
T&R Promo Teaser by Sonic
NOTE: The Beta build of the level is 2-3 weeks old. many of the bugs and unfinished things (such as the brute) have been vastly improved on and fixed.



http://cmt.h2vista.net/videos/b30.wmv
NOTE: This is a video of the new CMT SPv2 done by Teh Lag, showing off some of the new features and weapons in the new maps, along with some of our upgraded vehicles. Also in this video are the placeholder Brutes and the placeholder Spartan 3's (they use the old SPv1 biped as a placeholder model). The "official" CMT shaders and particles are also not present in this video, as well as a debug HUD.


Interesting Tidbits


This is a place for all of the "Interesting Tidbits", as shown. Here are a few interesting facts:


Referring to Zteams Campaign Scripts:
We won't release [SPv2] 'till we have them


There is a third silenced weapon in the mod.

Ki11a_FTW
June 13th, 2007, 12:08 PM
nice, but you posted it twice. i think mb a sticky?

Mr Buckshot
June 13th, 2007, 12:50 PM
Damn, I can't +rep you for now since I "gave out too much rep in the past 24 hours" but I'll do it when I can.

Good job, now we'll have fewer irritating noobs who spam the boards with questions that are not only obvious but are also written in the noob style.

Of course, there'll always be people like that guy with the weirdest username (has a 50 in it plus all sorts of weird characters) but fewer noobs are better than many noobs!

ImSpartacus
June 13th, 2007, 02:47 PM
wow, this is impressive. this will help a lot a noobs coming to the forum (like me). i kinda knew a lot of this stuff already though (prolly b/c its public info, duhh)

Masterz1337
June 13th, 2007, 03:35 PM
Pretty nice, but I think my 2 threads contain most of this. Maybe include little tidbits team members drop around the forum. Such as that little drop of info about one of the new covie weapons.

Haloking365
June 13th, 2007, 05:32 PM
Pretty nice, but I think my 2 threads contain most of this. Maybe include little tidbits team members drop around the forum. Such as that little drop of info about one of the new covie weapons.
Yea, i plan on adding basically anything i know, as well as quotes on new enemies and weapons. A little further info wouldnt hurt, eh? *nudges with shoulder*:beating:

DaneO'Roo
June 13th, 2007, 05:45 PM
wow, spent a bit of work on that, + rep

Haloking365
June 13th, 2007, 07:00 PM
Updated

supersniper
June 13th, 2007, 09:44 PM
because u have a lot of stuff i recomend telling people what u updated when u post updated so people dont have to search for what u updated on.

but its just a suggestion.

Haloking365
June 13th, 2007, 10:09 PM
because u have a lot of stuff i recomend telling people what u updated when u post updated so people dont have to search for what u updated on.

but its just a suggestion.
Good idea, but any siggestions on how i can do that and still have everything organised? Im an organisation FREAK.

bleach
June 13th, 2007, 11:51 PM
wow. That surprises me that there is a jackal sniper, supreme commander, or any of the halo 2 "new" elite ranks in the SPv2. Good job anyways CMT and dropping in a few new stuff on the upcoming Single Player V2.

AAA
June 14th, 2007, 12:18 AM
-Campaign Info-

STATUS: Postponed Until Further Notice (Most likely until late July/early August)




-WEAPONS-



Needler
Though the Needler has many variants, the core technology remains the same. The deivce fires explosive needles with magnetic guidance, which detonate a few seconds after impact. The needles also have an ability to fuse together and release all thier energy at once if several are stuck to the same target, resulting in a very powerful explosion.Energy Sword
Though mostly ceremonial, the Covenant Energy Sword is a lethal close-range weapon. It directs plasma into a two-bladed melee weapon, which can easily rip through most kinds of armor and metal. The weapon is used almost exclusively by Elites. Most units are outfitted with fail-safe detonators - if the sword is active while dropped, it will dispirse its plasma, rendering the weapon useless.Unconfirmed Weapon


Rarely seen except on high risqué missions deep into the covenant position, some believe it is a hunter-only weapon. While speculated on what exactly this weapon is, it has been confirmed to fire a form of radioactive fuel-rod ammunition. Some theorize it is a form of hand-held hunter beam or cannon.

this may sound old...but those needler's needles are still blue and have electricity running through them, right??

and, when we kill an enemy with an Energy sword, it's useless considering, we know they have the sword in their "hands" and they drop it and it's rendered useless. they don't drop more than one weapon and therefore, leaving us NO ENERGY SWORD??? elaborate on that information........cause I'm feeling dissapointed and pretty confused about this.

This Mysterious Hunter only weapon....we're not talking about the ones we saw in SPv1, right? Cause that wouldn't make sense if you did that and then called it uncomfirmed (so, I guess it couldn't be that)?? not saying that isn't freakishly AWESOME. just weird why you'd hide it.....and hence that Beam or Cannon....doesn't this mean there could be three different types of Hunter weapons??

well, i expect those answered. Other than that. FUCKING AWESOME, I LOVE YOU +++++++REP! (If I could.....well.....I guess just +rep for you!)

AAA
June 14th, 2007, 12:27 AM
Omg yes, I have been indirectly mentioned in his field manual about the unknown weapon thingo! I must be skilled! :awesome:


huh?? is it just me who didn't get that?....cause, indirectly mentioned? never heard anything or something about you in there.

Warsaw
June 14th, 2007, 12:52 AM
He came up with the hypothesis of Hunter cannon variations.

Dole
June 14th, 2007, 06:59 AM
wow. That surprises me that there is a jackal sniper, supreme commander, or any of the halo 2 "new" elite ranks in the SPv2. Good job anyways CMT and dropping in a few new stuff on the upcoming Single Player V2.
They aren't marked with asterisks. Check it again.

Haloking365
June 14th, 2007, 11:10 AM
Omg yes, I have been indirectly mentioned in his field manual about the unknown weapon thingo! I must be skilled! :awesome:

Rep me for further elaboration!!!


Yeah, a hand-held version of the hunters arm-cannon would make sense. You could even pick up the different types off of the hunters.
It would just be an "extention" of an old weapon because you already have the grunt FRC, and like i said, the hunters.

It makes perfect sense. If i had to put money on it, i would bet that gun.

ICEE
June 14th, 2007, 09:47 PM
omg i just thought of a cool brute weapon upon reading AAA's post. i cant wait to hear from someone about how noobish i am and that itll never be in SPV2!!!


brute energy lance
~~~~~~~~~~~
a brute version of an energy sword. when it strikes you, it isnt an instant kill, but will take down all of a shield and much of your health. the weapon detonates on impact, leaving the brute to use its sidearm.

Haloking365
June 14th, 2007, 10:07 PM
omg i just thought of a cool brute weapon upon reading AAA's post. i cant wait to hear from someone about how noobish i am and that itll never be in SPV2!!!


brute energy lance
~~~~~~~~~~~
a brute version of an energy sword. when it strikes you, it isnt an instant kill, but will take down all of a shield and much of your health. the weapon detonates on impact, leaving the brute to use its sidearm.

COMMENCE FLAMING!!!
Seriously though. How could that POSSIBLY be effective? A one time only use weapon? Its madness! It makes no sense. The covies already have an energy sword anyway. The splitter idea i had would make sense as a brute weapon, but you can see that even Masterz dosent want it. So said "energy lance" aint gonna happen.

Masterz1337
June 14th, 2007, 10:35 PM
The new ******* will be cool though.

bleach
June 14th, 2007, 11:01 PM
no beam rifle, carbine, or drones right?

supersniper
June 15th, 2007, 01:08 AM
hey why dont u add the hunter ranks. heres the topic: http://www.h2vista.net/forums/showthread.php?t=2259

also u could add these ones to: http://www.h2vista.net/forums/showthread.php?t=1354

also this one post number 2: http://www.h2vista.net/forums/showthread.php?t=521 (http://www.h2vista.net/forums/showthread.php?t=521)

but they r suggestions u dont have to add them if u dont want to.

phase
June 15th, 2007, 02:42 AM
COMMENCE FLAMING!!!
Seriously though. How could that POSSIBLY be effective? A one time only use weapon? Its madness! It makes no sense. The covies already have an energy sword anyway. The splitter idea i had would make sense as a brute weapon, but you can see that even Masterz dosent want it. So said "energy lance" aint gonna happen.
It makes much sense and I like the idea of a brute lance not exactly how he put it but its a good concept.

Dole
June 15th, 2007, 07:20 AM
hey why dont u add the hunter ranks. heres the topic: http://www.h2vista.net/forums/showthread.php?t=2259

also u could add these ones to: http://www.h2vista.net/forums/showthread.php?t=1354

also this one post number 2: http://www.h2vista.net/forums/showthread.php?t=521
You're asking if they're putting their updates into the mod? :?

Boba
June 15th, 2007, 08:00 AM
I think the Pillar of Autumn should take place in the atmosphere above the desert. Seriously.

bleach
June 15th, 2007, 08:47 AM
Or if POA cant be above a terrain, then keep the old one, but make the stars different colors or at least something like the Basis moon interesting.

supersniper
June 15th, 2007, 09:21 AM
You're asking if they're putting their updates into the mod? :?

no im asking if Haloking365 could add those in his collective topic on the first post. because those r updates to SPv2 also.

teh lag
June 15th, 2007, 09:29 AM
Or if POA cant be above a terrain, then keep the old one, but make the stars different colors or at least something like the Basis moon interesting.

Changing something for the sole purpose of changing it is pointless. A simple modification of the stars or other space bodies would add nothing.

AAA
June 15th, 2007, 03:31 PM
Ignore my Questions in my last post, will yeah? [/Sarcasm]

teh lag
June 15th, 2007, 03:58 PM
this may sound old...but those needler's needles are still blue and have electricity running through them, right?? Yes as of now, though it may change for whatever reason.


and, when we kill an enemy with an Energy sword, it's useless considering, we know they have the sword in their "hands" and they drop it and it's rendered useless. they don't drop more than one weapon and therefore, leaving us NO ENERGY SWORD??? elaborate on that information........cause I'm feeling dissapointed and pretty confused about this.
No sword.
also your avatar is strange


This Mysterious Hunter only weapon....we're not talking about the ones we saw in SPv1, right? Cause that wouldn't make sense if you did that and then called it uncomfirmed (so, I guess it couldn't be that)?? not saying that isn't freakishly AWESOME. just weird why you'd hide it.....and hence that Beam or Cannon....doesn't this mean there could be three different types of Hunter weapons?? I don't understand what you're asking for there.

Edward Elrich
June 15th, 2007, 04:58 PM
One suggestion to CMT regarding AOTCR: If the information in the first post is accurate, then Cortana's comment about "incliment weather" would no longer be needed, unless sunny weather is now considered incliment. Or have it be sunny on the first bridge, but when you get outside of the canyon, the weather systems have malfunctioned and it's now snowing.

Besides that, awesome job with the information. Is it for all the Halo games, even up to Halo 3? (I've been away from a computer for the past week, so it's been hard for me to see what's going on with SPv2.

(slightly offtopic) Also, if all the Elite ranks are included in the mod, the "supreme commander" rank sounds like only one Elite can hold it, making the possibility of finding said Elite and having to kill it in a boss battle-like way come up. (as long as it's not at the end of The Maw right before the Longsword, where the box barrier makes it almost impossible to get a warthog through, I'm happy. If it is, I'll just get the 'hog over the basrrier with a rocket. run him over with the warthog, and call it a day. :D)

Dole
June 15th, 2007, 05:00 PM
In response to your first paragraph: welcome to two months ago.

Haloking365
June 15th, 2007, 06:49 PM
hey why dont u add the hunter ranks. heres the topic: http://www.h2vista.net/forums/showthread.php?t=2259

also u could add these ones to: http://www.h2vista.net/forums/showthread.php?t=1354

also this one post number 2: http://www.h2vista.net/forums/showthread.php?t=521 (http://www.h2vista.net/forums/showthread.php?t=521)

but they r suggestions u dont have to add them if u dont want to.
I already added the hunter ranks.

Also, i added one of the vids, but the other one was far too old to be considered an "update", so i didnt include it. I plan on adding pics of the new spartan laser, which i must say, IS LOOKING SWEET!

Edit: Updated! Added videos and the new pics.

Dole
June 15th, 2007, 09:15 PM
Great work on this thread, Haloking. ;)

AAA
June 15th, 2007, 11:40 PM
I don't understand what you're asking for there.

not asking for anything...Just making sure I got that correct.....................................Did I?

bleach
June 16th, 2007, 01:00 AM
very good HaloKing! U deserve some +rep for organizing this for us. Although, can you put the videos on youtube? My computer can't really download stuff, at a rate of 9.2/KB sec.

ICEE
June 16th, 2007, 06:53 PM
nice pics of the spartan lazer. not caring for the HUD though, hope its a placeholder

Haloking365
June 16th, 2007, 06:58 PM
nice pics of the spartan lazer. not caring for the HUD though, hope its a placeholder
It is. The pics were actually taken in the Zteams mod. The H2 conversion, so thats why the HUD is like that. The SPv2 hud will be used in SPv2 (obviously).

VendavalEste
June 17th, 2007, 05:48 AM
Great stuff, now if only I got to this earlier.

Anyway, rep for you.

supersniper
June 19th, 2007, 11:36 PM
Finally ican rep u and so i will

Haloking365
June 20th, 2007, 02:42 PM
Updated

AAA
June 21st, 2007, 06:01 PM
Updated

What did you update other than the MA5C and the postpone of the release?

Sever
June 21st, 2007, 06:10 PM
The second dropdown for the Spartan Lazer is empty...

Haloking365
June 21st, 2007, 06:53 PM
The second dropdown for the Spartan Lazer is empty...
Fix0red

What did you update other than the MA5C and the postpone of the release?
I added info on a few weapons.

DrunkenSamus
June 21st, 2007, 09:34 PM
Oh wow...I can't believe you put that much effort into explaining the weapon's details. +rep

Haloking365
June 21st, 2007, 09:45 PM
Oh wow...I can't believe you put that much effort into explaining the weapon's details. +rep
I just copied most of the info from all of the stickies... Thanks for the rep tho. I added some of my info too. I plan on adding some moer stuff when i think of it.

DrunkenSamus
June 22nd, 2007, 02:03 PM
Since summer is here, and mostly everybody has finished school, the community should be more active.

bleach
June 23rd, 2007, 06:52 PM
http://youtube.com/watch?v=SulmdVKeOvs

Spartan Laser in Campaign Action (Zteam Oriented) (3 weeks ago meh) by CtrlAltDestroy

ultimentra
June 23rd, 2007, 07:21 PM
OMG I saw alot of things in that movie! I saw the Phantom and the Covenant Carbine! PLEASE let there be a phantom and covenant carbine!

Warsaw
June 23rd, 2007, 07:25 PM
Neither are making an appearance in CMT's SPv2. Masters stated that many times before already.

Darkness
June 23rd, 2007, 07:35 PM
I'm wondering about the laser. Does it have a diffrent reticle when zoomed in? Also why is that bar green to red, when it should be a triangle that moves from bottom to top depending on how much is charged.

Roostervier
June 23rd, 2007, 08:02 PM
OMG I saw alot of things in that movie! I saw the Phantom and the Covenant Carbine! PLEASE let there be a phantom and covenant carbine!
That was put into Zteam's campaign, so that isn't CMTs content.

I'm wondering about the laser. Does it have a diffrent reticle when zoomed in? Also why is that bar green to red, when it should be a triangle that moves from bottom to top depending on how much is charged.
It doesn't have to be an exact copy (that's what all of you are complaining about any way) and I'm sure L33T did what looked nicer and yielded better results. Plus it might not be possible to do the conventional way and the lies and hacks L33T uses just might take too long for him to care to do.

supersniper
June 24th, 2007, 06:43 PM
http://youtube.com/watch?v=SulmdVKeOvs

Spartan Laser in Campaign Action (Zteam Oriented) (3 weeks ago meh) by CtrlAltDestroy

i think this should be added to the collective thread under the spartan laser spot because it features it in action. its just a suggestion.

Warsaw
June 24th, 2007, 07:42 PM
Jesus Christ and a half, that is awesome...

I kinda wish it were a single, solid beam though.

Haloking365
June 24th, 2007, 09:41 PM
Updated with new enemies and the flood.

Dole
June 24th, 2007, 10:32 PM
Seeing as how you're listing everything in the Halo universe, you may as well include Enforcers, Onyx Sentinels, and Ark (http://www.maj.com/gallery/Solarix/Random/temot43gr.png) Custodians. (http://www.maj.com/gallery/Solarix/Random/tempworgk.png)

Masterz1337
June 24th, 2007, 10:34 PM
I removed the SL vid from the OP once already. I did it for a reason.

Haloking365
June 24th, 2007, 10:35 PM
I removed the SL vid from the OP once already. I did it for a reason.
Someone alraedy posted it on youtube. Everyones seen it. See:

http://youtube.com/watch?v=SulmdVKeOvs

Spartan Laser in Campaign Action (Zteam Oriented) (3 weeks ago meh) by CtrlAltDestroy

Archon23
June 25th, 2007, 06:00 AM
Jesus Christ and a half, that is awesome...

I kinda wish it were a single, solid beam though.

Well even if it is the games limitations.......we could always say the scattering is due to this reason:


However, if the reticule is moved while firing, a scattering of beams will be released, spreading over the targeted area.


(And yes I am new)

Edward Elrich
June 25th, 2007, 09:20 AM
Flood brain forms? Someone want to explain what this is?

Warsaw
June 25th, 2007, 10:12 AM
Well even if it is the games limitations.......we could always say the scattering is due to this reason:




(And yes I am new)

I realize that. But if it is one beam, then there is nothing to scatter, because a single beam doesn't last long enough to drag over a target, and a laser beam cannot be stretched simply by moving it along a path.

Sever
June 25th, 2007, 10:23 AM
The brain form is a kind of 'overlord' to all of the flood in one area. You only see it twice, the first time being that big blob that Keyes has become a part of, and the second in the Halo comic featuring Rtas'Vadumee (he kicks ass). Look it up on halopedia.

Edward Elrich
June 25th, 2007, 11:19 AM
I think that the laser still is a single beam, but because of the game's engine and graphics, it would appear to be multiple beams when you tried to move the gun while firing it.

edit: thanks for the info on the brain form, I thought it was some new form that had to be fought. (perhaps put in the enemy section which enemies were in the original campaign, so we can tell what CMT added and what was already there.)

another edit: I may be completely wrong, but I think I read somewhere that the Juggernaut forms were the result of failed experimentation with Spartan clones. (and yes, the Spartan clones do exist. If you don't believe me, go read the description for "Chiron TL34" in the multiplayer maps)

Warsaw
June 25th, 2007, 01:03 PM
Most sources state that the Juggernaut forms are the result of a Drinol becoming infected. I don't see how a human can turn into a Flood without getting infected.

Hotrod
June 25th, 2007, 02:10 PM
Ark (http://www.maj.com/gallery/Solarix/Random/temot43gr.png) Custodians. (http://www.maj.com/gallery/Solarix/Random/tempworgk.png)

Where did that picture come from? And what are they?

supersniper
June 25th, 2007, 02:27 PM
man i wish bungie put the drinol in. i so wanted to battle that monstrous thing.

Dole
June 25th, 2007, 03:03 PM
Where did that picture come from? And what are they?
The one picture is from the Halo 3 Comic, and the other is from the IGN Promotional Posters.

What are they? Your guess is as good as mine.

Haloking365
June 26th, 2007, 06:23 AM
Well even if it is the games limitations.......we could always say the scattering is due to this reason...
Bungie has stated that the spartan laser fires a several beams so its easier to hit targets at a distance. (i.e vehicles)

Warsaw
June 26th, 2007, 05:10 PM
Also known as lowering the skill required to operate it to its full potential, AKA, reducing the learning curve...

Stooges.

Darkbiship
June 26th, 2007, 05:31 PM
The SL in that Vid looks sweet, and is an effective anti vehicle weapon instead of a vehicle Flipper W00t!

Warsaw
June 26th, 2007, 07:10 PM
But flipping vehicles was fun... :(

TrU7H
June 26th, 2007, 07:16 PM
wait, on the first page, under where it says brute plasma rifle, shouldn't it be that it has about the same ROF as elite, but with more power/punch and overheats faster?

Warsaw
June 26th, 2007, 07:20 PM
No, the Brute Plasma Rifle actually has the same power as the regular one, but it fires and overheats faster.

bleach
June 27th, 2007, 09:10 AM
the jackal plasma rifle has the highest ROF and it is only effective against shields, weak against health.

TrU7H
June 27th, 2007, 09:13 PM
oooooooh now i see, thank you warsaw

TheSaintlyAlphonse
June 28th, 2007, 01:51 PM
uhh, what is a flood brain form? I'm sure someone answered this question a while ago... I just don't remember the answer :o

teh lag
June 28th, 2007, 02:18 PM
Keyes becomes a "brain form". It's a collection of flood-infected organisms devoted to thinking and stratagy.

Warsaw
June 28th, 2007, 03:19 PM
Gravemind also happens to be a brain form...

ICEE
June 28th, 2007, 04:29 PM
jackal PR doesnt work well against flesh? thats lame... oh well, with a ROF like that and a stun ability it will put my enemies in their tracks

Warsaw
June 28th, 2007, 05:59 PM
Actually, since it has such a high rate of fire, it will probably perform as well against flesh as a stock MA5B from regular Halo performed.

ICEE
June 28th, 2007, 08:17 PM
hmm yeah i suppose

kinda seems like this to me

elite PR= ma5k assualt carbine

brute PR= ma5c assualt rifle

jackal pr= m7 submachinegun

but then again, where does the spiker fall in this instance? somewhere between the ma5c and the m7...

Hotrod
June 28th, 2007, 09:33 PM
Well, we don't want every weapon to have a counter, do we? That's one thing that made Halo 1 so good.

Masterz1337
June 29th, 2007, 01:09 PM
None of our weapons are counters of either side.

keilg2
June 29th, 2007, 01:51 PM
i see so many threads with questions about SPv2 (myself included) that i decided that it would make everyones lives more convenient if all of the questions about SPv2 were put on one thread. so post all of your SPv2 related questions on this thread instead of making a new one for each question.


1. Will People use this

hopefully

keilg2
June 29th, 2007, 01:52 PM
1st question

Q. will SPv2 include a Time of Day option like the multiplayer maps do?

Masterz1337
June 29th, 2007, 02:00 PM
No.

Hotrod
June 29th, 2007, 03:54 PM
OK, good. In Halo 2, every Human weapon had a Covenant counter, and I didn't really like that.

ICEE
June 29th, 2007, 04:31 PM
ah good. so they are using their imaginations, and not just countering things... im really interested to see how the jackal PR plays out though. i guess i just dont know the specifics of its firing abilities, but a high ROF slow heating plasma weapon (provided it has stunning abilities) just seems a little unbalanced. if nothing else its gotten me excited. lol

Masterz1337
June 29th, 2007, 06:17 PM
It has no stun, and has such low skin damage it doesn't even ping enemies. What's dangerous about it is that it strips your shields so qucikly, then it just takes any type of brute spike device to kill you.

{G36} SoRRoW
June 29th, 2007, 07:38 PM
Will the assault rifle have the Halo 3 sound?.......I'm just tired of the old sound.

ImSpartacus
June 29th, 2007, 07:58 PM
the h3 sound is the win, but i hope they change it a bit anyway

Masterz1337
June 29th, 2007, 08:28 PM
Right now it uses the H3 sound.

DrunkenSamus
June 29th, 2007, 11:26 PM
Right now it uses the H3 sound.

Sweet. Also have you changed the melee animations for the pistol, smg etc...Or do you plan to change them?

ICEE
June 29th, 2007, 11:28 PM
i like the pistol animations. makes me feel special since i have them. lol

HalosGhost
June 30th, 2007, 12:00 AM
Hey Masterz, I was wondering, did it end up that the spike nades are alt fire for the spiker, or are they just not included. Also, are you planning on adding in the H3 gadgets (portable grav-lift, bubble shield, mines, etc.)

Ki11a_FTW
June 30th, 2007, 12:21 AM
i know this isnt about spv2 but...

that map Arteen made a while back.. the covenant exterior one, is that evergoing to be released?

Edward Elrich
June 30th, 2007, 07:46 AM
Don't know about the spike grenade. As for the Halo 3 gadgets, who knows. The portable grav-lift seems kind of useless, the only level it would seem sensible on would be 343 Guily Spark (and maybe The Maw). Any other level doesn't make sense. (on the Silent Cartographer, it would take you about ten more seconds to walk around and up the ramp...) It's confirmed that the bubble shield won't be in, and as for the trip mine, I'm assuming not. (besides, it would be extremely hard to script these things, ane it probably wouldn't work too well anyway.)

my question: Is the new weapon player-wieldable? Because I saw in the collective information thread that the highest-ranking hunter had a "classified" weapon.

Dole
June 30th, 2007, 12:05 PM
It's confirmed that the bubble shield won't be in,
That was a LONG time ago, before we even knew how it worked.
The main reason it was cut was because bipeds couldn't walk through the bubble, and you would be stuck inside while your enemies surrounded you until the shield ran out.

Considering the Bubble Shield is now permeable and you can escape before you're trapped, that might change.

Mr Buckshot
June 30th, 2007, 12:56 PM
My question:

Will we have female marines as teammates?

Question 2:

Why did you ban keilg2? I wanted to -rep him for his previous useless threads that I just found :(

Masterz1337
June 30th, 2007, 01:18 PM
No female marines.

I wasn't aware he was banned.

Haloking365
June 30th, 2007, 06:47 PM
It has no stun, and has such low skin damage it doesn't even ping enemies. What's dangerous about it is that it strips your shields so qucikly, then it just takes any type of brute spike device to kill you.
I know that you guys focus on gameplay over realism, but why would the covies develop a shield-effecting oonly gun? Its not like they were just fighting spartans with the shields. Right? They would be mostly fighting un-shielded marines, no?

Jay2645
June 30th, 2007, 09:20 PM
It doesn't only strip your shields, it also does damage to you, too, but it does it slower to make up for it's longer times without firing.
Basically, a squad of Jackals with these things + Legendary = KFMC (Kentucky Fried Master Chief).
It's like a Grunt, weak alone but powerful and deadly in groups.

Archon23
June 30th, 2007, 11:05 PM
Not only that but how often do you find a lone jackel?

Theres at least a few more enemies around them. Also if I'm not mistaken only Majors are gonna get it (possibly all jackels in Legendary). So add a shield stripping PR. Combine that with more damaging plasma weaponry in groups and you got a roasted MC.

And for the Marines. Well you got searing hot plasma flying at your face at high speeds and a high rate. I know in the game its not supposed to stun but realistically thats gotta hurt alot.

Ki11a_FTW
June 30th, 2007, 11:16 PM
My question:

Will we have female marines as teammates?


If you chnage your mind ADD REGIONS :-D

HalosGhost
June 30th, 2007, 11:35 PM
Im excited to see how the PR plays out, along with the rest of SPv2, but I thought I saw the answer somewhere, and yet I can't find it again, so does anybody know, especially Masterz or one of the other Mods/Admins, if there is going to be a spike nade, or if its just gonna be alt fire of the Spiker or just not there. Any answer would be awesome, thank you.

Haloking365
June 30th, 2007, 11:44 PM
Im excited to see how the PR plays out, along with the rest of SPv2, but I thought I saw the answer somewhere, and yet I can't find it again, so does anybody know, especially Masterz or one of the other Mods/Admins, if there is going to be a spike nade, or if its just gonna be alt fire of the Spiker or just not there. Any answer would be awesome, thank you.
Masterz said that the spike nade wont be ingame, unless he has said differently recently...

ICEE
July 1st, 2007, 12:07 AM
ah masterz you crush my dreams... oh well

AAA
July 1st, 2007, 12:47 AM
is there going to be any other terms for defense against enemies other than objects, allies, and our shield?....

Archon23
July 1st, 2007, 01:07 AM
Honestly I don't think theres a way to add a 3rd nade. Unless you put the nade as a weapons sorta like c4 and those tatical bombs.

Archon23
July 1st, 2007, 01:10 AM
Im wondering...How will the brutes fight?

Are they a carbon copy of elites?
More aggresive/other moves?
Other?

Dole
July 1st, 2007, 01:24 AM
Masterz said that the spike nade wont be ingame, unless he has said differently recently...
http://www.h2vista.net/forums/showthread.php?t=3720 ?

Haloking365
July 1st, 2007, 12:08 PM
http://www.h2vista.net/forums/showthread.php?t=3720 ?
I stand corrected, and astounded.

TrU7H
July 1st, 2007, 12:37 PM
AW COME ON! WHY DOES EVERY GOOD THREAD GET DELETED OR LOCKED OUT?! i can't read that post anymore:mad::(

what did it say though, dole? haloking? care to tell me?


That was put into Zteam's campaign, so that isn't CMTs content.

It doesn't have to be an exact copy (that's what all of you are complaining about any way) and I'm sure L33T did what looked nicer and yielded better results. Plus it might not be possible to do the conventional way and the lies and hacks L33T uses just might take too long for him to care to do.

and exactly where would i find zteam's campaign?

Haloking365
July 1st, 2007, 01:17 PM
AW COME ON! WHY DOES EVERY GOOD THREAD GET DELETED OR LOCKED OUT?! i can't read that post anymore:mad::(

what did it say though, dole? haloking? care to tell me?



and exactly where would i find zteam's campaign?
Its in the forum members exclusive area. You need a higher rep i believe to get in. Heres a little to help you along.
Oh, and it has to do with something from somewhere. Halo 3

Archon23
July 1st, 2007, 01:23 PM
Well.......guess I'm gonna need to stay on these forums for a while before I can get in there.

Either way, can you give us a hint on what that post was? :D

Haloking365
July 1st, 2007, 01:33 PM
Well.......guess I'm gonna need to stay on these forums for a while before I can get in there.

Either way, can you give us a hint on what that post was? :D
I can't, its a brute thing;).

bleach
July 1st, 2007, 02:48 PM
Wait, is CMT doing something to the Brutes, the grenade types, and the HUD mb?
lol. I've been registered here for 6 months and haven't even reached 30 rep yet. I wish my rep were higher.:)

Masterz1337
July 1st, 2007, 03:14 PM
What happens in the Exclusive Area stays in the exclusive area. :)

bleach
July 1st, 2007, 03:31 PM
masterz, do you have xfire?

Hotrod
July 1st, 2007, 04:29 PM
What happens in the Exclusive Area stays in the exclusive area. :)

Until SPv2 comes out. :) You haven't answered the main question that people have been asking about it (in it's thread).

Masterz1337
July 1st, 2007, 04:58 PM
I wish I could answer those questions, but you guys arn't ready.

supersniper
July 1st, 2007, 05:58 PM
man i wish i was popular and cool like those other guys. WHY CANT I BE POPULAR!!!!!!!!!!

the only think im requesting is new pics on how the brutes are looking. but if u want it to be a surprise then its fine by me. im just Curious.

Warsaw
July 1st, 2007, 07:47 PM
Damage sponges maybe?

Hotrod
July 1st, 2007, 08:13 PM
No, that's how they are in Halo 2. In SPv2 they are going to be smart and tough (or so CMT says).

Masterz1337
July 1st, 2007, 09:31 PM
Merging this thread with SPV2 collective info.

TrU7H
July 1st, 2007, 10:13 PM
Its in the forum members exclusive area. You need a higher rep i believe to get in. Heres a little to help you along.
Oh, and it has to do with something from somewhere. Halo 3
hehe thanks, it's still gonna take a long time though......probably after Spv2 comes out heh =*(
and yes, i compensated for your rep haloking =)

Edward Elrich
July 2nd, 2007, 09:51 AM
New pics will be posted when they're ready. I've lost count of the number of times people have said this. And the same thing goes for updates.

{G36} SoRRoW
July 2nd, 2007, 02:39 PM
I'm just happy the brutes are in there. Considering all the things they added, I say the gameplay experience would go up big time. I remembered asking myself how would Halo be like if it had stuff from Halo 2....well I'll guess I'll find out soon enough!

Warsaw
July 2nd, 2007, 05:22 PM
No, that's how they are in Halo 2. In SPv2 they are going to be smart and tough (or so CMT says).

There is no such thing as a smart AI opponent, only ones with overpowered stats.

bleach
July 2nd, 2007, 06:39 PM
i hope the brutes and other new CMT stuff won't cause too much lag.

Haloking365
July 2nd, 2007, 07:08 PM
i hope the brutes and other new CMT stuff won't cause too much lag.
This has been covered. It WILL run better than SPv1 did, so just relax.

bleach
July 2nd, 2007, 07:11 PM
Thanks. It has been fixed, I hope the entire campaign doesn't add up to 2 GB, considering all the tags and new custom stuff being modified.

Haloking365
July 2nd, 2007, 08:22 PM
Thanks. It has been fixed, I hope the entire campaign doesn't add up to 2 GB, considering all the tags and new custom stuff being modified.
My guestimate would be like 1gb max. Dont hold your breath on that though.

{G36} SoRRoW
July 2nd, 2007, 08:44 PM
I honestly don't care how much space it takes, as long as it runs smooth enough to have a good experience.:)

supersniper
July 3rd, 2007, 11:35 AM
I honestly don't care how much space it takes, as long as it runs smooth enough to have a good experience.:)
exactly how i was thinking. i just want to play it. +rep for u!

TrU7H
July 3rd, 2007, 11:41 AM
if you're screen laggin (fps too low) get a new video card, oh and i don't know if this has already been covered, but will MC have the h2 skin or h3 skin? and will it be customizable like h3 beta?

p.s. haloking, the link in your sig doesn't work anymore, upd8 it

Hotrod
July 3rd, 2007, 12:05 PM
The MC is going to have CMT's custom armor.

TrU7H
July 3rd, 2007, 08:20 PM
ah......the one from the MP maps?

Archon23
July 3rd, 2007, 08:25 PM
I just hope the visor doesn't look quite as bad as it did in SPv1

Though seeing how far its gotten probably won't.

ICEE
July 3rd, 2007, 11:17 PM
yeah it kinda looked spray-painted orange in v1

supersniper
July 4th, 2007, 12:26 PM
i found a picture of the new spirit in action in this topic. if u want to add it then go ahead.
Yes.

http://img353.imageshack.us/img353/6555/haloce12007040609144703ue5.jpg

its The UNSC field manual to CMT SPv2 page 3.

Archon23
July 4th, 2007, 12:38 PM
Uh thats not really new......everyone knows that.........Its already confirmed that its in it.......like MONTHS ago.

supersniper
July 4th, 2007, 11:37 PM
Dude i never said it was new. I just said that he can add it to the first page. thats all.

Archon23
July 4th, 2007, 11:44 PM
Were still updating the first page?

supersniper
July 7th, 2007, 04:47 PM
I thought we were??

RedBaron
July 7th, 2007, 10:23 PM
Non-silenced SMGs ftw! I really hope the custom MC CMT skin is better than the SPv1 one, cause that one made me want to cry myself to sleep like a little school girl. Srry, Im a little behind on the news around here...

Archon23
July 8th, 2007, 01:05 AM
Considering how far CMT has come it would most likely (And I mean like 99.9% certain) be updated.

If you ignored the visor the skin wasn't that bad.

RedBaron
July 8th, 2007, 11:25 AM
Yeah, thats exactly what I thought. If only the helmet was redone, it would be pretty decent, especially the mouth rebreather part. It was also very angular, and the front almost had a flat surface ;). Oh, and the seem smacked dabbed in the middle of MC.

Mr Buckshot
July 11th, 2007, 05:18 PM
My guestimate would be like 1gb max. Dont hold your breath on that though.

SPV1 was 2.07GB (under 900 MB when RARed). Since SPV2 will have more features, plus tags are filling up the limits, I can bet that SPV2 will be much larger.

I wonder if CMT would use a P2P service to distribute the final maps...torrents are legal (sadly, unscrupulous users make torrents piracy havens) and if the entire CMT team seeds...then the download would be pretty fast.

RedBaron
July 11th, 2007, 05:25 PM
Um, no. I wont download a torrent scripted downloader just to get SPv2. Those things screw up your computer. Thats a horrible idea.

Revord
July 11th, 2007, 06:25 PM
Its not totally bad, if its set up right. Ive d/l stuff by torrent before and not had any problems. Its when you use a service like Limewire, or some of the others. If someone has an ftp, and they know how to do it, then it could be a localized and controlled torrent. This could work.
Revord

AAA
July 11th, 2007, 06:31 PM
Downloading by Torreent sucks fucking balls, tried it and everyone downloaded from me and I only got 12 kbps outta the whole damn thing. horrible idea, Scratch it and never bring it up again *bad memories*

Archon23
July 11th, 2007, 06:36 PM
Torrents aren't that bad if you can get seeders. Most of the time people just download then cancel the seeding. I'm one of those rare seeders. But for a mod like this? Nah Torrents are a bad idea.

RedBaron
July 11th, 2007, 06:52 PM
I tried utorrent for 5 minutes before. Mcafee then decided to take up 50% of my CPU's proccessing. I don't think Mcafee likes utorrent, or bitcomet for that matter. Theres no way I can have Mcafee and one of those downloaders installed sponutanuously, so I would rather have a crappy protection software than a crappy downloader.

Archon23
July 11th, 2007, 07:34 PM
Eh? My torrent application runs fine with Mcafee in the background......

Then again I don't like Utorrent or Bitcomet, I use Azures........

bleach
July 12th, 2007, 12:32 AM
I don't like uTorrent either.;) I'm not going to get any torrent programs.

Mr Buckshot
July 12th, 2007, 11:51 AM
I guess downloading SPV2 by torrent is out of the question...though if everyone in the team seeded, along with loyal fans (I know I would seed for them), the download would be amazingly fast, unless we were using 56k's.

supersniper
July 12th, 2007, 06:04 PM
I have no idea what a torrent is? Can someone please explain for those who are lost.

Archon23
July 12th, 2007, 06:13 PM
Its basically a file sharing network.

Simply put its comprised of Downloaders, Seeders, and Leechers

To put its simply, the downloaders get the file off seeders. Seeders are people who have the full file and are currently sharing it to other downloaders. Downloaders also share to other people with what they have but other people don't. Basically people are supposed to seed after they get the file but some don't. These people are called Leechers. They basically download the file just stop the torrent and don't share the file. Leechers hurt the network and if there are enough Leechers and not enough Seeders the torrent dies.

Mr Buckshot
July 12th, 2007, 07:11 PM
So basically, my question was whether the CMT team would like to make a torrent available as an option (but not a required option). If everyone on the team seeded, and maybe some non team members who just wanna help, then the download would be quite fast.

I understand malware scanners and slower connections will pose problems, therefore if this option becomes available, it should not be mandatory.

Masterz1337
July 12th, 2007, 08:11 PM
I have no problem with a torrent. If we do it, anyone who volenteers to be a seeder will probably get the maps before other people.

Flyboy
July 12th, 2007, 08:18 PM
I have no problem with a torrent. If we do it, anyone who volenteers to be a seeder will probably get the maps before other people.
Oh really. :ssh:

teh lag
July 12th, 2007, 08:21 PM
I have no problem with a torrent. If we do it, anyone who volenteers to be a seeder will probably get the maps before other people.

Note that that's on a scale of hours, a few days at the maximum, so don't get your panties in a bunch wanting to sign up.

Archon23
July 12th, 2007, 08:24 PM
I'd be happy to sign up as a seeder. (Not just for the whole getting it early thing I would've seeded if it were a torrent anyway)

Sure it'll lag my internet but thats what a TV in my room with On Demand is for. :awesome:

Though your gonna need a few seeders to get the torrent going. (That and I only seed for about 10 hours a day)

Mr Buckshot
July 12th, 2007, 09:25 PM
I'll sign up. It's better if I do it while leaving my desktop on overnight though (I live in the Pacific time zone if you're wondering). If you need me to do it in the daytime, I guess I'll switch to my laptop and let my desktop do the seeding.

RedBaron
July 12th, 2007, 10:34 PM
Well, as long as it's not manditory (I was getting the idea that it was at first) then I don't care. Just as long as someone still uploads it onto the CMT download servers, or a third party site like filefront, although those sites would take even longer to get them posted...

Revord
July 13th, 2007, 11:35 AM
Mandatory or not, Ill seed. I have Azureas, a simple unclutter torrent agent, no malware, no adware, spyware, just simply an agent to do torrent. Those that may not know about it, just google it. I think youll find it to be acceptable.

In short, count me in. PM me when your ready to go.
Revord

ImSpartacus
July 13th, 2007, 06:02 PM
lol, i think if everyone signs up to seed then it kind of defeats the purpose. just give it out to the elite (all u upper modders that share shit and work together) and have them seed it, and then eventually itll get huge.

just release a standard torrent and skip the seeding part, itll just start trouble.

{G36} SoRRoW
July 13th, 2007, 06:09 PM
I used torrents and never really liked them...i just hope it will still be available at halomaps.org

Masterz1337
July 13th, 2007, 06:41 PM
They will be available on halomaps and here on h2v. But the download speeds will be considerably shorter than that of the torrent.

Mr Buckshot
July 13th, 2007, 11:11 PM
True, so the point is:

For those of you who don't like the torrent idea, CMT will have "regular downloads" from this site and from halomaps.org

For those of you willing to seed for much faster download speeds, the torrent is an option. By the way, Azureus is my personal recommendation for a client. The biggest download I made was for Starcraft because some idiot lost one of my CDs and I was unable to reinstall the game on my new computer, so I had to download an ISO, and a burned copy of that ISO now resides in the Starcraft packaging since the original disc is gone.

Also note that a torrent is worthless without seeders who have decent connections. Those who are downloading the torrent will also be sharing bits of what they already have with other downloaders to boost the rate a bit. Those who have the full torrent will contribute 100% of what they have if they continue uploading.

nooBBooze
July 14th, 2007, 04:11 AM
i would be willing to do a little seeding if 60kb/s at max. is okay :)

AAA
July 14th, 2007, 08:00 PM
okay..we already discussed it....no torrents for this. you guys can torrent for eachother, most of us won't. End of story. (about the torrents)

Haloking365
July 15th, 2007, 11:53 AM
Updated. Will add more when i get home (im at work XD).

Archon23
July 15th, 2007, 01:09 PM
Nice but why is the Juggernaut form higher than the Gravemind?

Haloking365
July 16th, 2007, 06:28 AM
Guess what? UPDATE!

mistercheif
July 16th, 2007, 09:20 AM
you need to update the brute rangs. look on cmt brute v2 thread they have the real ranks, and why is the gravemind on there? will we be fighting a huge freakin flood that is the whole shabang?

Hotrod
July 16th, 2007, 10:07 AM
Why is the Apparition cancelled?

Dole
July 16th, 2007, 10:32 AM
you need to update the brute rangs. look on cmt brute v2 thread they have the real ranks, and why is the gravemind on there? will we be fighting a huge freakin flood that is the whole shabang?
He listed as many classes as he knew were in the Halo universe, and only the ones marked with asterisks will appear in the Campaign.

Edward Elrich
July 17th, 2007, 09:57 AM
The apparition was cancelled because CMT didn't want it in SPv2. Why they didn't want it, I'm not sure.

Hotrod
July 17th, 2007, 10:17 AM
The apparition made a good addition to the vehicles, and it was the only custom one. I really think that it should have stayed.

Haloking365
July 17th, 2007, 10:25 AM
The apparition made a good addition to the vehicles, and it was the only custom one. I really think that it should have stayed.
It just sucked. It didn't fit the covenant "feel", and wasnt all that aesthetically pleasing either. Ill draw up a vehicle and ill see if i can do a better job.

Hotrod
July 17th, 2007, 10:53 AM
I agree that it could have looked better, but it was useful.

RedBaron
July 17th, 2007, 11:05 AM
To me, the apparition looked like a whale, or dolphin.

Huero
July 17th, 2007, 01:43 PM
I hated the Apparition when I first saw it :V
it was a cheap ghost edit

Archon23
July 17th, 2007, 02:42 PM
Personally I hated the damned thing. It was a cheap ghost edit and I always took it out first cause it was just a portable giest...............and it sucked when they just randomly used the alternate fire.............sucked as a vehicle too.

nooBBooze
July 17th, 2007, 02:45 PM
I just noticed "geist" means "ghost" in german.
Coincidence? :v

Archon23
July 17th, 2007, 02:53 PM
I don't see the resemblance between a hovering bike and a stationary needler turret. :eyesroll:

Edward Elrich
July 17th, 2007, 03:50 PM
Well, isn't the Banshee basically a Ghost with wings? (with a fuel-rod gun stuck onto it's nose)

Moving on... Any chance that the Brute chopper will make it in?

Archon23
July 17th, 2007, 03:52 PM
I think it was confirmed a while ago that the Chopper wouldn't be making it into Spv2.

What I'm wondering is if the sentinel laser will have its aiming fixed.......

RedBaron
July 17th, 2007, 06:25 PM
^ And if the sentinel beam still looks like a gray brick in FP.

supersniper
July 17th, 2007, 09:21 PM
Lol even though the Sentinel beam looked bad it still pwned the flood.:D:D

Archon23
July 17th, 2007, 09:25 PM
If you could aim with the thing. I always wasted at least 5 percent everytime I shot it because the aims off center from close range. IM A CLOSE RANGE PERSON.

Oh well it was still useful against carrier forms. One click and they go boom.

bleach
July 18th, 2007, 12:48 AM
The same problem with me in CMT_Dissolution (1st version, not classic), I wasted like 5 to 9% of the battery because of the faulty aim.:mad:
Well, at least I liked the melee attack for the Sentinel Beam, it looked like if I was hitting some guy in the back with a brick.

Masterz1337
July 18th, 2007, 02:17 AM
We have stated many times the Sentinial Beam was never ment to be part of the map. Arteen had placed it there, not knowing they were not intended for the release.

bleach
July 18th, 2007, 03:45 PM
Yes, I knew that. I liked the sentinel beam because you could strip people's shields in a few seconds and then dwindle their health level down with it or with the pistol.

The Last Peanut
July 18th, 2007, 04:39 PM
looks really good cant wait to play it looking more like halo 3 :D

ImSpartacus
July 18th, 2007, 04:54 PM
I hope something is done to make the pistol asetetically pleasing. It was always a great weapon, but the fact that its a pistol is kinda depressing.

I hope it still functions the same, but looks a tad new.

3xDistilled
July 18th, 2007, 06:25 PM
No way, I love the CMT pistol. Esp. its origins/positioning; makes it feel like its right at your eye. The only thing I could stand for there is maybe a more booming sound.

I did like the blue/black pistol in the first batch of MP maps, but after awhile I returned to favoring the classic fashioning

Warsaw
July 18th, 2007, 09:57 PM
If only an iron-sight system could be implemented into Halo; that would be a gift from Heaven.

Dole
July 18th, 2007, 10:56 PM
I remember Bitterbanana was working on something like that. Whether or not it's going into Yelo I don't know. It was kinda like what's in Yelo battery right now, but more direct: you press a button and the reticle disappeared and the origins move to the center of the screen so that you can sight along the rail of the gun.

Archon23
July 18th, 2007, 11:21 PM
You mean the look down your sights camera hack?

Dole
July 18th, 2007, 11:28 PM
Yes. AFAIK, he hasn't released it yet, but I know there's got to be a video of it floating around somewhere, although I haven't looked. Might have to search GBX forums.

RedBaron
July 19th, 2007, 02:16 AM
It would work great with the MA5K...

Mr Buckshot
July 21st, 2007, 05:52 AM
If only an iron-sight system could be implemented into Halo; that would be a gift from Heaven.

that would be cool, but Master Chief wears super advanced armor and the visor/computer/whatever links directly to his weapon (In the books, targeting reticules appear just like they do in-game), so he should be able to fire accurately from the hip since his targeting system can accurately determine where he needs to shoot.

I believe the regular Marines can do this too...those with the eyepieces on their helmets, that is.

Anyway it'd be a little hard to aim down the sight with the visor in the way (I think that was why the targeting system was implemented in the first place).

Huero
July 21st, 2007, 12:46 PM
Or because it was a lot easier and more efficient. <_<

Warsaw
July 22nd, 2007, 10:25 PM
The eyepiece in the marines' helmets is an information display only. They don't have sensors integrated into their armor that tracks their weapon's ammunition and direction.

DrunkenSamus
July 22nd, 2007, 10:53 PM
Wow Spades...weapons are basically your children from heaven.

Warsaw
July 23rd, 2007, 12:37 AM
Or Hell, depending on how you look at it.

nooBBooze
July 23rd, 2007, 07:44 AM
It would be straight into the barrel in this case. D:

Archon23
July 23rd, 2007, 11:38 AM
I keep on forgetting to ask this but:

Will any more weapons have a more realistic reload like the SMG in MP?

If you've noticed the SMG takes away 60 ammo everytime you reload stead of the usual how many bullets you need for a full clip.

bleach
July 23rd, 2007, 06:11 PM
Do you like the realistic reload?

Archon23
July 23rd, 2007, 06:20 PM
I'm just asking thats all. I don't mind it either It's just that I think it would be inconsistent if some guns have it and some don't........

teh lag
July 23rd, 2007, 06:30 PM
I'm just asking thats all. I don't mind it either It's just that I think it would be inconsistent if some guns have it and some don't........

I made the SMG like that on the grounds that you can't recover rounds from a caseless weapon, but from other magazines ingame, you possibly could.

Warsaw
July 23rd, 2007, 08:54 PM
How can you not recover rounds from a caseless weapon? The bullets are still individual bullets, and can be loaded into another magazine if desired. The only difference is that the bullets don't have casings to be ejected. The only thing a caseless round can't do that a cased round can do is fire under water.

Masterz1337
July 23rd, 2007, 09:16 PM
The clips are sealed.

supersniper
July 23rd, 2007, 09:29 PM
Still haven't seen you online yet??

Warsaw
July 23rd, 2007, 10:28 PM
The clips are sealed.

Did Bungie say that or are you just making that up? The G11 assault rifle fires 4.5mm caseless ammunition, and its magazines are not sealed.

If you are referring to the ammo packages on the ground being sealed, that doesn't really make much sense, because all of the human ammunition packages are sealed, regardless of whether or not they are cased.

Masterz1337
July 23rd, 2007, 10:59 PM
take a look at the smg clip. It's all closed.

Warsaw
July 24th, 2007, 01:14 PM
There is a port somewhere on the underside (the side that is closest to the receiver of the SMG) for the bullets to be fed trough. If it isn't present, then you may chalk that one up to laziness on Bungie's (or your team's) part. You can't have a completely closed magazine and expect the bullets to be loaded.

Unless you can justify your logic, I think the "realistic" reloading of the M7 needs to be fixed.

Revord
July 24th, 2007, 01:22 PM
I would tend to agree with Warsaw about the closed magazine issue. There has to be a way for the rounds to be fed into the weapon, hence, impossible for the magazine to be completely closed. However, if you want to go realistic, you could (if the program will let you) make a delay on the rounds reappearing in the inventory.
Revord

Warsaw
July 24th, 2007, 01:25 PM
Or have the Master Chief simply store the unfinished magazine(s) for later use, so that eventually he'll start pulling out magazines with, say, 21 rounds in them versus a full 60.

TrU7H
July 24th, 2007, 01:45 PM
yea that's what they do on america's army special forces, the marines just store the clips that still have bullets in them and use it later, even if there's only one stinking bullet in it........

teh lag
July 24th, 2007, 04:15 PM
How can you not recover rounds from a caseless weapon? The bullets are still individual bullets, and can be loaded into another magazine if desired. The only difference is that the bullets don't have casings to be ejected. The only thing a caseless round can't do that a cased round can do is fire under water.

There's also the fact that the clip goes flying into the ground in the reload anim. Though, I suppose we may as well give the SMG back its round recovery...

mistercheif
July 24th, 2007, 04:26 PM
And the rocket launcher as well.....?

Archon23
July 24th, 2007, 04:43 PM
The rocket launchers a different story. That one ACTUALLY makes sense seeing as each "clip" is two pre-loaded rounds in a "drum" that you place on the rocket launcher to load it. Its not like you could really get a single rocket out of each drum (Or whatever its called)

ICEE
July 24th, 2007, 06:06 PM
yeah thats true. i think all the power-weapons and the sniper should have no round recovery

TrU7H
July 25th, 2007, 10:32 AM
aw no, not the sniper, the sniper is a box mag, you could recover rounds from that, but the rocket launcher i understand, it shouldn't have round recovery

Archon23
July 25th, 2007, 10:45 AM
Unless of course you pull out the whole "Store used rounds" thing.

TrU7H
July 25th, 2007, 10:51 AM
what do you mean by that?

Hotrod
July 25th, 2007, 10:57 AM
what do you mean by that?

He means this :


Or have the Master Chief simply store the unfinished magazine(s) for later use, so that eventually he'll start pulling out magazines with, say, 21 rounds in them versus a full 60.

supersniper
July 25th, 2007, 12:43 PM
Why get so technical??

Archon23
July 25th, 2007, 12:54 PM
Thats too complicated for you? Its pretty self explanatory ya know.

bleach
July 25th, 2007, 03:28 PM
I like the "store used rounds" thing. I hate the SMG because it doesn't have the "store used rounds" thing.

Huero
July 25th, 2007, 06:33 PM
It would be more useful if it was a tad stronger.
although SMG battles are kinda epic

bleach
July 25th, 2007, 11:44 PM
The SMG is strong in close range. I would give sustained fire to the enemy that is about a few yards away and then a melee attack. The SMG was over-powered in SPv2...I used it to kill hunters. =|

Archon23
July 25th, 2007, 11:50 PM
You mean Spv1 and yes I did too.

[IA]Paul
July 26th, 2007, 09:01 AM
Eh, I hate the "no recovered rounds" thing. In Battlefield 1942 I have my ass-blastin' BAR, fire one round by accident, reload because every round counts, and I lose an entire goddamned clip. What if you accidently hit "E" or "R" (or whatever your action/reload keys are) on a "no recovered rounds" weapon when you've fired one round. And if you're a somewhat clumsy player, or are tired, you could keep firing a few rounds for clip, instinctfully go for reload or accidently hit it, think how many rounds you can lose! And say you're on the Library and you've got a gun that's rare (I haven't played it yet, I have very limited Windows use), and you keep reloading after a battle, you could lose lots of ammo VERY quickly.

All in all, keep recovered rounds in. I'm all for realism, but this just gets anoying.

Warsaw
July 26th, 2007, 12:39 PM
Don't ever use rare weapons in the Library unless you are just blowing up a group with a rocket launcher, and then swapping it out for your previous weapon.

Wizardman
July 26th, 2007, 01:50 PM
awesome i looked at all pictures and watched both videos, pretty damn fun.
I cant wait to screw around with brutes to (cheat bump possession):D

[IA]Paul
July 26th, 2007, 01:51 PM
Warsaw: That's what I mean. Say you have a rocket launcher and, say, a shotgun. A group of flood comes to you. You whip out the rocket launcher and blow them to oblivion. You reload so if the next time you need it, you can shoot off two shots if need be, but by now, you've just wasted a valuable rocket.

RedBaron
July 26th, 2007, 05:29 PM
Or you won't be able to fire anymore rockets after that anyway since your first round would trigger the unevitable explosion of the flood carrier forms and that inturn will trigger the various grenades scattered around the floor, causing a massive orange cloud of death and shrapnel that not even a wary rocket launcher wielding spartan can escape.

My point is- rockets against flood= self destruction

But yeah, I do find this new reload system to suck, since I reload all the time to make sure I have a full mag/barrel.

[IA]Paul
July 26th, 2007, 06:01 PM
I stay away from the grenades, and blow them up before any rocket wielding.

supersniper
July 26th, 2007, 07:35 PM
Ha your complaining about them wielding rockets. I hate it when the flood have the chain gun. They seem to NEVER miss!!!

bleach
July 27th, 2007, 12:35 AM
If they have the chaingun, I would give them the MA5C, grenade, and Spartan laser combo.

RedBaron
July 27th, 2007, 02:03 AM
Wow I completely forgot to add the Spartan Laser into the flood combat picture. Thats goin to own.... and we won't have to worry about misdetonating anything.

However, I wouldn't be surprised if the spartan laser isn't even goin to be in the H3 campaign, much like how the fuel rod cannon was only available in multiplayer for Halo Combat Evolved...

Haloking365
July 27th, 2007, 06:18 AM
Wow I completely forgot to add the Spartan Laser into the flood combat picture. Thats goin to own.... and we won't have to worry about misdetonating anything.

However, I wouldn't be surprised if the spartan laser isn't even goin to be in the H3 campaign, much like how the fuel rod cannon was only available in multiplayer for Halo Combat Evolved...
No, its definately going to be in the campaign. They've said it already, that you will be fighting against brutes with it, and its not like bungie to implement weapons into MP and not SP on a new game with a new campaign.

I_Am_Error117
July 27th, 2007, 09:08 AM
These fourms have gotten boring lately bec nothing is happening *nudges masterz for some news or pics* but yeah w/e on the ammo thing leave it as is

BigText
July 29th, 2007, 09:54 PM
The idea of losing all of the rounds in the clip whenever you reload is fucking retarded. That shouldn't be a part of ANY weapon.

We have enough shitty "realistic" games as it is.

Archon23
July 29th, 2007, 10:09 PM
^ That was settled a WHILE ago.

Dole
July 29th, 2007, 10:45 PM
We have enough shitty "realistic" games as it is.
Halo pushes enough to the edge of believability as it is, so I think it would make sense to lose the remaining rocket in a sealed canister when reloading the rocket launcher, tbqh.

Besides, I'd love to see some mods like this (http://media.putfile.com/rosss-timberland-hax11-lol11) more often, but the tenacity of our dear friend Warsaw (=EP_Ace of Spades) is probably the only reason that even that mod ever came to be.