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SnaFuBAR
December 16th, 2007, 03:59 AM
lots of boxes are not the same thing as assembly lines and that sort of thing. you non-designers wouldn't know about that, but that's ok.

DaneO'Roo
December 16th, 2007, 04:53 AM
*e* @ Nubz* No, thats different. See, tweeks details, all though minor are actually organized and stylized. FD's was just a shitload of fucking squares, 90 percent of it not looking planned at all.


*epicedit*

http://img340.imageshack.us/img340/9971/alianthingybumppt1.jpg

Did that today, still working on it. Haven't had much time away from shit, and i was craving to make awesome, so yeah. That is just the bumps (unfinished bumps), rendered, so even more awesome is soon to come.

Tweek
December 16th, 2007, 10:03 AM
i has progress

http://xs222.xs.to/xs222/07500/needsaname.jpg

there might not be alot of new stuff to SEE, but there's a whole lot of unseen progress :o

il Duce Primo
December 16th, 2007, 01:46 PM
How exactly do you make those little detail things. Like the cracks. Do you just use the cut tool and then chamfer the line and extrude it inward?

Snowy
December 16th, 2007, 02:02 PM
How exactly do you make those little detail things. Like the cracks. Do you just use the cut tool and then chamfer the line and extrude it inward?

He's leet. That's how.

http://i2.photobucket.com/albums/y37/snowysnowcones/previewGFX.jpg
no me gusta :(

Tweek
December 16th, 2007, 03:22 PM
cracks? you mean like the lines?
dunno if this helps.

http://xs222.xs.to/xs222/07500/wire.jpg

note: this is not the way to model, this is purely to produce a good normalmap when smoothed.
don't anyone ever dare using geometry like this in realtime because the world will laugh at you.
normalmap-purposes only.

DaneO'Roo
December 16th, 2007, 04:17 PM
*e* @ Nubz* No, thats different. See, tweeks details, all though minor are actually organized and stylized. FD's was just a shitload of fucking squares, 90 percent of it not looking planned at all.


*epicedit*

http://img340.imageshack.us/img340/9971/alianthingybumppt1.jpg

Did that today, still working on it. Haven't had much time away from shit, and i was craving to make awesome, so yeah. That is just the bumps (unfinished bumps), rendered, so even more awesome is soon to come.
.

<:mad:>

Thoughts??? Should I continue this style or drop it all together.

Tweek
December 16th, 2007, 04:19 PM
CONTINUE BECAUSE IT AM WIN!
honestly though, it's not very defining, it kinda reminds me of the inside of an antique watch, and honestly, i think that's a positive thing.
i think you should maybe do 2 more or something, maybe see if you can define it a bit more, and then you can form a more founded opinion on wether it's something worth going after more intensively.
my opinion: you can do ALOT of cool stuff with that style, i already have some ideas floating in my head now :3
oh yes, creativity has set in!

maybe i should come up with a 3d style that'd go along with it :3

OH btw get on aim, because this cannot be contained in one mind alone!

il Duce Primo
December 16th, 2007, 07:35 PM
Yea that sortove helped. It looks like you just chamfer the shit out if it with a few other things. And I spot soem type of error in the middle left. I think its an overlapping face but I'm not sure. But thank you. And Dane I like the style but I truely loved the forerunner stuff you did. You're the only person I think that can truely make forerunner textures. But since your moving onto the Unreal Engine I guess it's good to use this style. I like it though. I will have to get used to it then.

mR_r0b0to
December 16th, 2007, 07:38 PM
cracks? you mean like the lines?
dunno if this helps.

http://xs222.xs.to/xs222/07500/wire.jpg

note: this is not the way to model, this is purely to produce a good normalmap when smoothed.
don't anyone ever dare using geometry like this in realtime because the world will laugh at you.
normalmap-purposes only.

tweek you've got unneeded lines :downs:

il Duce Primo
December 16th, 2007, 08:15 PM
Those lines don't matter because this isn't going into any engine I don't think. But I bet he will optimise them out when hes fully done.

Leiukemia
December 16th, 2007, 08:34 PM
?? As he already said they are there for the high res normal map. He's using subdivision (I'm guessing), and those lines are necessary to avoid errors when he applies the modifier. It makes it so the edges smooth properly.

Con
December 16th, 2007, 08:42 PM
tweek you've got unneeded lines :downs:
l2read

Zeph
December 16th, 2007, 09:24 PM
Isn't it going into UT3? Doesn't everything in UT3 have unnecessary and gratuitous amounts of little details? I rest my case.
You mean normal maps?

il Duce Primo
December 16th, 2007, 10:17 PM
I got confused about normal maps so I did some research and found this nice tutorial that answered all my questions. Hope this helps any people who are confused about normal maps.
http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=16

ExAm
December 16th, 2007, 10:24 PM
You mean normal maps?I know this, at the time I thought he was chastising the use of small details, period, not just for a model that's going ingame.

mR_r0b0to
December 17th, 2007, 01:09 AM
l2read

meh, tl;dr :eyesroll:

anyway, after a few months of no modeling,
my eve subscription expired and i'm broke till next week and i was bored.

about an hour of work, i found the concept in facepunch i think...

http://img252.imageshack.us/img252/1042/whatchathinkrc3.jpg
:downs:

DaneO'Roo
December 17th, 2007, 01:30 AM
http://img155.imageshack.us/img155/1223/aboscifirenderedrc4.jpg

So I made the best texture I've ever made, rite.

Tiled it across twice for yas to show how well it tiles. Rendered with imitation bumps. specular and illumination in photoshop.

mR_r0b0to
December 17th, 2007, 01:34 AM
http://img155.imageshack.us/img155/1223/aboscifirenderedrc4.jpg

So I made the best texture I've ever made, rite.

Tiled it across twice for yas to show how well it tiles. Rendered with imitation bumps. specular and illumination in photoshop.

win win win win

Sever
December 17th, 2007, 01:36 AM
Now THAT is a lot better! It looks like the Forerunners' and Protoss' fully legitimate child, that has received much love and care over the past few hours of its existence. Nicely done.

Bodzilla
December 17th, 2007, 01:38 AM
Protoss?
Forerunner?

I'd say it's something Closer to one of Hr giger's style.
yet different.
completely awesome man, i cant begin to praise you enough.

DaneO'Roo
December 17th, 2007, 01:38 AM
Or more like me not trying to make stuff look like anything?

If anything, I used a bit of australian Aboriginal art for a bit of influence.

Tweek
December 17th, 2007, 01:39 AM
aiii thas coool



I'd say it's something Closer to one of Hr giger's style.
yet different.

O_o

Bodzilla
December 17th, 2007, 01:40 AM
Just the Mass of Detail i was referring too.
It's diffeent to anything i've seen, it's just the amount of detail, and layering.

ExAm
December 17th, 2007, 11:08 AM
http://img155.imageshack.us/img155/1223/aboscifirenderedrc4.jpg

So I made the best texture I've ever made, rite.

Tiled it across twice for yas to show how well it tiles. Rendered with imitation bumps. specular and illumination in photoshop.:o

Tweek
December 17th, 2007, 11:26 AM
added some nice stuff to the side. its a crap angle and render, but i don't care.
ill see if i can post better images later.

stuff is starting to take damn long to render, so i cba taking more pics atm.
http://xs222.xs.to/xs222/07511/side.jpg

i've added some round things to it, it wasn't really my intention, but it came out that way anyway, dunno, seems to have worked out pretty good.

ill be working on it for the rest of the evening, so.. CRIT ON!

Rob Oplawar
December 17th, 2007, 01:09 PM
http://www.spacebrick.net/pictures/blog_gallery/what.jpg
Tweek, what's with this? That's unusually sloppy for you. It looks like unsmoothed terrain. I hope you aren't finished with that area yet...

DOMINATOR
December 17th, 2007, 01:22 PM
So I made the best texture I've ever made, rite.

damn thats awesome... that brown and green really made it pop.

should use that brown with more of your stuff.

Sever
December 17th, 2007, 01:31 PM
If anything, I used a bit of australian Aboriginal art for a bit of influence.


I was saying that it has both ancient and present qualities to it, and is very stoic, not necessarily like either of the two in style, but moreover in concept. Also, it seems to have an almost audial quality, looking like music bars and vinyl records. Also, I can definitely see the Aboriginal influence - we have an Aboriginal art museum near where I live, and my mother and I have been up to see it a few times. Quite amazing artwork, especially when you know the history behind it.

Tweek
December 17th, 2007, 01:39 PM
Tweek, what's with this? That's unusually sloppy for you. It looks like unsmoothed terrain. I hope you aren't finished with that area yet...
good eye ;D
yea that's just unsmoothed.

here's a better pic.

http://xs222.xs.to/xs222/07511/side2.jpg

ignore the most obvious stuff at the bottom-middle bit of the image. same goes for where the thing on the side goes up and meets the top of the cabin bit.
it's taking 7 minutes per render now, and climbing, cba fixing it and waiting another 7 for it to finish again.

note: im not posting this for MASSIVE E-PEEN, but i'm looking for crits, telling me its awesome is nice ofc, but it's not very helpfull :3

DaneO'Roo
December 17th, 2007, 02:11 PM
Looks epic.

Hurry up and finish so I can skinny skinny.

Rob Oplawar
December 17th, 2007, 04:42 PM
I still see errors there, but I'm sure you're well aware of them. :P

Still, idk if that rounded cab fits in with the wheel assemblies- both are very cool, but the cab looks somewhat streamlined, while the wheel assemblies are huge bold angular things... but then, you're doing this off of a concept drawing someone else made, no? I remember seeing something like that a while back... mind linking it here so I don't have to go dig it up?

e: oh also, just out of curiosity, what's the poly count?

mR_r0b0to
December 17th, 2007, 09:59 PM
looking awesome, tweek :D

http://img91.imageshack.us/img91/7381/copyofbackkgroudnqa9.jpg

n00b1n8R
December 18th, 2007, 04:54 PM
I did this over a year ago for an animation assignment.
http://s96.photobucket.com/albums/l183/n00b1n8R/?action=view&current=TerrenceSlatterySamGrech.flv

that's me doing that horrible accent btw xD

E: oh dear god it's worse then i remember :lmao:
atleast I got an A+ for it :3

FlyingStone
December 18th, 2007, 04:57 PM
Darth V with a shotgun?
omfgbbq

DaneO'Roo
December 19th, 2007, 02:26 AM
So I'm making another one ;D

http://img175.imageshack.us/img175/4052/floorcentraldecorrendervn8.jpg

alby
December 19th, 2007, 04:01 AM
Can't wait to see what it looks like when it's done. The other one was :awesome:

Rob Oplawar
December 19th, 2007, 08:49 AM
Damn, Dane, just when I was starting to think your forerunner textures were starting to get a bit repetitive, you go and do something like this. Will you ever stop being awesome?

Tweek
December 19th, 2007, 09:20 AM
also:

http://xs222.xs.to/xs222/07513/bombarut.PNG
dano, make normalmap ok, it doesnt eat bumpmaps.

DaneO'Roo
December 19th, 2007, 04:00 PM
allrighty

also wheres the specular?

Roostervier
December 19th, 2007, 04:41 PM
Going to give that a parallax map? It's actually quite easy and a sort of tut explaining it is on this (http://book.hourences.com/tutorialsue3mated3.htm) page. It would look awesome with parallax mapping tbh. :D

Tweek
December 19th, 2007, 04:45 PM
parallax mapping modifies UVs, only works on tiling textures, so not on skinned stuff.

@dano, in your next-gen-textures-thread

FireDragon04
December 19th, 2007, 08:36 PM
Lookin' good. It looks very 'ut3ish' lol. Also the map that pic is on Tweek, is full of WIN!

DaneO'Roo
December 19th, 2007, 10:09 PM
You know what else is full of win?

http://img180.imageshack.us/img180/5747/aboscifi2renderedeh9.jpg
That's actually not done, It's just a mockup of what it might look like. There will be more stuff added outside that thing. It's not meant to tile either btw, just a sort of crossroads-joining-of-multiple-corridors-middle-central-piece-thing.

:3

Mass
December 19th, 2007, 10:14 PM
Art deco ftw, and that, my friend, looks like some ass kicking art deco style sci-fi win-ness.

Maybe it could go in some sort of digital-zeppelin type thing, idk: But it looks like sex.

Sever
December 19th, 2007, 11:27 PM
I'm getting a better eye for your artistic styles, and I can see that it isn't finished yet (at least not by your high standards). Are you designing these for something, or just practicing with a specific style? I'm loving the looks of all of it except the eight black spheres, due to the fact that they pull your eyes along the horizontal/vertical axises, detracting from the thoroughly established diagonal axises, and also pull attention away from the center. The unfinished 'eggs' (with the glowing green bars) appear too large in my opinion, but that may just be their unfinished-ness and the black spheres putting stress on their shapes.


Also, were you playing on Diesel PL3 today?

DaneO'Roo
December 20th, 2007, 05:28 AM
No I haven't played halo online in MONTHS.

Also yes your spot on.

mR_r0b0to
December 20th, 2007, 05:46 AM
that texture looks familiar

http://izlin.free.fr/eve/ships/dominix.jpg

:awesome:

DaneO'Roo
December 20th, 2007, 09:04 AM
you mean the colours?

Also what is that game anyway.

PlasbianX
December 20th, 2007, 09:23 AM
The colors do look the same, but its not the same texture. And that game would be eve.

FireDragon04
December 20th, 2007, 04:45 PM
Ok...i got sooooo bored i started doing a 50/50 3DS/PS Starwars image.
It's still heavy WIP and taking input so, hopefully will have alot of 'pew pew' and dog fights in there. The thing I'm happiest with is the 'blowing up ship' as my PS' editing was :) there but theres alot there already if u look close, hopefully alot more to be added too.

http://img139.imageshack.us/img139/662/progresswip20dec1lf6.jpg
PS: MN are my initials lol (Matt Needler)

Tweek
December 20th, 2007, 05:04 PM
do want.

mR_r0b0to
December 20th, 2007, 05:16 PM
you mean the colours?

Also what is that game anyway.
yeah, colors
eve-online

TeeKup
December 21st, 2007, 09:52 PM
that texture looks familiar

http://izlin.free.fr/eve/ships/dominix.jpg

:awesome:

Holy shit!!!

Is that the new Dominix? !!!!D:

Con
December 21st, 2007, 10:15 PM
looks like pre-trinity, but I dont play the game tbh

TeeKup
December 21st, 2007, 10:17 PM
Wait....it is. D:

Show me the new Dominix D: <

Emmzee
December 21st, 2007, 11:37 PM
http://img401.imageshack.us/img401/2223/gmconstruct0016ow8.jpg

EDIT:

http://img153.imageshack.us/img153/8606/csassault0000ch2.jpg

n00b1n8R
December 22nd, 2007, 02:16 AM
the middle chest area looks iffy on the second, and the leg and arm going over the sofa don't look quite rite to my mind. otherwise, I like it :)

il Duce Primo
December 22nd, 2007, 02:09 PM
I love the camera angles.

Disaster
December 22nd, 2007, 02:57 PM
Really, Really bored today, so I tried to humor myself. Looks pretty good i guess, could use a higher polly hog though.

http://i266.photobucket.com/albums/ii256/echo216/warthogfunny.png

Con
December 22nd, 2007, 04:17 PM
new rims D: Those ones are ugly

ExAm
December 22nd, 2007, 04:39 PM
Really, Really bored today, so I tried to humor myself. Looks pretty good i guess, could use a higher polly hog though.

http://i266.photobucket.com/albums/ii256/echo216/warthogfunny.pngNees to ride higher on the suspension.

FireDragon04
December 22nd, 2007, 05:31 PM
Wait....it is. D:

Show me the new Dominix D: <
Damn, if you think thats trinity, u'll have a surprise lol. But that Domi pic was pre-trinity. All gellente ships are more 'blue' now. I don't have any pictures of the Domi but heres the Brutix and Myrm.

http://img96.imageshack.us/img96/2976/20071218235527at6.jpg
http://img441.imageshack.us/img441/2425/20071220150154nn9.jpg



Really, Really bored today, so I tried to humor myself. Looks pretty good i guess, could use a higher polly hog though.

http://i266.photobucket.com/albums/ii256/echo216/warthogfunny.png

I like the tires but if you add more detail to the actual rims it may suit the hog if you sported the hog out more. Which would be cool, if you could add detail to the hog and make it more 'sporty'.

il Duce Primo
December 22nd, 2007, 05:34 PM
Give it a body kit.

Disaster
December 22nd, 2007, 05:38 PM
lol i guess i can attempt vehicle modeling..im not that good but i can try

well here i go

Con
December 22nd, 2007, 06:50 PM
I don't think I've shown this to anyone before, it's been sitting in this folder stuffed away for a long time.
http://img507.imageshack.us/img507/5781/lastsuppermp4.jpg

Disaster
December 22nd, 2007, 08:16 PM
lol.hilarious..where did you find something like that lol?

Con
December 22nd, 2007, 08:29 PM
find? made it

Disaster
December 22nd, 2007, 09:27 PM
oh..lol nice then..i got to give you +rep for that..anyways i made a better rim for mah wheels. Suggestions?
http://i266.photobucket.com/albums/ii256/echo216/tires.png
http://i266.photobucket.com/albums/ii256/echo216/tire3.png

FireDragon04
December 23rd, 2007, 05:34 AM
oh..lol nice then..i got to give you +rep for that..anyways i made a better rim for mah wheels. Suggestions?
http://i266.photobucket.com/albums/ii256/echo216/tires.png
http://i266.photobucket.com/albums/ii256/echo216/tire3.png

Try messing with materials and smoothing, especially with the rim, i like the indent in the middle but the 'stretched down' holes make it less appealing and may/could be fixed with fixed smoothing groups. Might just be me...who knows, also with the current smoothing it looks like foam, or something, so making it sharper would make it look more like metal.

Kalub
December 23rd, 2007, 06:21 AM
Alot of wheels have the smoother look to them you describe, and with a nice chrome material I think it would look nice.

Even then, I agree with you. Something like this would look awesome....

http://img.alibaba.com/photo/11557720/22_TSW_Wheels_Tires_BMW_X5_3_0_4_4_4_6_4_8is_E53_R ims.jpg

Disaster
December 23rd, 2007, 02:13 PM
i did this really quick in max..i cant really tell if its good or not..that i guess is up to you
http://i266.photobucket.com/albums/ii256/echo216/tirechrome.png

Con
December 23rd, 2007, 03:04 PM
looks okay I guess, nothing special though. Try modeling something that really shows off what you've got to offer.

Disaster
December 23rd, 2007, 03:05 PM
hmm..what should i make..i cant really think of anything..any ideas?

Con
December 23rd, 2007, 03:46 PM
a car to go with the wheels

ima_from_America
December 23rd, 2007, 04:30 PM
A pimped out tank would be AWESOME.

Emmzee
December 23rd, 2007, 05:40 PM
http://img155.imageshack.us/img155/9458/yougongitrapedqq0.jpg

You're gonna get RAPED.

Hurrvish
December 23rd, 2007, 06:36 PM
http://xs322.xs.to/xs322/07521/Capture.png

http://s5.largeimagehost.com/HL/UehrehU/Capture2.png

meh

Con
December 23rd, 2007, 10:05 PM
LOL, that's awesome

Huero
December 23rd, 2007, 10:11 PM
http://img525.imageshack.us/img525/1453/salutationscopygb5.png (http://imageshack.us)
http://img525.imageshack.us/img525/1453/salutationscopygb5.fcad957f60.jpg (http://g.imageshack.us/g.php?h=525&i=salutationscopygb5.png)
Not exactly showing off... SKILL, persay, but it was fun.

TPE
December 23rd, 2007, 11:05 PM
This is a new signature I'm working on.

I need some kind of halo type thing to go in it as an image.

http://i54.photobucket.com/albums/g98/TPE_NS/tpesig1.png

n00b1n8R
December 23rd, 2007, 11:27 PM
@hurrvish: I prefered the first one. the shoopage is less obvious.

DaneO'Roo
December 24th, 2007, 01:01 AM
Realised I posted this in the wrong gallery thread.

http://img505.imageshack.us/img505/6519/bucketcatlr9.jpg

:P

Timo
December 24th, 2007, 01:19 AM
Nice Hurrvish, bored much? :d

Tweek
December 24th, 2007, 03:35 AM
http://i236.photobucket.com/albums/ff83/HannahMariii/Backtokitchen.jpg

THIS IS HOW I FEEL.
KTHNX.

Shitty 5 minute drawing.
Excuse my bad photoshop skills -- I am a woman. I have an excuse.

how'd you get out of the kitchen? :O

i oppose e-female opression btw

n00b1n8R
December 24th, 2007, 05:01 AM
http://i236.photobucket.com/albums/ff83/HannahMariii/Backtokitchen.jpg

THIS IS HOW I FEEL.
KTHNX.

Shitty 5 minute drawing.
Excuse my bad photoshop skills -- I am a woman. I have an excuse.
that's fucking awesome :lmao:

Hurrvish
December 24th, 2007, 10:51 AM
@ n00b

There's no shoopage involved. It's taken as is from the game.

Disaster
December 24th, 2007, 11:44 AM
hmm.i made this earlier for my friend simulacrum..the pickups arent temporary suggestions?

http://i266.photobucket.com/albums/ii256/echo216/guitar2.png

Tweek
December 24th, 2007, 12:05 PM
http://xs122.xs.to/xs122/07521/SHADARRR.PNG

so i built a shader O_o.
this one is made for the ground+cliffs in the Helix Canyon remke i'm doing.

the Bloodgulch texture is temporary, untill i make a proper one for Helix canyon. (only have to swap out that one texture, to make it work for helix canyon.)

it's not done yet, so it'll propably grow more. this only builds the ground.
now i need to add the bit which renders the cliffs, and stuff those on a vertex blend on a seperate UV channel.
ut3 is awesome.

Hurrvish
December 24th, 2007, 03:10 PM
I gotta stop doin' this D:

http://s5.largeimagehost.com/HL/Uehtecr/Capture7.png

Rep to the first one who can find the hidden red guy.

Here is a close up for those who can't find him:
http://s5.largeimagehost.com/HL/UesUQsr/Capture9.png

ExAm
December 24th, 2007, 03:22 PM
Is he the one whose helmet you can see at the bottom?

Con
December 24th, 2007, 05:14 PM
The red guy in active camo behind the blue guys in the structure?

TeeKup
December 24th, 2007, 05:26 PM
The red guy in active camo behind the blue guys in the structure?


Christ you have good eyes.

Hurrvish
December 24th, 2007, 05:40 PM
Yep. (Directed at Conscars)

EDIT: Christ, I have to spread some around

n00b1n8R
December 24th, 2007, 06:30 PM
@ n00b

There's no shoopage involved. It's taken as is from the game.
they why are there 18 people in the second image?

E: 19, i just noticed that ghost was active

by last, i mean this one:
http://s5.largeimagehost.com/HL/UehrehU/Capture2.png

FireDragon04
December 24th, 2007, 08:33 PM
Hi. Bored on Christmas morning before i sleep. And not much to do, i thought i'd have a go at GMOD Screen shotting.

iLove
http://img507.imageshack.us/img507/9160/ilovepe4.jpg (http://img340.imageshack.us/img340/9186/ilovett9.jpg)

iKiss
http://img264.imageshack.us/img264/4564/ikissrc2.jpg (http://img524.imageshack.us/img524/9687/ikissao1.jpg)

Click either for larger image

Originals

http://img507.imageshack.us/img507/6899/gmconstruct0001pd6.jpg
http://img175.imageshack.us/img175/4176/gmconstruct0005dx0.jpg

Stormwing
December 24th, 2007, 09:42 PM
The red guy in active camo behind the blue guys in the structure?
How the hell did you see that?!

I keep staring and looking but I just aint seeing it :confused:

Con
December 24th, 2007, 09:57 PM
How the hell did you see that?!

I keep staring and looking but I just aint seeing it :confused:
I just kinda looked around and noticed it was redder than it should have been :|

Disaster
December 24th, 2007, 09:57 PM
ooh i see it heres the pic

http://img291.imageshack.us/img291/3935/dudept3.png

TeeKup
December 24th, 2007, 09:57 PM
I can't see shit....

Disaster
December 24th, 2007, 09:58 PM
then your blind..its a faint red ouline of the spartan crouching behind them

TeeKup
December 24th, 2007, 10:00 PM
Well I'm sorry if I'm staring straight into the computer and I don't see anything, I guess that means stormy is blind too?

Seriously.

Disaster
December 24th, 2007, 10:01 PM
lol..no offense..it was dificult..look at the pic i posted..it shows the general area of where the spartan is

Xetsuei
December 24th, 2007, 10:28 PM
ooh i see it heres the pic

http://img291.imageshack.us/img291/3935/dudept3.png

Ohh I see it now.

Roostervier
December 24th, 2007, 10:29 PM
Yeah, he isn't using the camo fix. I see it too, but it would have been easier to prove if you kept it at the same resolution with the circle pointing it out.

Hurrvish
December 24th, 2007, 10:43 PM
Check the same post. Theres another angle for those who can't see.

Lightning
December 24th, 2007, 11:34 PM
Excuse my bad photoshop skills -- I am a woman. I have an excuse.

What the fuck kind of excuse is that?

Sorry, but I've seen a woman outdo EVERYTHING you have ever shown. Good day.

Xetsuei
December 24th, 2007, 11:37 PM
What the fuck kind of excuse is that?

Sorry, but I've seen a woman outdo EVERYTHING you have ever shown. Good day.

Is it Aerowyn?

Bastinka
December 24th, 2007, 11:40 PM
hmm.i made this earlier for my friend simulacrum..the pickups arent temporary suggestions?

http://i266.photobucket.com/albums/ii256/echo216/guitar2.png
Correct the fretboard, the string width, the strings angle, the pickup (what kind of a pickup is that?) and the neck.


It's basically a Circle cut in half, the neck is.

Lightning
December 24th, 2007, 11:41 PM
Xetsueiâ„¢;203361']Is it Aerowyn?

Yes, along with others.

I can name many people right now that I know, that are female, that could totally blow you away with Photoshop. Don't give anyone that bullshit, "O IM GURL I SUX COMPUER".

Grow the fuck up, and get out of your "oh, pity me" stage.




Dear God.

Bastinka
December 24th, 2007, 11:42 PM
Yes, along with others.

I can name many people right now that I know, that are female, that could totally blow you away with Photoshop. Don't give anyone that bullshit, "O IM GURL I SUX COMPUER".

Grow the fuck up, and get out of your "oh, pity me" stage.




Dear God.
Oh yes lightning, the inhumanity! :'(

Reaper Man
December 24th, 2007, 11:43 PM
Yes, along with others.

I can name many people right now that I know, that are female, that could totally blow you away with Photoshop. Don't give anyone that bullshit, "O IM GURL I SUX COMPUER".

Grow the fuck up, and get out of your "oh, pity me" stage.




Dear God.
IAWTP. In fact, I'm one of maybe three guys at my school who are decent at Photoshop. The rest (being about 10 of them) are girls.

Aerowyn
December 24th, 2007, 11:52 PM
I can name many people right now that I know, that are female, that could totally blow you away with Photoshop. Don't give anyone that bullshit, "O IM GURL I SUX COMPUER".


Even if she's doing it for the sake of the fact that this is a website comprised of BOYS, she wants to be funny and laugh with the sexist jokes, and she sells herself short.

She makes herself seem like a stupid helpless girl, and I'm sure she thinks different of herself. I would never be like, "Ohh, I'm a girl, pity me, I can't do anything right because I'm female and you're a boy and you're so smart and strong lol help me with this I'm dumb" because I know when I have limitations, but I am NOT weak and I am NOT stupid and I shouldn't have to act it to get the accolades of the boys on this website. Neither should she.

So my advice is toughen up, get an identity, and don't hide behind being a girl and act ashamed of it. Goodness.

n00b1n8R
December 25th, 2007, 12:10 AM
Goodness.
that totally killed the post :3

Bodzilla
December 25th, 2007, 01:01 AM
mb it's just me, but i took what she said as a joke?

Chill people.

DaneO'Roo
December 25th, 2007, 02:27 AM
:glomp:

:lol:

Tweek
December 25th, 2007, 04:05 AM
What the fuck kind of excuse is that?

Sorry, but I've seen a woman outdo EVERYTHING you have ever shown. Good day.
BAAWWWWWWWWWWWWWWWWWWWWWWWWWWW


Even if she's doing it for the sake of the fact that this is a website comprised of BOYS, she wants to be funny and laugh with the sexist jokes, and she sells herself short.

She makes herself seem like a stupid helpless girl, and I'm sure she thinks different of herself. I would never be like, "Ohh, I'm a girl, pity me, I can't do anything right because I'm female and you're a boy and you're so smart and strong lol help me with this I'm dumb" because I know when I have limitations, but I am NOT weak and I am NOT stupid and I shouldn't have to act it to get the accolades of the boys on this website. Neither should she.

So my advice is toughen up, get an identity, and don't hide behind being a girl and act ashamed of it. Goodness.

BAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWW

INTERNEEEEEEET, WHAT THE FUUUUUUUCK!!!??!

sheesh, had any good freakouts lately?
aerowyn, you ALMOST make it sound like you're jealous of something.
lights, the fuck you freaking out over man? christ, overreact much?

also:
http://xs322.xs.to/xs322/07522/helixcanyontbh.jpg
wip.

Stormwing
December 25th, 2007, 11:33 AM
This is why I stoped coming here.
I cant be myself.
Why dont you keep your oppinions to your goddamn self.
Jesus Christ.
Merry Christmas, asshole.
drama? in my H2V? :eek:

okay, the sarcasm wasn't too obvious tbh. but lights and aerowyn definitely overreacted, lol. gg internet again.


Well I'm sorry if I'm staring straight into the computer and I don't see anything, I guess that means stormy is blind too?

Seriously.
I guess it looks slightly distorted there....but when I compared it to the wall in front of it (at the same angle) it didn't see THAT disorted so I ignored. It's a stretch if you ask me, cuz I still don't really see shit.

Disaster
December 25th, 2007, 11:34 AM
cliff needs textures but looks good nonetheless could use some more organic detail on the cliff like cracks and maybe trees breaking out of some of the cracks..depends on the type of enviroment your trying to get across

Snowy
December 25th, 2007, 11:38 AM
BAAWWWWWWWWWWWWWWWWWWWWWWWWWWW



BAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWW

INTERNEEEEEEET, WHAT THE FUUUUUUUCK!!!??!

sheesh, had any good freakouts lately?
aerowyn, you ALMOST make it sound like you're jealous of something.
lights, the fuck you freaking out over man? christ, overreact much?

also:
http://xs322.xs.to/xs322/07522/helixcanyontbh.jpg
wip.

Mmm... stencil shadows

Kalub
December 26th, 2007, 01:39 AM
So I hear you like apples....

PlasbianX
December 26th, 2007, 07:54 AM
So I hear you like apples....

L do you know gods of death love apples.


:3

Reaper Man
December 26th, 2007, 08:20 AM
L do you know gods of death love apples.


:3
Olol, deathnote.

Roostervier
December 26th, 2007, 08:21 AM
The apples are ai path nodes iirc, can't check on my grandma's computer. :\

Tweek
December 26th, 2007, 09:46 AM
correct, 1 point for you.

Love De Lux
December 26th, 2007, 02:44 PM
http://img170.imageshack.us/img170/5818/pasfiniszo1.png

Not finished yet. Yes, I've been inspired by Dano a lot.

I'd like to know what your think about it, if that's a good start and what should I change.

n00b1n8R
December 26th, 2007, 03:39 PM
Dano was the first thing I thought of when I saw yours. yours reminds me more of aborigional art though for soem reason, with less futureistic stuff.

are you going to put colour to it? I'd like to see what you do :)

DaneO'Roo
December 26th, 2007, 03:54 PM
Looks great Lux, but you need to rethink about how some shapes touch other shapes and stuff. At the moment, nearly all the lines are joined as 1 big shape. Also, think a bit more about how the top and the bottoms meet the tops and the bottoms of the page.

:D

Bodzilla
December 26th, 2007, 05:12 PM
Looks great Lux, but you need to rethink about how some shapes touch other shapes and stuff. At the moment, nearly all the lines are joined as 1 big shape. Also, think a bit more about how the top and the bottoms meet the tops and the bottoms of the page.

:D
what would you know about anything? >:U

looks good Lux :)

Disaster
December 27th, 2007, 11:20 AM
hmm..this is something i made up yesterday..i might put it in halo not sure yet..the ground hasnt been started yet so dont say anything about the ground..and i know about the polly errors near the ground.
http://i266.photobucket.com/albums/ii256/echo216/bsp1.png

Patrickssj6
December 27th, 2007, 05:29 PM
Nice....hole :/

Disaster
December 27th, 2007, 05:31 PM
ROFL :)

FireDragon04
December 27th, 2007, 05:52 PM
Direct clone xy flip. Nice. It's a good model...ish. If your cloning make differences, identical symmetry is not only annoying to me now after studying so many landscapes and architecture, it doesn't look right. So well...what ever your going to do to join then, make it good, because your off to a good start. But make slight differences.
Good start!

Disaster
December 27th, 2007, 05:54 PM
theres not going to be 2 in teh actual bsp
i rotated it so you could see different parts more clearly

FireDragon04
December 27th, 2007, 05:58 PM
Kay, thats cool then. Is it an enclosed chasm or is that just like half of it so far and it will be open. like BG. or more like 2 or more connected areas?
Either way, good start. Hope to see more.

Disaster
December 27th, 2007, 05:59 PM
hmm..thats what ive been working on..im trying to figure out which would have better gameplay, if anybody has suggestions im willing to listen

Kalub
December 27th, 2007, 06:05 PM
C'mon tweek WHERE ARE THOSE PICTURES?!

ExAm
December 27th, 2007, 07:16 PM
When you finish the hands and the rest of the ass, don't post it here, that's gross.

Disaster
December 27th, 2007, 08:56 PM
hmm...heres a pic from 4 different views

http://i266.photobucket.com/albums/ii256/echo216/bsp4.png

n00b1n8R
December 27th, 2007, 09:42 PM
when i was scrolling down, the first thing I thought of were clams.

looks nice :)

Disaster
December 27th, 2007, 09:44 PM
lol..never thought of that..rofl

DaneO'Roo
December 27th, 2007, 09:45 PM
Looks nice, and reminds me of those prawn rice cracker things you get with chinese food xD

good work.

Disaster
December 27th, 2007, 09:51 PM
man..i didnt think it was this good..im getting good work replies all over the place...makes me all warm inside

LlamaMaster
December 27th, 2007, 11:23 PM
I like it too. ^_^

Mass
December 27th, 2007, 11:27 PM
looks ok, you should probably smooth to see if some of those more drastic non-planars need to be delt with.

il Duce Primo
December 28th, 2007, 12:49 AM
Yea. I guess i forgot to tell you that step to fix those nonplaners.

But I got bored and made this.
Hopefully tomorrow I can finish the top and add in some brush and roots sticking out.
http://img166.imageshack.us/img166/7175/cliffka5.jpg

adumass
December 28th, 2007, 01:05 AM
What is it supposed to be, a wall?

Timo
December 28th, 2007, 03:35 AM
Went for about an hours drive up the coast with a camera, to an old abandoned freezing works. A few shots from the day:
http://fc01.deviantart.com/fs23/f/2007/362/0/a/Freezing_works_shed_by_Timo12.jpg

http://fc01.deviantart.com/fs23/f/2007/362/4/a/Busted_up_Car_by_Timo12.jpg

http://fc02.deviantart.com/fs23/f/2007/362/8/b/Under_the_Pier_by_Timo12.jpg
:-)

Stormwing
December 28th, 2007, 03:38 AM
Looks like you kinda overdid the effects on the last two...noise reduction and/or something? 2nd one looks like it's straight out of a game to me and the last one just doesn't feel that....real.

But they're still really nice of course. And I still hate how you've got such an awesome location.

Timo
December 28th, 2007, 03:51 AM
A bit too surreal? :Originals of the last two:
http://img.photobucket.com/albums/v47/Timo12/IMG_0046.jpg
http://img.photobucket.com/albums/v47/Timo12/IMG_0044.jpg
I was kind of going for a surreal look for the car, but I honestly don't know what I'm doing in photoshop D:

Kalub
December 28th, 2007, 04:07 AM
http://img261.imageshack.us/img261/7915/gravityhammerwv9.gif

Gravity Hammer into WoW, the texture is dorked and I dunno how to fix it though....

DaneO'Roo
December 28th, 2007, 04:42 AM
huh?

What the fuck is that?

TPE
December 28th, 2007, 04:50 AM
Its a male blood elf wielding a amazonian womans pleasuring device.

DaneO'Roo
December 28th, 2007, 06:56 AM
Timo, that photo underneath that warf or watever it is is NICE. The way you got the diagonal lines in the picture to trace down the focal point is just genious. You were there at the right time of the day :D

Reaper Man
December 28th, 2007, 07:17 AM
I was kind of going for a surreal look for the car, but I honestly don't know what I'm doing in photoshop D:
http://www.artcone.com/photoshop-tutorials/faking_depth_of_field.html

Snaver
December 28th, 2007, 07:36 AM
Awesome photography Timo!

Disaster
December 28th, 2007, 09:29 AM
hmm...heres the bsp smoothed .the smoothing isnt the best because i gave it an autosmooth, anyways here it is

http://i266.photobucket.com/albums/ii256/echo216/bspsmoothed.png

Reaper Man
December 28th, 2007, 09:42 AM
Don't be lazy. Do it properly, it needs some hard edges, geez.

Disaster
December 28th, 2007, 09:43 AM
i used autosmooth because im not going to smooth it until i get the bsp finished..i just autosmoothed to see the nonplanars and what everybody thought

Reaper Man
December 28th, 2007, 09:44 AM
Pointless. If it's not finished, why bother? You should be able to spot the nonplanars without smoothing anyway.

Disaster
December 28th, 2007, 09:45 AM
nvm...rofl..mass wanted to see if any of the drastic nonplanars needed to be fixed or if it looked fine in smoothing..i only smoothed it because i can just press autosmooth right now...when i get the ground geometry done im going to smooth it

Mass
December 28th, 2007, 09:52 AM
I just wanted him to see that there are faces that need to be reoriented to look right, and it helps if he has a basic knowledge of what smoothing will be able to take care of and what needs actual fixing.

Disaster
December 28th, 2007, 09:54 AM
here comes mass to get my point accross rofl :hist101:

Mass
December 28th, 2007, 09:55 AM
You must have a clean floor by now.

Disaster
December 28th, 2007, 09:55 AM
You must have a clean floor by now.

I dont get it?

il Duce Primo
December 28th, 2007, 10:21 AM
Mass he is just using the technique i used and hes playing around with it. Remember my floor. But i did the floor with extra care and it turned out great.

Disaster
December 28th, 2007, 10:26 AM
yep pretty much

Mass
December 28th, 2007, 11:11 AM
I was actually refering to your overuse of "rofl."

Disaster
December 28th, 2007, 11:49 AM
Rofl :)

Con
December 28th, 2007, 01:07 PM
stop it :gonk:

Timo
December 28th, 2007, 01:42 PM
Timo, that photo underneath that warf or watever it is is NICE. The way you got the diagonal lines in the picture to trace down the focal point is just genious. You were there at the right time of the day :D
Yeah, I didn't realize those shadows until I looked at them on my PC o_o

Disaster
December 28th, 2007, 02:13 PM
stop it :gonk:

fine..:(..

Kalub
December 28th, 2007, 02:54 PM
huh?

What the fuck is that?


I put the GRAVITY HAMMER into WoW, focus Dano, and the texture is fucked up. :)

Disaster
December 28th, 2007, 02:55 PM
looks like it doesnt have a texture..not its screwed up...

Kalub
December 28th, 2007, 03:25 PM
:|

Are you kidding me, why don't you just take my advice, and shush. The texture is fucked because I cant link the blp file to the m2 model data, I don't have the knowledge to do so. Although, the texture is there it cannot be shown and the renderer applies the defualt.blp

Gawsh

Disaster
December 28th, 2007, 03:27 PM
o

Kalub
December 28th, 2007, 03:31 PM
Yea, o.


:)

Con
December 28th, 2007, 03:34 PM
Kawub <3

Kalub
December 28th, 2007, 03:52 PM
http://img293.imageshack.us/img293/9325/fuckyeahs7.gif

I fixed it :D


(Not to Connor: Wanna hook up? <3)

Disaster
December 28th, 2007, 03:53 PM
dude..nice rofl

Con
December 28th, 2007, 05:54 PM
needs more warthog

Timo
December 28th, 2007, 07:52 PM
Another couple of shots
http://fc01.deviantart.com/fs23/f/2007/362/d/c/The_old_shed_2_by_Timo12.jpg
http://fc04.deviantart.com/fs22/f/2007/362/d/1/Busted_up_Vauxhall_2_by_Timo12.jpg

Con
December 28th, 2007, 08:37 PM
Timo, you must get all the ladies with that awesome ride :awesome:

BobtheGreatII
December 28th, 2007, 08:50 PM
I love the pictures, I would use the top as a desktop, but I don't care much for the cars in the background.

Great job though :D

Reaper Man
December 28th, 2007, 08:53 PM
Click for larger.
http://tn3-1.deviantart.com/fs22/300W/i/2007/360/2/c/Smile__by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Smile-73001977)
Funneh looking old woman who runs the temple near my house.
I wish these shots had come out sharper D:
http://tn3-2.deviantart.com/fs23/300W/i/2007/360/8/b/Coils_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Coils-73003351)
http://tn3-1.deviantart.com/fs24/300W/i/2007/360/f/d/Glowing_Ember_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Glowing-Ember-73003131)
Also, I don't remember if I posted these two -
http://tn3-2.deviantart.com/fs23/300W/i/2007/341/c/b/Purple_by_ReaperManHK.jpg (http://reapermanhk.deviantart.com/art/Purple-71568989)
http://fc05.deviantart.com/fs24/i/2007/348/2/d/Ghostly_Bird_by_ReaperManHK.jpg
A bird hit my window and left that mark, my friend shone a flashlight on it to give it that glowing effect and I took a shot.

ExAm
December 28th, 2007, 08:55 PM
I... can't decide whether she's smiling or grimacing...

Reaper Man
December 28th, 2007, 08:57 PM
Hence the name "Smile?"

Kalub
December 29th, 2007, 02:28 AM
dude..nice rofl


needs more warthog

I'll look into it Con :)

Dis, as of now you may only use the word "lfor" instead of "rofl", k? :lol:

Edit: Never doubt me again, for I never say never, except for... now.

Bad Waffle
December 29th, 2007, 02:36 AM
Had a few sharpies, two hours time--painted my guitar hero controller. Yea, im rad.

http://img340.imageshack.us/img340/55/woojj7.jpg

p0lar_bear
December 29th, 2007, 02:42 AM
You are an guitar hero.

Phobias
December 29th, 2007, 02:55 AM
haha, that looks pretty good, WoL

Leiukemia
December 29th, 2007, 10:39 PM
Had a few sharpies, two hours time--painted my guitar hero controller. Yea, im rad.

http://img340.imageshack.us/img340/55/woojj7.jpg

I love it, I want to do that now. You should go over it again to sharpen it out a little.

DrunkenSamus
December 29th, 2007, 11:57 PM
Why am I getting the feeling that picture was influences by Bob Marley?

I think....I think hippies are invading...

BobtheGreatII
December 30th, 2007, 12:09 AM
OH GAWD: :gonk:

http://moonbeammcqueen.files.wordpress.com/2007/10/hippies55.jpg

BTW: Love the guitar, I just got mine for the Wii the other day, dunno what to do with the faceplate yet.

ExAm
December 30th, 2007, 02:10 AM
Had a few sharpies, two hours time--painted my guitar hero controller. Yea, im rad.

http://img340.imageshack.us/img340/55/woojj7.jpgDid you kill off a few brain cells in the process? 'Cause that's a lot of sharpie fumes there.

Reaper Man
December 30th, 2007, 08:49 AM
http://fc05.deviantart.com/fs22/i/2007/364/7/e/Tunnel_by_ReaperManHK.jpg
http://fc03.deviantart.com/fs23/i/2007/364/1/4/Protrusion_by_ReaperManHK.jpg
http://fc02.deviantart.com/fs23/i/2007/364/0/d/Roots_by_ReaperManHK.jpg

ExAm
December 30th, 2007, 04:49 PM
noice

DEElekgolo
December 30th, 2007, 11:58 PM
Reaper Man i Love how you make each picture set its own mood to the viewer. Kudos.

ExAm
December 31st, 2007, 03:50 AM
THIS IS MY BOOMSTICK

Winchester M1897 Trench Gun
http://i231.photobucket.com/albums/ee6/TheExAm/Picture069.png

Yes, I know there are some errors and weird poly distribution. Gun stocks are a bitch. I'll fix those later.

Reaper Man
December 31st, 2007, 05:13 AM
Reaper Man i Love how you make each picture set its own mood to the viewer. Kudos.Thanks. :awesome:

DEElekgolo
December 31st, 2007, 02:19 PM
Exam if you want a slightly better poly distribution then Apply the optimize modifier and play around with it.

ExAm
December 31st, 2007, 02:30 PM
I don't use Max :/

EDIT: Fixed it up a bit

http://i231.photobucket.com/albums/ee6/TheExAm/Picture070.png

DEElekgolo
December 31st, 2007, 03:59 PM
Looks nice. i see only about 4 or 7 unnecessary polys.

ExAm
December 31st, 2007, 07:34 PM
I know there are a few, but I can't be bothered to fix them right now.

DEElekgolo
December 31st, 2007, 08:25 PM
http://deelekgolo.deviantart.com/art/Gravity-Hammer-WIP-update-73455392
http://img182.imageshack.us/img182/9039/gravityhammerbf8.png

Snowy
December 31st, 2007, 09:19 PM
www.snowy.latenightlan.com :awesome:

Con
December 31st, 2007, 09:22 PM
Something I've been working on for fun for a while now:

http://img338.imageshack.us/img338/9512/mushroomhousewb6.jpg

DEElekgolo
December 31st, 2007, 09:27 PM
Lol hope there are cookies in that tree house. Nice design.

Con
December 31st, 2007, 09:31 PM
oh you bet, there's junk food galore.

DEElekgolo
December 31st, 2007, 09:46 PM
i want in! :awesome:

Con
December 31st, 2007, 09:54 PM
pool's mushroom house's closed

DEElekgolo
December 31st, 2007, 09:56 PM
:smithicide:

Anyways any comments on my gravity hammer before i leave to my new years party?

ExAm
December 31st, 2007, 10:00 PM
pool's mushroom house's closedALL NIGRAS TO DA POOL MUSHROOM HOUSE

Hunter, your gravity hammer is still a bit disproportionate at the head and around other parts like the handle.

DaneO'Roo
January 1st, 2008, 02:26 AM
Blades too fat.

Bastinka
January 1st, 2008, 02:42 AM
Lol hope there are cookies in that tree house. Nice design.
Damn, for some reason I was thinking smurfs. The house isn't a short fat mushroom though, so it's the kebbler elves home of cookies? :)

Timo
January 2nd, 2008, 03:42 AM
So I went back to get 3 shots to be printed onto blocks:
http://fc02.deviantart.com/fs23/f/2008/002/2/d/Vauxhall_3_by_Timo12.jpg
http://fc01.deviantart.com/fs22/f/2008/002/c/c/Vauxhall_2_by_Timo12.jpg
http://fc05.deviantart.com/fs23/f/2008/002/a/1/Vauxhall_1_by_Timo12.jpg
:-)
Also, mad props to p0lar for getting aspect ratio [shot] tags, although they could be a big wider ;)

FireDragon04
January 2nd, 2008, 03:10 PM
^^ Lookin' good Timo, love your photo's. Wish i had your camera, :lol:


I've been working on my 50/50 SW picture, if people don't remember;
view this post from earlier in December when i first posted about it (http://www.h2vista.net/forums/showpost.php?p=201664&postcount=1551)....<<< there or here (http://www.h2vista.net/forums/showpost.php?p=201664&postcount=1551)

Anyway, heres the updated picture...

http://img134.imageshack.us/img134/1120/4sw3qp0.jpg

Remember still a W.I.P.

Archon23
January 2nd, 2008, 04:32 PM
...Since when were the fighters that big?

The Venator Class is 1,137 meters in length while the Vulture Droid Fighters were only 3.5 meters in length.

Kalub
January 2nd, 2008, 05:54 PM
CLUTTER

DO NOT WANT

FireDragon04
January 2nd, 2008, 06:22 PM
...Since when were the fighters that big?

The Venator Class is 1,137 meters in length while the Vulture Droid Fighters were only 3.5 meters in length.

Distance, need to mess with the shadows. But if you see the distance of the Venator's then you can see...
And it is still a WIP, just mocking it up atm.



CLUTTER

DO NOT WANT

Not Clutter, Just war...lol. I wish it was more cluttered like the opening 30seconds after the beginning title scroll of SW-EP3 but no.

DaneO'Roo
January 2nd, 2008, 06:40 PM
The textures need alot of work.

Kalub
January 2nd, 2008, 07:41 PM
No, thats cluttered. :(


either way I like things simple, and 13144523523 ships pointing in on one focus point disturbs me

DaneO'Roo
January 2nd, 2008, 08:11 PM
Especially when they're all nearly the same ship. It'd look ok with maybe 2 big ones and just heaps of little ones.

Bodzilla
January 2nd, 2008, 08:40 PM
http://www.gameon365.com/sonicxp/animatedfun.gif

Emmzee
January 2nd, 2008, 09:37 PM
That is the most awesome thing I have ever seen.

PlasbianX
January 2nd, 2008, 09:51 PM
http://www.gameon365.com/sonicxp/animatedfun.gif

Its shit. Needs moar transparent backgrounds, better smoothing around the face, and a chat bubble (or cloud).

Sever
January 2nd, 2008, 10:22 PM
Also, if you are going to create a focal area with all of the ships' alignments, make sure that something is in that focal area. You currently have all of the lines pointing to your one open area, which really brings out the massive clutter and unwanted diorama-like feel. Make a believable (in the Star Wars sense) battle layout before you do the artistic touch-ups next time (even though most of art is proper placement and use of space).

DEElekgolo
January 2nd, 2008, 10:30 PM
http://img512.imageshack.us/img512/3787/mywayinrenderscenerbgspys2.png
http://deelekgolo.deviantart.com/art/My-way-in-73638751

Bodzilla
January 3rd, 2008, 12:01 AM
http://66.81.80.139/Spynet4344c186453fc.jpg


http://img399.imageshack.us/img399/4845/rakefight13tp.gif

:lmao:

LlamaMaster
January 3rd, 2008, 12:18 AM
@ first picture: the head needs work.

Con
January 3rd, 2008, 01:02 AM
I disagree

n00b1n8R
January 3rd, 2008, 01:56 AM
zilla wtf was that from :S

DEElekgolo
January 3rd, 2008, 01:58 AM
no comments on my abstract?

ExAm
January 3rd, 2008, 01:59 AM
zilla wtf was that from :S
GsfVw9xxoNY

Leiukemia
January 3rd, 2008, 02:02 AM
no comments on my abstract?

Fuck dude just wait. Posts like this don't make people want to comment on it anymore then they already didn't.

n00b1n8R
January 3rd, 2008, 02:31 AM
I wonder how many times they had to shoot the backwards scene at the end to get the lipsiynking right (and him not tripping over the chickens like he allmost did :3)

also lol. :D

Snowy
January 3rd, 2008, 07:40 AM
http://img512.imageshack.us/img512/3787/mywayinrenderscenerbgspys2.png
http://deelekgolo.deviantart.com/art/My-way-in-73638751

Looks nice, what'd you use to make it?

DEElekgolo
January 3rd, 2008, 03:58 PM
Looks nice, what'd you use to make it?

Rendered using Vray With caustics. Im trying to rerender it with better reflects and transparency. To make it i applied a bunch of bend and tapers and twist-o-rama modifiers to make this with 1 displacement map.

Bad Waffle
January 3rd, 2008, 04:11 PM
what did the original geometry look like?

DEElekgolo
January 3rd, 2008, 04:29 PM
You mean before i applied the twist and bend and stuff?

Con
January 3rd, 2008, 05:07 PM
That cat is disgusting, remove it :|

DEElekgolo
January 3rd, 2008, 05:10 PM
That cat is disgusting, remove it :|
Its not against the rules to have disgusting sigs now is it?

DaneO'Roo
January 3rd, 2008, 08:28 PM
No, its just dum looking.

DEElekgolo
January 3rd, 2008, 08:43 PM
No, its just dum looking.
Thats the point :awesome:. flying rooster just de-reped be because of it but doesn't mean I,m changing it.

Reaper Man
January 3rd, 2008, 09:08 PM
Thats the point :awesome:. flying rooster just de-reped be because of it but doesn't mean I,m changing it.
Oh you rebel you.

DEElekgolo
January 3rd, 2008, 09:32 PM
Oh you rebel you.
:awesome:

http://fc05.deviantart.com/fs23/f/2008/003/4/a/containment_by_DEElekgolo.png
http://deelekgolo.deviantart.com/art/containment-73726409

PlasbianX
January 3rd, 2008, 09:55 PM
:awesome:

http://fc05.deviantart.com/fs23/f/2008/003/4/a/containment_by_DEElekgolo.png
http://deelekgolo.deviantart.com/art/containment-73726409

Any possible way you could render a red version of that centered on a black background at atleast 1024 x 768? Ill +rep for one :O

DEElekgolo
January 3rd, 2008, 09:57 PM
Any possible way you could render a red version of that centered on a black background at atleast 1024 x 768? Ill +rep for one :O
Ill do it :D do you have a use for this?

PlasbianX
January 3rd, 2008, 09:59 PM
Ill do it :D do you have a use for this?

Would make a wonderful background for my desktop. I love solid colors with a simple red image in the middle.

DEElekgolo
January 3rd, 2008, 10:06 PM
Would make a wonderful background for my desktop. I love solid colors with a simple red image in the middle.

http://img235.imageshack.us/img235/2297/plasbianxof0.png