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l SINERGY l
August 4th, 2007, 10:22 PM
Yea just wondering if anyone has figuired out how to make things like conveyer belts that you can stand on and they will move you like on elongation.

Bastinka
August 4th, 2007, 10:29 PM
Don't think it's possible in Multiplayer, sorry.

Ki11a_FTW
August 4th, 2007, 10:31 PM
It is possible. Theres a certain key that goes at the end of the material name but i cant recall which one.

stunt_man
August 4th, 2007, 10:46 PM
Bum?

EDIT: Has Knife?

Masterz1337
August 4th, 2007, 11:02 PM
What!!!! Make scenery in h2v!!! This small request is no doubt something MGS can not dare to let us have!

et_cg
August 4th, 2007, 11:04 PM
>
Conveyor
Geometry which will have a surface coordinate system and velocity


This is the symbol you need to pull off the conveyor. As for a shader, you would just use any normal bump_env shader if you want to get that type of look for it.

Then in your scenario_structure_bsp tag edit it's properties there, for it's direction/speed I do believe. And then you'll have a conveyor. It will animate the texture, too.

l SINERGY l
August 4th, 2007, 11:32 PM
>
Conveyor
Geometry which will have a surface coordinate system and velocity


This is the symbol you need to pull off the conveyor. As for a shader, you would just use any normal bump_env shader if you want to get that type of look for it.

Then in your scenario_structure_bsp tag edit it's properties there, for it's direction/speed I do believe. And then you'll have a conveyor. It will animate the texture, too.

Kinda confused by that. Are you saying to create what will be the conveyer and then detach it with the name of >Conveyor ?

Timo
August 4th, 2007, 11:37 PM
You add a '>' to the end of the material name of what you want to be a conveyor.

et_cg
August 4th, 2007, 11:55 PM
Basically what Timo said;

Make a material in 3ds max like:

mylev conveyor>

Then once you've made your "conveyor" shader, just apply the conveyor settings in your scenario_structure_bsp file.

Bastinka
August 4th, 2007, 11:57 PM
Basically what Timo said;

Make a material in 3ds max like:

mylev conveyor>

Then once you've made your "conveyor" shader, just apply the conveyor settings in your scenario_structure_bsp file.

Shaders remind me of Halo

Anyway, post some pics if you get it to work! It'll be a breakthrough and everyone will probably whore it in their maps, but thats allright because we have..

EDIT: Done, did, and gone.

l SINERGY l
August 5th, 2007, 12:31 AM
I dont get what im supose to do in scenario_strucrure_bsp.

et_cg
August 5th, 2007, 12:32 AM
Let me get a sample up and going. I'll be sure to get all the tags/data files hosted somewhere. :D

Llama Juice
August 5th, 2007, 07:28 AM
Could we animate the texture without moving the player?

Kornman00
August 5th, 2007, 09:16 AM
Yes, how do you think water works lol

Reaper Man
August 5th, 2007, 09:25 AM
I wonder what would happen if you added > to the end of a ladder material, if that's even possible. Lazy ladder. :awesome:

et_cg
August 5th, 2007, 11:31 AM
Okay, well there's more to conveyors than I originally thought.


:X Physics suck.

Kornman00
August 5th, 2007, 11:45 AM
Tool should create a (assuming you just added one) conveyor surface block element when it imports the .ASS, which is referenced by a collision materials block element, which is then referenced by multiple surfaces in the collision bsp.

If Tool doesn't default any values, then you have to edit the U and V vector fields in the conveyor surface block element you want to have whatever speed.

Llama Juice
August 5th, 2007, 01:51 PM
Yes, how do you think water works lol

lol true... I meant like... with using the conveyor thinger though :P

Kornman00
August 5th, 2007, 01:55 PM
Just make the material shader like you would for the water, that should work just fine