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teh lag
August 15th, 2007, 05:26 PM
This thing gets its own thread now. It will completely replace the old sniper in SP2. This is being modeled, textured, and animated all by me.

Here is the model, untextured.
http://img444.imageshack.us/img444/3564/sniper08yb6.jpg
http://img234.imageshack.us/img234/1954/sniper04cz7.jpg

And here's the texturing so far.
http://img442.imageshack.us/img442/4940/sniperme3.jpg

Archon23
August 15th, 2007, 05:32 PM
:awesome: Oddly enough I swear I saw the first pic a few months ago.

Edit: Must Spread Rep Again :gonk:

[BD] Spartan
August 15th, 2007, 05:33 PM
Dang that's nice! +rep

EDIT: Srry but I have to spread some rep around

supersniper
August 15th, 2007, 05:37 PM
Amazing like I said before +rep (hmm let me try)

EDIT: Sorry must spread it around first. wow 3 in a row.

Haloking365
August 15th, 2007, 05:48 PM
Hot smex. Needs a silenced and un-silenced version. Like i just said on AIM, a weapon with that much powa, needs some schmexy sounds.

Archon23
August 15th, 2007, 05:49 PM
Reload sounds awesome that is if your still using those sounds since I'm getting some hints that those are the sounds for the turret. :eyesroll:

someone
August 15th, 2007, 05:50 PM
That sniper looks sexy:awesome:

+rep!

Masterz1337
August 15th, 2007, 05:57 PM
hahaha. Banned

CabooseJr
August 15th, 2007, 06:04 PM
Great job on getting it well skinned so far.

FRain
August 15th, 2007, 06:07 PM
I thought it was the SSRS99D not the SRS99C. Oh, whatever. Nice, I can't +rep you I dont think.

RedBaron
August 15th, 2007, 06:21 PM
I noticed that the barrel looks different on the skinned version compared to the non-skinned version, almost as if there was another silencer....

teh lag
August 15th, 2007, 06:31 PM
I noticed that the barrel looks different on the skinned version compared to the non-skinned version, almost as if there was another silencer....

They are different; the renders of the unskinned were taken before I added a silencer.

ImSpartacus
August 15th, 2007, 06:47 PM
i saw if youre making a new one (nice skin so far btw), kill that bipod just sitting there.

Flyboy
August 15th, 2007, 07:01 PM
i saw if youre making a new one (nice skin so far btw), kill that bipod just sitting there.
You kill the bipod, I kill you. Snowball effect.

RedBaron
August 15th, 2007, 07:11 PM
The bipod's alsome. Is there going to be a silenced and unsilenced version? SPv1 dropped the ball on all silenced weapons so just hearing about them makes me scared. It better have a powerful firing sound, even if its silenced. Anything but the pew pew sound from SPv1.

Actually the main reason why I hate the silenced weapons (smg & sniper) is because the firing sounds were just horrific. That and the SMG silencer was a complete different color from the rest of the gun. And the old sniper had a scope lense made of plastic wrap. Infact, nvmd, I just hate the silenced smg and old sniper. I guess I shouldn't be that harsh on the old sniper, the model was actually pretty good in 3rd person, but the 1st person view was just scary.

Dole
August 15th, 2007, 07:14 PM
"Pew-pew" is the point of having a silencer, though.


They are different; the renders of the unskinned were taken before I added a silencer.
But there will still be two different versions pending on the mission, right?

Also, laser sight in the stabilizer: y/n/m?

Also also, the skin needs a LOT more contrast around the fingerpads on the handle.

Flyboy
August 15th, 2007, 07:50 PM
There wouldn't be a point in changing the weapon from silenced to un-silenced in a mission. I mean, in a real military there would, but it would require an extra weapon tag, so I vote no. Just keep it un-silenced.

Archon23
August 15th, 2007, 07:52 PM
........I never read anywhere in Dole's post that he wanted to change between silenced and unsilenced.

He means in different missions. The entire mission that is. Like in Halo there would be no point in having a silenced version but in T&R there would be. Like the whole Silenced/Unsilenced SMG thing we're having.

HalosGhost
August 15th, 2007, 09:29 PM
Damn thats a nice sniper, is this gonna be in SPv2 or is this just gonna be in upcomming MP maps?

Archon23
August 15th, 2007, 09:37 PM
Seeing as the MPv2 maps are going to come AFTER SPv2 I would assume both. :/

Elite Killa
August 15th, 2007, 09:40 PM
Sexy!

+rep

Masterz1337
August 15th, 2007, 10:18 PM
The next mp maps will be MPV3

TrU7H
August 15th, 2007, 10:28 PM
uh....please don't tell me that this rifle will be silenced too! omfg, the silencer in SPv2 did nothing, absolutely nothing at all.....

FRain
August 15th, 2007, 10:33 PM
Please, take the silencer off. And also, if you add a silencer, don't make it LOLHEUG.

Warsaw
August 15th, 2007, 10:34 PM
A silenced sniper rifle reduces the effective range of the weapon as well as its total power. Since the SRS99C AM2 is an anti-materiel sniper rifle, silencing it would be pointless and defeat its intended purpose.

Edward Elrich
August 15th, 2007, 11:01 PM
Besides, any good shooter (in other words, not me) might be able to take out enough covies to make it an easier job for the marines before they (the covies) have time to take cover.

Masterz1337
August 15th, 2007, 11:30 PM
uh....please don't tell me that this rifle will be silenced too! omfg, the silencer in SPv2 did nothing, absolutely nothing at all.....

It did make a difference, I would know. It will have a silenced varient, just like the other 2 weapons.

Archon23
August 15th, 2007, 11:35 PM
Wait. Other 2 Weapons?

I'm guessing ones the SMG but whats the other one?

Flyboy
August 16th, 2007, 12:24 AM
A silenced sniper rifle reduces the effective range of the weapon as well as its total power. Since the SRS99C AM2 is an anti-materiel sniper rifle, silencing it would be pointless and defeat its intended purpose.
I love how everything you say is always in my favor. :)

FRain
August 16th, 2007, 12:55 AM
Wait. Other 2 Weapons?

I'm guessing ones the SMG but whats the other one?

S108 AM.

CabooseJr
August 16th, 2007, 01:04 AM
I don't recall seeing a silenced SMG in my beta build.

Archon23
August 16th, 2007, 01:32 AM
Certain Levels only. I mean would it really make sense to put a silencer on your SMG during a raid on a cruiser? I mean what point would it server?

Warsaw
August 16th, 2007, 02:48 AM
Stealth. The enemy knows you're there, but where exactly is a mystery. If they can't pinpoint your location, they are easier to dispatch. The main purpose of a silencer is not necessarily to silence the weapon, but to distort the sound enough to where an individual cannot locate the direction of fire.

Flyboy
August 16th, 2007, 03:18 AM
Half of it is the fact that the flash is severely decreased or eliminated. Not just the sound.

nooBBooze
August 16th, 2007, 04:21 AM
Plasma fire, grenades and aliens yellin causes noise tough...

ImSpartacus
August 16th, 2007, 11:31 AM
I say have an un-silenced, and silenced versions, but do something to the silenced version to make it different other than the silencer. i say tear off the bipod and that frame around the end of the scope. You also could make the silenced one weaker b/c of the slower velocity of the bullet.


Stealth. The enemy knows you're there, but where exactly is a mystery. If they can't pinpoint your location, they are easier to dispatch. The main purpose of a silencer is not necessarily to silence the weapon, but to distort the sound enough to where an individual cannot locate the direction of fire.

Still, in many situations, a stronger weapon is a better trade off than that surprise element. T&R is a good in-halo example where that isnt the case, but otherwise, an unsilenced version is likely best.

Dole
August 16th, 2007, 11:39 AM
A silenced SMG is quite effective if you're taking potshots into a confined corridor from maintenance access shafts, though.


S108 AM.
Oh yes, other than the silenced Sniper Rifle, there will be a silenced SMG and a silenced Sniper Rifle. :downs:

And just in case you missed the first sentence in the thread, it was stated that the old sniper was being displaced outright.

Archon23
August 16th, 2007, 11:43 AM
It lived a nice long life given that it was being used for a few years.

Masterz1337
August 16th, 2007, 12:09 PM
There is a third silenced weapon in the mod.

RedBaron
August 16th, 2007, 12:11 PM
There's no point in really giving the player any silenced weapons in the whole game except for TaR. Even then I still don't see any point in having stealth past the point where you board the ship. Stealth is used to infiltrate an enemy's stronghold but is no longer useful once your forces actually make it in. The covenant will surely become aware of where they lost comunications with their dead forces and I'm sure they would have some sort of surveillance system within their huge ship. And plus the level is just composed of repetitive purple corridors with one linear path that the player must follow. Even if the enemies didn't detect you before, you'll still have to kill all of them anyway since there is no way to get past them undetected in said corridors. So all silenced weapons are basically redundant in the whole game except for the 15 minutes that are spent getting into TaR. Even then, everyone still manages to figure out where I am and explosions and screaming can be heard all around. It's not like this is rainbow six, where all enemies are one shot kills and silencers are actually effective. The player could actually set up their squad and tell them when to fire, taking down a half a dozen terrorists without one even having the time to turn around and scream something. It's not like the marines in halo can do that, they just charge in, throwing their lives away screaming and firing all the same, even if they do have silenced weapons.

But hey, if CMT wants to include silenced weapons, then by all means. But if I find that I just can't bear the site of them when I'm playing, I just won't use them and kill every single marine that is holding one. Seeing as how many marines were holding silenced smg's in SPv1, I have a lot of marine killin' ahead of me.

ImSpartacus
August 16th, 2007, 12:54 PM
There is a third silenced weapon in the mod.

i hope its like a br with a sniper range and 2x-8x scope that fires like 9 4 shot bursts or 18 2 shot bursts or something like that. that would be much more useful than a silenced sniper rifle on T&R, u dont need a sniper round to kill a fuckin grunt, and the 4 round clip is hell when u have a multiple turrets and a handful of jackals to take down quickly.

Flyboy
August 16th, 2007, 02:10 PM
Good god, the Battle Rifle doesn't need a silencer.

TrU7H
August 16th, 2007, 04:51 PM
yea, i agree with flyboy, although i wouldn't mind having a 8x zoom added, i REALLY don't want a silencer on my favorite gun, =*( it sounds cool just like how it is in the MP maps.
speaking of which, are any of the other weapons getting this (and ma5c) kind of love? will the flamethrower be reskinned too? especially since bungie released that new pic with the FT.

ICEE
August 16th, 2007, 05:16 PM
impressive. ill leave it at that

Warsaw
August 16th, 2007, 06:37 PM
Too much magnification makes the game too easy.

As for the opening of Delta's last post:

You need stealth when you are on the ship so that you can maneuver quickly and not have the entire crew and station swarming to your location every step of the way.

RedBaron
August 16th, 2007, 07:57 PM
But they do....

Yeah I realize my point in that post is kinda pointless, but gameplay wise, you still have to kill the same amount of covy weather they detect you or not.

Warsaw
August 16th, 2007, 08:18 PM
Unless you deliberately avoid them, which I actually do sometimes.

Flyboy
August 16th, 2007, 09:41 PM
Getting off topic for a second, will the weapons sound kind of metallic, like Halo 3, or do we need to deal with the plasticly sound that we usually do?

Dole
August 16th, 2007, 09:53 PM
Too much magnification makes the game too easy.
Also, the target distance and elevation monitors have been a useless gimmick since H1 was released in '01. UNSC firearm projectiles have no noticeable trajectory whatsoever, so to add a touch of home to the mod I'd recommend adding an arcing flight path to ballistic weaponry. On that note, would windage be possible?

Flyboy
August 16th, 2007, 10:09 PM
In the H3 beta, does that wind thing even have an effect on how you shoot?

Warsaw
August 16th, 2007, 10:24 PM
Some how I don't think Halo's physics will allow for that. The bullet drop will work, but not the windage.

Ki11a_FTW
August 16th, 2007, 10:43 PM
!Thats a very sexy, but let CAD Animate it, afterall, hes the best animator here...

Masterz1337
August 16th, 2007, 11:25 PM
He has other things to do. Lag is juat as good.

ImSpartacus
August 17th, 2007, 01:13 PM
i am still wondering what the third silenced weapon is. sniper and smg variations are cool, but i cant think of anything else that wouldnt suck if it was silenced (the br was all i could think of)

AAA
August 17th, 2007, 04:03 PM
In the H3 beta, does that wind thing even have an effect on how you shoot?

if the wind did infact affect the bullet's position...that it would be almost impossible to use a sniper Rifle from across the map that was far away. You would have to aim up higher due to a sniper bullet's arc (IF the sniple Rifle had an actual bullet for a projectile..or/and they added weight to that bullet.) and aim ahead...That would be extreme . Especially if someone maid a map specifically for wind. Could make possibilities for Hurricane environment maps or something. Very exciting to think about. but very doubtful it's possible.

Flyboy
August 17th, 2007, 04:30 PM
That would make most snipers no problem, but a good sniper terrifying. I would love a game using a bullet physics engine. Rather than doing a particular amount of damage on impact, the range, angle, wind speed and size would all play a part. (Not for halo, but for a tactical shooter like AA)

Masterz1337
August 17th, 2007, 06:58 PM
Bullets are effected by gravity in h1. Even in the stock maps.

Archon23
August 17th, 2007, 06:59 PM
Wait they are? Thats new. I mean there aren't even any noticeable effects. Then again we have a bullet traveling the good portion of a map in under a second so gravity wouldn't do shit.

Warsaw
August 17th, 2007, 08:09 PM
I had no noticeable bullet drop at all in Halo 1. I can shoot someone in the head with a pistol from across the width (teleport exit to teleport exit) of Bloodgulch with no drop, when there would be a great deal in real life.

Masterz1337
August 17th, 2007, 08:12 PM
It's most noticeable in H1X MP. I always aim aboe someones head at long range, whenever I play H1X.

Warsaw
August 18th, 2007, 02:24 AM
I don't, and still manage the shots :confused2:.

Tenma Kouu
August 18th, 2007, 02:00 PM
Sweet that sniper's looking great!

DaneO'Roo
August 23rd, 2007, 02:37 AM
great work lag :D

Hotrod
August 24th, 2007, 08:26 AM
great work lag :D

What he said.

teh lag
August 24th, 2007, 12:00 PM
I'll be posting an update by next week, I finished the bumpmapping and I'm redoing the diffuse. Note to any who want to skin : doing the bumpmap first DOES make it alot eaiser.

WaЯReN
August 26th, 2007, 07:57 PM
Ummm....
MA5K Assault Carbine
Status: Being touched up (i.e. model details, skin, etc.), possibly a sound suppressed variant in the works.

In SPv2 Collective Questions & Information Thread.

Maybe thats it?

Dole
August 26th, 2007, 08:54 PM
What the fuck are you talking about? That post has NO coherence conceivable. Follow these steps in order:

Wrap appropriate text in [quote] tags,
Wrap the specific text that you are addressing in either [bold] or [size] tags to distinguish the topic of your post
Give a more elaborate answer than "Maybe that's it." It makes our task of trying to understand your post that much harder.



Yes this is the Sniper thread, so obviously you're trying to say "maybe the new sound-suppressed weapon is the Sniper, NOT the Carbine." However, there are three different things you must consider before deciding to post something like this again:

There's been a Silenced Sniper in CMT's weapon set steadily for over a year, so what you're bringing up isn't exactly worthy of "maybe that's it? o_O" because quite frankly it's not news, Captain Obvious.
There's already a silenced variant exhibited in the topic post. Once again, implying there might be a silenced sniper isn't an astounding revelation.
It has also been confirmed by more than one CMT member that not only will the Sniper Rifle have a silenced variant, but a third weapon (apart from the Sniper and SMG) will also have a silenced variant.


To close though, if the interpretation of your post that I closed in quotes in the first sentence of the above paragraph is incorrect, the pointers I layed out in the first paragraph are all the more necessary.

Archon23
August 26th, 2007, 09:05 PM
I think hes talking about what the 3rd silenced weapon is.........which I'm not even sure it was mentioned in this thread..........

Haloking365
August 28th, 2007, 12:20 PM
Dole: There will be 2 variants of the sniper, one with a supressor, and one without. And the 3rd weapon is not the sniper. Its one of the 2 we already know about (i.e. SMG-SD and Sniper)

Archon: Maybe he just replied in the wrong thread. I've done that a few times before.

Dole
August 28th, 2007, 04:19 PM
Dole: There will be 2 variants of the sniper, one with a supressor, and one without. And the 3rd weapon is not the sniper. Its one of the 2 we already know about (i.e. SMG-SD and Sniper)
...didn't that post make it perfectly clear that I already knew that? >_>
I was counseling yuppy-Adolf.

supersniper
August 31st, 2007, 09:17 PM
As far as I know does anyone actually know what the third silenced weapon is??

---ON TOPIC---
How's the sniper coming along Teh Lag??

Masterz1337
August 31st, 2007, 09:58 PM
I know what it is. :)

Bastinka
August 31st, 2007, 10:03 PM
My life for Auir!
Yes do keep up the good work :)

WaЯReN
August 31st, 2007, 11:22 PM
I was simply saying that since everyone was asking "Oh gosh...I wonder what the 3rd silenced weapon is" and I happened to be reading this about the carbine.....I might post this to see if anyone would have noticed....not that I'm so foolhardy that I thought I may have figured it out or thought of it first.


AND DOLE
I understand that your a well respected dude and all, and I didn't mean to push your Dole buttons...but don't start rants with me ok? I respect you because you make some damn good points...so do me a favor and don't bitch at me...k? Good Dole.

Archon23
August 31st, 2007, 11:56 PM
Oh yah but would you post it in a thread where the discussion is actually there and recent? I don't remember anyone asking what the 3rd silenced weapon was in this thread and if someone did it sure as hell wasn't recent.

RedBaron
September 1st, 2007, 01:45 AM
Eeeerrrrr, ever heard of PM's? There is a reason why people make fun of noobs...

Hotrod
September 1st, 2007, 09:54 AM
I know what it is. :)

*Sarcasm* Wow, really? You're the last person I'd expect to know! *Sarcasm*

teh lag
September 1st, 2007, 10:59 AM
http://img404.imageshack.us/img404/1402/sniperbump2sv4.jpg (http://imageshack.us)

Sorry for the lack of updates, but school's been keeping me busy. I'm redoing the skin from the ground up, and here's the bumpmap so far. I know about the nonplanars... I can't be bothered to fix them right now.

Huero
September 1st, 2007, 11:35 AM
AWESOME.

DrunkenSamus
September 1st, 2007, 11:59 AM
Wow, that's a sight for sore eyes.

supersniper
September 1st, 2007, 12:13 PM
My eyes...they.......are crying??? Lol, that looks amazing.

RedBaron
September 1st, 2007, 09:23 PM
Nice new grippy silencer, but can't that, and the other grippy parts just be done easier with normals?

EDIT:whoops I'm an idiot, wasn't reading.

Dole
September 2nd, 2007, 12:02 AM
Why is the barrel on the silenced one so much shorter than the standard?

Masterz1337
September 2nd, 2007, 01:01 AM
Does it really matter?

Dole
September 2nd, 2007, 01:14 AM
...yes? If you remove the muzzlebrake and screw on a silencer, eighteen inches of the barrel wouldn't magically disappear. :-|

Masterz1337
September 2nd, 2007, 01:18 AM
Well, considering the silencer is just a cylinder that we add onto the barrel, it would be the same length barrel in the final model wouldn't it?

Dole
September 2nd, 2007, 01:26 AM
Yes, it would. However that is not the case in the pictures shown so far.
Hopefully, when you say "in the final model," you imply that it's going to be fixed?

Masterz1337
September 2nd, 2007, 01:40 AM
I'm implying that when the sniper model is done, there will be a cylinder added on the end. All it is, is a normal barrel with a cylinder on it. Why would the length be different? Just because it changed in WIP pics? Seriously people, common sense.

Leiukemia
September 2nd, 2007, 02:02 AM
I don't think you understand. The silencer doesn't slide right onto it. It screws in about a quarter inch, and makes the gun look longer because it extends it about 8 inches.

DaneO'Roo
September 2nd, 2007, 02:03 AM
http://img404.imageshack.us/img404/1402/sniperbump2sv4.jpg (http://imageshack.us)

Sorry for the lack of updates, but school's been keeping me busy. I'm redoing the skin from the ground up, and here's the bumpmap so far. I know about the nonplanars... I can't bo bothered to fix them right now.


good boy :-3

Dole
September 2nd, 2007, 02:22 AM
Masters, please explain to me how a silencer would possibly cut the barrel from this length (http://img234.imageshack.us/img234/1954/sniper04cz7.jpg) to this length. (http://img404.imageshack.us/img404/1402/sniperbump2sv4.jpg)

Masterz1337
September 2nd, 2007, 02:40 AM
ONE IS AN OLDER MODEL!!!!! HOW FUCKING HARD IS THAT TO UNDERSTAND!!!
smartass

n00b1n8R
September 2nd, 2007, 04:51 AM
the skin is lacking... what is it.. whell it's lacking something. it seems to... idaknow.. rough? kinda?

just doesn't seem quite right to me :(

DaneO'Roo
September 2nd, 2007, 05:05 AM
n00b, what the fuck. It's a bump map. It has no fucking texture yet.


???????

teh lag
September 2nd, 2007, 06:58 AM
Masters, please explain to me how a silencer would possibly cut the barrel from this length (http://img234.imageshack.us/img234/1954/sniper04cz7.jpg) to this length. (http://img404.imageshack.us/img404/1402/sniperbump2sv4.jpg)

I was lazy when putting on the silencer. Rest assured, it's now located in the proper position.


ONE IS AN OLDER MODEL!!!!! HOW FUCKING HARD IS THAT TO UNDERSTAND!!!
smartass

Calm down now, it was a perfectly reasonable question.

Flyboy
September 2nd, 2007, 09:57 AM
Well, certain kinds of suppressors actually kinda "rap" around the barrel, which would make it appear shorter.

ImSpartacus
September 2nd, 2007, 11:53 AM
Well, certain kinds of suppressors actually kinda "rap" around the barrel, which would make it appear shorter.

i dont think they are using something like that .)

nice update, i like the bottom of the mag, a little random, but nice looking.

teh lag
September 2nd, 2007, 03:05 PM
Update time.

http://img214.imageshack.us/img214/1493/0010uz2.jpg (http://imageshack.us)

Huero
September 2nd, 2007, 03:26 PM
Delicious. Attention to detail :3

BobtheGreatII
September 2nd, 2007, 03:29 PM
Nice work!

Bastinka
September 2nd, 2007, 03:56 PM
Dane might have some competition :-3

teh lag
September 2nd, 2007, 04:06 PM
Dane might have some competition :-3

Bullshit, he could do all that in a quarter of the time it took me, and far better too. There's parts of the model I haven't got the slightest idea how to do - the grips for example.

Dole
September 2nd, 2007, 10:53 PM
Very nice touch with the arrow decals painted onto the stock, VERY original.
The safety looks innovative as well, but I can't help but notice it's indicating that the trigger is locked in its position.

In closing, the trigger looks as painful as the bullets.

RedBaron
September 2nd, 2007, 11:58 PM
So fast...

DaneO'Roo
September 3rd, 2007, 12:07 AM
Not really...

n00b1n8R
September 3rd, 2007, 03:15 AM
I guess it's ok :)

TrU7H
September 3rd, 2007, 12:03 PM
Looks really nice at the moment. though the trigger looks a bit weird...

AAA
September 3rd, 2007, 12:44 PM
Looks awesome, completely regenerates my love for snipers.

Thank you Teh Lag :3

teh lag
September 3rd, 2007, 05:44 PM
http://img473.imageshack.us/img473/5171/0012bh1.jpg (http://imageshack.us)

Maybe, 60-70% done here.

Archon23
September 3rd, 2007, 05:48 PM
Grip would look better in black IMHO.

teh lag
September 3rd, 2007, 05:49 PM
Grip would look better in black IMHO.

The grip is actually proving to be the most challenging for me... I don't have the slightest idea how I'm going to make it look in the end.

supersniper
September 3rd, 2007, 07:33 PM
Just fool around with it. Most great things are caused by accidents or not really intended to do them. I'm sure something will happen.

t3h m00kz
September 3rd, 2007, 08:12 PM
omgpic

Maybe, 60-70% done here.


I'd gladly let you shove that thing up my ass and use it to blow my brains out

Also, I suggest updating the front page with this, so people don't see what we've been seeing for weeks and think there's been no progress ;p

Just my opinion though.

Hotrod
September 3rd, 2007, 08:14 PM
*Enter picture here*

Maybe, 60-70% done here.

Awesome, an I bet it will be even more awesome when it's done.

Roostervier
September 3rd, 2007, 08:20 PM
Grip would look better in black IMHO.
This man speaks the truth.

BobtheGreatII
September 3rd, 2007, 08:22 PM
It's looking fantastic, really! Keep up the good work.

Flyboy
September 3rd, 2007, 09:04 PM
If only the Ma5k looked that nice. (my way of saying re-skin it)

Masterz1337
September 3rd, 2007, 09:38 PM
The MA5K skin is awsome, just that model sucked.

Bastinka
September 3rd, 2007, 09:52 PM
The MA5K skin is awsome, just that model sucked.
Why don't you try modeling it then? Since your way is always the right way. :)

Archon23
September 3rd, 2007, 09:53 PM
Well hes already asked kenney. :downs:

DaneO'Roo
September 3rd, 2007, 09:59 PM
Lag, the scratching and wearing on the gun near alot of the places is too sharp and evident, and way too consistent. I'm liking the colour scheme, brings interest to the gun. Leave the grip blue.

However the bump is a bit too harsh. Keep up the good work :D

Masterz1337
September 3rd, 2007, 10:04 PM
I like the massive wear near the bolt, makes sense there'd be alot of friction against it considering how fast the MC reloads the thing.

Oh and silentwind, it's not an opinion the MA5K model sucks. Sneeze hates it too.

Dole
September 4th, 2007, 10:31 AM
The MA5K skin is awsome, just that model sucked.
The foundational problem with that weapon is that the design concept needed more refinement. The way it came out looks like someone winged it.

The reload was interesting, but I'm 90% sure that magazine's shape and size didn't allow for a 48 rounds capacity, not to mention the fact that the bottom of the hook-shaped butt that housed the magazine was a major impediment to the magazine potential capacity.

Flyboy
September 4th, 2007, 01:36 PM
And if you take a look at any of the S-III art, the rifle looks much different. It's jet black, a lost sleeker and not as curved. Not to mention it's small, and that for a bunch of 12 year old Spartan III's. Imagine how small it should look on the chief.

Dole
September 4th, 2007, 02:26 PM
On the cover of Ghosts of Onyx, you can tell that neither the MA5K that the S-II is holding nor the one the S-III has is jet black, so I'm not sure where you got that from. Also apparent on the cover are the proportions of the MA5K to the S-II and the young S-III, which are pretty precise to what CMT currently has for it.

Flyboy
September 4th, 2007, 03:18 PM
You can't really tell on pictures of the cover, too low res. But on higher resolution paintings it has a very shiny black paint job. There is one specific screenshot that I can't find that should prove my point.

Archon23
September 4th, 2007, 03:20 PM
Well I sure as hell don't see no shiny black paint job (http://img160.imageshack.us/img160/8772/goonm5.jpg)

It doesn't get much higher res than that.

Edit: Got owned by hotlinking. Fixed

Flyboy
September 4th, 2007, 03:29 PM
http://www.firingsquad.com/media/galleries/halonovel/01.jpg
I don't see much either.

E: Use shot tags please.

Bastinka
September 4th, 2007, 03:43 PM
I need access to firingsquad.com to view the image?
What the heck did that post contain of flyboy?

Archon23
September 4th, 2007, 04:23 PM
This (http://img160.imageshack.us/img160/8772/goonm5.jpg) Picture.

Flyboy
September 4th, 2007, 05:46 PM
That is the cover correct, but the picture I'm talking about is totally different.

Even if it's not official, trust me, the gun looks better dark.

Masterz1337
September 4th, 2007, 06:57 PM
The foundational problem with that weapon is that the design concept needed more refinement. The way it came out looks like someone winged it.

The reload was interesting, but I'm 90% sure that magazine's shape and size didn't allow for a 48 rounds capacity, not to mention the fact that the bottom of the hook-shaped butt that housed the magazine was a major impediment to the magazine potential capacity.

How many times do we have to say we don't care about realism?

supersniper
September 4th, 2007, 07:18 PM
Apparently not enough yet.

Warsaw
September 4th, 2007, 07:34 PM
Handwavium can only be used so often before it too becomes irritating, just as people griping about realism (such as myself) can only gripe so long before we become irritating. The two need to be balanced.

Leiukemia
September 9th, 2007, 07:39 PM
I'm not really down with the colour scheme. Seems to all over the place imo.

TrU7H
September 9th, 2007, 10:58 PM
The texture/colors are pretty good in my opinion, fits the gun. =D

WaЯReN
September 12th, 2007, 07:42 PM
Agreed, its pretty nifty that it looks like something thats pretty designs actually seem like they would be used for something. (black & yellow safety)