View Full Version : [?] Animated Textures/shaders
Vicky
September 9th, 2007, 10:59 AM
Aren't that those sprites that we can't make ourselfs?
Skyline
September 9th, 2007, 11:50 AM
Aren't that those sprites that we can't make ourselfs?
No...
You need to create a image file that has all your frames in it like so:
http://i207.photobucket.com/albums/bb62/TheSkyline13/blah_me.jpg
Ops don't forget the alpha channel as well.
http://i207.photobucket.com/albums/bb62/TheSkyline13/blah_alpha.jpg
They can't be all in the same line cause tool will complain about it being too big.
It won't compile unless it is set to a different type of format so go to file>new>bitmap. Change the format type to 32-bit and save it as the bitmap file name and then recompile. Then you will need to set up your shader tag to go from image 0 to 16 or however many bitmaps you have.
http://i207.photobucket.com/albums/bb62/TheSkyline13/muha-ha.jpg
This is the Base_map_index. You can also change the time period to be something else rather then 0.5.
Simple as that™ Oh hey patrick.
Vicky
September 9th, 2007, 12:11 PM
Hey that is easy! Pretty cool...
soccerbummer1104
September 10th, 2007, 02:34 PM
i find the easiest way to do this is to create your animation, load it up in macromedia flash (maybe your as privileged as i am in having this application) and then hit export as a .tiff sequence. It will let you adjust how many fps you want, and the quality of the images. you then take all od thiose images which will be numbered sequentially, and make them into 1 bitmap in the photo editor of your choosing.
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