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View Full Version : Moar stuff



ExAm
October 18th, 2007, 10:33 PM
I'm working for someone right now, making scenery objects. I'll post them here upon completion.

I'm currently working on gothic graveyard items. Detail will be bumped by the rest of the crew.

This one is a gazebo type thing, which I've forgotten the name of...
http://i231.photobucket.com/albums/ee6/TheExAm/Picture035.png
1 8-sided cylinder, < 2 hours, 2304 polies (the engine is better than Halo's).


More to come...

Dr Nick
October 19th, 2007, 12:42 AM
Looks nice so far!

DaneO'Roo
October 19th, 2007, 12:46 AM
good stuff, but I think it needs more round.

Also, yes, the engine is pretty good. I streamed a 3D island in my fucking browser ffs.

ExAm
October 19th, 2007, 12:53 AM
More round?

Also, updated with less triangulated picture.

EDIT: Which has face errors :X
Don't worry, that's just an artifact of untriangulation that I overlooked. The actual file still has the edges it removed.

n00b1n8R
October 19th, 2007, 06:39 AM
Yay gothic architecture :awesome:

what's this team you speak of?

Tweek
October 19th, 2007, 03:17 PM
and what engine.

looks good, clean mesh, good amount of usable details.
though the knobs on the lower ring of the roof could go though, they'd mostly be obstructed by the pillar-thingys that come out of the supports.

there's some model errors, but you already said you would fix those, so that's fine then.

ExAm
October 19th, 2007, 05:57 PM
The reason I didn't give any details on the engine is that they haven't told me anything about it. I'm basically a freelance worker here.

Tweek
October 19th, 2007, 06:37 PM
Also, yes, the engine is pretty good. I streamed a 3D island in my fucking browser ffs.

beep

Con
October 19th, 2007, 07:23 PM
now that's something you don't see every day...

ExAm
October 19th, 2007, 07:38 PM
Small error with the polygon count. Updated.

EDIT: back to the fully triangulated picture, since the other one had those face errors I was talking about.