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Masterz1337
February 8th, 2007, 06:22 PM
Just a thought:
https://home.comcast.net/~derek_mclean/Gallery/UI-H-i-1.jpg
Its a rough and quick photoshop. But it shows the general idea.
http://img244.imageshack.us/img244/6001/newnades1ma1.jpg
Should I make it so the numbers are inside it, or should it be so that they are by the arrow. Also, make the nade HUD longer, or make the numbers smaller.

Reaper Man
February 8th, 2007, 06:37 PM
To be honest, it just seems out of place to have every single grenade hovering in it's own little icon. I think your HUD is fine, don't change the whole thing simply because of one weapon.

AAA
February 8th, 2007, 07:00 PM
I'll say it again, Arteen's Idea is fine the way it is.

Because in this design you've made...it seems unbalanced with the left and right sides.

soloblast
February 8th, 2007, 08:05 PM
^
What he said.

Also, it makes it look a bit too complicated and confusing. In my opinion at least.

Pooky
February 8th, 2007, 09:16 PM
That whole design... just doesn't look very good. I like it better the way it was in the multiplayer maps, than that.

Edward Elrich
February 8th, 2007, 09:18 PM
I prefer the grenades on the left side. It just makes it easier to keep track of, and not as cluttered together. Plus, the grenades on the right side of the HUD will make it harder to keep track of them when you're using the Spartan Laser (referring to the bug that places the laser on top of its ammo bitmap.)

stalker 4589
February 8th, 2007, 09:55 PM
Hey guys how about this it was a quick photshop edit sorry for low quality
http://img411.imageshack.us/img411/1331/hudcx7.png

Edward Elrich
February 8th, 2007, 09:56 PM
Well, that would solve the SL problem... but it's up to jcap, masterz, and whoever else is working on this that I don't know about.

Masterz1337
February 8th, 2007, 10:02 PM
I actualy had that shield idea in mind, I'll put it in tomarow and see how it goes.

stalker 4589
February 8th, 2007, 10:07 PM
great minds think a like..
saying that dumb ones probably do aswell.. hmm wonder which i am?

Edward Elrich
February 8th, 2007, 10:15 PM
I prefer the shield/health bars to be in the top center. It's easier to keep track of them that way. But on the left works too.

Masterz1337
February 8th, 2007, 10:21 PM
http://img508.imageshack.us/img508/3008/newshield2ir8.jpg

I did the health and shield in like 30 minutes. This concept good though?

[MT]Slayer
February 8th, 2007, 10:42 PM
hey, Thats MUCH MUCH Better! THank You! Keep it that way, and make sure, that you can pick up at least up to 8 - 12 BR grenades, cuz its just dumb how u just go, "oh, i ran out of BR ammo and rifle nades, i'm just gonna go barbaric, and then humping everyone... :hump:" Make sure the BR grenades are around the map and in packs of 4s, or other wise, don't even do the Rifle nade, do something better, like the Spike Grenade. YAY! :cool:

Just a suggestion CMT. Spike nades would be cool too..

Pooky
February 8th, 2007, 11:36 PM
I still like Arteen's idea best, this just looks worse than the last one =\

n00b1n8R
February 9th, 2007, 12:59 AM
to much information people.

the HUD needs to be a bit stylish yes, but it also needs to be practicle and tell you what you need to know at a glance.

AAA
February 9th, 2007, 02:52 PM
http://img508.imageshack.us/img508/3008/newshield2ir8.jpg

I did the health and shield in like 30 minutes. This concept good though?

I don't know...I LOVE THIS concept but the bars as the health??? I still don't like 'em as bars..although...now it's more specific health than the default HUD

Masterz1337
February 9th, 2007, 03:11 PM
I could make there be a meter instead of bars.

Chief117
February 9th, 2007, 03:21 PM
Very cool, but I like the 2 individual bars on the left better, feels more classic. Also I agree, Health meter > Health Bars.

Edward Elrich
February 9th, 2007, 04:14 PM
The bars seem strange. It'll certainly be more confusing, twelve bars on the HUD pic but only seven in reality.

Chief117
February 9th, 2007, 04:32 PM
Yeah, so it should be changed to meters otherwise we gotta do proportions, and I really don't like proportions.

Masterz1337
February 9th, 2007, 04:57 PM
Each one would represent health. I'm tweeking it as of now, expect an update of it by tonight

Phopojijo
February 9th, 2007, 05:26 PM
Just remember -- larger huds tends to "flatten" images because it messes with our depth perception. The more hud in our eyes -- worse the graphics will look. With HaloPC that's not too much of an issue, but still.

I_Am_Error117
February 9th, 2007, 09:30 PM
Arteen's wins.

Edit: Masterz what is your avatar? It scares me =\

Masterz1337
February 9th, 2007, 09:58 PM
It's Alex from a Clockwork Orange

stalker 4589
February 9th, 2007, 10:04 PM
best film ever.

so masterz you got a HUD done or are you busy with something else

flood
February 9th, 2007, 10:20 PM
that look tide

Haloking365
February 9th, 2007, 10:29 PM
Here is my GIMP:
http://img251.imageshack.us/my.php?image=yaysmgfr3qk0.jpg

Teroh
February 10th, 2007, 12:04 AM
great minds think a like..
Actually, great minds think like no-one else.. which is what makes them so great. :v
If great minds thought alike then we'd all be great, which would become normal. So then.. Ehh screw it.

Boba
February 10th, 2007, 12:37 AM
http://img169.imageshack.us/img169/6004/newnades1ma1am7.jpg
Wtc.
Does Major_Dump know your doing this?

DaneO'Roo
February 10th, 2007, 12:53 AM
yeh Boba, I made those.

So we weren't using the old ripped placeholder sentinal factories. I also made a new forerunner structure, to replace the ripped library one as well. we're having problems with hte skybox and the mountains, so you won't see it in full until we get that sorted.

DaneO'Roo
February 10th, 2007, 01:26 AM
nah health meter > health bar.

I seriously think, Lightnings idea at gbx, + dg's and Arteens idea is made of fucking win.

Syuusuke
February 10th, 2007, 09:35 AM
I like Arteen's horizontal bar, DG's change and Lightning's perspective changes too.
Stop showing off Delta Ruins

jcap
February 10th, 2007, 03:28 PM
http://jcap.h2vista.net/files/halo/concept1.jpg

The reasoning behind mine was because of Halo 2 and dual wielding. We couldn't place the health on the left because picking up the second gun would throw it off. Having the health in the center and the grenades on the right, under the ammo counter would throw the HUD off balance. Keeping it the same as it was in the earlier picture Masters had with the HUGE grenade bracket made the thing look strange and overwhelming, and it wasn't "standard" between the grenades and the secondary weapon.

To fix this, I just flipped the ammo counter around, added in small icons under the bracket, and put the count to the right of it. Picking up a second weapon would just change the small grenade icons to a bar to measure the ammo of the weapon. Also, the "B" and "S" icons are only temporary until we get permanent replacements for them. For the shield, I wasn't sure if I made it too wide or not. I don't want it to be overwhelming, wasting space, but I do want it to "flow" nicely, without leaving too much space and throwing the balance off.

Dootuz
February 10th, 2007, 03:33 PM
I think you should stay with the one you have in your maps now.

I_Am_Error117
February 10th, 2007, 03:36 PM
http://jcap.h2vista.net/files/halo/concept1.jpg


I like this one

n00b1n8R
February 10th, 2007, 04:59 PM
^

Pooky
February 10th, 2007, 06:07 PM
http://jcap.h2vista.net/files/halo/concept1.jpg


This one wins 100%

[MT]Slayer
February 10th, 2007, 06:43 PM
make a Spike Grenade! And some a Smoke Grenade or something! Make sure u can pick up these grenades through out the map...cuz for the BR rifle nades, we had problems refilling those, (No Rifle Nade Ammo?!!?), so, this time, balance it, have Plasma Nades, Frag Grenades, Spike Nades, Rifle Nades, and Smoke Grenades ready, in the scenery, and available to be picked up in groups of 4s and 2s. K? Thats some Idea there!

And for the dual wielding, use the HUD with the Shield Meter, and Health Bars in the middle! Be sure that MOST or All of the combo dual wields are out there, or just make a button for dual wielding or something...:rolleyes: Ahhh, and the bruteshot, redo it, and spiker, redo it, make the projectiles a wee little bit faster, its just nearly impossible to kill someone with it, unless its in beavercreek or some tight, close range map with really really close scenery and walls. And i like the HUD right now, so thats about it.

stalker 4589
February 10th, 2007, 07:14 PM
slayer no offense but every post iv seen of yours is requesting something.
you never know maybe CMT have a spike nade in the works just wait and see.
anyway yeah that HUD is 100% fucking WIN

Hurrvish
February 10th, 2007, 07:32 PM
jcap's HUD wins. hands down
also, ROFL at "bs"

teh lag
February 10th, 2007, 07:33 PM
Jcap wins the thread. Best hud I've seen ever.

Chief117
February 10th, 2007, 07:56 PM
Frickin' awesome!! I still think the bars should somehow be changed to meters though.

Syuusuke
February 10th, 2007, 10:03 PM
I wonder if it would look better if the health was not centered there (giving an asymmetrical design).

Masterz1337
February 10th, 2007, 10:05 PM
http://img501.imageshack.us/img501/4762/finalhud1fo7.jpg

obvious hud and shield gradients, but more or less, it's done :-D

HDoan
February 10th, 2007, 10:10 PM
its sexy and its functional! but i still liked the h3 health bar and shield bar, the ones in like cmt_coagulation

Masterz1337
February 10th, 2007, 10:38 PM
We never had a h3 HUD.

Masterz1337
February 11th, 2007, 01:25 AM
http://img521.imageshack.us/img521/5268/finalhud2sh9.jpg
All that is left is to do the rest of the interfaces, then lightning is going to go and curve it all :)
Do the warning icons look fine as far as placement?

Timo
February 11th, 2007, 01:32 AM
I don't like the size of the health & sheild meters, then again I guess they wouldn't look as good there if they were smaller. And it's also nearly impossible to read the "low" with that overly bright yellow behind it.

DaneO'Roo
February 11th, 2007, 05:11 AM
I don't liek the left thign, with the nades. It just looks too blank and empty. But, it's still awesome win.

Chief117
February 11th, 2007, 10:29 AM
I agree, add something there, or maybe even just adding the word grenades or something

Off topic:My 117th post! I gotta say somethin cool, uh...DIE ALIENZ!

Syuusuke
February 11th, 2007, 10:40 AM
Sup 'nother bad concept:

http://img160.imageshack.us/img160/3064/hud2zp9.jpg


Photoshop'd by Lightning @ GBX, for those who haven't seen it =)

stalker 4589
February 11th, 2007, 10:56 AM
i believe the blank space on the side is for duel wielding in CMT halo 2. and they want to keep a consistence between the two games

TIA Gangsta
February 11th, 2007, 04:15 PM
i believe the blank space on the side is for duel wielding in CMT halo 2. and they want to keep a consistence between the two games

What side?

And I think even CMT would agree that it'll be better to just leave it as:

Right weapon status on the top right.
Left weapon status on the top left.

So, therefore your theory is wrong, but it's nice to see you're thinking outside the box for new and original things.

stalker 4589
February 11th, 2007, 04:46 PM
i was talking about the left box

TIA Gangsta
February 11th, 2007, 04:48 PM
i was talking about the left box

I still don't know what you're talking about.

Edward Elrich
February 11th, 2007, 05:58 PM
I don't like the 3-D look of the HUD. It was better off without.

Pandora's Alien
February 11th, 2007, 07:23 PM
I like the 3D HUD look, it looks very cool, the font needs to be smaller, but other then that, it looks cool.

Pred1ator
February 11th, 2007, 07:25 PM
3d need to go away jcap still wins the thread

[MT]Slayer
February 11th, 2007, 07:35 PM
don't do the 3d HUD, and add 1 more blank spot to the grenade HUD, for the Spike Grenade, that would be really cool, just trying to see if CMT could do it, and make the spike, frag, plasma, and rifle grenades abundant through-out whatever new map CMT is doing! ARRRGH!

HDoan
February 11th, 2007, 07:57 PM
limit of grenades is like 2. but cmt has a third one because the br has a secondary fire that uses seperate ammo i believe

Masterz1337
February 11th, 2007, 08:14 PM
We have 5 nade slots for SP.

stalker 4589
February 11th, 2007, 08:34 PM
ohh let me guess

Frag
Plasma
Rifle
Spiker
Shield

i sure hope so a spike grenade would be awesome

Pooky
February 11th, 2007, 10:31 PM
Photoshop'd by Lightning @ GBX, for those who haven't seen it =)

Pretty cool, very Metroid Prime-ish, but the shield needs to not be so fat


I agree, add something there, or maybe even just adding the word grenades or something

I like that idea

Pooky
February 11th, 2007, 10:32 PM
We have 5 nade slots for SP.

What are the other two...?

Stealth
February 11th, 2007, 10:36 PM
Um, they'd be the spike nade, and Shield nade, I think.
And Masterz, I'm sorry for what I've done, maybe you should of read the PM I sent you in titled 'Before you get mad'

Pooky
February 11th, 2007, 10:39 PM
Um, they'd be the spike nade, and Shield nade, I think.
And Masterz, I'm sorry for what I've done, maybe you should of read the PM I sent you in titled 'Before you get mad'


For some odd reason, I really don't want to see a spike nade in the single player. Just seems like it wouldn't come out right.

stalker 4589
February 11th, 2007, 10:58 PM
how do you imagine it to fail. id love to see one TBH but theres alot of things id love to see and alot i wont

Pooky
February 11th, 2007, 10:59 PM
how do you imagine it to fail. id love to see one TBH but theres alot of things id love to see and alot i wont


The spike grenade is supposed to have a cone shaped explosion. Explain to me how CMT is going to do that with current Halo 1 editing tools

stalker 4589
February 11th, 2007, 11:01 PM
im not sure TBH but if they some how did one it would be cool.

Pooky
February 11th, 2007, 11:05 PM
That's what I'm saying, it might be awesome and perfect and the coolest thing ever, but then again it might be really stupid with no proper stick grenade style spin and a regular oval explosion

n00b1n8R
February 11th, 2007, 11:37 PM
i've never been able to understand this.

what the fuck is a cone shaped explosion?

AAA
February 12th, 2007, 10:30 AM
i've never been able to understand this.

what the fuck is a cone shaped explosion?

They spread out above the grenade...like...

Example: Grenade = . and Needles : \ /

This is a 1D image, :D best I can do without explaining it in words

\./

Edward Elrich
February 12th, 2007, 11:15 AM
I thought you guys said you couldn't get more than two nade types. Unless the latest HEK lets you do that.

ImSpartacus
February 12th, 2007, 02:30 PM
yeah, ive been wondering the same thing. or does halo 2 support multiple nades and your planning for h2v?

also about the cone shaped explosion, i believe since the spike nade is stick shaped that would mean it would blow up out of one end of the stick, making a cone shaped explosion. but im a noob so dont take my word for it .)

Hurrvish
February 12th, 2007, 04:32 PM
cone shaped:
http://img457.imageshack.us/my.php?image=grenadeac3.png

regular:
http://img187.imageshack.us/my.php?image=ovalmg4.png

demonmaster3k
February 12th, 2007, 05:10 PM
hey masters, you sig, isn't that terminal?

Hurrvish
February 12th, 2007, 06:31 PM
yes, yes it is

HDoan
February 12th, 2007, 07:07 PM
ive always wonderd how to make a shield nade, like the bubble nade in covie_cruser, maybe someone should right a tut *hint hint*

[MT]Slayer
February 12th, 2007, 08:15 PM
ya...so, frag, plasma, spike grenade and a bubble shield device, the bubble shield should be infinite, cuz u reuse it, make it reduce damage by 400 or 300 (to the player) and it is supposed to last for like at least 3 - 5 seconds, once it runs out of shield energy, it recharges while u put it back in ur armor slot, and continue fighting. =). That would be pretty cool. Frag, Plasma, and Spike nades should bounce off of the shield, cuz its like a force field generated 360 degrees shield (kinda 360). Thats my idea.

stalker 4589
February 12th, 2007, 08:50 PM
ok my theory on the Bubble is that its only in campaign in H3 and is activated the same way the arbiter activates active camo. thus chief not having a crappy flashlight (come on it was shit) and it acting as a over shield instead

so im torn id like to see one in CMT but only if there was one on the map
but i would also dislike one as it would disrupt the visual flow of MP as if you used it next to a wall it would go into the wall or something similar

Masterz1337
February 12th, 2007, 09:09 PM
We are not adding any nades to MP.

DaneO'Roo
February 12th, 2007, 09:40 PM
Neds more curve to the hud, to do it, rather than grab the entire bitmap and make it perspective, you gab half the bitmap, or even a quarter, and use perspective on that, then do the next section of the bitmap, so you can get a proper curved look, rather than just angular.

stalker 4589
February 12th, 2007, 09:45 PM
the HUD shouldn't curve i like it plain and simple but still unique.
and im glad to hear MP wont have any more grenades

TIA Gangsta
February 13th, 2007, 03:53 AM
ok my theory on the Bubble is that its only in campaign in H3 and is activated the same way the arbiter activates active camo. thus chief not having a crappy flashlight (come on it was shit) and it acting as a over shield instead

so im torn id like to see one in CMT but only if there was one on the map
but i would also dislike one as it would disrupt the visual flow of MP as if you used it next to a wall it would go into the wall or something similar

The Shield Grenade should work like a grenade. Once it's gone, it's gone. You can't use it again unless get/have more. You can look at the Halo 3 Ad to see how big it is and how long it works for.
Also remember that there's a charge-up time of around 3-5 seconds. If you look at the Ad, you see MC presses a button, and there's a charge-up sound, then MC slams it into the floor, and the shield pops up around 1-2 seconds after he puts it on the floor.
And you should only be allowed to carry 2 at a time, and you DO NOT spawn with one.

NOTHING can penetrate the shield. That includes grenades, projectiles and vehicles running over it.

AAA
February 13th, 2007, 11:29 AM
NOTHING can penetrate the shield. That includes grenades, projectiles and vehicles running over it.

Yes please...and...I liked that idea bout it recharging....but, that's not how it working in the preview....he just left it there and ran off. Why did he just stand there and wait for the shot instead of just keep running??....talk about stupidity.

It was to feature the nade.....duh

TIA Gangsta
February 13th, 2007, 11:41 AM
Yes please...and...I liked that idea bout it recharging....but, that's not how it working in the preview....he just left it there and ran off. Why did he just stand there and wait for the shot instead of just keep running??....talk about stupidity.

It was to feature the nade.....duh

Yeah lol. He even stood there casually, stared at the motars in the sky coming at him, and casually took his nade out. Well it woulda been boring without the Shield Nade though. It was obviously the star attraction of the whole Ad.

And the recharging idea would ruin gameplay. People would just over use it like hell.

AAA
February 13th, 2007, 11:46 AM
Yeah lol. He even stood there casually, stared at the motars in the sky coming at him, and casually took his nade out. Well it woulda been boring without the Shield Nade though. It was obviously the star attraction of the whole Ad.

And the recharging idea would ruin gameplay. People would just over use it like hell.


I can see it now.....*hide, use, hide, use, hide, use, hide, use, killtaccular!! Double Ki--Triple Ki--Killtacular!! Killtacular!!*

That..........Would suck, if I wasn't the one doing it:p

Pooky
February 13th, 2007, 01:30 PM
Yeah lol. He even stood there casually, stared at the motars in the sky coming at him, and casually took his nade out. Well it woulda been boring without the Shield Nade though. It was obviously the star attraction of the whole Ad.

And the recharging idea would ruin gameplay. People would just over use it like hell.

I wonder what other things in Halo 1 get overused like hell.

I can see the shield grenade deflecting projectiles, but won't splash damage still get you through it?

TIA Gangsta
February 13th, 2007, 03:00 PM
I wonder what other things in Halo 1 get overused like hell.

I can see the shield grenade deflecting projectiles, but won't splash damage still get you through it?

What's splash damage?

And nothing can go through it. It's the point of the Shield Grenade.

Masterz1337
February 13th, 2007, 03:19 PM
Splash damage would normaly go through it, IE, a rocket detonation. We found a way to manipulate the game tos top it in SP, but the shield nade wouldn't be able to protect you much in MP, so we arn't letting it be used for mp.

TIA Gangsta
February 13th, 2007, 03:27 PM
Splash damage would normaly go through it, IE, a rocket detonation. We found a way to manipulate the game tos top it in SP, but the shield nade wouldn't be able to protect you much in MP, so we arn't letting it be used for mp.

Actually, if you look at the Ad, he got hit by a Covenant Wraith's Motar, which is the equivalent of a rocket. It sure did cause a damn massive explosion. Sent the ATV and Warthog flying in all directions and he was absolutely fine. Remember, this is a video game. A sci-fi video game. Thinking realistically and logically doesn't always provide the answer.

Splash damage doesn't go through.

I_Am_Error117
February 13th, 2007, 03:34 PM
Instead of a bar for ammo I like the clip It is a lot more informative

Masterz1337
February 13th, 2007, 03:51 PM
In h3, spash damage doesn't go through, in h1, splash damage goes through anything that is not BSP.

TIA Gangsta
February 13th, 2007, 03:58 PM
In h3, spash damage goes through, in h1, splash damage goes through anything that is not BSP.

In h3? How do you know?

And look at the Ad if you want proof. He got hit by a massive Tank Motar directly at his shield, and he wasn't hurt in any way. He was absolutely still.

P.S. Nice new smilies!

Masterz1337
February 13th, 2007, 04:05 PM
Ack, ment to say for h3, it doesn't go through. The Ad although doesn't prove anything for gameplay, it's simply to just show off content in the game.

Chief117
February 13th, 2007, 04:41 PM
Well, if that was the purpose, they didnt shot much other than the grenade. Watching some sort of quick firefight with the new AR would've been nice..

Pooky
February 13th, 2007, 05:48 PM
Splash damage would normaly go through it, IE, a rocket detonation. We found a way to manipulate the game tos top it in SP, but the shield nade wouldn't be able to protect you much in MP, so we arn't letting it be used for mp.

Really, how did you manage that?

Masterz1337
February 13th, 2007, 05:53 PM
Material ID effects and the collision radius tricks.

Pooky
February 13th, 2007, 05:54 PM
How in depth :rolleyes:

AAA
February 13th, 2007, 06:31 PM
OMG I'm soooo excited!! >.< Can we atleast get a picture of it in use? plleeeaasse?


(I understand if you say no)

ImSpartacus
February 13th, 2007, 06:42 PM
W8, masters, so u found a way to allow multiple nades to be held?

Chief117
February 13th, 2007, 06:44 PM
Whoa, if he has, this is revolutionary news! Hello SPIKE GRENADES!

AAA
February 13th, 2007, 07:54 PM
Yes, Masterz has found a way and we're liking it.

Edward Elrich
February 13th, 2007, 10:36 PM
I say the spike grenades should stick to shields (if that's at all possible). Bungie has said that the spike grenades will do exactly that, if thrown right *waiting to be able to plant one on a jackal shield, followed by the jackal's immediate panic until the grenade detonates.*

DaneO'Roo
February 14th, 2007, 04:27 AM
No the nade won't be listed as a new nade as such, it'll be a first person weapon, as a trade off for another gun. Considering it stops all attacks thrown at you, I think it's quite fair tbh. We can't do it any other way (unless Masterz haxed it since the last time I spoke to him about it)

It'll have a nice 1st person model and skin, so don't think it's still nothign to look forward too. It'll also be limited because of this. We certainly won't be having 4 per person, thats for DAM sure.

[/end spoiler]

n00b1n8R
February 14th, 2007, 04:43 AM
so what's it look like when you run out of amo >.>

stalker 4589
February 14th, 2007, 06:14 AM
i dunno if its possible but couldnt it be scripted so when you run out of ammo the weapon is dropped ?

Edward Elrich
February 14th, 2007, 11:06 AM
On the out of ammo thing, is there any way to fix the empty weapon bug so you can't pick up a weapon with no ammo left? And yes, it should be set up to drop when you run out.

ImSpartacus
February 14th, 2007, 01:38 PM
OHHH, the "new nades" are just weapons, I knew that was possible a while ago. You better have 4 nades per weapon though. I mean good god, this guy can only hold one other gun, he better be able to fall back on a quartet of nades.

Maybe you could have the fps view only showing mc's left arm while walking around, and when u shoot, u see the right arm throw the nade. Kind of like the position of your arms right b4 u throw a football, with your dominate arm back holding the ball, and your less arm forward.

Think about it, are u gonna run about with a nade in front of you, or with your arm cranked back in a position to throw it.

And then that would fix the auto drop when out of ammo, it could just be a left handed punch for melle until u grab another gun. I think having a punch is cooler than only having one gun. You could also have the punch have a little more distance on it than a standrad melee just to make it worth it.

Pooky
February 14th, 2007, 03:26 PM
No the nade won't be listed as a new nade as such, it'll be a first person weapon, as a trade off for another gun. Considering it stops all attacks thrown at you, I think it's quite fair tbh. We can't do it any other way (unless Masterz haxed it since the last time I spoke to him about it)

It'll have a nice 1st person model and skin, so don't think it's still nothign to look forward too. It'll also be limited because of this. We certainly won't be having 4 per person, thats for DAM sure.

[/end spoiler]

That applies to ALL new grenades, or just shield grenades?

Masterz1337
February 14th, 2007, 03:30 PM
spike and shield. They are both one weapon, so you can cary both, and a weapon, like the ma5c or ma5k. In h2, they will be dual wieldable weapons.

Pooky
February 14th, 2007, 03:36 PM
spike and shield. They are both one weapon, so you can cary both, and a weapon, like the ma5c or ma5k. In h2, they will be dual wieldable weapons.

So the FP model is like, the chief holding a shield grenade in one hand and a spike grenade in the other? What's the melee like? (if applicable)

TIA Gangsta
February 14th, 2007, 04:41 PM
So the FP model is like, the chief holding a shield grenade in one hand and a spike grenade in the other? What's the melee like? (if applicable)

GRENADE TAGGING!

Masterz1337
February 14th, 2007, 04:52 PM
^No GOW in CMT.

TIA Gangsta
February 14th, 2007, 04:53 PM
^No GOW in CMT.

Dude chill, I was joking.

stalker 4589
February 14th, 2007, 07:37 PM
wait did you say the MA5C will be dual wieldable in h2 vista. ? please no

Masterz1337
February 14th, 2007, 08:09 PM
No, they will not be. In CE, you can ahve a spike, nade and shield, and in h2v, you can have a smg and spike nade, one in each hand.

Pooky
February 14th, 2007, 08:30 PM
^No GOW in CMT.

What do you call a sticky?

Timo
February 14th, 2007, 09:07 PM
What do you call a sticky?
A plasma grenade. :downs:

Pooky
February 14th, 2007, 09:08 PM
A plasma grenade. :downs:

That name sucks, they're stickies.

Frags are boom balls and spike nades are stabby rods

AAA
February 14th, 2007, 10:28 PM
That name sucks, they're stickies.

Frags are boom balls and spike nades are stabby rods

lmfao, nice. I like the stabby rods :p

stalker 4589
February 14th, 2007, 10:45 PM
stabby rods FTW im excited about how the shield device looks like the actually bulbas things *hint hint*

TIA Gangsta
February 15th, 2007, 05:31 AM
Grenade tagging was a bit of a blatent copy of sticking...and it was often useless since you never had enough time to run away from it....BOOM IN YA FACE.

AAA
February 15th, 2007, 11:39 AM
CRACK IN YOUR BACK! yeah, I wonder how the shield nade looks when it's activated...I mean, I wonder how the shield looks...hope it's not just a blue bubble...

HDoan
February 15th, 2007, 12:33 PM
maybe its a clear bubble but you know how when mc gets shot or damaged theres like lines and stuff surrounding him, i think it should be on the shields

AAA
February 15th, 2007, 02:30 PM
maybe its a clear bubble but you know how when mc gets shot or damaged theres like lines and stuff surrounding him, i think it should be on the shields

yeah like the hexagons all over, I'm hoping for that too ^_^

stalker 4589
February 15th, 2007, 03:57 PM
i seen a early version of the shield nade all im saying was it looked good

Edward Elrich
February 15th, 2007, 04:06 PM
One word: wait. CMT will probably be posting vids soon of both the spike and shield grenades soon. And if it's any help, something very similar to a spike grenade was used in needlosity, but it was more of a "needle" grenade. I'm not saying you have to even look at this, but it is there.

AAA
February 15th, 2007, 04:32 PM
One word: wait. CMT will probably be posting vids soon of both the spike and shield grenades soon. And if it's any help, something very similar to a spike grenade was used in needlosity, but it was more of a "needle" grenade. I'm not saying you have to even look at this, but it is there.

It was also used on this map with this elevator on it.....there was a single building and the plasma nade was replaced by the needle nade. it spit out needles with alot of needle projectiles.

but, anyways. I can wait for a video.....if it's coming anytime within these 2 weeks....am I gonna need more patience? cause this is exciting the progress they're making ^_^

TIA Gangsta
February 15th, 2007, 04:32 PM
One word: wait. CMT will probably be posting vids soon of both the spike and shield grenades soon. And if it's any help, something very similar to a spike grenade was used in needlosity, but it was more of a "needle" grenade. I'm not saying you have to even look at this, but it is there.

I remember that. That was gangsta.

Edward Elrich
February 15th, 2007, 08:54 PM
so now we have a "gangsta grenade"? Throw it and it starts cussing out anything who walks near it, causing mass depression? (I'm just kidding, that can't be done and CMT is not a bunch of jerks who would do something like that.)

Anyway, assuming you can skin the shields in the game, the grenade will most certainly have the awesome hexagons on it.

stalker 4589
February 15th, 2007, 08:54 PM
i actually seen the tags for the neddelnade on halomaps the other day.

iv played a few maps with them there really fun

Pandora's Alien
February 16th, 2007, 12:07 AM
One word: wait. CMT will probably be posting vids soon of both the spike and shield grenades soon. And if it's any help, something very similar to a spike grenade was used in needlosity, but it was more of a "needle" grenade. I'm not saying you have to even look at this, but it is there.
Oh, I remember those babys, those were fun, but the needles didn't home on your target, so it wasn't as fun as it could of.


i actually seen the tags for the neddelnade on halomaps the other day.

iv played a few maps with them there really fun
I use to have the tags on my computer, but I deleted them to clear up for some more room. and I've only played on one map with the needle nade on it, it was funny, I was all ways blowing up. :D

TIA Gangsta
February 16th, 2007, 04:21 AM
so now we have a "gangsta grenade"? Throw it and it starts cussing out anything who walks near it, causing mass depression? (I'm just kidding, that can't be done and CMT is not a bunch of jerks who would do something like that.)

Wow, you have no idea how much was wrong and retarded with that quote....

stalker 4589
February 16th, 2007, 09:10 AM
agreed he is describing more the stereotypical emo

Pandora's Alien
February 16th, 2007, 12:15 PM
emo? what does emo mean?

Flood55
February 16th, 2007, 01:41 PM
emo? what does emo mean?


Emo is a somewhat ambiguous, controversial slang term most frequently used to describe a fashion or subculture which is usually defined to have roots in punk fashion and subculture, as well as some attributes of gothic fashion and subculture.

Pandora's Alien
February 16th, 2007, 04:01 PM
Oh, when ever I see it, I think you're talking about some one acting like a elmo.

DaneO'Roo
February 16th, 2007, 04:53 PM
Emo is a somewhat ambiguous, controversial slang term most frequently used to describe a fashion or subculture which is usually defined to have roots in punk fashion and subculture, as well as some attributes of gothic fashion and subculture.

no, emos are pissy whiny little teenagers, who often have cushy, middle classed lives, and nothing wrong with them. They constantly look in mirrors at themselves, despite being "embarrased about being them" and then continue to take 15 different photos of themself, with their hair covering 1 eye and post it up on myspace. They also happen to be gay. Girl emos look like dikes, and boy emos look like fags.

They try to be individual, yet, are bigger than pokemon in the current state of the world. I see groups of about 6-12 at my local shopping malls, and they all look the same.

Often, the weakest emo hides in the middle of the group. They are considered the major factor of pollution on this earth. CFC's and Global Warming rank as #2.

They are whiny, attention seeking fucks, who are so self absorbed in themselves, they're happy to kill themselves (but never do - see: attention seeking).

Another thing I've noticed, is that whilst walking around downtown, they often look at everything, and everyone, flipping hair every 3-5 seconds, as if they WANT to be looked at, but they say they don't.

They are also afraid of goths.

If you see an emo, punch them for me, because I hate the fucks. [/end rant]

*on topic*

The Shield nade WILL have all the cool flashy hexagon thingys. It will also pwn ass

n00b1n8R
February 16th, 2007, 05:48 PM
Omg!

Only An Emo Would Rant Like That^

Timo
February 16th, 2007, 06:14 PM
no, emos are pissy whiny little teenagers, who often have cushy, middle classed lives, and nothing wrong with them. They constantly look in mirrors at themselves, despite being "embarrased about being them" and then continue to take 15 different photos of themself, with their hair covering 1 eye and post it up on myspace. They also happen to be gay. Girl emos look like dikes, and boy emos look like fags.

They try to be individual, yet, are bigger than pokemon in the current state of the world. I see groups of about 6-12 at my local shopping malls, and they all look the same.

Often, the weakest emo hides in the middle of the group. They are considered the major factor of pollution on this earth. CFC's and Global Warming rank as #2.

They are whiny, attention seeking fucks, who are so self absorbed in themselves, they're happy to kill themselves (but never do - see: attention seeking).

Another thing I've noticed, is that whilst walking around downtown, they often look at everything, and everyone, flipping hair every 3-5 seconds, as if they WANT to be looked at, but they say they don't.

They are also afraid of goths.

If you see an emo, punch them for me, because I hate the fucks. [/end rant]

*on topic*

The Shield nade WILL have all the cool flashy hexagon thingys. It will also pwn ass
omg shut up emo ok.

Btd69
February 16th, 2007, 06:45 PM
Don't tell him to stfu Timo, you fucking emo.

n00b1n8R
February 16th, 2007, 07:52 PM
enough of the emo talk 'ey?

back on topic or this thread will need some more locky.

Masterz1337
February 16th, 2007, 08:00 PM
^Agreed. Don't make me have to clean the thread up.