UVW Map + dynamic light help
I keep having these strange errors when dynamic light "shines" on the ground texture of my map. Here are some images showing this:
http://img137.imageshack.us/img137/7692/err1of2.jpg
http://img137.imageshack.us/img137/7986/err2js9.jpg
http://img137.imageshack.us/img137/9823/err3my7.jpg
My theory to why this is happening is because the texture isn't aligned to the polygon’s normal (I did a simple Z Alignment UVW map on the ground texture to save time).
If my theory is correct, how can I make the texture align to the polygon's normal without manually mapping each polygon? Would I need to do an "Unwrap UVW"? If I do, should I leave it 'till the end of mapping? The last time I did an unwrap, the map crashed when I tried to export it, but it exported when I didn't do an "Edit Mesh" right after the unwrap.
Re: UVW Map + dynamic light help
That actually looks pretty cool, but I'm not really sure about it. I don't think it has to do with how you UVW'd the map but more of the tag? Is it a Plasma grenade or a light?
Re: UVW Map + dynamic light help
I think it has more to do with the light tag having a conical volume.
Re: UVW Map + dynamic light help
Something similar to this happened to me, but in a different way.
While screwing around with bump maps, I tried applying one to the map geometry's shader_environment tag; after that, all the lights started doing what they're doing to you.
That's probably not what happened to you, but maybe it'll help you figure something else out.
Re: UVW Map + dynamic light help
Quote:
Originally Posted by
Mr. Ifafudafi
Something similar to this happened to me, but in a different way.
While screwing around with bump maps, I tried applying one to the map geometry's shader_environment tag; after that, all the lights started doing what they're doing to you.
That's probably not what happened to you, but maybe it'll help you figure something else out.
Thanks for helping me out. It was a problem with the bump map. I hadn't set up the .bitmap tag corectly. The dynamic light now works fine.
Thanks for your help.