H2V Animated Shaders and Transparencys
I'm doing a conversion of Chill out and Damnation and both maps are nearly done except i have 2 problems.
Waterfalls on Damnation and Holograms on both maps
The Problem with the waterfalls is that i have absolutely no idea how i would go about making one since bungie didn't see fit to include a example of a animated shader in H2EK.
The problem with the holograms is that i take a bitmap like this.
http://www.freewebs.com/infernosk8te...fore%20h2v.png
And i set up the tags in guerrilla. And for some reason the diffuse on the hologram is fucked up but the alpha channel works.
http://www.freewebs.com/infernosk8te...20guerilla.png
And in game it looks like horse shit.
http://www.freewebs.com/infernosk8te...ame%20ewww.png
Any help with this would be appreciated.
Re: H2V Animated Shaders and Transparencys
http://halo.modacity.net/forums/showthread.php?t=4251
waterfall shader
also, make sure the light small strips in the bump map part of the shader has only an alpha, no diffuse
Re: H2V Animated Shaders and Transparencys
Thank you. And how do i make a image with no diffuse and only a alpha? I'm a nub at GIMP.
Re: H2V Animated Shaders and Transparencys
just make the diffuse all black
Re: H2V Animated Shaders and Transparencys