Hey. After Jahrain released his lightmap exporter I thought i'd have a go at simplifying the process of making your lightmaps in 3ds Max/Maya, so once I had the time I made this! Enjoy :D.
Images:Quote:
Aether
Halo:CE Lighting Helper
Created by : TheFieryScythe
E-mail: FireScythe813@hotmail.co.uk
Disclaimer: I take no responsibility for any damages that may occur from the use of this program or its associated scripts.
This program is made for Halo: Custom Edition and serves to simplify the process of lighting a Halo map using a 3D modelling program.
Program Features:
*Scenario object marker export
*Perfect bsp extraction including all bitmaps and correct smoothing
*Perfect bsp lightmap extraction including lightmap bitmaps assigned to the mesh
*Portal and fog plane extraction
*Bitmap injection into BSP lightmap
3ds Max/Maya Script features:
*Fixes bsp materials to show in viewport and ignore alpha channels (Not in Maya Script)
*Places marker spheres according to marker positions exported by Aether
*Instances meshes and places them according to marker positions exported by Aether
Read the Readme for details on using Aether.
Credit and thanks go to:
DevIL image library creators,
Tao Framework team,
Kornman for his help and tag interface,
Jahrain for his contribution to a previous project on which this is based
http://i362.photobucket.com/albums/o...herprogram.jpg
http://i362.photobucket.com/albums/o...herexample.png
http://i362.photobucket.com/albums/o...andexample.jpg
Download!
http://files.filefront.com/Aetherzip.../fileinfo.html
http://wol.modacity.net/Aether.zip Replaced dead link with new one ~Reaper
Any problems, let me know:).