Re: Halo 2 Vista XLiveless
Holyshit, I would recommend posting this on all those other sites I listed k9dev.com allenthinks.com remnantmods.com etc
Re: Halo 2 Vista XLiveless
Re: Halo 2 Vista XLiveless
This looks awesome.
Just wondering are there any plans on making a tool to extract SP content such as bipeds and other tags?
I remember ghost and korn working on a tool set years ago which never really saw the light of day.
Re: Halo 2 Vista XLiveless
I like this. I found a way around it along time ago. But now I can finally do some assembly patching and camera researching.
To the generic user its worthless but to a dev. You get the idea.
I said this to Shock120 over aim. Quick Funny.
Quote:
h2v says "wtf dud li3k s0m3 hax0r just st0l3 meh live nao wut??"
Re: Halo 2 Vista XLiveless
Hmm, could this possibly lead to hamachi?
Re: Halo 2 Vista XLiveless
Quote:
Originally Posted by
=sw=warlord
This looks awesome.
Just wondering are there any plans on making a tool to extract SP content such as bipeds and other tags?
I remember ghost and korn working on a tool set years ago which never really saw the light of day.
Sure, I just recently started working on h2v and still working on reversing all the tag structures. I was never really into the modding scene, but it's really interesting stuff and fun as hell when dissecting everything and making use of it all. What exactly does 'extracting content' outline? Like, just output binary files of a maps entire tag structures? Like HMT? Sorry, I'm still virgin modder, these things need explained! :D
Quote:
Originally Posted by
KIWIDOGGIE
I like this. I found a way around it along time ago. But now I can finally do some assembly patching and camera researching.
To the generic user its worthless but to a dev. You get the idea.
I said this to Shock120 over aim. Quick Funny.
How'd you manage that? Cuz, both xlive and halo2 modules call IsDebuggerPresent twice and check the debug port. This is most basic method to bypass, but once you get past that, there is a more advance anti-debug feature. Now don't quote me on this, because I am still learning about this stuff... I think h2v is debugging itself and setting random software breakpoints (usually int41). When a breakpoint is hit, the exception handler decides what to do from there. Since Halo is debugging itself and you also have a debugger attached, your debugger catches the breakpoint instead of Halo catching it. How Halo handles all this is still a mystery to me, but it has to do with the exception handler for sure. Not sure how you got past this, but good job!
Quote:
Originally Posted by
Pyong Kawaguchi
Hmm, could this possibly lead to hamachi?
What's dat?
Re: Halo 2 Vista XLiveless
Hamachi = lan over internet.
I've only did it once over CE many years ago tho!
Re: Halo 2 Vista XLiveless
Yes, I'm sure that is all possible, but what leads to it not working with h2v like with any other game? Server just not show up for clients or you can see the server, you just can't join? Whats up?
Re: Halo 2 Vista XLiveless
What it is, is that it won't even notice it.
I have a few theories:
1. H2v detects that a tunneling program (like hamachi) is running, and disables all lan in general
2. H2v doesn't detect the emulated network adapter that hamachi is running, and therefore the servers do not start
3. Windows live is using the 30ms check to see if someone is attempting to tunnel the network.
For no. 3, It turns out that for GTA4 pc that a trick/hack was made/found to bypass the 30ms limit, it could be if that was bypassed, it would work.
Talk to me if you are curious, I used to do a bit of h2v and H2x modding, so I know quite a bit.
You might wanna read up on some of the H2X documentation and plugins for H2X and see if there is anything there that would help you edit the tag structure.
Good luck.