This could obviously be a problem. I think the sniper02 music causes exceptions.
Is this possible?
I encoded with OGG which is known to cause exceptions for me.
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This could obviously be a problem. I think the sniper02 music causes exceptions.
Is this possible?
I encoded with OGG which is known to cause exceptions for me.
It can, maybe try taking it out and see what happens then.
Can music be encoded with WAV or XBOX? Or is that a bad idea?
Isn't Wav what you save it and it goes and comiles? I know xbox works, but wouldn't that be for the xbox..?
Preferably not Xbox.
However, if you need anything, give me the WAV and I'll convert it.
None of my sounds exception; might be because I compile through tool, might be how I tag it, I dunno, but it might work.
And Higuy, tool decompresses the Xbox format for use on the PC.
I don't think its the music anymore.
It's the random teles. About 30 seconds after you teleport it crashes for no apparent reason.
What.
The.
Fuck.
I'm going to do some more testing.
If they still dont work after your testing, maybe make it so that each teleporter from each base goes to a different teleporter around the island.
I know it would suck, but it could make it better optimization wize, and making the map not exception..
Figured out the specifics.
The command (object_teleport (list_get (players) # ) ) <flag> ) is causing a crash about 30 seconds after you use it.
Halp! :saddowns:
Why can't you use regular netgame flag teles?
Try casting (list_get (players) #) with a (unit clause? So it'll look like
(object_teleport (unit (list_get (players) #)) <flag>)
Don't know if that'll fix anything, but whenever I do scripts using objects, I always cast the player using a (unit.