I have my regular Algoric BSP, and I created a BSP out of just the middle of the Sidewinder area, and I want to teleport from one to the other, and then back again. How do I go about doing that?
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I have my regular Algoric BSP, and I created a BSP out of just the middle of the Sidewinder area, and I want to teleport from one to the other, and then back again. How do I go about doing that?
Make a script that detects what trigger volume you are in. When you're in that trigger volume, then have that script teleport you to where the other BSP is. Then, switch the BSP at the same time, and vice versa.
Couldnt you add it into the same bsp file/jms. Then just recompile it and add teleporters?
The scenario has the bsp switch trigger volumes block for a reason. Specify the trigger volume, which bsp index they're coming from, and which bsp index they're going to.
Alright, thanks people.
I know it's a bit unrelated, but is it possible to have BSP switches in a MP map?
Wouldn't that be the same as Single Player though?
Yeah, but I'm not sure if it would affect only one player at a time, locally, or if when someone switched BSPs, suddenly the old BSP disappears and everyone in the old one would fall through the map/exception.
I don't think it would be a local switch, so now I'm curious as to what happens.
If the host switches people will get very odd looking lag on their end.
Like falling down then being placed back up by the server.
Sounds like fun.