Can't load my compiled levels due to exceptions
So I'm trying to compile my test level to try out an effect or two, but when I try to pull up the map (Multiplayer->LAN->Map), HCE tosses an exception error.
I then get a message from Microsoft Visual C++ Runtime Library:
Quote:
R6002
- floating point support not loaded
This has never happened to me before, and I have no idea what it means, or more importantly, how to fix it. It doesn't happen with any stock maps or maps which I haven't recompiled since today. I tried refreshing my tagset (although I doubt that's the error) but nothing happened.
Anyone?
Re: Can't load my compiled levels due to exceptions
When an application uses the scanf() function to read a floating-point value from the console into an uninitialized "float" type global variable, an R6002 "floating-point format support not loaded" error occurs. This error also occurs when any formatted input routine is used to read a value.
I've also heard that it might be a virus cuasing it.
otherwise try reinstalling HaloCE
Re: Can't load my compiled levels due to exceptions
Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.
So I reinstalled Windows. It works now.
Re: Can't load my compiled levels due to exceptions
You really reinstalled Windows? Wow...
Should have reinstalled Halo Editing Kit, then tried to recompile map. Sounds like tool got funky.
Re: Can't load my compiled levels due to exceptions
Quote:
Originally Posted by
Ifafudafi
Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.
So I reinstalled Windows. It works now.
He did, Limited.
Re: Can't load my compiled levels due to exceptions
Hmm, updated C++ Distribution files might have worked.